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#1126
Posté 01 août 2012 - 09:32
#1127
Posté 01 août 2012 - 10:01
SilentBacon wrote...
The clean ups after an objective and that lone enemy in a random corner is what gets us...we have almost every wave perfect.
Remember there is no limit to the amount of Nemesi that can be spawn on Wave 4. (at least according to Cyonan). Could be an issue if more than 2 spawn for clean up.
#1128
Posté 01 août 2012 - 10:05
Once we get waves 8 and 9 down better, we will break the 11 minute mark.
Wave 7 we are starting to get down to completing very fast.
#1129
Posté 01 août 2012 - 10:08
sobbos wrote...
I'm sure you guys can break the 11 minute mark just like I'm sure we can.
Once we get waves 8 and 9 down better, we will break the 11 minute mark.
Wave 7 we are starting to get down to completing very fast.
Absolutely. I think we could have an 11:20 run or so completed by the end of tomorrow.
Great job again guys. I think the four of us have great teamwork and communication.
#1130
Posté 01 août 2012 - 10:08
#1131
Posté 01 août 2012 - 10:10
sobbos wrote...
Wave 7 we are starting to get down to completing very fast.
This interests me greatly, especially as its always our worst wave. You only have to watch the video of our run to see our usual stugglefest.
#1132
Posté 01 août 2012 - 10:14
Modifié par sobbos, 02 août 2012 - 04:18 .
#1133
Posté 01 août 2012 - 10:14
TattyUD wrote...
sobbos wrote...
Wave 7 we are starting to get down to completing very fast.
This interests me greatly, especially as its always our worst wave. You only have to watch the video of our run to see our usual stugglefest.
Wave 7 has the most variation to it. Sometimes they spawn in groups, other times they're split everywhere. When they group spawn, we can clear it almost as fast as Wave 8 or 9. I think we're getting close to having a solid strategy for the split spawns.
#1134
Posté 01 août 2012 - 10:37
sobbos wrote..
I can better explain this sometime via party chat or in game if you'd like.
That would be awesome.
Modifié par TattyUD, 01 août 2012 - 10:41 .
#1135
Posté 01 août 2012 - 10:43
Modifié par sobbos, 02 août 2012 - 04:18 .
#1136
Posté 01 août 2012 - 11:44
#1137
Posté 01 août 2012 - 04:21
sobbos wrote...
Once you rocket bottom, if you positioned everyone correctly, they all spawn dark room. Second rocket takes them all out. There will be a 3rd major spawn followed by around 6 random enemies spawning around the map.
gamer tag: milk ninja
Just let me know through here when you will be on live again and I'll most likely be able to get on soon after.
Wave 7 is always the trouble wave for me. I want to do some more runs with you to see what you guys are doing there.
#1138
Posté 01 août 2012 - 07:34
Id like some lessons on how to do hallway and balcony positions. I only know how to do basement at the moment.
Modifié par ka243, 01 août 2012 - 07:37 .
#1139
Posté 01 août 2012 - 07:36
#1140
Posté 01 août 2012 - 08:03
#1141
Posté 01 août 2012 - 08:21
I can "call" that im going to rocket something by pulling out my launcher b4 wave starts or id you want me to rocket aomething ill do it if you ask me to.
I will admit that im not as good a player as you are probably. Im not the best shot but im definately not a bad shot at least i dont think. You were topping the scoreboard in pretty much all those matches.
Hope i didmt mess anything up too bad.
Also, in case you guys didnt see this: standin on a ramp or staira makes you immune to sync kills:
http://social.biowar.../index/13448033
Modifié par ka243, 01 août 2012 - 08:57 .
#1142
Posté 01 août 2012 - 08:27
Score isn't a big deal either, clear times matter most.
#1143
Posté 01 août 2012 - 08:53
#1144
Posté 01 août 2012 - 08:55
Slimjim0725 wrote...
Wasn't a big deal at all, wasn't even going for a real run. You don't need to go to the ammo box, just the box on the left of ramp to force dark room spawn. Also make sure to head back up to darkroom and nook from basement to help balcony instead of going hallway.
Score isn't a big deal either, clear times matter most.
Pretty much this, by the way Slimjim we should get a game or two together, no point in clearing the air if we never actualy play together xD
Redka I know you do have a mic, you rarely use it though. Is there a reason for that? I remember before the Missile Glitch fix that people would just charge-cancel the rocket if they had no mic but basically you will almost always want your missile out at start of 3/5/6/7/8/9/10 so doing that doesn't really help.
Best thing to do would be to organise the rocketting with whoever your going basement with before hand. Balcony guy is usually only responsible for rocketting nook and LZ whilst the Hallway guy should be rocketting Hallway and LZ (much like how both Basement guys are sharing rocketting the basement and dark room).
I've been in about 5 or 6 games with you and you're a good player, a mic always helps but your manifest is pretty solid. As for the Balcony and Hallway spawns? I need help on the Balcony myself, I'm not bad there but I can't handle it without a top notch team (think Mythiic, defleshing, milk ninja or AreleX level of support) to back me up if things go to sh-. Ofcourse in actually speedruns your only enemies are clean up (usually the Basement or Hallway and the Nook or Dark Room are rocketted two or three times depending on spawn pattern). Your best bet for help is to ask Bechter, you'll almost always notice that he is on the Balcony during speedruns so he's pretty much the expert.
The Hallway isn't as hairy as the Balcony but is definately as deadly if you are caught unawares. You can't solely focus fire the spawn given that enemies from the basement (and enemies spawning upstairs) can and will move to your position and outflank you. Make sure to always have a quick scan of your immediate vicinity to check your safe enough to focus fire the bosses spawned there. Ofcourse this spawn isn't forced unlike the basement meaning it possible nothing spawns there at all. Call it out so everyone knows (particularly the balcony because with you actually in the hallway enemies killed from the basement are guaranteed to spawn upstairs in Nook or Dark Room). You typically want good communication with Balcony guy in terms of what to rocket aswell as on enemy spawns.
Modifié par LuckyBullet95, 01 août 2012 - 09:01 .
#1145
Posté 01 août 2012 - 09:08
#1146
Posté 01 août 2012 - 09:09
I guess i will stick to basement for the time being. Out of curiousity where is hallway and balcony guy supposed to stand sart of wave?
Modifié par ka243, 01 août 2012 - 10:57 .
#1147
Posté 01 août 2012 - 09:11
SilentBacon wrote...
Got 2 spots anybody want in? Now!
I'll take it if you still have a free spot, GT TheMightyG00sh
#1148
Posté 01 août 2012 - 09:13
Also why did we extravct? For fun?
Modifié par ka243, 01 août 2012 - 09:32 .
#1149
Posté 01 août 2012 - 09:16
ka243 wrote...
Thats helpful. I rarely talk into my mic because most of the time i can play is when my kids are asleep late at night. I also have problems with it generallt. This is my third mic in a few months... They all just seem so bad or maybe its because i play with a wireless controller that screws it up?
I guess i will stick to basement for the time being. Out of curiousity where is hallway and balcony guy supposed to stand sart of wave?
Where are the guys that
Might wanna finish that sentence lmao
Anyways the Balcony guy is just really supposed to stand on the balcony. Basement spawn isn't hampered in anyway no matter their positionings. Hallway guy is really a matter of what's the easiest place to get to. They will often start of at the ammo box before heading down the stairs to the hallway, if no spawn is there they can either (if the guys in the Basement need it) clear the basement or rush back up to help Balcony guy with enemies heading out of the nook and out of the right exit of the dark room (where the Engineer usually sets up his turret).
Speaking of which this vid should help it's Tatty POV of the AreleX, Relix, Bech and Tatty speedrun. You will see that he will rarely actually move that much due to how good AreleX and Relix are and how well Bech can handle himself but gives a nice summary of positioning aswell as the main strategy for running it.
#1150
Posté 01 août 2012 - 10:06
We are all stuck on connecting to ea servers
Ea servers back up! Goosh and i in a lobby...
Good games goosh sorry we ended up playing with sime clueless pubs at the end. Ill check that video havent seen it in full yet.
Hopefully tomorriw will be better. Gnite guys.
Modifié par ka243, 01 août 2012 - 10:54 .





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