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Mass Effect 1's writing wasn't THAT great...


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#351
brain_damage

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The original Mass Effect's writing was intelligent. It was presented intelligently. It created an entirely new world, fleshed out an amazing atmosphere. Intelligently. Playing it kind of felt like reading a book.

The writing of Mass Effect 2 is basically "ERMAGERD EXPLOSIONS, look guys, there are explosions over there, and there, and there OH MY GOD EXPLOSIONS and look, some plot, but nevermind, DRAMA DRAMA EXPLOSIONS". It felt rushed, like a PG13 action movie(with some side boob for bonus points).

Modifié par brain_damage, 03 juillet 2012 - 10:16 .


#352
tonnactus

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LinksOcarina wrote...

Thats the quivalent to what I just said above then. So i'm failing to see what your trying to say at this point, becuase we can argue which one was bigger or not but looking at the scenes side by side might make things different. 


Okay, lets just take one typical elevator conversation:


Count the amount of sentences. Remember that Garrus says something and wrex responds to it.

Your example:
Jack and Miranda: The eclipse captain ask when miranda finally get dressed or if cerberus let her **** around in this outfit. Jack mentions that she likes the asari and ask is shepard is still recruiting(M iranda says nothing). Thats it. Is this the "bigger" interaction between squadmates???
Lets face it: There only more interaction between shepard and a squadmate(in a loaylity mission), but not between eachother.

The "quality" of the dialogue is also low, like for teenagers.

Modifié par tonnactus, 03 juillet 2012 - 10:22 .


#353
mauro2222

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thisisme8 wrote...

Don't listen to Tonnactus, he's just arguing for no reason.  The point is, ME1 had a decent beginning and a pretty good end, but a middle that was disjointed, not clearly defined, and full of side quests that completely pulled you out of the "save the galaxy/race against time" theme of the game by having you take the time to explore random worlds and do bull**** sidequests for everyone on the Citadel.  Here's me summing up any conversation in ME1:


But this happens in the three games :lol:

You're always helping someone who lost a wallet in a gas giant :D

Modifié par mauro2222, 03 juillet 2012 - 10:18 .


#354
tonnactus

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mauro2222 wrote...


You're always helping someone who lost a wallet in a gas giant :D


Of find out why loki and fenris mechs went wild.  Or repair a shield that protects a colony from radiation.

#355
KotorEffect3

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I loved ME 1 back in it's time but now it feels like a chore compared to ME 2 and ME 3. One can only go to so many barren planets with the same warehouse/bunker/mine and not get tired of it. Sure the main quest of ME 1 is still fun to play but those sidequests are as copy and paste as DA 2 is. Not to mention the sloppy gameplay. I didn't mind ME 1s gameplay and even enjoyed it but ME 2 blew ME 1 away in terms of gameplay and environments. ME 3 upped the stakes and had the dark atmosphere and the constant feeling of urgency where everything was connected to the reaper war. I can still enjoy ME 2 without it ever feeling like a chore even after ME 3 came out but these days I just try to get through ME 1 to have something to import into the latter ME games.

#356
Klijpope

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ME1 sets the stage. It sketches in the universe, the setting, the themes of the story are introduced. It has a strong plot to set the story in motion. The characters are weaker; they serve as ciphers for their species, including Ash & Kaiden (for humanity). Wrex stands out because he's the most experienced, and therefore feels more fleshed out. The writing is good because it serves its purpose.

ME2 makes us care about the galaxy by putting faces to it. The overarching plot is weaker, but the characterisation is incredible. Again, the purpose is served well.

ME3 is more difficult. It has to end a story that has been freighted with such possibility. It seems to lack focus because it is having to address both character and plot. Makes it bumpy. It has some of the best moments, IMO, of both plot (Tuchanka, Thane vs KL), and character (shooting bottles with Garrus, Thane's death) of the whole series. However, it is uneven, and in order to get us to the end, the structure has to/ends up railroading us a bit. I think even with another year of development, and no leaks to worry about, it would still have trouble coping with 3 games worth of story threads.

However, the best line in the series goes to ME1:

"You exist because we allow it, and you will end because we demand it."

#357
DRTJR

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ME1 has the disjointed plot of DA:O, the Copy Pasta of DA2, and at times the griping action of a point and click adventure game. All of ME1's flaws are either gameplay or not being as good as ME2 in terms of writing or characters.

#358
JPR1964

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Sajuro wrote...

I don't think anyone even said Reapers, maybe the beacon said it but Shepard just sat up and was like "Reapers!" He should have at least learned about the Reapers after receiving the cipher.


If I remind correctly, the term reapers was mentioned during the Tali rescue in the citadel in the geth record by the matriarch Benezia : that's how sheppard does the link with the images burned in his mind...

ME1 is 10 time better than ME3 storywise... imo (end included btw)

ME2 is not bad with all the nice stories of the team.

JPr out!

#359
PeterG1

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All I'm gonna say is: that game was written in 2005-2006. You know of a lot of good writing done in 05? I don't. It was very good for the time it was developed. Speaking from a cinematic and storytelling point anyway. And in regards to interactive fiction as a medium.

#360
fr33stylez

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Zero132132 wrote...

fr33stylez wrote...

If you think ME1's writing "wasn't that great", then you must believe ME2 and ME3's writing is "laughably bad".


Not really. As people have explained over and over (and over), characters in ME1 were bland as ****. There was no real development. Also, I never really felt like the stakes were high; On Feros, you can save a grand total of 16 people, maybe a bit under 30 if you count the people hiding in that small area on the way to Exo Geni HQ. In Noveria, it's just some guards who try to kill you if you don't sneak into the area you're going to, and a handful of scientists. None of these people give me any reason to give a **** about them. On Therum, you're saving literally one Asari scientist, one that you have no reason at all to trust or care about unless you've already recruited them. On Vermire, you're not even allowed to try to find and preserve the genophage cure; you're only option is to blow the base to hell. The main story arc doesn't even really make sense, since the conduit leads to an area on the Presidium that Saren could have walked to, and the bulk of the Geth forces were actually coming from the main relay. There was no real reason for him to take EVERY SINGLE ACTION IN THE GAME when he could have just walked there for nearly identical results. The main difference is that what he did created a lot of risk, exposed him to the possibility of discovery, which is the only reason Shepard got involved and saved the **** out of the galaxy.

The point is, the plot to all 3 games was pretty incoherent at many points, but in ME1, even though you could accept these (as I can in the other games), there was no character development, and no really compelling story arc. The main thing they got right was building the lore, the background of different species, their cultures, and generally the setting that the rest of the games take place in. The main thing ME2 got right was character development. In my honest opinion, what ME3 got right (except for the Crucible, **** that thing) was the story, since the stakes are very obviously high (survival of humanity), but they also kept moving the characters forward. ****, Tuchanka gave me a whole new appreciation for Mordin. "I made a mistake!" is something that never would have appeared in the first installment to the series, because characters all were mainly expositional devices.


The characters weren't bland at all. Your squadmates were all distinct and unique. I liked that Garrus was sick of the beaurocratic red tape, the Wrex was searching for deeper meaning the killing for credits, etc. As it's a trilogy, you see most of the characters develop, that's not the main role of ME1. ME2 absolutely has great characters and charater development. Unfortuately, it came at the expense of the etire story arc. Seriously, the first 10 minutes of ME2 is probably just behind the ME3 ending in terms of WTF. We seriously were railroaded into working for Cereberus through a death and resurrection (with the power of money).

I'm not sure how you can say ME3 got the story right while admitting the Crucible, on of the biggest points of the plot (and the infamous ending) was terrible. ME3 tried to ties things up, and had some good moments (Tuchunka, Rannoch), but mostly fell short. The transformation of Cerberus, the Kai Leng saga, the rushed and nonsensical beginning, and the ending puts ME3 @ the bottom for me. 

#361
voteDC

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What I love about the first Mass Effect is the same thing I enjoy about A New Hope or the first Matrix movie. The story is complete there. You could have never have seen anything else and never have felt you were missing out.

#362
Guest_JamesBondHero_*

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chemiclord wrote...

No, ME1's writing really wasn't all that great.

It's called fans looking at the past through rose-colored glasses. They like ME1, so they gloss over its flaws. They don't like ME3, so they harp endlessly on those same flaws.

Human nature, really. You'll excuse the failings of a friend, but roast an enemy over the coals for those same failings.


People didn't like ME3 because of the endings (that is really sad, not the endings, but the "fans" are pathetic). Explains.<_<

#363
djarlaks10

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Ah, come on, doesn't Bsn have anything saint left? How about tomorrow someones starts a thread about Kotor's writing being not so great?

#364
tonnactus

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Han Shot First wrote...


Sovereign and the Geth fleet could have attacked the Citadel at the start of Mass Effect 1, with Saren already in place in C-Sec and no one suspecting he is a traitor, and with no advance warning of any enemy attack. The plan would have succeeded without a hitch and another extinction cycle would have been carried out without any problems.

The Saren/Conduit storyline is the biggest plothole in the entire series.
.


There isnt a plothole. Its more thats neither the council or c-sec were essentially braindead in the first game and specters,while powerfull,couldnt do everything they want especially on the citadel without informing the council first and back up their claims with proof.

#365
WarBaby2

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Krunjar wrote...

FINALLY! someone to see that ME isn't some Shakespearean work of genius and just a damn well told space opera with tonnes of awesome cg.


I think most people are very well aware of that, but atleast ME1 and 2 where consistent within their own stories an didn't try to be surprising and "artsy" in the end... that's the reason I find them better then ME3, atleast.

And for ME1's ending: The whole final battle was epic and very well one, from Saren's suicide (still an incredibly powerful scene) to the destruction of Souvereign... even the "king of the hill" shot with that incredibly stupid smile on Sheps face was cool back then. Oh, and they didn't even have the chance to search the rubble for him, cause they found the other two squadies first... and they did clearly see that Shep was buried under the reaper tentacle...

Modifié par WarBaby2, 03 juillet 2012 - 11:44 .


#366
Tirranek

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brain_damage wrote...

The original Mass Effect's writing was intelligent. It was presented intelligently. It created an entirely new world, fleshed out an amazing atmosphere. Intelligently. Playing it kind of felt like reading a book.

The writing of Mass Effect 2 is basically "ERMAGERD EXPLOSIONS, look guys, there are explosions over there, and there, and there OH MY GOD EXPLOSIONS and look, some plot, but nevermind, DRAMA DRAMA EXPLOSIONS". It felt rushed, like a PG13 action movie(with some side boob for bonus points).


Sure, because having to argue the merits of infanticide to preserve galactic peace is totally a PG13 kinda thing <_<

#367
UBER GEEKZILLA

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people love to pull off the " FIRST ONE IS BEST BECAUSE ITS FIRST" thing alot

#368
DirtySHISN0

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CronoDragoon wrote...

GenericEnemy wrote...

Better than ME2 at least.

SHEPARD, I KNOW WE HAVE IMPORTANT THINGS TO DO, BUT SOLVE MY DADDY ISSUES PLOX!


Fun fact: Miranda's loyalty turns out to be more important than the Rachni.


Implying she isn't replaced by oriana if you get her killed.

#369
thisisme8

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mauro2222 wrote...

thisisme8 wrote...

Don't listen to Tonnactus, he's just arguing for no reason.  The point is, ME1 had a decent beginning and a pretty good end, but a middle that was disjointed, not clearly defined, and full of side quests that completely pulled you out of the "save the galaxy/race against time" theme of the game by having you take the time to explore random worlds and do bull**** sidequests for everyone on the Citadel.  Here's me summing up any conversation in ME1:


But this happens in the three games :lol:

You're always helping someone who lost a wallet in a gas giant :D


The difference being that in ME2 those little quests were self contained to their area, or the actual "item" you were chasing was in an actual mission there...  you didn't have to travel to 3 different systems to take out copy/paste enemy/bunker.  ME3's side missions were all located on the citadel and affected EMS which was totally irrelevent by playine MP.

Side note:  ME3 missions at least made a bit of sense since they improved the war effort.  ME1 missions were totally random and had little to nothing to do with Saren.

#370
thisisme8

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Tirranek wrote...

brain_damage wrote...

The original Mass Effect's writing was intelligent. It was presented intelligently. It created an entirely new world, fleshed out an amazing atmosphere. Intelligently. Playing it kind of felt like reading a book.

The writing of Mass Effect 2 is basically "ERMAGERD EXPLOSIONS, look guys, there are explosions over there, and there, and there OH MY GOD EXPLOSIONS and look, some plot, but nevermind, DRAMA DRAMA EXPLOSIONS". It felt rushed, like a PG13 action movie(with some side boob for bonus points).


Sure, because having to argue the merits of infanticide to preserve galactic peace is totally a PG13 kinda thing <_<


Don't even bother with these kind of remarks.  He clearly paid no attention to ME2.  People say ME2 had bad writing because of the human proto-reaper, when the truth is, that's not even really what's important about the story.  But whatever.  Saying missions like Jack or Mordin's loyalty mission, the Tali and Legion arcs, etc. felt rushed is just...  weird.  Some great writing in there.

Hell, you could take the Genophage arc out of the three games and that alone is some of the best writing in video games...  and guess what?  The most amazing moments in that arc are in ME2 and 3.

#371
NobodyofConsequence

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voteDC wrote...

What I love about the first Mass Effect is the same thing I enjoy about A New Hope or the first Matrix movie. The story is complete there. You could have never have seen anything else and never have felt you were missing out.


Agreed.

#372
KotorEffect3

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UBER GEEKZILLA wrote...

people love to pull off the " FIRST ONE IS BEST BECAUSE ITS FIRST" thing alot


Tell me about it. 

#373
DRTJR

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Actually Playing ME1, Wrex carries the entire game on his insanely awesome back. Also, with the exception of Captain Kirrahe and Chorban almost every Salerians is either evil or stupid in ME1. Kaiden is a chill bro, Tali is pretty flat and uninteresting(ESPECIALLY in hindsight), Ashley is a pessimistic Christian, as stated before Wrex if fifteen kinds if awesome, Garrus is alright(pretty Meh in hindsight), and Liara is a thing that happens.

#374
Memnon

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Sorry, but I'll take this over the starbrat conversation any day
www.youtube.com/watch

Modifié par Stornskar, 04 juillet 2012 - 03:34 .


#375
txgoldrush

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fr33stylez wrote...

Zero132132 wrote...

fr33stylez wrote...

If you think ME1's writing "wasn't that great", then you must believe ME2 and ME3's writing is "laughably bad".


Not really. As people have explained over and over (and over), characters in ME1 were bland as ****. There was no real development. Also, I never really felt like the stakes were high; On Feros, you can save a grand total of 16 people, maybe a bit under 30 if you count the people hiding in that small area on the way to Exo Geni HQ. In Noveria, it's just some guards who try to kill you if you don't sneak into the area you're going to, and a handful of scientists. None of these people give me any reason to give a **** about them. On Therum, you're saving literally one Asari scientist, one that you have no reason at all to trust or care about unless you've already recruited them. On Vermire, you're not even allowed to try to find and preserve the genophage cure; you're only option is to blow the base to hell. The main story arc doesn't even really make sense, since the conduit leads to an area on the Presidium that Saren could have walked to, and the bulk of the Geth forces were actually coming from the main relay. There was no real reason for him to take EVERY SINGLE ACTION IN THE GAME when he could have just walked there for nearly identical results. The main difference is that what he did created a lot of risk, exposed him to the possibility of discovery, which is the only reason Shepard got involved and saved the **** out of the galaxy.

The point is, the plot to all 3 games was pretty incoherent at many points, but in ME1, even though you could accept these (as I can in the other games), there was no character development, and no really compelling story arc. The main thing they got right was building the lore, the background of different species, their cultures, and generally the setting that the rest of the games take place in. The main thing ME2 got right was character development. In my honest opinion, what ME3 got right (except for the Crucible, **** that thing) was the story, since the stakes are very obviously high (survival of humanity), but they also kept moving the characters forward. ****, Tuchanka gave me a whole new appreciation for Mordin. "I made a mistake!" is something that never would have appeared in the first installment to the series, because characters all were mainly expositional devices.


The characters weren't bland at all. Your squadmates were all distinct and unique. I liked that Garrus was sick of the beaurocratic red tape, the Wrex was searching for deeper meaning the killing for credits, etc. As it's a trilogy, you see most of the characters develop, that's not the main role of ME1. ME2 absolutely has great characters and charater development. Unfortuately, it came at the expense of the etire story arc. Seriously, the first 10 minutes of ME2 is probably just behind the ME3 ending in terms of WTF. We seriously were railroaded into working for Cereberus through a death and resurrection (with the power of money).

I'm not sure how you can say ME3 got the story right while admitting the Crucible, on of the biggest points of the plot (and the infamous ending) was terrible. ME3 tried to ties things up, and had some good moments (Tuchunka, Rannoch), but mostly fell short. The transformation of Cerberus, the Kai Leng saga, the rushed and nonsensical beginning, and the ending puts ME3 @ the bottom for me. 


Please.....quit with the "its the first game" excuse for the lack of character development. Plenty of first stories have character development.

Just accept the fact that Drew Karpyshyn downright sucks at character development, either hamifistingly develop characters in an utterly contrived way, such as Bastila (please, her turn to the dark side was idiotic, and her turn back was equally so) or does character development all through explanation, so that characters come in almost fully developed. David Gaider picked up his bad habits for DAO. Look at KOTOR II, that game absolutely DESTROYS the first KOTOR in character development. Its no contest. Nevermind Avellone made Revan far more interesting.

Seriously only Wrex and Dawn Star are developed well from his writing. And to go to show the whole problem with Drew K type writing...look at Leliana's Song, we actually get to WITNESS her character development instead of being told about it.

Sorry but his "tell, don't show" style of storytelling is overrated.

And the Conduit/Saren plot hole is epic....which means ME1 runs on a giant plot hole. Its not like Drew K didn't do plot holes before either...Throne of Bhaal and its 10 year old protagonist....lol......the Closed Fist Jade Empire character and the highly idiotic Water Dragon, to name a few.

Sorry for ripping off your rose colored glasses and stomping on them.