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Mass Effect 1's writing wasn't THAT great...


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#426
mauro2222

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txgoldrush wrote...

The idea that the whole story is based on finding a back door to the Citadel is laughable.


Jeez, that's not the point of finding the Conduit. The point is to learn what the hell is, Sovereign is afraid of it.

Sovereign acts with patience, and it needs to investigate why the keepers didn't activate the Citadel. All that investigation linked the problem with the protheans, that's where Saren appears. Using the beacons he was able to track planets which where occupied by the protheans, looking for any info about the "Conduit" (this is a key part, nobody knew what the Conduit was, for everyone it was a weapon, Sovereign is not going to risk everything so deliberatly). All that search led to the Cipher (key to understand the beacons which were coded to only be understood by organics) and to the Rachni, who knew where the Mu relay ended, from there, they found Ilos, they discovered what the Conduit is. With the threat gone Sovereign rushed to the Citadel, seeing that the Conduit could be used as a backdoor, Saren activated it.

The conduit could be a weapon that deactivated the Citadel, or a weapon that could destroy it. The Reaper acts with precaution.
Saren isn't searching for the Conduit to travel to the Citadel, like Shepard, he's finding out what it does, or what it is.


Modifié par mauro2222, 04 juillet 2012 - 01:42 .


#427
fr33stylez

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txgoldrush wrote...

fr33stylez wrote...

Zero132132 wrote...

fr33stylez wrote...

If you think ME1's writing "wasn't that great", then you must believe ME2 and ME3's writing is "laughably bad".


Not really. As people have explained over and over (and over), characters in ME1 were bland as ****. There was no real development. Also, I never really felt like the stakes were high; On Feros, you can save a grand total of 16 people, maybe a bit under 30 if you count the people hiding in that small area on the way to Exo Geni HQ. In Noveria, it's just some guards who try to kill you if you don't sneak into the area you're going to, and a handful of scientists. None of these people give me any reason to give a **** about them. On Therum, you're saving literally one Asari scientist, one that you have no reason at all to trust or care about unless you've already recruited them. On Vermire, you're not even allowed to try to find and preserve the genophage cure; you're only option is to blow the base to hell. The main story arc doesn't even really make sense, since the conduit leads to an area on the Presidium that Saren could have walked to, and the bulk of the Geth forces were actually coming from the main relay. There was no real reason for him to take EVERY SINGLE ACTION IN THE GAME when he could have just walked there for nearly identical results. The main difference is that what he did created a lot of risk, exposed him to the possibility of discovery, which is the only reason Shepard got involved and saved the **** out of the galaxy.

The point is, the plot to all 3 games was pretty incoherent at many points, but in ME1, even though you could accept these (as I can in the other games), there was no character development, and no really compelling story arc. The main thing they got right was building the lore, the background of different species, their cultures, and generally the setting that the rest of the games take place in. The main thing ME2 got right was character development. In my honest opinion, what ME3 got right (except for the Crucible, **** that thing) was the story, since the stakes are very obviously high (survival of humanity), but they also kept moving the characters forward. ****, Tuchanka gave me a whole new appreciation for Mordin. "I made a mistake!" is something that never would have appeared in the first installment to the series, because characters all were mainly expositional devices.


The characters weren't bland at all. Your squadmates were all distinct and unique. I liked that Garrus was sick of the beaurocratic red tape, the Wrex was searching for deeper meaning the killing for credits, etc. As it's a trilogy, you see most of the characters develop, that's not the main role of ME1. ME2 absolutely has great characters and charater development. Unfortuately, it came at the expense of the etire story arc. Seriously, the first 10 minutes of ME2 is probably just behind the ME3 ending in terms of WTF. We seriously were railroaded into working for Cereberus through a death and resurrection (with the power of money).

I'm not sure how you can say ME3 got the story right while admitting the Crucible, on of the biggest points of the plot (and the infamous ending) was terrible. ME3 tried to ties things up, and had some good moments (Tuchunka, Rannoch), but mostly fell short. The transformation of Cerberus, the Kai Leng saga, the rushed and nonsensical beginning, and the ending puts ME3 @ the bottom for me. 


Please.....quit with the "its the first game" excuse for the lack of character development. Plenty of first stories have character development.

Just accept the fact that Drew Karpyshyn downright sucks at character development, either hamifistingly develop characters in an utterly contrived way, such as Bastila (please, her turn to the dark side was idiotic, and her turn back was equally so) or does character development all through explanation, so that characters come in almost fully developed. David Gaider picked up his bad habits for DAO. Look at KOTOR II, that game absolutely DESTROYS the first KOTOR in character development. Its no contest. Nevermind Avellone made Revan far more interesting.

Seriously only Wrex and Dawn Star are developed well from his writing. And to go to show the whole problem with Drew K type writing...look at Leliana's Song, we actually get to WITNESS her character development instead of being told about it.

Sorry but his "tell, don't show" style of storytelling is overrated.

And the Conduit/Saren plot hole is epic....which means ME1 runs on a giant plot hole. Its not like Drew K didn't do plot holes before either...Throne of Bhaal and its 10 year old protagonist....lol......the Closed Fist Jade Empire character and the highly idiotic Water Dragon, to name a few.

Sorry for ripping off your rose colored glasses and stomping on them.

As stated already, you don't even know the definition of "plot hole", so this makes discussion difficult to you. But I've responded to a similar post on the previous page already.

That's not the meaning of "plothole". You're simply providing a suggestion on how you would alternatively told the story. We know Saren was battling indoctrination the entire game, and even was implanted to reinforce it. It's likely Saren would'nt have just responded to Soverign saying "open the relay" and he needed more exposition.

Also, this is the first time in galactic history the keepers did not respond to Soverign's signal. It was in Sovereign's interest to investigate why this happened, for future cycles. And it did by investigating the Prothean beacons.

And sorry, this example pales in comparison to the lore breaking events that occur in the subsequent games (especially ME3).