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#26
Big Bad

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Millafan4526 wrote...

If they have two male ex-Cerberus characters there should also be two female ones (diifrent classes)

There should be maps for London,Rannoch and the Citadel


I sooooo want a map for the citadel!

#27
Kyerea

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AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards. When Dertemp leaked the info on Rebellion before it was released, it was spot on and 100% accurate. Once again, he/she proved themselves capable upon the leaking of the EC, and he/she stated that the Earth DLC will also be released sometime this summer. Even the way the description was worded implies it's a back of the box sales pitch. Wouldn't surprise me if BW was intentionally leaking this info to get it's community hyped.

Modifié par Kyerea, 04 juillet 2012 - 06:22 .


#28
Aethyl

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Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.


They were presented as N7 units indeed.
Aw yeah, more Ultra Rare frustration.
Tons of fun incoming.
It wouldn't even surprise me, would explain the last change with Rare Character cards, preparing the ground for the Ultra Rare Character cards coming to troll us.

Still, would really be enjoying more Alien classes, like Turians, Drells and Salarians instead of moar humans.

Modifié par Aethyl, 04 juillet 2012 - 06:23 .


#29
ntrisley

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Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.

I would be surprised if the character cards were ultrarare, because that is a dumb idea.

Seriously. It's just plain dumb. It's hard enough getting Ultra Rares, even with the changes made to character cards. Adding 6 new characters means a minimum of 30 new cards(could be more, could be less depending upon how the characters' appearance options are set up) to obtain.

If those were made as Ultra Rares, filling up those characters would be quite a task considering that they would be sharing the same spots as your other Ultra Rare options.

That said, I would be very surprised if we don't see these armor types make it into the game.
Image IPB

Modifié par ntrisley, 04 juillet 2012 - 06:24 .


#30
Aethyl

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ntrisley wrote...

Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.

I would be surprised if the character cards were ultrarare, because that is a dumb idea.

Seriously. It's just plain dumb. It's hard enough getting Ultra Rares, even with the changes made to character cards. Adding 6 new characters means a minimum of 30 new cards(could be more, could be less depending upon how the characters' appearance options are set up) to obtain.

If those were made as Ultra Rares, filling up those characters would be quite a task considering that they would be sharing the same spots as your other Ultra Rare options.

That said, I would be very surprised if we don't see these unused concepts make it into the game:
Image IPB


Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.

Shadow / Slayer

Image IPB

Destroyer / Fury

Image IPB

Paladin / Demolisher

Image IPB

#31
ntrisley

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Aethyl wrote...

Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.


They were presented as N7 units indeed.
Aw yeah, more Ultra Rare frustration.
Tons of fun incoming.
It wouldn't even surprise me, would explain the last change with Rare Character cards, preparing the ground for the Ultra Rare Character cards coming to troll us.

Again:
It would be very surprising. The change is more likely in reaction to the fact that it was taking forever for people to get characters which actually had been in at launch(Krogan Soldier/Sentinel) due to the fact that you would get repeat character cards even when you had them maxxed out.

That doesn't mean that we're going to see Ultra Rare characters.

Still, would really be enjoying more Alien classes, like Turians, Drells and Salarians instead of moar humans.

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.

#32
Kyerea

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ntrisley wrote...

Aethyl wrote...

Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.


They were presented as N7 units indeed.
Aw yeah, more Ultra Rare frustration.
Tons of fun incoming.
It wouldn't even surprise me, would explain the last change with Rare Character cards, preparing the ground for the Ultra Rare Character cards coming to troll us.

Again:
It would be very surprising. The change is more likely in reaction to the fact that it was taking forever for people to get characters which actually had been in at launch(Krogan Soldier/Sentinel) due to the fact that you would get repeat character cards even when you had them maxxed out.

That doesn't mean that we're going to see Ultra Rare characters.

Still, would really be enjoying more Alien classes, like Turians, Drells and Salarians instead of moar humans.

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.



 

Seeing as humans make the game, it's not surprising to see humanity's center role in the spotlight. Also, the game's three new maps are Earth-centered... thus the inclusion of "moar human" characters shouldn't be at all surprising. Humans natural versatility in combat is their excuse for having humans in every class. Every other species excels at specific forms of combat, but only the humans are jack-of-all-trades, master-of-none. Once again, that's the concept of the game's design regarding species, and not the multiplayer gameplay fact.

Not sure why people complain about these new human characters so much. There's only been one inclusion of non-xenos into the game, and those were the ex-Project Phoenix characters. Hell, those could arguably be considered post-humans, a new species in it's own right. Not sure why people get so flustered about the inclusion of these N7 mini-Sheps. GODDESS NOT MOAR HUMANS! THAT'S SO LAME! ALL WE GET ARE HUMANS IN EVERY EXPANSION! GRAAAAAAAAAAAAH! (You do realize we've only had the default humans until Cerberus came along and dumped their post-human traitors on us right?). Species discrimination is funny sometimes.

Modifié par Kyerea, 04 juillet 2012 - 06:33 .


#33
Aethyl

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Kyerea wrote...

Aethyl wrote...

Kyerea wrote...

AzureSky899 wrote...

Ex-Cerberus Infiltrator would be a Phantom, obvious power is Tac Cloak but she could have a new move where she appears behind an enemy and does X amount of damage but it'd have like a 6-10 sec cooldown to prevent spamming(remember Kasumi's Shadow Strike or whatever from ME2?), other power......handcannon? Obviously I'd say F to handcannon and cloak and slash all day long(if enemy at low health heavy melee is insta-kill)


All this Ex-Cerb speculation is all well and nice, but the leaked info stated it'd be six N7 human characters. So we finally get N7 Alliance Marines/Operatives (you know, those who actually lead these spec ops in the first place, hence the name N7 Ops). I'm happy for the characters, it means we get mini-Shepards in the multiplayer. Nothing wrong with that.

Wouldn't be surprised if their character cards were ultra-rare as well, since we already have Common, Uncommon and Rare character cards.


They were presented as N7 units indeed.
Aw yeah, more Ultra Rare frustration.
Tons of fun incoming.
It wouldn't even surprise me, would explain the last change with Rare Character cards.

Still, would really be enjoying more Alien classes, like Turians, Drells and Salarians instead of moar humans.


Seeing as humans make the game, it's not surprising to see humanity's center role in the spotlight. Also, the game's three new maps are Earth-centered... thus the inclusion of "moar human" characters shouldn't be at all surprising. Humans natural versatility in combat is their excuse for having humans in every class. Every other species excels at specific forms of combat, but only the humans are jack-of-all-trades, master-of-none. Once again, that's the concept of the game's design regarding species, and not the multiplayer gameplay fact.


Agreed, but we have a whole galaxy here, and if we are talking about game-design, the Turians are supposed to have the biggest military force of the galaxy, so that would actually surprise me that they only have Soldiers and Sentinels to take the fight.
They would at least have 5 of the 6 presented classes here, while we still only have 2 of them;


Edit :

Kyerea wrote...

"GODDESS NOT MOAR HUMANS! THAT'S SO LAME! ALL WE GET ARE HUMANS IN EVERY EXPANSION! GRAAAAAAAAAAAAH!"


Pretty good imitation, it's exactly how I am presenting things here. Nice!
Just giving my thoughts on the subject, nothing else.

ntrisley wrote...

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.


And we already have 12 (6 if we don't consider the gender) humans filling all the classe niches, since the multiplayer's launching.

Modifié par Aethyl, 04 juillet 2012 - 06:36 .


#34
FlyingSquirrel

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GallowsPole wrote...

I'm down for a Marvin the Martian character. He can destroy the earth with his space modulator.


Even better would be a Marvin the Paranoid Android character. "Brain the Size of a Planet" would be one of his powers, and his melee battle cry could be, "Life. Don't talk to me about life." 

#35
ntrisley

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Aethyl wrote...

ntrisley wrote...

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.


And we already have 12 (6 if we don't consider the gender) humans filling all the classe niches, since the multiplayer's launching.

What's your point?

They needed to have a "basic" character. The humans filled that role.

When you consider the breakdown of the Reaper War, it makes sense considering that the N7 Teams("Unofficial" and "Official") would have some form of human operating alongside them.

Humanity stepped up to the plate. We got hit hardest first, and we had to show the races that Shepard was trying to unite that we weren't going to sit back and let them do all the work.

#36
NinthGeorgesw

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Turians have the best military, but we only have two of them. Why do we need more humans?

#37
Aethyl

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ntrisley wrote...

Aethyl wrote...

ntrisley wrote...

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.


And we already have 12 (6 if we don't consider the gender) humans filling all the classe niches, since the multiplayer's launching.

What's your point?

They needed to have a "basic" character. The humans filled that role.

When you consider the breakdown of the Reaper War, it makes sense considering that the N7 Teams("Unofficial" and "Official") would have some form of human operating alongside them.

Humanity stepped up to the plate. We got hit hardest first, and we had to show the races that Shepard was trying to unite that we weren't going to sit back and let them do all the work.


My point is that we already have one human for each category, while some species, like Turians, Salarians and Drells only have 2 representative, when they could have more.

Again, that's just my take on the subject.

Modifié par Aethyl, 04 juillet 2012 - 06:38 .


#38
AresKeith

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if you wanna guess or have fun with the armor types, you can do it here

http://social.biowar...8364/5#12964315

#39
Kyerea

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Sure, more Turians in the game would be applicable, especially seeing as it's a galaxy's efforts in the Reaper War. Except for the whole, you-know, Earth getting the brunt of the attack and Palaven's might being effectively crippled. The Turians could barely hold off the Reaper onslaught, even the most powerful strategic force in the galaxy was only able to slow down the Reapers on Palaven. When the Krogans were introduced into the fray on Palaven (the majority of Krogan forces were sent to Palaven and Earth), it only stalemated the Reapers temporarily. Even then, the Reapers decimated the Krogans on Palaven, but it bought the Hierarchy enough time to evac its' remaining civilian populace. Since the Alliance's Navy was ordered to fall back under Fleet Admiral Hackett's orders following the initial Reaper attack on the Sol System, it remained somewhat intact and not bogged down in a major planetary offensive (the Turians' fleets for example). Basically, the most numerous force in citadel space that isn't bogged down in one specific theatre of war is the humans. Seeing as the majority of Alliance military personnel/capability was not located in the Sol System/Arcturus Station.

#40
Riot Inducer

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Aethyl wrote...

Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.


I'm not so sure, if they are actually going to be all "N7" characters why would they be decked out in Cerberus gear? It made sense for the Pheonix guys since they were ex-Cerberus but these rumored ones are supposedly Alliance.

At any rate I was under the impression that the "Originally lead by N7 operatives" part of the lore behind MP implied that the original human classes were the original N7 operatives. I.e. you start off with human classes then "recruit" cool/exotic aliens after a time.

Still in the end I'm sure I'll enjoy new classes, whatever form they take, I would just like to see some more representation for some of the aliens.

Modifié par Riot Inducer, 04 juillet 2012 - 06:41 .


#41
Stance Punk

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We might not like the idea of more humans but I have a feeling each class will provide very different ways of playing eachother unlike the Rebellion characters with similar powers.

The base humans are basic characters in their classes to start out with. These new humans could be catered to more of a niche.

#42
Kyerea

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Riot Inducer wrote...

Aethyl wrote...

Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.


I'm not so sure, if they are actually going to be all "N7" characters why would they be decked out in Cerberus gear? It made sense for the Pheonix guys since they were ex-Cerberus but these rumored ones are supposedly Alliance.

At any rate I was under the impression that the "Originally lead by N7 operatives" part of the lore behind MP implied that the original human classes were the original N7 operatives. I.e. you start off with human classes then "recruit" cool/exotic aliens after a time.

Still in the end I'm sure I'll enjoy new classes, whatever form they take, I would just like to see some more representation for some of the aliens.


I was actually wondering when they'd release the N7-decorated marines, or if they'd do it (Since our human Alliance personnel are non-N7s). These are the guys and gals who lead our operations afterall lol. After the N7s, we'll definitely see more species thrown into the mix. All this talk of the characters and no one mentioned the new weapons? For shame.

http://www.g4tv.com/...tails-slip-out/ 

Typhoon Light Machine Gun anyone? Sounds like it's the Alliance's LMG of choice for fire support.

Modifié par Kyerea, 04 juillet 2012 - 06:47 .


#43
Aethyl

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Kyerea wrote...

Riot Inducer wrote...

Aethyl wrote...

Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.


I'm not so sure, if they are actually going to be all "N7" characters why would they be decked out in Cerberus gear? It made sense for the Pheonix guys since they were ex-Cerberus but these rumored ones are supposedly Alliance.

At any rate I was under the impression that the "Originally lead by N7 operatives" part of the lore behind MP implied that the original human classes were the original N7 operatives. I.e. you start off with human classes then "recruit" cool/exotic aliens after a time.

Still in the end I'm sure I'll enjoy new classes, whatever form they take, I would just like to see some more representation for some of the aliens.


I was actually wondering when they'd release the N7-decorated marines, or if they'd do it (Since our human Alliance personnel are non-N7s). These are the guys and gals who lead our operations afterall lol. After the N7s, we'll definitely see more species thrown into the mix. All this talk of the characters and no one mentioned the new weapons? For shame.

http://www.g4tv.com/...tails-slip-out/ 

Typhoon Light Machine Gun anyone? Sounds like it's the Alliance's LMG of choice for fire support.


Since this game doesn't want to give me the Harrier, I am actually quite interested in the Typhoon LMG, just hoping it will be a Rare this time, not an Ultra Rare.
A new shotgun could be interesting as well.

And the acolyte pistol... we shall see, maybe a pistol variant of the disciple.

Modifié par Aethyl, 04 juillet 2012 - 06:50 .


#44
Kyerea

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Aethyl wrote...

Kyerea wrote...

Riot Inducer wrote...

Aethyl wrote...

Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.


I'm not so sure, if they are actually going to be all "N7" characters why would they be decked out in Cerberus gear? It made sense for the Pheonix guys since they were ex-Cerberus but these rumored ones are supposedly Alliance.

At any rate I was under the impression that the "Originally lead by N7 operatives" part of the lore behind MP implied that the original human classes were the original N7 operatives. I.e. you start off with human classes then "recruit" cool/exotic aliens after a time.

Still in the end I'm sure I'll enjoy new classes, whatever form they take, I would just like to see some more representation for some of the aliens.


I was actually wondering when they'd release the N7-decorated marines, or if they'd do it (Since our human Alliance personnel are non-N7s). These are the guys and gals who lead our operations afterall lol. After the N7s, we'll definitely see more species thrown into the mix. All this talk of the characters and no one mentioned the new weapons? For shame.

http://www.g4tv.com/...tails-slip-out/ 

Typhoon Light Machine Gun anyone? Sounds like it's the Alliance's LMG of choice for fire support.


Since this game don't want to give me the Harrier, I am actually quite interested in the Typhoon LMG, just hoping it will be a Rare this time, not an Ultra Rare.


Let's see if it gives the Revenant a run for it's money eh? lol. Liking the new assault shotgun idea as well. Let's hope the Acolyte pistol isn't JUST LIKE the Disciple. Since you know, it's terrible.

Modifié par Kyerea, 04 juillet 2012 - 06:50 .


#45
ntrisley

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Aethyl wrote...

ntrisley wrote...

Aethyl wrote...

ntrisley wrote...

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.


And we already have 12 (6 if we don't consider the gender) humans filling all the classe niches, since the multiplayer's launching.

What's your point?

They needed to have a "basic" character. The humans filled that role.

When you consider the breakdown of the Reaper War, it makes sense considering that the N7 Teams("Unofficial" and "Official") would have some form of human operating alongside them.

Humanity stepped up to the plate. We got hit hardest first, and we had to show the races that Shepard was trying to unite that we weren't going to sit back and let them do all the work.


My point is that we already have one human for each category, while some species, like Turians, Salarians and Drells only have 2 representative, when they could have more.

Again, that's just my take on the subject, nothing else.

And again, someone already explained it quite eloquently.

Humans are the "jacks of all trades". It's why we have a human in every slot, while species like the Turians and Salarians and Drell have representatives in slots which are "iconic" for them.

When you think of Turians, you think of their military might. Soldiers are a natural fit for them. You also think of the fact that they have relatively limited biotic ability (per ME1's little "Galactic Codex Essentials", Turians require implants and have far more stable biotics. Very little peaks and valleys, they're almost uniformly of moderate power with very rare standouts in either direction) but a knack for technology. So Turian Sentinels are a fantastic little fit there, with a very basic biotic ability(Warp; I am discounting the misleadingly titled "Tech Armor" which is actually a biotically generated field).

When you think of Salarians, you have the Special Tasks Group and their natural aptitude for technology. They don't fight wars like the Turians do, with soldiers in the trenches--they fight them by striking before the enemy even knows they're at war. Infiltrators are a perfect fit here, along with the fact that both Engineers and Infiltrators get reduced weight on Sniper Rifles. The Engineers are another perfect fit, as the Salarians are well known for deceptive tactics--Decoy is perfect compared to a Drone or Turret. The fact that they have no biotic characters is a simple one:
Per BioWare's own publication, they have "low to moderate ability in the few examples of successful biotics" and require exposure to element zero, require implants, and have a very low success rate in gaining powers. They also have a frequency of negative reactions which is comparable to that of humans.

The Drell are a bit of an interesting one. We don't have much to go on from them, outside of the fact that the Hanar have set up a kind of "training system" which has Drell training to become biotic assassins. When you think of the Drell, you think of Thane--who was a biotic assassin. He carried a sniper rifle, certainly, but he still wouldn't really "fit" in the Infiltrator class which is not so much an assassin as a skirmisher and disruptor of the battlefield.
His skill at infiltration was due to the fact that he spent time preparing and learning his target's behaviors, and he made it quite clear that the other Drell assassins behaved similarly.
When in open conflict, however, they would retain that idea of "finesse over brute force" and pick targets carefully without resorting to brute force--so no Drell Soldiers there. They don't seem too worried about technology, so that rules out Infiltrators/Engineers. The Sentinel just doesn't seem like a good place for them either as the Sentinel is described as a kind of "sponge" character doing what they can to funnel enemy attacks towards them.


If Humans were the best option for every class, I'd agree with you more. But as it stands...humans are middle of the road characters.

#46
AresKeith

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Aethyl wrote...

Kyerea wrote...

Riot Inducer wrote...

Aethyl wrote...

Ultra Rares powerful characters = more money for Bioware our of players' frustrations. Would make sense actually.

Nice designs anyway, but they will most likely take the armors from Mass Effect : infiltrator, since they already did it with the Phoenix.


I'm not so sure, if they are actually going to be all "N7" characters why would they be decked out in Cerberus gear? It made sense for the Pheonix guys since they were ex-Cerberus but these rumored ones are supposedly Alliance.

At any rate I was under the impression that the "Originally lead by N7 operatives" part of the lore behind MP implied that the original human classes were the original N7 operatives. I.e. you start off with human classes then "recruit" cool/exotic aliens after a time.

Still in the end I'm sure I'll enjoy new classes, whatever form they take, I would just like to see some more representation for some of the aliens.


I was actually wondering when they'd release the N7-decorated marines, or if they'd do it (Since our human Alliance personnel are non-N7s). These are the guys and gals who lead our operations afterall lol. After the N7s, we'll definitely see more species thrown into the mix. All this talk of the characters and no one mentioned the new weapons? For shame.

http://www.g4tv.com/...tails-slip-out/ 

Typhoon Light Machine Gun anyone? Sounds like it's the Alliance's LMG of choice for fire support.


Since this game doesn't want to give me the Harrier, I am actually quite interested in the Typhoon LMG, just hoping it will be a Rare this time, not an Ultra Rare.
A new shotgun could be interesting as well.

And the acolyte pistol... we shall see, maybe a pistol variant of the disciple.


they still need to give the Harrier more ammo

#47
Aethyl

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Kyerea wrote...

Let's see if it gives the Revenant a run for it's money eh? lol. Liking the new assault shotgun idea as well. Let's hope the Acolyte pistol isn't JUST LIKE the Disciple. Since you know, it's terrible.


Agreed, we need a new cool rare Assault Rifle which actually feels like an Assault rifle, not like a Grenade Launcher.
And the Disciple is not this bad, not my shotgun of choice but still, good for its weight.

However since the Acolyte will presumably be an Asari weapon, it could be a "caster" kind of weapon, similar to the Disciple, so light and weaker than their counterparts.

Not sure about that tho.

ntrisley wrote...

And again, someone already explained it quite eloquently.

Humans
are the "jacks of all trades". It's why we have a human in every slot,
while species like the Turians and Salarians and Drell have
representatives in slots which are "iconic" for them.

When you
think of Turians, you think of their military might. Soldiers are a
natural fit for them. You also think of the fact that they have
relatively limited biotic ability (per ME1's little "Galactic Codex
Essentials", Turians require implants and have far more stable biotics.
Very little peaks and valleys, they're almost uniformly of moderate
power with very rare standouts in either direction) but a knack for
technology. So Turian Sentinels are a fantastic little fit there, with a
very basic biotic ability(Warp; I am discounting the misleadingly
titled "Tech Armor" which is actually a biotically generated field).

When
you think of Salarians, you have the Special Tasks Group and their
natural aptitude for technology. They don't fight wars like the Turians
do, with soldiers in the trenches--they fight them by striking before
the enemy even knows they're at war. Infiltrators are a perfect fit
here, along with the fact that both Engineers and Infiltrators get
reduced weight on Sniper Rifles. The Engineers are another perfect fit,
as the Salarians are well known for deceptive tactics--Decoy is perfect
compared to a Drone or Turret. The fact that they have no biotic
characters is a simple one:
Per BioWare's own publication, they have
"low to moderate ability in the few examples of successful biotics" and
require exposure to element zero, require implants, and have a very low
success rate in gaining powers. They also have a frequency of negative
reactions which is comparable to that of humans.

The Drell are a
bit of an interesting one. We don't have much to go on from them,
outside of the fact that the Hanar have set up a kind of "training
system" which has Drell training to become biotic assassins. When you
think of the Drell, you think of Thane--who was a biotic assassin. He
carried a sniper rifle, certainly, but he still wouldn't really "fit" in
the Infiltrator class which is not so much an assassin as a skirmisher
and disruptor of the battlefield.
His skill at infiltration was due
to the fact that he spent time preparing and learning his target's
behaviors, and he made it quite clear that the other Drell assassins
behaved similarly.
When in open conflict, however, they would retain
that idea of "finesse over brute force" and pick targets carefully
without resorting to brute force--so no Drell Soldiers there. They don't
seem too worried about technology, so that rules out
Infiltrators/Engineers. The Sentinel just doesn't seem like a good place
for them either as the Sentinel is described as a kind of "sponge"
character doing what they can to funnel enemy attacks towards them.


If
Humans were the best option for every class, I'd agree with you more.
But as it stands...humans are middle of the road characters.



I can agree about all that, pretty good argumentation there.
I just fear that those new N7 humans (Ultra rares or not, we shall see) could just be powerful, maybe too powerful, and then loose their 'Jack of all trades, master of none' status in the process, taking the place of the xenos we already have.
Also, I just feel it's a waste in an universe like the one of Mass Effect to give more attentions to humans than to the alien species.

If we get those new humans, i would like, later, to get some more "specialised class" like we already got for the Justicar and the Battlemaster, and this for each of the species.

Oh, and as the best military force of the Galaxy, I doubt the Turians only have 2 kind of units.
They already have the cabal units, made out of Turian Biotics, so I guess they already have adepts or even vanguards.
War needs informations, so the Turians should have scouts / infiltrators (even without cloak).
Engineers too.

Just speculations from myself, but they wouldn't earn this "Warmasters" title with so few specialised units.

Modifié par Aethyl, 04 juillet 2012 - 07:04 .


#48
Riot Inducer

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Kyerea wrote...

Aethyl wrote...

Kyerea wrote...

All this talk of the characters and no one mentioned the new weapons? For shame.

http://www.g4tv.com/...tails-slip-out/ 

Typhoon Light Machine Gun anyone? Sounds like it's the Alliance's LMG of choice for fire support.


Since this game don't want to give me the Harrier, I am actually quite interested in the Typhoon LMG, just hoping it will be a Rare this time, not an Ultra Rare.


Let's see if it gives the Revenant a run for it's money eh? lol. Liking the new assault shotgun idea as well. Let's hope the Acolyte pistol isn't JUST LIKE the Disciple. Since you know, it's terrible.


Yeah, very curious to see how the Typhoon fits in next to the Revenant. The Pirahna evokes thoughts of fast swarms tearing things apart, a full-auto shotgun perhaps? The Acolyte is going to have trouble winning people over even if it isn't a disciple in pistol form since it is a pistol and thus automatically has to compete with things like the Carnifex, Paladin, etc.

#49
Kyerea

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ntrisley wrote...

Aethyl wrote...

ntrisley wrote...

Aethyl wrote...

ntrisley wrote...

"More humans"?
We've had exactly one set of humans added in: the Cerberus characters.


And we already have 12 (6 if we don't consider the gender) humans filling all the classe niches, since the multiplayer's launching.

What's your point?

They needed to have a "basic" character. The humans filled that role.

When you consider the breakdown of the Reaper War, it makes sense considering that the N7 Teams("Unofficial" and "Official") would have some form of human operating alongside them.

Humanity stepped up to the plate. We got hit hardest first, and we had to show the races that Shepard was trying to unite that we weren't going to sit back and let them do all the work.


My point is that we already have one human for each category, while some species, like Turians, Salarians and Drells only have 2 representative, when they could have more.

Again, that's just my take on the subject, nothing else.

And again, someone already explained it quite eloquently.

Humans are the "jacks of all trades". It's why we have a human in every slot, while species like the Turians and Salarians and Drell have representatives in slots which are "iconic" for them.

When you think of Turians, you think of their military might. Soldiers are a natural fit for them. You also think of the fact that they have relatively limited biotic ability (per ME1's little "Galactic Codex Essentials", Turians require implants and have far more stable biotics. Very little peaks and valleys, they're almost uniformly of moderate power with very rare standouts in either direction) but a knack for technology. So Turian Sentinels are a fantastic little fit there, with a very basic biotic ability(Warp; I am discounting the misleadingly titled "Tech Armor" which is actually a biotically generated field).

When you think of Salarians, you have the Special Tasks Group and their natural aptitude for technology. They don't fight wars like the Turians do, with soldiers in the trenches--they fight them by striking before the enemy even knows they're at war. Infiltrators are a perfect fit here, along with the fact that both Engineers and Infiltrators get reduced weight on Sniper Rifles. The Engineers are another perfect fit, as the Salarians are well known for deceptive tactics--Decoy is perfect compared to a Drone or Turret. The fact that they have no biotic characters is a simple one:
Per BioWare's own publication, they have "low to moderate ability in the few examples of successful biotics" and require exposure to element zero, require implants, and have a very low success rate in gaining powers. They also have a frequency of negative reactions which is comparable to that of humans.

The Drell are a bit of an interesting one. We don't have much to go on from them, outside of the fact that the Hanar have set up a kind of "training system" which has Drell training to become biotic assassins. When you think of the Drell, you think of Thane--who was a biotic assassin. He carried a sniper rifle, certainly, but he still wouldn't really "fit" in the Infiltrator class which is not so much an assassin as a skirmisher and disruptor of the battlefield.
His skill at infiltration was due to the fact that he spent time preparing and learning his target's behaviors, and he made it quite clear that the other Drell assassins behaved similarly.
When in open conflict, however, they would retain that idea of "finesse over brute force" and pick targets carefully without resorting to brute force--so no Drell Soldiers there. They don't seem too worried about technology, so that rules out Infiltrators/Engineers. The Sentinel just doesn't seem like a good place for them either as the Sentinel is described as a kind of "sponge" character doing what they can to funnel enemy attacks towards them.


If Humans were the best option for every class, I'd agree with you more. But as it stands...humans are middle of the road characters.



Agreed. Good to see someone else decided to point out the lore specific species differentiation in combat roles. It was getting kinda tiring typing up those posts lol. Also nice to see someone actually remembered that Tech Armor is a biotic barrier sandwiched between gases and ablative shielding flash-created by an omni-tool. :P Humans versatility in combat is their greatest weapon, and they wield it quite well. Hence why you see Alliance personnel present in numerous and varying theatres.

#50
Wolf_Mar09

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I'm fine with humans, as long as they have a unique look. I Cerberus humans were fine, because their helmets were different and the type of armor they wore was different. If these new guys come in different armor and new powers + power combinations, I'll be fine. Humanity has always been the main focus of Mass Effect.

Modifié par Wolf_Mar09, 04 juillet 2012 - 07:14 .