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Mass Effect 3 fan ending: Everyone lives and no starbrat- NOW WITH A REAPER VICTORY ENDING AS WELL


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#26
Baronesa

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THIS!

OMG This was perfect...

#27
The Angry One

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As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)

#28
TheTrueObelus

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This should have been the ending which some additions from Bioware.

1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.

#29
Baronesa

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The Angry One wrote...

As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)


That would flow naturally...

For example, when I do Samara's loyalty mission I don't even get teh chance to choose who to save... why? My Paragon bar is already full... it comes naturally that way. Your actions should indicate what happens.

And for Synthesis fans.. maybe add a quest for them, outcome A, will override all to synthesis. Outcome B will go with Control or Destroy.

#30
SpamBot2000

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TheTrueObelus wrote...

This should have been the ending which some additions from Bioware.

1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.


1. Sure they could manage that easily enough.
2. Yes. No forced MP though.

Modifié par SpamBot2000, 02 juillet 2012 - 04:19 .


#31
TODD9999

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The Angry One wrote...

As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)


This is an interesting idea that I can't recall seeing before.

The previous two games had decisions at the end, and then a game that followed after.  That final choice was (ostensibly) a way to make a big impact on the nature of the setting.  When it comes to the final game, I'm okay with the setting playing out as a result of all the choices I've made across three games.  I don't necessarily need a final, setting-altering choice, and I definitely don't need a choice that's almost completely divorced from the rest of the narrative.

A final choice isn't necessarily *bad*, but if the narrative supported it, it is not *necessary*.  Just show us how things play out, you don't need to change the game in the last few minutes of it.

#32
TheTrueObelus

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SpamBot2000 wrote...

TheTrueObelus wrote...

This should have been the ending which some additions from Bioware.

1. Bioware needs to explain how the Citadel gets to earth.
2. War Assets should have determined who among your crew/companions survived the final battle.


1. Sure they could manage that easily enough.
2. Yes. No forced MP though.



I enjoyed multiplayer but yeah it should not be forced.

#33
General User

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This ending also makes Shepard surviving that much more believable since Shep's in a control centre type place instead of out in space. It wouldn't be too hard to say that the room Shep was in had emergency bulkheads and a power supply that kept Shepard alive long enough for rescue to get there.

#34
Sheepie Crusher

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The Angry One wrote...

As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)


So far I've only seen one game that did it succesfully: Kotor 2 

#35
The Angry One

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Just thinking about this again and honestly edits like this show how spacebaby is so alien to the narrative and such an imposition on things.
There was just no need, at all. It's a shame that with the EC, BioWare went "Oh, you want less spacebaby? HERE'S MORE SPACEBABY."

#36
Byrdman

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you accomplished in one edit what EAware failed to do twice. That ending is now head canon for me but as a Talimancer . Thank you for providing closure

#37
Sheepie Crusher

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SpamBot2000 wrote...

It's only a matter of time before we'll be seeing articles like "Sheepie Crusher deserves credit for Mass Effect 3 - Definitive Cut"


Actually, I am more looking for the day IGN calls me an entintled spoiled brat

#38
savionen

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Definitely better than the actual ending.

Really is sad. Remove the kid, and the ending is suddenly so much better.

Modifié par savionen, 02 juillet 2012 - 07:59 .


#39
SpamBot2000

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Sheepie Crusher wrote...

SpamBot2000 wrote...

It's only a matter of time before we'll be seeing articles like "Sheepie Crusher deserves credit for Mass Effect 3 - Definitive Cut"


Actually, I am more looking for the day IGN calls me an entintled spoiled brat


Badges of Honor sometimes come in that form.

#40
Denethar

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This vid does comfirm one thing for me. I've tried time and time again to accept the current endings as they are, but starchild and everything does not make any sense for me. This vid confirms that headcanon really is the way to go all the way. My Mass Effect doesn't have a starchild, or any messed up weird ending. I will never see it sadly, but I will at least have my own thoughts on how it ended.

#41
sg1fan75

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That was the way it should have ended, Thank you!

#42
Stump01

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The Angry One wrote...

As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)

QFT, I've said this a few times myself in other threads.

#43
General User

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Addition by subtraction, baby! It's a beautiful thing!

When you take the Catalyst out of the story, it's easy to see just how much it's presence detracts from ME3 as a whole.

#44
THEE_DEATHMASTER

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If someone could mod this into the game and make that last part more cinematic, it would basically be the ending 99% of the still unsatisfied are craving for.

#45
SpamBot2000

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This needs a good Bumping... watching just makes the bitter drain away.

#46
Sheepie Crusher

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SpamBot2000 wrote...

This needs a good Bumping... watching just makes the bitter drain away.


:D

#47
legion999

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Well, this is infintely better.

#48
Urbynwyldcat

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Vast improvement. By default it's better than the original because it's not the original.

#49
jimjamalam22

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I cannot express how much I want an ending like this.

#50
jimjamalam22

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The Angry One wrote...

As an aside, I would submit that there should be no choice at the ending. It should flow much like this ending with the activation of the Crucible.

Oh but what of variety you say? The consequences of the ending should be determined during the game. Events and choices should happen during the course of the game which lead to either the destruction of the Reapers, or Shepard gaining control of them (synthesis can take a running jump... wait it already does that... it can waste away alone in a ditch. Yeah.)

This would've been great.