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Mass Effect 3 fan ending: Everyone lives and no starbrat- NOW WITH A REAPER VICTORY ENDING AS WELL


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#176
Soggy-Snake-

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This is great. This should only be available if you have over 7000EMS. Otherwise a lot more people die (including Shepard).

Variations in EMS would cover all possibilities - very low EMS = Reapers win.
Lowish EMS = Everyone dies but Reapers are destroyed too. Next cycle has a blank slate to work with.
Mid EMS = Shepard dies and some races survive, Reapers destroyed. High casualties.
High EMS = Shepard can survive along with many races. But some inevitable casualties (e.g Krogan or Salarian).

#177
Sheepie Crusher

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iSpider-Man wrote...

How long did it take you to make these endings?! Les than 3 months? 2months? 1 month?



About 4- 5 hours  :)

#178
M2S SOLID JOSH

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was that so hard bioware? seriously

#179
elitehunter34

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SunValleyKing you say that you don't want the endings to all be good right? Well why do they have to be? This ending that Sheepie made could just be the ending you get if you have 7000+ TMS and so everything goes right and the Crucible works perfectly. A lower TMS could result in the Crucible being less precise and having disastrous consequences. The game already does that. If you have low ems in destroy it kills a lot more than the Reapers.

In fact Sheepie Crusher, have you thought of making bad endings? Have an ending where the Geth/EDI die. Maybe an ending where almost everyone dies. You're limited to source material, but by cutting and pasting the right slides with the dialogue you can imply that a few more people died?

#180
LaughingDragon

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Sheepie Crusher you are a damn hero. I will never forget that a single fan...one man...against the world... stood alone...and in 4 hours (counting bathroom breaks) made a better ending than paid professionals at bioware.

Modifié par LaughingDragon, 04 juillet 2012 - 05:33 .


#181
circe

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Love it, mostly because there's no Starchild. Shepard surviving is just a bonus for me, though that throwback to ME1 was nicely done. I also would have been quite moved if Shepard had died up there with Anderson, two heroes getting a well deserved rest.

But thank you. I'll be using this as my canon ending now.

#182
Hennex

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I've never agreed with chopping out parts of a story could lead to improvements, until now.

#183
JohnnyG

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This is my new official ending. Thanks.

#184
pika9519

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This is really amazing. Very nice work!
Especially love the ME1 shout-out at the end.

#185
KingWrex

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Simply well done. This should have been the best ending only gotten after gaining the highest ems value without mp.

#186
Sheepie Crusher

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elitehunter34 wrote...

In fact Sheepie Crusher, have you thought of making bad endings? Have an ending where the Geth/EDI die. Maybe an ending where almost everyone dies. You're limited to source material, but by cutting and pasting the right slides with the dialogue you can imply that a few more people died?


I am currently working on an ending where the Reapers win

Modifié par Sheepie Crusher, 04 juillet 2012 - 03:34 .


#187
General User

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Getting rid of the Catalyst is obviously the most dramatic improvements these endings make to ME3, but cutting the "Gilligan's Planet" scenes was also a very smart move.

#188
iSpider-Man

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Sheepie Crusher wrote...

iSpider-Man wrote...
How long did it take you to make these endings?! Les than 3 months? 2months? 1 month?

About 4- 5 hours  :)

You did what BioWare could not do in 5 months. Nice :lol:. You're Awesome!!

Modifié par iSpider-Man, 04 juillet 2012 - 04:33 .


#189
SilentSooYun

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This is my new official ending. Thank you.
Looping it back full circle was simply brilliant.

Artistic integrity... feh.

#190
awwnuts07

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Great editing. No spacebrat is awesome. As others have stated, this is my official head canon. 

Modifié par awwnuts07, 04 juillet 2012 - 06:03 .


#191
Shepardtheshepard

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My only gripe with it is that it should of cut away JUST before we see the relay spinny thing shatter.

#192
Sheepie Crusher

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Shepardtheshepard wrote...

My only gripe with it is that it should of cut away JUST before we see the relay spinny thing shatter.


Why?

#193
danby

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Quite a view....

#194
BD Manchild

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Wow... You know a developer has messed up big-time when a fan ending is made infinitely superior through just one simple fix.

Very well done!

#195
Doom972

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So, the reapers aren't explained in the slightest and everything went back to the way it was? typical hollywood ending. It did give me a warm feeling inside, but I don't think that it fits the atmosphere.

I have to admit that the removal of the conversation with the catalyst didn't bother me.

I still prefer the EC high EMS Destruction ending, though.

#196
Sheepie Crusher

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Avian005 wrote...

I've never agreed with chopping out parts of a story could lead to improvements, until now.


See Attack of the clones

#197
Sgt Stryker

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This is excellent, but I have one minor criticism. Why did you cut out the part where the Normandy gets hit by the expanding wave of destruction? I liked the music in the EC version of that scene, and it no longer shows the Normandy getting damaged by the wave, so I don't necessarily see it as a bad scene.

#198
P_sutherland

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epic win

#199
Descy_

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I have to say thank you, OP. This is all I ever wanted.



Image IPB

#200
Shepardtheshepard

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Sheepie Crusher wrote...

Shepardtheshepard wrote...

My only gripe with it is that it should of cut away JUST before we see the relay spinny thing shatter.


Why?


I personally would of liked the relays to not break at the end is all.    Image IPB
I don't mind the citadel breaking that much because as cool as it is, it's still basically only a space station.

  The relays on the other hand govern how everyone travels. No one knows how they work (I guess nor what they're made of too). So a LOT of time is going to be required to learn how to get them running again and then more time added on to that for repair. Meaning no one's leaving wherever they were at the time the relays broke anytime soon.
  Then especially if you've only got a primary relay in your area, you've also got wait for the peeps at the connecting relay to of done the same thing. With most communication methods being destroyed there's going to be a lot of hoping they're as smart as you are. Admitedly I don't quite know the ins and outs of all the communication in the ME universe but I'm pretty sure that like the relays, the comm buoys need a partner buoy to send information (and possibly I think they need to use the relays to work at that), which is the same problem as the relays, got to hope everyone's super-smart.
  There are quantum-entanglement thingys which could work, but I recall them being very rare as it is, so you're simply hoping the peeps at the partner relay has one too.
Then if by chance you and your buddies are able to talk and fix things in a sensible timeframe, you're now hoping the people at the next nearest relay can talk to you or the very least smart enough to fix the relay by themselves.
 This is followed by the same problem with every relay you reach.


This is the game maker's scary design though. I'd actually pay (52 cents, 'cause I'm cheap) for this fan version of the ending, relays broke or not.     Image IPB