Mass Effect 3 fan ending: Everyone lives and no starbrat- NOW WITH A REAPER VICTORY ENDING AS WELL
#26
Posté 02 juillet 2012 - 04:08
OMG This was perfect...
#27
Posté 02 juillet 2012 - 04:13
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)
#28
Posté 02 juillet 2012 - 04:13
1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.
#29
Posté 02 juillet 2012 - 04:17
The Angry One wrote...
As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)
That would flow naturally...
For example, when I do Samara's loyalty mission I don't even get teh chance to choose who to save... why? My Paragon bar is already full... it comes naturally that way. Your actions should indicate what happens.
And for Synthesis fans.. maybe add a quest for them, outcome A, will override all to synthesis. Outcome B will go with Control or Destroy.
#30
Posté 02 juillet 2012 - 04:18
TheTrueObelus wrote...
This should have been the ending which some additions from Bioware.
1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.
1. Sure they could manage that easily enough.
2. Yes. No forced MP though.
Modifié par SpamBot2000, 02 juillet 2012 - 04:19 .
#31
Posté 02 juillet 2012 - 04:19
The Angry One wrote...
As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)
This is an interesting idea that I can't recall seeing before.
The previous two games had decisions at the end, and then a game that followed after. That final choice was (ostensibly) a way to make a big impact on the nature of the setting. When it comes to the final game, I'm okay with the setting playing out as a result of all the choices I've made across three games. I don't necessarily need a final, setting-altering choice, and I definitely don't need a choice that's almost completely divorced from the rest of the narrative.
A final choice isn't necessarily *bad*, but if the narrative supported it, it is not *necessary*. Just show us how things play out, you don't need to change the game in the last few minutes of it.
#32
Posté 02 juillet 2012 - 04:23
SpamBot2000 wrote...
TheTrueObelus wrote...
This should have been the ending which some additions from Bioware.
1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.
1. Sure they could manage that easily enough.
2. Yes. No forced MP though.
I enjoyed multiplayer but yeah it should not be forced.
#33
Posté 02 juillet 2012 - 04:28
#34
Posté 02 juillet 2012 - 04:52
The Angry One wrote...
As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)
So far I've only seen one game that did it succesfully: Kotor 2
#35
Posté 02 juillet 2012 - 06:10
There was just no need, at all. It's a shame that with the EC, BioWare went "Oh, you want less spacebaby? HERE'S MORE SPACEBABY."
#36
Posté 02 juillet 2012 - 07:10
#37
Posté 02 juillet 2012 - 07:55
SpamBot2000 wrote...
It's only a matter of time before we'll be seeing articles like "Sheepie Crusher deserves credit for Mass Effect 3 - Definitive Cut"
Actually, I am more looking for the day IGN calls me an entintled spoiled brat
#38
Posté 02 juillet 2012 - 07:58
Really is sad. Remove the kid, and the ending is suddenly so much better.
Modifié par savionen, 02 juillet 2012 - 07:59 .
#39
Posté 02 juillet 2012 - 08:09
Sheepie Crusher wrote...
SpamBot2000 wrote...
It's only a matter of time before we'll be seeing articles like "Sheepie Crusher deserves credit for Mass Effect 3 - Definitive Cut"
Actually, I am more looking for the day IGN calls me an entintled spoiled brat
Badges of Honor sometimes come in that form.
#40
Posté 02 juillet 2012 - 08:10
#41
Posté 02 juillet 2012 - 08:26
#42
Posté 02 juillet 2012 - 08:52
QFT, I've said this a few times myself in other threads.The Angry One wrote...
As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)
#43
Posté 02 juillet 2012 - 09:36
When you take the Catalyst out of the story, it's easy to see just how much it's presence detracts from ME3 as a whole.
#44
Posté 02 juillet 2012 - 10:01
#45
Posté 03 juillet 2012 - 12:10
#46
Posté 03 juillet 2012 - 12:13
SpamBot2000 wrote...
This needs a good Bumping... watching just makes the bitter drain away.
#47
Posté 03 juillet 2012 - 12:21
#48
Posté 03 juillet 2012 - 02:48
#49
Posté 03 juillet 2012 - 04:40
#50
Posté 03 juillet 2012 - 04:42
This would've been great.The Angry One wrote...
As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.
Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)





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