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Mass Effect 3 fan ending: Everyone lives and no starbrat- NOW WITH A REAPER VICTORY ENDING AS WELL


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#151
SunValleyKing

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Ryzaki wrote...

There's something about a true advanced AI and the Geth not being such during Rannoch quest line. They were on their way but not completely there. EDI also says something to the extent that the Geth aren't intelligent (or rather a true intelligence) without relying on each other.

So yes in a way. Not to mention Sovereign and Harbinger are completely ignorant of Starchild (otherwise there's no way they'd be spewing garbage like "we are each a nation" they all follow one person's law. They have no true self ability to do anything if they're bound to one person's laws. The same isn't true of Legion with the rest of the Geth. They show the ability to disagree with each other (heretic and true geth split). You never see that with the Reapers. 

 


What about the Leviathan of Dis?

Yet this isn't even thought of. (NVM the ending slides ALWAYS showing the Geth ONLY with the Reapers (unless you Synthesis in which case they're no longer pure synthetics anyway). And they even glow the same color. It's weird. 

 


So you just pick and choose which parts you like and discard the rest?  Must be nice.

Modifié par SunValleyKing, 03 juillet 2012 - 07:56 .


#152
Verit

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Had the ending been anything like this then this entire ending debacle wouldn't have happened.

#153
nukedflounder

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The last 90 seconds of the video just made it the perfect ending. Thanks. Think Bioware could have done that in less than 2 gigs. I feel all warm and fuzzy now. :~)

#154
tettenjager

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Good movie, but i like the ending we got better, just my oppinion:)

#155
Iakus

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Fiannawolf wrote...

I for one needed a "from the rubble" moment...darn you 1 sec breath scene. Hmmm...



Ahh! Better now!


Clearly that's not artistic :P

#156
Ryzaki

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SunValleyKing wrote...


What about the Leviathan of Dis?


It was an inactive Reaper what about it? (The indoctrination signal doesn't have to have anything to do with intelligence) We know inanimate objects like those on that dlc mission in ME2 can indoctrinate. (that big glowing sphere Shep for some mindboggling reason takes and puts in his quarters (or was it something else? Whatever there was some object in there that caused the indoctrination. Not an actual Reaper), or Object Rho in arrival).

So you just pick and choose which parts you like and discard the rest?  Must be nice.


Please do clarify what you're trying to say with this. What am I picking and choosing? The pic shows it yes but NO dialogue suggests it. At all. For all we know it could be a symbol of Synthetics sticking together. So unless I missed some dialogue saying such (and if I did please point it out) what exactly am I picking and choosing? 

Modifié par Ryzaki, 03 juillet 2012 - 08:16 .


#157
SunValleyKing

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Ryzaki wrote...

SunValleyKing wrote...


What about the Leviathan of Dis?


It's a dead Reaper what about it? (The indoctrination signal doesn't have to have anything to do with intelligence) We know objects like those on that mission in ME2 can indoctrinate. (that big glowing sphere Shep for some mindboggling reason takes and puts in his quarters, or Object Rho in arrival).

So you just pick and choose which parts you like and discard the rest?  Must be nice.


Please do clarify what you're trying to say with this. What am I picking and choosing? The pic shows it yes but NO dialogue suggests it. At all. For all we know it could be a symbol of Synthetics sticking together.


I apologize, I am getting a little bit ahead of myself based on some files that were present in the EC download that pertain to the Leviathan of Dis.  The speculation is that basically, it is a Reaper that said, "screw you, I don't want to be a part of your club anymore."  

That big glowing sphere was a prothean artifact.  There are ones similar to it in ME1.

As to what you are picking and choosing, it is a reference to the fact that you are willing to concede that the catalyst can't control EDI or the Geth (once Shepard frees them), but somehow the control ending should.  

#158
iSpider-Man

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How long did it take you to make these endings?! Les than 3 months? 2months? 1 month?

#159
Ryzaki

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SunValleyKing wrote...
I apologize, I am getting a little bit ahead of myself based on some files that were present in the EC download that pertain to the Leviathan of Dis.  The speculation is that basically, it is a Reaper that said, "screw you, I don't want to be a part of your club anymore."  

That big glowing sphere was a prothean artifact.  There are ones similar to it in ME1.


Ah speculations. Could also be a Reaper that was built to oppose the Catalyst by the original race but failed. :P

As to what you are picking and choosing, it is a reference to the fact that you are willing to concede that the catalyst can't control EDI or the Geth (once Shepard frees them), but somehow the control ending should. 


Him not being able to control EDI or the Geth could simply be him deciding it's too much of a bother (like you said there was a Reaper there to broadcast the signal). (As for EDI he probably never had enough access to her to be able to do anything. DAVID can manage to wrestle control away from EDI (shackled or no if you fail the Overlord DLC). The hacking attempt would've most likely have left him vulnerable however so it's more of a negative than a positive. Or maybe he plain can't do it. I don't know. There's no way of knowing.

As for the control ending fine sure maybe it shouldn't be able to isolate all Reaper tech. The destroy option also shouldn't target all synthetics. That doesn't stop that from happening. I just want consistency. If all the synthetics are destroyed I'd like it if all synthetics were controlled. Not this half assedness.

#160
Lenimph

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iakus wrote...

Fiannawolf wrote...

I for one needed a "from the rubble" moment...darn you 1 sec breath scene. Hmmm...



Ahh! Better now!


Clearly that's not artistic :P

 

It's not... it's a common used trope.  

#161
SunValleyKing

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Ryzaki wrote...

Ah speculations. Could also be a Reaper that was built to oppose the Catalyst by the original race but failed. :P

Him not being able to control EDI or the Geth could simply be him deciding it's too much of a bother (like you said there was a Reaper there to broadcast the signal). (As for EDI he probably never had enough access to her to be able to do anything. DAVID can manage to wrestle control away from EDI (shackled or no if you fail the Overlord DLC). The hacking attempt would've most likely have left him vulnerable however so it's more of a negative than a positive. Or maybe he plain can't do it. I don't know. There's no way of knowing.

As for the control ending fine sure maybe it shouldn't be able to isolate all Reaper tech. The destroy option also shouldn't target all synthetics. That doesn't stop that from happening. I just want consistency. If all the synthetics are destroyed I'd like it if all synthetics were controlled. Not this half assedness.


The thing is, there is a perfectly plausable explanation for the crucible taking out EDI and the Geth along with the Reapers in the destroy ending.  You just choose to ignore it.

#162
Ryzaki

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SunValleyKing wrote...
The thing is, there is a perfectly plausable explanation for the crucible taking out EDI and the Geth along with the Reapers in the destroy ending.  You just choose to ignore it.


It attacking Reaper code? Because that doesn't involve all synthetics. There's nothing special about all synthetics that would take ALL of them out otherwise. Remember starchild doesn't say Geth and EDI he says all synthetics.

As for destroying hardware platforms that wouldn't destroy them. It would have to destroy their software. And I'm pretty sure all synthetics don't have the same exact software. Even if they did Reaper software would be different because it is a hybrid of both. So no nothing forces Destroy to kill all synthetics other than plot contrivance so Destroy looks bad.

Even more so with the whole "we can rebuild everything" from Hackett.

Modifié par Ryzaki, 03 juillet 2012 - 09:01 .


#163
Spanish Inquisition

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Thank you.

Closest thing to my head cannon I can actually WATCH.

#164
Iakus

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Lenimph wrote...

iakus wrote...

Fiannawolf wrote...

I for one needed a "from the rubble" moment...darn you 1 sec breath scene. Hmmm...



Ahh! Better now!


Clearly that's not artistic :P

 

It's not... it's a common used trope.  


Yeah, about as common (and as artistic) as the hero going out in a blaze of glory.

#165
wafflez

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Very well done, love the callback to ME1 at the end.

#166
Biotic Flash Kick

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wow bioware
was this so hard?

#167
solys

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Sheepie Crusher wrote...

 When I uploaded the WIP version I was expecting to be bashed but the overwhelmingly positive response convinced me that the thi video is mostly complete so this version contains primarily more polish and minor changes and additions

FemShep version


ManShep version


 Thi is my new canon ending.:lol: I would be ok if ME3 had just one,this ending,instead of  "sixteen" :wizard: starbrat endings.Great job.;)

#168
LaughingDragon

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I really like this ending. I wish that the ME3 end could have been this.

Infinitely better, more consistent, artistic, more tasteful.

Beautiful ending. 

If I were the person responsible for the ending that shipped with the game I would fall upon my own sword out of shame.

#169
Iakus

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Biotic Flash Kick wrote...

wow bioware
was this so hard?


Heh I keep asking myself the same thing :lol:

#170
Kamfrenchie

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That's how it's done

#171
NobodyofConsequence

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Quething wrote...

NobodyofConsequence wrote...

Perfect example - saving the collector base in ME2 gives you the Control ending, destroying gives you Destroy as the OP depicted.


Mn, it shouldn't be anything that isn't under your control in Mass Effect 3 itself. I think something more like three points of choice would work; Keep/Destroy the Collector Base in the end of ME2, Keep/Destroy data about the Reaper signal collected by Henry Lawson on Horizon, and "choose to broadcast killswitch or control program" in the endgame. The third choice is where you make the in-character decision, the point at which Shepard says "we're going to control the Reapers" instead of "we're going to destroy the Reapers," but the player only gets the choice if they were inconsistent between Horizon and the Collector Base, otherwise the game just goes with Shepard's established philosophical position.

For the sake of cinematic gameplay the third decision could be made in dialog prior to the beam run; Anderson asks "everything ready" and Shepard either offers you the choice of "yes I've got the Control program ready" or "yes I've got the Destroy program ready", or autodialogs based on previous choices.

Oh and OP, that shit is awesome. I may have teared up a little when the ME1 music started. Just a little. :crying:


Problem there can be avoided by allowing new game+ players to select variables such as Collector Base - Save/Destroy. Or do something similar to what they did in ME2 for the PS3 release. I feel as though there ought to be a greater payoff for bringing a character through all three games, though, and additional content/choices seems like a fair way to do so.

#172
Malkeor

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The Angry One wrote...

It's incredible how much the removal of spacebaby improves the ending.

Also very much approve of Geth + Quarians together with the Reapers dead.
AS. IT. FREAKING. SHOULD. BE.



#173
ThePunisher7707

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 Almost EXACTLY how I pictured/would have liked the ending to go. Very nicely done.

#174
zambot

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Ingvarr Stormbird wrote...

Yes, its was said before and I will say it again - there is something wrong with your game if it could be improved simply by chopping parts off.


Editing is the most important part of any creative process

#175
Massa FX

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Nice! A proper end to Shepard's story. If this was Biowares version I would be a happy woman doing a happy dance.