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BLOOD! less is more


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#26
soteria

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Calydon wrote...

Pertinent and funny:

www.youtube.com/watch

That is pretty funny.  I found out half the reason I hated that trailer was the soundtrack!  Amazing.

#27
vyvexthorne

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I think it's just the trend at the moment... Over the top blood and guts, it's in movies.. it's in games.. If they could somehow have blood squirting out of your car radio while you listen to music I'm sure they would. Soon some parents group will go on a rampage about blood and guts and it'll die down again for awhile. To everything there is a season... turn, turn, turn.

#28
CoS Sarah Jinstar

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Blood is a central part of what Dragon Age is, the Darkspawn taint, the Grey Wardens taking that same taint into their own bodies to be able to detect the spawn and combat them. This is the major reason why its so visable in the combat and not any sort of marketing or following of trends.

#29
Inhuman one

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It seems to have taken this direction when EA took over.

#30
minamber

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If there is no way to turn down the amount of blood and gore in the game (but I expect there will be more than just a toggle), then I agree that a mod to limit this to fairly realistic amounts would be a must to me.

#31
Guest_Rezylarap_*

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I don't find the blood that exaggerated. The human body has almost 2 galons of blood. The amount of blood seem pretty realistic to me. Of course I've never actually seen a person get stabbed with a a sword, i'm guessing neither have any of you

#32
Guest_Rezylarap_*

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The defense would like to provide the courts with the following images.
Exhibit A - provides proof that a blade to the throat will create projectile blood spurts.
http://www.kuklaskor.../uploads/rz.jpg
Exhibit B - provides proof that heaps of blood will pour out of the body seconds after such a deadly blow.
http://www.totalpros...of-all-time.jpg
Exhibit C - provides proof that massive amounts of blood can cover and incredible amount of area, in only a span of 15s.
http://flamesfan77.f...008/02/zamr.jpg

The defense rests.

Modifié par Rezylarap, 17 octobre 2009 - 10:40 .


#33
wtatashi

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I'm sure there will probably be a violence setting wherein you can turn down the gore.

Modifié par wtatashi, 17 octobre 2009 - 02:02 .


#34
BelgusTradis

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Is there an option for more blood? I think that won't be enough...

#35
ModWriter

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I have seen a new vid from Diablo 3, i guess it is more blood like before. Could be a trend. And hope not. I want an adult game, but no bloodrain. I will have a look to mod less blood...

#36
Taltherion

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http://social.biowar...Assassin_03.jpg



For my taste - that IS simply too much.

#37
Niko Daemon

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CoS Sarah Jinstar wrote...

Blood is a central part of what Dragon Age is, the Darkspawn taint, the Grey Wardens taking that same taint into their own bodies to be able to detect the spawn and combat them. This is the major reason why its so visable in the combat and not any sort of marketing or following of trends.

Hoo-ya bioware.  I applaud your creative decisions.  The M-rating still can't keep the 'kids' from getting squemish.  Let them make their little mods.  To the rest of us, I say, bring it on...

#38
Taltherion

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Niko Daemon wrote...

CoS Sarah Jinstar wrote...

Blood is a central part of what Dragon Age is, the Darkspawn taint, the Grey Wardens taking that same taint into their own bodies to be able to detect the spawn and combat them. This is the major reason why its so visable in the combat and not any sort of marketing or following of trends.

Hoo-ya bioware.  I applaud your creative decisions.  The M-rating still can't keep the 'kids' from getting squemish.  Let them make their little mods.  To the rest of us, I say, bring it on...


So ... calling people who disagree with your point of view, who don't applaud THIS particular Bioware decision "squemish (!) kids" tells us what exactly about the validity of your opinion and your level of maturity?

#39
ModWriter

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**@Niko Daemon
I applaud your creative decisions. **

Bioware is creativ, but what should be creative in blood :huh:

Modifié par ModWriter, 18 octobre 2009 - 05:06 .


#40
Amberyl Ravenclaw

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I think I'd welcome a mod to tone down the blood. While I agree, creativity and realism and all that, there are some modules and settings in which I think excessive violence might distract from other things I have in mind and wish to emphasize.

Also, there is the small chance that some folks might want to use DA:O's toolset to create modules for a younger audience (with a T rating) or minors. While that may seem counterproductive given the setting and its atmosphere, there is no denying that the toolset's possibilities make for a very compelling production tool to use. In that case, I think module-makers might welcome the 'less blood' option so that it doesn't make audiences squeamish.

Modifié par Amberyl Ravenclaw, 18 octobre 2009 - 05:55 .


#41
Vitani

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I have nothing against blood if it goes well with the setting (and it does!).



I am just worried how will it work on cutscenes. It is all well and good when we are straight out of battle and someone walks up to us, but (correct me if I am wrong) if the blood disapears only after area transition, in camp and after changing the armour I will be forced to walk around and talk to people all splattered in gore.



"Heeelp! Darkspawn!", yells the villager.

"Behold! I have come to save you!"

The villager stops, his jaw drops and he runs back screaming "Aaaaiiiee!! They have surrounded us!" >.<

#42
ModWriter

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Hmm, i don't know, is there a "get blood" function, otherwise the NPC could react about or i let vanish it via script (if it is possible)...

Modifié par ModWriter, 18 octobre 2009 - 08:01 .


#43
Ravenshrike

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Calydon wrote...

Pertinent and funny:

www.youtube.com/watch

The gay bar one is better. So is the Cowboy Bebob one.

Modifié par Ravenshrike, 19 octobre 2009 - 07:28 .


#44
Rashk1984

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I would think there will be a toggle for blood. I personaly love the blood, if you've seen any real life.. Well, sword/axe wounds etc. You'll know that people really -do- get coated in blood, certainly if you're cleaving a room full of a six people with an axe.



It all adds to the feeling of being inside the world, at least for me.

#45
DobiKuba

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Well who do you think made it bloody? EA of course.They are the "marketing advisor" after all. and kids just love hectoliters of blood and guts everywhere. the blood toggle is a must be in the options for DA i think. I dont imagine it othervise

#46
The junk

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I like all the blood. It's good support for the dark setting. I agree with Rezylarap, too. A quick google search said a 70kg (about 150 lbs) man will have an average of about 5 liters of blood. Imagine filling three soda bottles with red syrup, then dumping it all on the kitchen floor.

Modifié par The junk, 21 octobre 2009 - 05:14 .


#47
Calydon

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I like the dark setting too - my argument is that buckets of particle-stream generated blood LOOKS fake and hurts immersion and realism.

A comment on the people who are writing about the amount of blood in the human body etc. I agree against an unarmored foe, a sword to the neck will result in lots of arterial spray - but this is a very rare incident. Most of the time (and in game too) the combat is between armored opponents. When a sword hits a breastplate it doesn't produce a trail of blood, no matter how good your sword is (well, unless it's a magical blood sword +8, then who am I to argue).  In the violence trailer there is so much blood that it reminds me of the Monty Python black knight sketch (it's only a flesh wound!) and it's comical, not dramatic.

Remember when you could 'chunk' an opponent in Baldur's Gate (actually most infinity engine games) it was a bit gross, but good funny and it was rare - usually only when you dealt massive amounts of damage on a critical hit. I would argue that this much blood should appear only during a 'chunking'. I hope there is such a setting.

Modifié par Calydon, 21 octobre 2009 - 05:54 .


#48
ModWriter

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Calydon wrote...

Remember when you could 'chunk' an opponent in Baldur's Gate (actually most infinity engine games) it was a bit gross, but good funny and it was rare - usually only when you dealt massive amounts of damage on a critical hit. I would argue that this much blood should appear only during a 'chunking'. I hope there is such a setting.

 I agree. I am not totally against the blood. It is, like i said, an adult game. But every fight with galons of blood... i dont know. If it is only in bossfight, would be more dramatic...

#49
MightySword

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I don't know how DA handle the level of gore, but in my experience when it comes to modding the amount of blood it's usually mean replacing the blood texture.

#50
Niko Daemon

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Taltherion wrote...

Niko Daemon wrote...

CoS Sarah Jinstar wrote...

Blood is a central part of what Dragon Age is, the Darkspawn taint, the Grey Wardens taking that same taint into their own bodies to be able to detect the spawn and combat them. This is the major reason why its so visable in the combat and not any sort of marketing or following of trends.

Hoo-ya bioware.  I applaud your creative decisions.  The M-rating still can't keep the 'kids' from getting squemish.  Let them make their little mods.  To the rest of us, I say, bring it on...


So ... calling people who disagree with your point of view, who don't applaud THIS particular Bioware decision "squemish (!) kids" tells us what exactly about the validity of your opinion and your level of maturity?


I applogize 4 not getn 2 ur 'retort' sooner.  (I'll give u some time 2 look that word up.)  As 4 the validity of my opinion, it is exactly that, an opinion, just like urs.  [Opinions r like axeholes = ev1 has 1].   But in my opinion, Bioware's use of blood goes beyond just gore, and should b applauded.  

As 4 my level of maturity, it's x5 above urs, but -1 now since I stooped 2 ur level.  Posted Image  Just playn...  Posted Image