Bioware confirms that Shepard lives in destroy breath scene and there is hope for a LI reunion
#101
Posté 02 juillet 2012 - 09:51
#102
Posté 02 juillet 2012 - 09:51
chemiclord wrote...
I think you underestimate just how far people will go to feel insulted and pissed off.
I can absolutely 100% guarantee that people would throw a ****fit over any Reunion DLC.
This.
People did it over the LOSB DLC in ME 2 after all.
#103
Posté 02 juillet 2012 - 09:52
squee365 wrote...
Some people don't even have LI's you know.
Pooh.
I've got a few Shep's without LI's myself. Perhaps they could have one big bro moment at the Citadel if they intend to do any DLC for Shepards that survived- I'd like that to be a requirement in order for the DLC to be able to be used.
#104
Posté 02 juillet 2012 - 09:52
He was talking about his interpretations of the scene and that you could 'imagine very likely' that at some point in future they had reunited. What is it with BSN always taking things out of context...
Modifié par Dragoonlordz, 02 juillet 2012 - 09:54 .
#105
Posté 02 juillet 2012 - 09:54
Reorte wrote...
If it's only a hint and not shown then I don't know that it happened. It simply suggests the possibility, even a very probable one. That's a big step from definite. Even if it was definite it's still unfulfilling. My mind does not equate probable with definite; if it did that I would lose my job fairly quickly when I have to get software working. I'm not deliberately doing this, it's just how my brain works at a subconcious level.
Probable? The scene where Shepard breathes is one of the oldest cinematic tricks in the book; when it's employed, it's definitely conveying that the person has survived whatever traumatic experience they were in.
#106
Posté 02 juillet 2012 - 09:56
And it doesn't cut it there for me either. Style over substance. If you are definitely saying that someone is alive then definitely show them alive.Urdnot Amenark wrote...
Reorte wrote...
If it's only a hint and not shown then I don't know that it happened. It simply suggests the possibility, even a very probable one. That's a big step from definite. Even if it was definite it's still unfulfilling. My mind does not equate probable with definite; if it did that I would lose my job fairly quickly when I have to get software working. I'm not deliberately doing this, it's just how my brain works at a subconcious level.
Probable? The scene where Shepard breathes is one of the oldest cinematic tricks in the book; when it's employed, it's definitely conveying that the person has survived whatever traumatic experience they were in.
Modifié par Reorte, 02 juillet 2012 - 09:57 .
#107
Posté 02 juillet 2012 - 09:58
Reorte wrote...
And it doesn't cut it there for me either. Style over substance.Urdnot Amenark wrote...
Reorte wrote...
If it's only a hint and not shown then I don't know that it happened. It simply suggests the possibility, even a very probable one. That's a big step from definite. Even if it was definite it's still unfulfilling. My mind does not equate probable with definite; if it did that I would lose my job fairly quickly when I have to get software working. I'm not deliberately doing this, it's just how my brain works at a subconcious level.
Probable? The scene where Shepard breathes is one of the oldest cinematic tricks in the book; when it's employed, it's definitely conveying that the person has survived whatever traumatic experience they were in.
I can agree with you there, Reorte. I think that's what really upset me about some of the scenes in-game.
#108
Posté 02 juillet 2012 - 10:00
We already knew that if you went with the Destroy ending with a high EMS that your Shepard lives and that there is hope he/she will meet back up with their LI.
The new EC endings do not change that fact.
It is actually very telling as to why some have a problem with the endings if they did not understand or see that is what your Shepard breathing at the end means.
Spelling everything out in game is horrible storytelling in my opinion.
I think that Bioware should actually show how Destroy really turns out for Shepard. Show his/her depression, suicidal tendencies, self-destructiveness, etc after living with the consequences of what they just did. Not to mention how their love interest will feel and what they will end up doing in response.
#109
Posté 02 juillet 2012 - 10:02
Because I mean really we all saw the wounds Shepard had, how could someone survive that after several hours buried beneath wreckage did s/he struggle to get up, patch up, was s/he rescued...it's all speculation at this point and it's pretty doubtable that Bioware will expand on this with a DLC. This would bring about issues...for 1, the DLC would have to reflect on ALL possible endings, have you ever seen a DLC made that was only meant for people who selected one choice out of the others?
Even in the movie "The Witch Hunt" with Morrigan, where the Character's were supposed to be dead and go on a hunt for Morrigan, she comments on this. So players could find Morrigan regardless of what choice they made. How on Earth would Bioware preserve their "Artistic Integrity" and still manage that?
So provided they don't give any DLC, and it's left to our imagination, I'm pretty much set on that Shepard died, or was found and has amnesia somewhere, or is in a coma and can't wake up--might even die once they take them off life support if s/he isn't on it already.
Modifié par Caenis, 02 juillet 2012 - 10:03 .
#110
Posté 02 juillet 2012 - 10:02
squee365 wrote...
Some people don't even have LI's you know.
How does that change getting Shepard out of that rubble?
#111
Posté 02 juillet 2012 - 10:02
VoodooDrackus wrote...
You know it's kind of funny and sad at the same time.
We already knew that if you went with the Destroy ending with a high EMS that your Shepard lives and that there is hope he/she will meet back up with their LI.
The new EC endings do not change that fact.
It is actually very telling as to why some have a problem with the endings if they did not understand or see that is what your Shepard breathing at the end means.
Spelling everything out in game is horrible storytelling in my opinion.
I think that Bioware should actually show how Destroy really turns out for Shepard. Show his/her depression, suicidal tendencies, self-destructiveness, etc after living with the consequences of what they just did. Not to mention how their love interest will feel and what they will end up doing in response.
I doubt Shepard would be depressed if s/he were a Renegade. Technically, Shepard lives in the Control ending also, just nolonger as an organic.
#112
Posté 02 juillet 2012 - 11:14
Everyone knows that's what it's trying to suggest. The fact is that it does just suggest it and other options are equally valid based on the information we've got. It's relying on cliche to say more than that and that's bad storytelling. Still, if you just want the barest information then I suppose you could just read the journal entries and be satisfied (if they actually worked properly, anyway). Fortunately a lot of people expect better than that.VoodooDrackus wrote...
It is actually very telling as to why some have a problem with the endings if they did not understand or see that is what your Shepard breathing at the end means.
Spelling everything out in game is horrible storytelling in my opinion.
Horrible storytelling is just giving hints for no sound reason. I can just imagine your version of the classic murder mystery, when the detective gathers everyone in the room, then - cut to credits.
#113
Posté 02 juillet 2012 - 11:20
#114
Posté 04 juillet 2012 - 01:46
#115
Posté 04 juillet 2012 - 01:49
iakus wrote...
squee365 wrote...
Some people don't even have LI's you know.
How does that change getting Shepard out of that rubble?
This. If Shep doesn't have an LI just have it be whoever he/she has the highest friendship with. Or hell just let it be Joker or Hackett.
#116
Posté 04 juillet 2012 - 02:23
Micah3sixty wrote...
Already done. Didn't you guys get this scene after the credits and star gazer rolled?
J/K! Props to
Mallyxable for creating it though. I hope to see more SP DLC within the coming year.
The guy who did this should create Tali's face as well, he has a good chance to do it Better.
#117
Posté 04 juillet 2012 - 02:47
That would actually be worth it!DocJill wrote...
Hi honey! I just sacrificed EDI and the Geth so we could bang some more.
#118
Posté 04 juillet 2012 - 02:51
* in the next SP DLC include one short cutscene of Shepard and LI that tacks onto the end of the EC. It doesn't have to even be a separate DLC. It's kind of allowing us to say goodbye, that's all. It's not that we didn't understand the scene. I don't think "Take Back Omega" is going to take up 2 GB.
They put the scenes in reverse order for "art" purposes. The correct order would have been: Breath --> Memorial --> Rebuilding > End. We already know this.
Control gets to say goodbye to Shepard as the Shepard/Reaper-god.
#119
Posté 04 juillet 2012 - 02:55
#120
Posté 04 juillet 2012 - 03:20
I wil assume that all 'memorial scenes' happen after fixed period of X time. X is a period from Shepard's decision up to 'memorial scene' on the Normandy.
In synthesis and control we see our companions putting up Shepard's name on the wall. This implies that they know that both him and Anderson are dead.
In destroy ending we see Anderson's name but our LI refuses to put Shepard's name on the wall.
So we, basically have this: Your companions know that Anderson is dead but are not sure about Shepard. All that in the same moment where other two endings already know that Shepard is gone.
Another important detail is how your LI approaches the memorial wall but hesitates to put your name up.
All of that implies that Normandy got following information in all endings : 'found Anderson's corpse, have not found Sheps' corpse - presumed dead'
If your LI had not approached the memorial wall and simply never though of putting your name up, it would imply that massage they got said that Shepard is alive or presumed to be alive.
So we have this : after X period of time we still do not know if Shepard is alive. Considering that Shepard is badly injured, it does not look good if X is longer than a day or two at most.
It is fairly obvious what was BW trying to say with the breath scene + memorial scene, but the issue is that while other endings got definitive closure, Destroy got a very fragile case of 'what is the author trying to say' that falls easily apart when you try to analize it deeper.
#121
Posté 04 juillet 2012 - 03:36
Leviathan will only add dialog with the Catalyst, it will not revamp the Refuse ending. We're only going to get Pre-ending DLC and any future ME titles will most likely feature a new character either before Shepard was born or long after the events of ME3.
Modifié par RyMann88, 04 juillet 2012 - 03:38 .
#122
Posté 04 juillet 2012 - 03:43
RyMann88 wrote...
When are people going to understand that Bioware is done with Shepard and will not do anything else with the endings. We will NOT see Shepard (if alive) reunite with his/her LI.
Leviathan will only add dialog with the Catalyst, it will not revamp the Refuse ending. We're only going to get Pre-ending DLC and any future ME titles will most likely feature a new character either before Shepard was born or long after the events of ME3.
lol can I rub that crystal ball you got there? I need to see next week's lottery numbers.
thing is, I have no idea what is going through mac n' casey's heads right now, they've lied to the fans nonstop, practically everything they said they've done the opposite of. so I have no idea what they're going to do. I want to just stop caring about this game and hopefully they'll surprise me later but I can't because I care too much about it. apparently bioware doesn't anymore.
#123
Posté 04 juillet 2012 - 04:04
#124
Posté 04 juillet 2012 - 04:19
iSousek wrote...
I think that the problem is in this.
I wil assume that all 'memorial scenes' happen after fixed period of X time. X is a period from Shepard's decision up to 'memorial scene' on the Normandy.
In synthesis and control we see our companions putting up Shepard's name on the wall. This implies that they know that both him and Anderson are dead.
In destroy ending we see Anderson's name but our LI refuses to put Shepard's name on the wall.
So we, basically have this: Your companions know that Anderson is dead but are not sure about Shepard. All that in the same moment where other two endings already know that Shepard is gone.
Another important detail is how your LI approaches the memorial wall but hesitates to put your name up.
All of that implies that Normandy got following information in all endings : 'found Anderson's corpse, have not found Sheps' corpse - presumed dead'
If your LI had not approached the memorial wall and simply never though of putting your name up, it would imply that massage they got said that Shepard is alive or presumed to be alive.
So we have this : after X period of time we still do not know if Shepard is alive. Considering that Shepard is badly injured, it does not look good if X is longer than a day or two at most.
It is fairly obvious what was BW trying to say with the breath scene + memorial scene, but the issue is that while other endings got definitive closure, Destroy got a very fragile case of 'what is the author trying to say' that falls easily apart when you try to analize it deeper.
THIS - my thoughts exactly. If Shepard does survive, why doesn't the crew know about it?
#125
Posté 05 juillet 2012 - 02:47
Come on???.... Come on?!





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