Aller au contenu

Photo

Guess tomorrow's balance changes (winners announced)


  • Veuillez vous connecter pour répondre
210 réponses à ce sujet

#176
MstrJedi Kyle

MstrJedi Kyle
  • Members
  • 2 266 messages

P3G4SU5 wrote...

DarthKilby wrote...

An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.


This would be quite interesting. Maybe balance it by giving these enemies the 'biotic charge up' animation before they can charge like Tela Vasir.


Yeah something like that. Man, Vasir was a worthy opponent. Fighting against her as a Vanguard was the most fun I'd ever had with a Boss fight.

#177
Catastrophy

Catastrophy
  • Members
  • 8 478 messages

Shotgun Nova wrote...

My guess will be...

-Rocket Glitch to be fixed
-ULM to be fixed
-Geth faction to be buffed.
-Something is lingering about infiltrators, so something about that.
-Weight and a damage change to an assault rifle, sniper and shotgun

But it's probably going to be a large list of changes, thats another prediction.


Praise the godess if they really fix the geth rocket glitchers!

#178
Variasaber

Variasaber
  • Members
  • 1 184 messages
Crusader buff
Something changed about Tac Cloak
Some kind of Geth Engineer buff
I dunno what else

#179
Qror_pl

Qror_pl
  • Members
  • 656 messages

Pavs719 wrote...

Kronner wrote...

A 15% buff for all Snipers except Krysae.


beg to differ, I use this weapon and its x, I would like to see it buffed a bit, sometimes you fire 3 times and does nothing or maybe sort the range out?


ARE YOU SERIOUS? The only thing that would make that "thing" balanced is decreasing the damage and REMOVING the explosions, so it would require some aim instead of "I guess enemie's there, better shoot that floor"

#180
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Qror_pl wrote...

SalvationThroughDestruction wrote...

Snipers might get a little love.

I expect the Krysae to get either a RoF nerf or a radius nerf


If they removed explosions so that... "thing" would require aim, and decreased damage it would be ok


Might  be usefull than and actually damage something which would be a nice change for the Krysae.

#181
Buckapocka

Buckapocka
  • Members
  • 158 messages

Striker93175 wrote...

Enemy Buffs:
Geth Primes will multi-fire M920 Cain rounds with 250m splash zone.
Cerebus turrets will have 1000 meter armor pierce rounds.
Banshee's will be able to vacume suck you to sync kill from other side of the map and spawn in pairs of 8

Player Nerfs:
All salarians will stand still singing a full verse of scientist salarian after each kill.
All infiltrators will glow brightly and draw all all enemy fire when "cloak" is engaged.
All krogran when down'd will take 2 minutes to flip over much like a turtle on his shell (taking double dmg while flipped upside down)
All Asari embrace eternity by being perma killed the entire round forced into ghost cam mode for all remaining waves.
All geth will constantly lose sheild energy unless they pick up energizer batteries as they fight.

Player Buffs:
Humans will get Krogran like strength when they consume ME2 red sand then die 5 mins later.
Batarians will get "hunter" like vision when they find the fabled 4 lensed eye glasses.
Quarians will be able to breathe underwater (what wait, no water stage!?  doh!)

NEW weapon added: N7 Potato gun.


:D:D:D:D

#182
DSxCallOfBooty-

DSxCallOfBooty-
  • Members
  • 1 644 messages
Assault Troopers now carry M-920 Cain weaponry.

To counteract this, players are able to dual-wield the Eagle.

#183
Mgamerz

Mgamerz
  • Members
  • 6 144 messages

dr_random wrote...

Shotgun Nova wrote...

My guess will be...

-Rocket Glitch to be fixed
-ULM to be fixed
-Geth faction to be buffed.
-Something is lingering about infiltrators, so something about that.
-Weight and a damage change to an assault rifle, sniper and shotgun

But it's probably going to be a large list of changes, thats another prediction.


Praise the godess if they really fix the geth rocket glitchers!

Neither of the top two will be fixed without a patch, unless cooldown can stop the rocket glitch (I'm on PC so I don't realy know how it works, I read up on it, but all it was was a list of controls in order).
ULM will not be fixed live.

#184
comrade8472

comrade8472
  • Members
  • 767 messages
little something there alittle buff by 5%
nerf to that for 5%
and then all assault troopers / husk/cannibles/geth health buffed, sheild added/ barrier, given the factions heavey weapon, cerb Cain , geth spitfire, husks laser painter for reaper anti capital ship weapons,
or just summons Harby:)

oh cloak nefed by 25% all aspects

#185
C0MB0

C0MB0
  • Members
  • 629 messages
Hopefully buff the chances of me getting a Hurricane. Reduce the chances of me getting the
Eagle V.

#186
Beerfish

Beerfish
  • Members
  • 23 869 messages
If they nerf the Krysae then they need to buff some assault rifles. I have two characters that are using the krysae that would like to use an assault rifle instead but I don't have the harrier and the effectiveness of any of the assault rifles is pee pee compared to the krysae.

#187
Variasaber

Variasaber
  • Members
  • 1 184 messages

Qror_pl wrote...

SalvationThroughDestruction wrote...

Snipers might get a little love.

I expect the Krysae to get either a RoF nerf or a radius nerf


If they removed explosions so that... "thing" would require aim, and decreased damage it would be ok

Uh, you guys do realize the type of projectile a weapon fires can't be changed with the balance changes?
And the whole point is to have an explosive-round sniper rifle, which I think is good. This "it should be as difficult to aim with as other sniper rifles" mentality is crossing into elitism territory. The issue is its damage at high levels (Krysae X), which I think is what should be changed, while leaving its condition at low levels (Krysae I) the same. At low levels it is quite balanced by its slow fire rate, slow reload, and obscenely high weight.

#188
stysiaq

stysiaq
  • Members
  • 8 480 messages
Base Singularity radius changed to 20m, now its able to lift 6 targets.

#189
RequiemPrime

RequiemPrime
  • Members
  • 1 979 messages

stysiaq wrote...

Base Singularity radius changed to 20m, now its able to lift 6 targets.


LOL! I think Singularity is a great power as is. But if this would happen I would not complain.  Two days later, however, the Whambulance from Nerf Hosptial will pay us a vist again.

#190
stysiaq

stysiaq
  • Members
  • 8 480 messages
I think the class that needs the buff now is the Kroldier. I want to enjoy playing as one, I cant.

#191
SinerAthin

SinerAthin
  • Members
  • 2 742 messages
Stun immunity and a weak health regen for all Krogan.

(Something like a brute can still stagger them, but a geth rocket trooper, hunter or prime won't)

#192
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
Human adepts and Batarian sentinels need a buff (Singularity and Submission Net, mainly.) The Female Quarian Engineer could use a slight buff (Cryo doing some damage perhaps.)

Stun resistance for the savage races.

Modifié par Grumpy Old Wizard, 03 juillet 2012 - 04:14 .


#193
StormAn1mal

StormAn1mal
  • Members
  • 95 messages
nerf max distance of brutes jump->strike attack.

few seconds ago brute was  jumping over the whole exfiltration area on reactor.

Modifié par StormAn1mal, 03 juillet 2012 - 04:30 .


#194
RequiemPrime

RequiemPrime
  • Members
  • 1 979 messages
Submission Net does need a buff. At the very least its firing speed should increase.

#195
JustinSaneV2

JustinSaneV2
  • Members
  • 741 messages
Nerf biotic explosion/tech burst/cryo explosion/fire explosion radiuses to 1 angstrom.
Nerf all guns to do 1 point of damage if AND ONLY IF you hit the enemy with all headshots from your entire clip.
Nerf all powers so that all enemies will dodge them 99.9% of the time.

It's the only wait to ensure fairness among all the classes and ensure that Gold solo runs aren't "too easy". 

#196
Lord Chun

Lord Chun
  • Members
  • 2 064 messages
Damage nerf to TC as it wasn't enough to promote diversity in infiltrators

#197
RenegadeSpectre

RenegadeSpectre
  • Members
  • 409 messages

JustinSaneV2 wrote...

Nerf biotic explosion/tech burst/cryo explosion/fire explosion radiuses to 1 angstrom.
Nerf all guns to do 1 point of damage if AND ONLY IF you hit the enemy with all headshots from your entire clip.
Nerf all powers so that all enemies will dodge them 99.9% of the time.

It's the only wait to ensure fairness among all the classes and ensure that Gold solo runs aren't "too easy". 

lol.

#198
krizalid9999

krizalid9999
  • Members
  • 176 messages

Aethyl wrote...

Metal Vile wrote...

krizalid9999 wrote...

- fix infiltrator's main power duration
- 30% nerf for Krysae damage
- raise cooldown time of biotic charge
- buff geth pulse rilfe (not enough juice for a rare gun)
- turn half the rare cards into uncommon and half the uncommon into common (currently 5 common guns , 11 uncommon guns and 16 rares , ridiculous)


So, you want Biotic Charge nerfed.... and TC "fixed".  

What is that supposed to mean, anyways?


That this guy likes to play the pre-nerf infiltrator while hating vanguards for "stealing his kills" or topscoring him.


I never complained about anyone "stealing a kill" , there is nothing like "stealing a kill" in this game since it isn't competitive. Raising the cooldown for biotic charge will balance the game and maybe make players think twice before getting killed by the overuse of the charge-nova combo.
Infiltrators were powerfull , but the 8 second tactical cloak was a part of the teamwork usefulness . I'm fine with the damage nerf but 50% less duration is harsh.

I don't really care about score but find vanguard very rarely above mine in Mp , can't remember even one occurence actually.

You on the other end sound like someone who doesn't like having his "kill stolen" by an infiltrator.

#199
Siansonea

Siansonea
  • Members
  • 7 281 messages
Probably they'll buff Tactical Cloak so that it has a 20-minute duration, doesn't drop when you shoot or use powers, has a .25 second cooldown, and gives you a 500% damage bonus while cloaked. That should please everyone, don't you all think?

#200
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages

SinerAthin wrote...

Stun immunity and a weak health regen for all Krogan.

(Something like a brute can still stagger them, but a geth rocket trooper, hunter or prime won't)

You ... are all racist!
Forgetting all about the Batarians.

You, sir/madam are a blight!