Ingvarr Stormbird wrote...
Yes, its was said before and I will say it again - there is something wrong with your game if it could be improved simply by chopping parts off.
lol
Ingvarr Stormbird wrote...
Yes, its was said before and I will say it again - there is something wrong with your game if it could be improved simply by chopping parts off.
Sheepie Crusher wrote...
When I uploaded the WIP version I was expecting to be bashed but the overwhelmingly positive response convinced me that the thi video is mostly complete so this version contains primarily more polish and minor changes and additions
FemShep version
ManShep version
niravital wrote...
Ingvarr Stormbird wrote...
Yes, its was said before and I will say it again - there is something wrong with your game if it could be improved simply by chopping parts off.
lol
Modifié par Heretic_Hanar, 03 juillet 2012 - 03:49 .
Modifié par Madrigathe, 03 juillet 2012 - 04:02 .
NobodyofConsequence wrote...
Perfect example - saving the collector base in ME2 gives you the Control ending, destroying gives you Destroy as the OP depicted.
Mass Effect is not "Romeo and Juliet", neither "Braveheart" nor "Gladiator". It's not a tragedy or tragic hero drama. Attempts to suddenly turn it in this direction in the third part looked extremely artificial and forced.SunValleyKing wrote...
You know what? The ending to Romeo and Juliet is a real bummer, maybe we can get them to change that so that they both live in the end. And while we are at it, why not change Braveheart so that William Wallace lives at the end, and change Gladiator so that Maximus kills Commodus and then brings his dead wife and son back from the dead so that they can live happily ever after?
Modifié par Ingvarr Stormbird, 03 juillet 2012 - 04:30 .
Well, if it had been a tragedy, or tragic hero drama in ME1, or ME2, there would be no subsequent games. Shepard had to make it to ME3. The everybody lives ending just doesn't fit for me, and it never has. In ME1 you had to choose to leave one of your squad mates to die. You had to choose between sacrificing the council or sacrificing part of the Alliance fleet. I feel like Bioware made a mistake in ME2 by making it possible to save everyone in the suicide mission. There were decisions that I made throughout the game that got people killed. But I didn't go back and reload so that I could save them. For me the happy ending is Shepard making the ultimate sacrifice to save the galaxy. The cliché Disney happy ending, for me, looks and feels extremely artificial and forced.Ingvarr Stormbird wrote...
Mass Effect is not "Romeo and Juliet", neither "Braveheart" nor "Gladiator". It's not a tragedy or tragic hero drama. Attempts to suddenly turn it in this direction in the third part looked extremely artificial and forced.
Modifié par SunValleyKing, 03 juillet 2012 - 04:49 .
Ingvarr Stormbird wrote...
Yes, its was said before and I will say it again - there is something wrong with your game if it could be improved simply by chopping parts off.
I don't see a problem with them still making "full win" ending *possible* (along with other possibilities with diff. degree of sacrifices in them).SunValleyKing wrote...
I feel like Bioware made a mistake in ME2 by making it possible to save everyone in the suicide mission. There were decisions that I made throughout the game that got people killed. But I didn't go back and reload so that I could save them.
For me the happy ending is Shepard making the ultimate sacrifice to save the galaxy. The cliché Disney happy ending, for me, looks and feels extremely artificial and forced.
Modifié par Ingvarr Stormbird, 03 juillet 2012 - 05:00 .
Ingvarr Stormbird wrote...
I don't see a problem with them still making "full win" ending *possible* (along with other possibilities with diff. degree of sacrifices in them).
This way you still could've had "realistic" ending you wish for. But it sounds more like you can't quite enjoy it knowing that some people got the "Disney" ending and they like it. I see no other explanation why possibility to save everyone in suicide mission bothers you - you just said you've got ending you like, so what's the problem?
Modifié par SpamBot2000, 03 juillet 2012 - 05:24 .
SpamBot2000 wrote...
"Disney" ending less cliche than Bible ending?
SunValleyKing wrote...
Well, if it had been a tragedy, or tragic hero drama in ME1, or ME2, there would be no subsequent games. Shepard had to make it to ME3. The everybody lives ending just doesn't fit for me, and it never has. In ME1 you had to choose to leave one of your squad mates to die. You had to choose between sacrificing the council or sacrificing part of the Alliance fleet. I feel like Bioware made a mistake in ME2 by making it possible to save everyone in the suicide mission. There were decisions that I made throughout the game that got people killed. But I didn't go back and reload so that I could save them. For me the happy ending is Shepard making the ultimate sacrifice to save the galaxy. The cliché Disney happy ending, for me, looks and feels extremely artificial and forced.Ingvarr Stormbird wrote...
Mass Effect is not "Romeo and Juliet", neither "Braveheart" nor "Gladiator". It's not a tragedy or tragic hero drama. Attempts to suddenly turn it in this direction in the third part looked extremely artificial and forced.
Guest_karmattack_*
iakus wrote...
So, how do you like Synthesis?
I don't see this fan ending as being "Disney" at all. More like "Life goes on" Except in this case with SHepard, EDI, and the geth. Sacrifices were still made to get there.
Modifié par Rhz, 03 juillet 2012 - 05:43 .