Sovereign needs someone to bypass the control of the citadel from the keepers to it, reason it needs someone there.
Modifié par mauro2222, 03 juillet 2012 - 06:02 .
Modifié par mauro2222, 03 juillet 2012 - 06:02 .
Modifié par RiouHotaru, 03 juillet 2012 - 06:01 .
Modifié par Fixers0, 03 juillet 2012 - 06:17 .
RiouHotaru wrote...
- Armor was all the same as well, just with ridiculous color schemes. (Woooo Phoenix!)
RiouHotaru wrote...
- "Exploration" is driving a truck that handles like crap over palette and textured swapped planets with no actual differences besides a few being outrageous stupid to navigate.
RiouHotaru wrote...
- Game has a well-paced beginning and ending, and a middle that drags it's heels in the dirt and refuses to let you go forward at anything other than a torturous crawl.
RiouHotaru wrote...
- Sovereign was a terrible "antagonist" (if he can be considered that at all) who pops up without any build-up right in the end-game. His only strong point was his speech on Virmire and that doesn't save him.
RiouHotaru wrote...
- Vigil is literally a last-minute exposition dump whose time-length exceeds the Catalyst several times over (Seriously, I think Vigil's dialog literally takes almost 20 minutes, you can be done with the Catalyst in 5).
RiouHotaru wrote...
- The final decisions consists of three options, two of which do the same thing and who's only purpose is that it awards both Paragon and Renegade points in equal measure, otherwise it's functionally the same as going Renegade (Concentrate on Sovereign vs Let the Council Die)
Modifié par mauro2222, 03 juillet 2012 - 06:26 .
Fixers0 wrote...
Indeed there was nothing special about Mass Effect 1's writing, but atleast it was proper story using classical story-telling elements while stilling feeling like genuine writing, Mass Effect 2 & were very cartoonish in that regard.
mauro2222 wrote...
Sovereign didn't know what the Protheans did to the Citadel, it needs to act in the shadows, otherwise it risks being discovered and destroyed, the only reason as to why Saren is on the Citadel is to close the Citadel arms and work as a co-activator with Sovy. He needs the conduit to send a geth army with him, otherwise C-Sec is gonna crush him. If nobody closes the Citadel, Sovereign is dead. Besides, you're really expecting him to go to the Council chamber, walk to them say hi, extend a catwalk, open a console... and so on, without being stopped?
Sovereign needs someone to bypass the control of the citadel from the keepers to it, reason it needs someone there.
Han Shot First wrote...
mauro2222 wrote...
Sovereign didn't know what the Protheans did to the Citadel, it needs to act in the shadows, otherwise it risks being discovered and destroyed, the only reason as to why Saren is on the Citadel is to close the Citadel arms and work as a co-activator with Sovy. He needs the conduit to send a geth army with him, otherwise C-Sec is gonna crush him. If nobody closes the Citadel, Sovereign is dead. Besides, you're really expecting him to go to the Council chamber, walk to them say hi, extend a catwalk, open a console... and so on, without being stopped?
Sovereign needs someone to bypass the control of the citadel from the keepers to it, reason it needs someone there.
Saren didn't need the Conduit. He was a Spectre, and he had Sovereign.
In fact if Saren needs 'troops' to aid him in seizing control of C-Sec, that is much better accomplished through Reaper indoctrination via Sovereign than in teleporting Geth to the Citadel. With no one having any suspicions about either Reapers or indoctrination at that point, Saren could lured a nearly endless supply of people onto Sovereign and indoctrinated them. He already had a unit of indoctrinated Asari commandos, who could have also simply walked into C-Sec with him.
No matter which angle you examine the Conduit plotline from, it is a fairly large plot hole.
In retrospect I wonder if in early drafts Saren wasn't a Spectre. That would explain why he needed the Conduit. Later the Spectre bit gets tacked on without anyone realizing that Spectre status should mean he doesn't need to the Conduit.
Modifié par mauro2222, 03 juillet 2012 - 06:58 .
Yes I am a little bit but I can understand where people are coming from with mentioning the Reaper IFF, as it would interfere with Harbinger being able to get a targeting solution.BrookerT wrote...
Just a small question, are you bothered by the harbinger not shooting at the normandy thing.
Modifié par voteDC, 03 juillet 2012 - 07:23 .
mauro2222 wrote...
Spectre is not full authority as it seems to be, people can't dissapear for months with nobody noticing it, and you don't come closer to the Council unless they request it.
Saren also wants to delay the indoctrination, he realized that to keep his mind free of Sovereign's control, he had to make himself an invaluable resource. He believed that Sovereign would allow him a reprieve from indoctrination, because the Reaper needed Saren's mind intact to find the Conduit.
The Asari commandos follow Benezia, who follows Saren because she believed she could make him change his mind. He didn't simply lured the best soldiers of the galaxy to a giant squid
The Council chamber is probably guarded by hundreds of guards, and C-Sec headquarters are in the Presidium the citadel counts with 200,000 officers. He needs an army not a commando group.
He still needs to close the Citadel and then proceed to the Council chamber to give control of the Citadel to Sovereign.
Modifié par Han Shot First, 03 juillet 2012 - 07:34 .
Modifié par mauro2222, 03 juillet 2012 - 08:24 .
LinksOcarina wrote...
the reason Mass Effect 2 is the best game in the series is the writing was focused on the best part of the series; the characters. Their interpersonal conflicts and the resolutions thereof were downright fascinating to watch and be a part of.
savionen wrote...
ME2 and ME3 do the same thing. Although in ME2 you actually were taking your time before going through the Omega Relay. What's ME3's excuse?
LinksOcarina wrote...
Mass Effect 2 is a Dirty Dozen movie, a team of specialists with conflict who need to work together to survive.
tonnactus wrote...
LinksOcarina wrote...
Mass Effect 2 is a Dirty Dozen movie, a team of specialists with conflict who need to work together to survive.
Yet there was no teambuilding at all...
They there isolated from eachother, like mercs would work for money.
Modifié par LinksOcarina, 03 juillet 2012 - 09:11 .
Loaylity missions: No teambuilding at all, third squadmember remain silent for most of the time.LinksOcarina wrote...
So loyalty missions, quelching infighting between characters, dealing with interpersonal relationships, and random banter and comments made in the hub worlds and in-game missions makes them bad characters?
But then by this logic Mass Effect 3 had the most realistic characters because of their peripheral interactions.
And Mass Effect 1 was much worse in that regard with the crew barely interacting as well outside of team briefings.
Modifié par tonnactus, 03 juillet 2012 - 09:32 .
Binary_Helix 1 wrote...
Star Trek is too science focused to where it's boring.
tonnactus wrote...
Loaylity missions: No teambuilding at all, third squadmember remain silent for most of the time.LinksOcarina wrote...
So loyalty missions, quelching infighting between characters, dealing with interpersonal relationships, and random banter and comments made in the hub worlds and in-game missions makes them bad characters?
The quelching infighting,i guess you mean things like the highschool like b.i.t.c.h.fight between jack and miranda where miranda acted like a complete retard instead of a competent leader?
And please, 1-2 sentences at most when in hubs i dont consider as banter. Mass Effect had at least this:
One example.But then by this logic Mass Effect 3 had the most realistic characters because of their peripheral interactions.
By this logic? Mass Effect has the best squad interaction of all three games and that is the only saving grace this game has.
And Mass Effect 1 was much worse in that regard with the crew barely interacting as well outside of team briefings.
Outside is good. Compare this with everything that happened in Mass Effect 2. There the briefings aside from the end only consists of miranda and jacob,and one time mordin.
Wasnt it important that the other teammembers get informed and participate in those meeting,or what???
To be rembered about the goal they all had and why they should work together. To make sugestions.
Fact is,this didnt happened at all.
Most of the Mass Effect 2 squadmembers were treated like some kind of glorified mercs.
Modifié par LinksOcarina, 03 juillet 2012 - 09:45 .
LinksOcarina wrote...
The saving grace for Mass Effect was the promise of a new world and the interactions with characters. Mass Effect 2 topped it because the interactions became bigger.
You need to remember squad interaction is not just you talking to them, but how they talk to each other. Bring Mordin to find Okeer, or bring Zaeed to hunt for Archangel. Bring Jack during Miranda's loyalty mission, or Samara during Thanes. We see interactions and that extra bit of dialouge that gives us a more rounded out character, and the banter between squadmates is more fleshed out.
tonnactus wrote...
LinksOcarina wrote...
The saving grace for Mass Effect was the promise of a new world and the interactions with characters. Mass Effect 2 topped it because the interactions became bigger.
Bigger??? No,seriously. If i understand the word interaction the same way you did.You need to remember squad interaction is not just you talking to them, but how they talk to each other. Bring Mordin to find Okeer, or bring Zaeed to hunt for Archangel. Bring Jack during Miranda's loyalty mission, or Samara during Thanes. We see interactions and that extra bit of dialouge that gives us a more rounded out character, and the banter between squadmates is more fleshed out.
So these little titbits count as bigger interactions?
Should i remind of things like the discussion on Ferros where one squadmember see the geth praying and wrex mentions that isnt interested in their beliefs? Or in the dialogue with Lorik Quinn with example Ashley and Kaidan,how human males see asari? The comments they made even sometimes in side missions?
Modifié par LinksOcarina, 03 juillet 2012 - 09:55 .
Modifié par thisisme8, 03 juillet 2012 - 10:12 .
Han Shot First wrote...
Prosarian wrote...
Zero132132 wrote...
fr33stylez wrote...
If you think ME1's writing "wasn't that great", then you must believe ME2 and ME3's writing is "laughably bad".
The main story arc doesn't even really make sense, since the conduit leads to an area on the Presidium that Saren could have walked to, and the bulk of the Geth forces were actually coming from the main relay. There was no real reason for him to take EVERY SINGLE ACTION IN THE GAME when he could have just walked there for nearly identical results. The main difference is that what he did created a lot of risk, exposed him to the possibility of discovery, which is the only reason Shepard got involved and saved the **** out of the galaxy.
People keep bringing this up as a major plot hole, but it's simply not. At the end of ME1, Saren went to the citadel controls to hand over control of the station to Sovereign, they had attached themselves to the top of the tower. You'd think someone would notice this if Saren had attempted it at the start of the game.
Sovereign and the Geth fleet could have attacked the Citadel at the start of Mass Effect 1, with Saren already in place in C-Sec and no one suspecting he is a traitor, and with no advance warning of any enemy attack. The plan would have succeeded without a hitch and another extinction cycle would have been carried out without any problems.
The Saren/Conduit storyline is the biggest plothole in the entire series.
Most of us are just able to overlook it because Mass Effect 1 was a fun ride despite it.