Gun permit for PTSD Asari soldier
#1
Posté 02 juillet 2012 - 03:33
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
#2
Posté 02 juillet 2012 - 03:47
#3
Posté 02 juillet 2012 - 03:53
known_hero wrote...
In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
Uh oh! What have I done.
I just blindly authorised every request on the Spectre requisitions terminal without reading!
Damn it!
Damn it! Okay in real life I better read the contracts before signing them.
Uh oh, I signed a contract with Origin! Damn it!!!!!!
#4
Posté 02 juillet 2012 - 03:56
#5
Posté 02 juillet 2012 - 03:58
The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.
#6
Posté 02 juillet 2012 - 06:06
#7
Posté 07 juillet 2012 - 07:51
Drussius wrote...
Spoiler Follows:
The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.
Bloody hell, I've never come across that conversation.
I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.
#8
Posté 07 juillet 2012 - 08:03
known_hero wrote...
In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
Well let's use that gray matter in our skulls, shall we?
A TRAUMATIZED Asari soldier is talking to her THERAPIST about some horrible incident. She is begging for a gun.
Now, boys and girls, I understand this may be hard to put together, but how in the ever loving holy hell do you think it's going to play out?!
#9
Posté 09 juillet 2012 - 12:07
Abraham_uk wrote...
known_hero wrote...
In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
Uh oh! What have I done.
I just blindly authorised every request on the Spectre requisitions terminal without reading!
Damn it!
Damn it! Okay in real life I better read the contracts before signing them.
Uh oh, I signed a contract with Origin! Damn it!!!!!!
What are you doing playing a story-driven RPG shooter and not reading anything? Tons of those authorization requests result in bad things happening and loss of war assets.
#10
Posté 09 juillet 2012 - 02:58
#11
Posté 09 juillet 2012 - 05:43
JaegerBane wrote...
I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.
Heh, I read that as "Catholic Stupid"...
#12
Posté 09 juillet 2012 - 06:01
#13
Posté 09 juillet 2012 - 06:24
#14
Posté 09 juillet 2012 - 06:32
IceTrey1987 wrote...
Abraham_uk wrote...
known_hero wrote...
In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
Uh oh! What have I done.
I just blindly authorised every request on the Spectre requisitions terminal without reading!
Damn it!
Damn it! Okay in real life I better read the contracts before signing them.
Uh oh, I signed a contract with Origin! Damn it!!!!!!
What are you doing playing a story-driven RPG shooter and not reading anything? Tons of those authorization requests result in bad things happening and loss of war assets.
What 'tons'?
Two at the most.
#15
Posté 09 juillet 2012 - 06:48
Yes, shes does say her name. They had both escaped the attack on the farm Joker's family lived on and were surviving reasonably well until they tried saving other colonists who were being held captive by the Reapers. Those colonists were indoctrinated and in the pandamonium that followed Hillary was injured; they managed to get away, but Hillary's injuries made it easier for the Reaper minions to follow them.Drussius wrote...
Spoiler Follows:
The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.
#16
Posté 09 juillet 2012 - 07:12
Plus I'm addicted to the authorise button, makes me feel important.
#17
Posté 09 juillet 2012 - 07:14
Because the suicide risk was listed as a reason why she hadn't gotten one?It seemed like a good idea at the time. I mean she was sad because she left her gun behind to have a shower and thus couldn't protect the colonists. So I thought she might feel better if she had it back. How could I possibly guess she was going to kill herself?
#18
Posté 09 juillet 2012 - 07:15
JaegerBane wrote...
Drussius wrote...
Spoiler Follows:
The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.
Bloody hell, I've never come across that conversation.
I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.
My Shep wanted her to blow her brains out. So not really Chaotic Stupid as Lawful Evil. He did go through proper channels.
#19
Posté 09 juillet 2012 - 07:36
Xilizhra wrote...
Because the suicide risk was listed as a reason why she hadn't gotten one?
What can I say? She just didn't strike me as suicidal. Just seemed like she wanted a gun so she'd feel safe. I was genuinely surprised when I read she'd killed herself. But I did feel rather stupid too.
As for Shepard's logic. She figured if she was in the same situation as the asari huntress she'd want her gun back. Also, like me, she didn't think the huntress would kill herself.
#20
Posté 09 juillet 2012 - 07:42
IceTrey1987 wrote...
Abraham_uk wrote...
known_hero wrote...
In the hospital on the Citadel, you can overhear a conversation between an Asari soldier and a therapist. The soldier explains how an event with the reapers and a human family left her traumatized.
One of the decisions you can make in the Spectre office is to issue her a gun permit. How does this play out?
Uh oh! What have I done.
I just blindly authorised every request on the Spectre requisitions terminal without reading!
Damn it!
Damn it! Okay in real life I better read the contracts before signing them.
Uh oh, I signed a contract with Origin! Damn it!!!!!!
What are you doing playing a story-driven RPG shooter and not reading anything? Tons of those authorization requests result in bad things happening and loss of war assets.
Nope it was just emails and spectre requisitions terminal data that I didn't read.
Though that was probably a stupid thing to do, come to think of it.
Modifié par Abraham_uk, 09 juillet 2012 - 08:33 .
#21
Posté 09 juillet 2012 - 08:10
#22
Posté 09 juillet 2012 - 08:45
Sarcastic Tasha wrote...
It seemed like a good idea at the time. I mean she was sad because she left her gun behind to have a shower and thus couldn't protect the colonists. So I thought she might feel better if she had it back. How could I possibly guess she was going to kill herself?
Plus I'm addicted to the authorise button, makes me feel important.
Well, if you had spent two seconds paying attention, you'd know she was.
As you know. It says suicide risk.
#23
Posté 09 juillet 2012 - 08:46
Ryzaki wrote...
JaegerBane wrote...
Drussius wrote...
Spoiler Follows:
The asari in question killed Joker's sister. She says she was evacuating Tiptree, and says the farm girl's name at one point (Hillary I think, but I don't remember for sure). Later Joker mentions that his family was at Tiptree, and he hadn't heard from his sister in a while. He says her name is Gunny, and then adds that it's a nickname, her real name is Hillary (or whatever name the Asari said). I played the game twice before I noticed it.
Bloody hell, I've never come across that conversation.
I did test out the weapon permit thing but purely as an experiment - the idea of giving an insane asari commando a gun just sounded rather Chaotic Stupid.
My Shep wanted her to blow her brains out. So not really Chaotic Stupid as Lawful Evil. He did go through proper channels.
Not funny.
#24
Posté 09 juillet 2012 - 10:11
Just another reason why, up until the ending scene, ME3 was the most powerful and moving of the series. I just finished it, so I'm still rather caught up in the emotion of it all, but I wouldn't be surprised if this game series ends up right with my two favorite games of all time, Baldur's Gate and Planescape:Torment; even with the less than perfect ending.
#25
Posté 09 juillet 2012 - 10:16





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