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Gun permit for PTSD Asari soldier


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#1
known_hero

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In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?

#2
TudorWolf

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If you let her have it, she uses it to kill herself. The loss upsets the doctors because they couldn't help her, resulting in a loss of a few war assets from the Citadel Defense Force

#3
Abraham_uk

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known_hero wrote...

In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?



Uh oh! What have I done.Image IPB

I just blindly authorised every request on the Spectre requisitions terminal without reading!

Damn it!Image IPB
Damn it! Okay in real life I better read the contracts before signing them.

Uh oh, I signed a contract with Origin! Damn it!!!!!!

#4
Jonata

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Yes, you lose War Assets. Life lesson: never give a gun to someone who's begging you for it.

#5
Drussius

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Spoiler Follows:


The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.

#6
known_hero

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Thanks guys!

#7
JaegerBane

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Drussius wrote...

Spoiler Follows:


The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.


Bloody hell, I've never come across that conversation.

I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.

#8
Fauxnormal

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known_hero wrote...

In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?


Well let's use that gray matter in our skulls, shall we?

A TRAUMATIZED Asari soldier is talking to her THERAPIST about some horrible incident. She is begging for a gun.

Now, boys and girls, I understand this may be hard to put together, but how in the ever loving holy hell do you think it's going to play out?!

#9
IceTrey1987

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Abraham_uk wrote...

known_hero wrote...

In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?



Uh oh! What have I done.Image IPB

I just blindly authorised every request on the Spectre requisitions terminal without reading!

Damn it!Image IPB
Damn it! Okay in real life I better read the contracts before signing them.

Uh oh, I signed a contract with Origin! Damn it!!!!!!


What are you doing playing a story-driven RPG shooter and not reading anything?  Tons of those authorization requests result in bad things happening and loss of war assets.

#10
iamweaver

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IMO, the only Spectre decision that wasn't predictable was the transfer request from the Private down in the Normandy Bay.

#11
SterlingPhoenix

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JaegerBane wrote...

I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.


Heh, I read that as "Catholic Stupid"... 

#12
Xilizhra

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Seeing this request made me realize that I probably should read these things before signing them. Luckily, I never actually signed this one.

#13
Fredvdp

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I think there are only two Spectre requests with a bad ending. The other is the private who wants to be reassigned to fight Reapers instead of Cerberus.

#14
Fauxnormal

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IceTrey1987 wrote...

Abraham_uk wrote...

known_hero wrote...

In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?



Uh oh! What have I done.Image IPB

I just blindly authorised every request on the Spectre requisitions terminal without reading!

Damn it!Image IPB
Damn it! Okay in real life I better read the contracts before signing them.

Uh oh, I signed a contract with Origin! Damn it!!!!!!


What are you doing playing a story-driven RPG shooter and not reading anything?  Tons of those authorization requests result in bad things happening and loss of war assets.


What 'tons'?

Two at the most.

#15
Sundance31us

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Drussius wrote...

Spoiler Follows:


The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.

Yes, shes does say her name. They had both escaped the attack on the farm Joker's family lived on and were surviving reasonably well until they tried saving other colonists who were being held captive by the Reapers. Those colonists were indoctrinated and in the pandamonium that followed Hillary was injured; they managed to get away, but Hillary's injuries made it easier for the Reaper minions to follow them.

#16
Sarcastic Tasha

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It seemed like a good idea at the time. I mean she was sad because she left her gun behind to have a shower and thus couldn't protect the colonists. So I thought she might feel better if she had it back. How could I possibly guess she was going to kill herself?

Plus I'm addicted to the authorise button, makes me feel important.

#17
Xilizhra

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It seemed like a good idea at the time. I mean she was sad because she left her gun behind to have a shower and thus couldn't protect the colonists. So I thought she might feel better if she had it back. How could I possibly guess she was going to kill herself?

Because the suicide risk was listed as a reason why she hadn't gotten one?

#18
Ryzaki

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JaegerBane wrote...

Drussius wrote...

Spoiler Follows:


The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.


Bloody hell, I've never come across that conversation.

I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.


My Shep wanted her to blow her brains out. So not really Chaotic Stupid as Lawful Evil. He did go through proper channels. :wizard:

#19
Sarcastic Tasha

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Xilizhra wrote...

Because the suicide risk was listed as a reason why she hadn't gotten one?


What can I say? She just didn't strike me as suicidal. Just seemed like she wanted a gun so she'd feel safe. I was genuinely surprised when I read she'd killed herself. But I did feel rather stupid too.

As for Shepard's logic. She figured if she was in the same situation as the asari huntress she'd want her gun back. Also, like me, she didn't think the huntress would kill herself.

#20
Abraham_uk

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IceTrey1987 wrote...

Abraham_uk wrote...

known_hero wrote...

In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.

One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?



Uh oh! What have I done.Image IPB

I just blindly authorised every request on the Spectre requisitions terminal without reading!

Damn it!Image IPB
Damn it! Okay in real life I better read the contracts before signing them.

Uh oh, I signed a contract with Origin! Damn it!!!!!!


What are you doing playing a story-driven RPG shooter and not reading anything?  Tons of those authorization requests result in bad things happening and loss of war assets.


Nope it was just emails and spectre requisitions terminal data that I didn't read.Image IPB
Though that was probably a stupid thing to do, come to think of it.Image IPB

Modifié par Abraham_uk, 09 juillet 2012 - 08:33 .


#21
AlexMBrennan

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Given the amount of spam emails and gloating from Kai you get, I don't blame you :D

#22
Fauxnormal

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Sarcastic Tasha wrote...

It seemed like a good idea at the time. I mean she was sad because she left her gun behind to have a shower and thus couldn't protect the colonists. So I thought she might feel better if she had it back. How could I possibly guess she was going to kill herself?

Plus I'm addicted to the authorise button, makes me feel important.


Well, if you had spent two seconds paying attention, you'd know she was.

As you know. It says suicide risk. -_-

#23
Fauxnormal

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Ryzaki wrote...

JaegerBane wrote...

Drussius wrote...

Spoiler Follows:


The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.


Bloody hell, I've never come across that conversation.

I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.


My Shep wanted her to blow her brains out. So not really Chaotic Stupid as Lawful Evil. He did go through proper channels. :wizard:


Not funny.

#24
iamweaver

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Slightly OT - but this conversation is just one of a number of really well-done snippets that reflected the tone of the current palce in the Priority: plotline. Once I realized what they were, I must have spent a day wandering the citadel and listening to the various conversations.

Just another reason why, up until the ending scene, ME3 was the most powerful and moving of the series. I just finished it, so I'm still rather caught up in the emotion of it all, but I wouldn't be surprised if this game series ends up right with my two favorite games of all time, Baldur's Gate and Planescape:Torment; even with the less than perfect ending.

#25
Wulfram

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Personally I authorised it because it was such a hassle to get through all that dialogue to get the option and I wasn't going to miss out on finding out what happened.