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#1126
SilentBacon

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The clean ups after an objective and that lone enemy in a random corner is what gets us...we have almost every wave perfect.

#1127
LuckyBullet95

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SilentBacon wrote...

The clean ups after an objective and that lone enemy in a random corner is what gets us...we have almost every wave perfect.


Remember there is no limit to the amount of Nemesi that can be spawn on Wave 4. (at least according to Cyonan). Could be an issue if more than 2 spawn for clean up.

#1128
sobbos

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I'm sure you guys can break the 11 minute mark just like I'm sure we can.
Once we get waves 8 and 9 down better, we will break the 11 minute mark.
Wave 7 we are starting to get down to completing very fast.

#1129
Mythiic

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sobbos wrote...

I'm sure you guys can break the 11 minute mark just like I'm sure we can.
Once we get waves 8 and 9 down better, we will break the 11 minute mark.
Wave 7 we are starting to get down to completing very fast.


Absolutely. I think we could have an 11:20 run or so completed by the end of tomorrow.

Great job again guys. I think the four of us have great teamwork and communication.

#1130
SilentBacon

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Random split spawns and objective waves that waste 10 seconds on the timer before it tells us where it is. Fail/ lol

#1131
TattyUD

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sobbos wrote...

Wave 7 we are starting to get down to completing very fast.


This interests me greatly, especially as its always our worst wave.  You only have to watch the video of our run to see our usual stugglefest.

#1132
sobbos

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:P

Modifié par sobbos, 02 août 2012 - 04:18 .


#1133
Mythiic

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TattyUD wrote...

sobbos wrote...

Wave 7 we are starting to get down to completing very fast.


This interests me greatly, especially as its always our worst wave.  You only have to watch the video of our run to see our usual stugglefest.


Wave 7 has the most variation to it. Sometimes they spawn in groups, other times they're split everywhere. When they group spawn, we can clear it almost as fast as Wave 8 or 9. I think we're getting close to having a solid strategy for the split spawns.

#1134
TattyUD

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Our initial strategy could best be describe as "argghh...grenades", which was our excuse for not trying to sort out a proper way of handling it, although (thankfully) we have moved on since then. We have got pretty good at forcing the initial spawns and hitting a first rocket, what we've not been good at is remembering that its wave 7 until we've messed it up or following up a good start with a solid organised approach.

sobbos wrote..


I can better explain this sometime via party chat or in game if you'd like.


That would be awesome.

Modifié par TattyUD, 01 août 2012 - 10:41 .


#1135
sobbos

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:P

Modifié par sobbos, 02 août 2012 - 04:18 .


#1136
ka243

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Getting online now. Will be on and off thisafternoon since im home for the day.

#1137
Geek

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sobbos wrote...

Once you rocket bottom, if you positioned everyone correctly, they all spawn dark room. Second rocket takes them all out. There will be a 3rd major spawn followed by around 6 random enemies spawning around the map.

gamer tag: milk ninja

Just let me know through here when you will be on live again and I'll most likely be able to get on soon after.


Wave 7 is always the trouble wave for me. I want to do some more runs with you to see what you guys are doing there.

#1138
ka243

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Ill be on in about an hour guys for a good 2.5-3 hours. Id love to get a good group to do back to back plat speedruns. Im happy to host or someone else can. Im based in france but have generally had pretty good results hosting. Had some great games this morning (well morning for for me) with slimjim sirbradenwalker and goosh too. We finished several a few games in the 12 min range.  My mic even worked! Thanks guys for that!  i wont be talking tonight as my kids will be asleep but i will be listening!

Id like some lessons on how to do hallway and balcony positions. I only know how to do basement at the moment.

Modifié par ka243, 01 août 2012 - 07:37 .


#1139
CStrife

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I'm getting on now if anyone needs an additional player send me an invite.

#1140
SlimJim0725

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Hey redka, those 2 positions really need a.working mic to be honest. Hallway calls out stuff for balcony and balcony has to speak up if they need help as they have the most spawns to deal with. There are also more basement tips I would like to give you once you have a working mic, stuff that would have shaved at least a min or 2 off our time since we didn't go to extraction.

#1141
ka243

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Ok, i was listening. You said go by the box in the basement afrer we run down to make stuff spawn in dark room, right? Do we have to stay in front of the box or is it ok to be taking cover behind it? Anything else i should know? Happy to talk on here and im always listenung while we play.

I can "call" that im going to rocket something by pulling out my launcher b4 wave starts or id you want me to rocket aomething ill do it if you ask me to.

I will admit that im not as good a player as you are probably. Im not the best shot but im definately not a bad shot at least i dont think. You were topping the scoreboard in pretty much all those matches.

Hope i didmt mess anything up too bad.

Also, in case you guys didnt see this: standin on a ramp or staira makes you immune to sync kills:
http://social.biowar.../index/13448033

Modifié par ka243, 01 août 2012 - 08:57 .


#1142
SlimJim0725

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Wasn't a big deal at all, wasn't even going for a real run. You don't need to go to the ammo box, just the box on the left of ramp to force dark room spawn. Also make sure to head back up to darkroom and nook from basement to help balcony instead of going hallway.

Score isn't a big deal either, clear times matter most.

#1143
ka243

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Online now

#1144
LuckyBullet95

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Slimjim0725 wrote...

Wasn't a big deal at all, wasn't even going for a real run. You don't need to go to the ammo box, just the box on the left of ramp to force dark room spawn. Also make sure to head back up to darkroom and nook from basement to help balcony instead of going hallway.

Score isn't a big deal either, clear times matter most.


Pretty much this, by the way Slimjim we should get a game or two together, no point in clearing the air if we never actualy play together xD

Redka I know you  do have a mic, you rarely use it though. Is there a reason for that? I remember before the Missile Glitch fix that people would just charge-cancel the rocket if they had no mic but basically you will almost always want your missile out at start of 3/5/6/7/8/9/10 so doing that doesn't really help.

Best thing to do would be to organise the rocketting with whoever your going basement with before hand. Balcony guy is usually only responsible for rocketting nook and LZ whilst the Hallway guy should be rocketting Hallway and LZ (much like how both Basement guys are sharing rocketting the basement and dark room).

I've been in about 5 or 6 games with you and you're a good player, a mic always helps but your manifest is pretty solid. As for the Balcony and Hallway spawns? I need help on the Balcony myself, I'm not bad there but I can't handle it without a top notch team (think Mythiic, defleshing, milk ninja or AreleX level of  support) to back me up if things go to sh-. Ofcourse in actually speedruns your only enemies are clean up (usually the Basement or Hallway and the Nook or Dark Room are rocketted two or three times depending on spawn pattern). Your best bet for help is to ask Bechter, you'll almost always notice that he is on the Balcony during speedruns so he's pretty much the expert.

The Hallway isn't as hairy as the Balcony but is definately as deadly if you are caught unawares. You can't solely focus fire the spawn given that enemies from the basement (and enemies spawning upstairs) can and will move to your position and outflank you. Make sure to always have a quick scan of your immediate vicinity to check your safe enough to focus fire the bosses spawned there. Ofcourse this spawn isn't forced unlike the basement meaning it possible nothing spawns there at all. Call it out so everyone knows (particularly the balcony because with you actually in the hallway enemies killed from the basement are guaranteed to spawn upstairs in Nook or Dark Room). You typically want good communication with Balcony guy in terms of what to rocket aswell as on enemy spawns.

Modifié par LuckyBullet95, 01 août 2012 - 09:01 .


#1145
SilentBacon

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Got 2 spots anybody want in? Now!

#1146
ka243

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Thats helpful. I rarely talk into my mic because most of the time i can play is when my kids are asleep late at night. I also have problems with it generallt. This is my third mic in a few months... They all just seem so bad or maybe its because i play with a wireless controller that screws it up?

I guess i will stick to basement for the time being. Out of curiousity where is hallway and balcony guy supposed to stand sart of wave?

Modifié par ka243, 01 août 2012 - 10:57 .


#1147
LuckyBullet95

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SilentBacon wrote...

Got 2 spots anybody want in? Now!


I'll take it if you still have a free spot, GT TheMightyG00sh

#1148
ka243

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For silent Explain the strat to jeff plz hes a good player but doesnt know it i think.
Also why did we extravct? For fun?

Modifié par ka243, 01 août 2012 - 09:32 .


#1149
LuckyBullet95

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ka243 wrote...

Thats helpful. I rarely talk into my mic because most of the time i can play is when my kids are asleep late at night. I also have problems with it generallt. This is my third mic in a few months... They all just seem so bad or maybe its because i play with a wireless controller that screws it up?

I guess i will stick to basement for the time being. Out of curiousity where is hallway and balcony guy supposed to stand sart of wave?
Where are the guys that


Might wanna finish that sentence lmao

Anyways the Balcony guy is just really supposed to stand on the balcony. Basement spawn isn't hampered in anyway no matter their positionings. Hallway guy is really a matter of what's the easiest place to get to. They will often start of at the ammo box before heading down the stairs to the hallway, if no spawn is there they can either (if the guys in the Basement need it) clear the basement or rush back up to help Balcony guy with enemies heading out of the nook and out of the right exit of the dark room (where the Engineer usually sets up his turret).

Speaking of which this vid should help it's Tatty POV of the AreleX, Relix, Bech and Tatty speedrun. You will see that he will rarely actually move that much due to how good AreleX and Relix are and how well Bech can handle himself but gives a nice summary of positioning aswell as the main strategy for running it.

#1150
ka243

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We just all got the boot! Darn server! Nice games anyway...
We are all stuck on connecting to ea servers :( :(
Ea servers back up!  Goosh and i in a lobby...
Good games goosh sorry we ended up playing with sime clueless pubs at the end.  Ill check that video havent seen it in full yet.
Hopefully tomorriw will be better.  Gnite guys.

Modifié par ka243, 01 août 2012 - 10:54 .