Binary_Helix 1 wrote...
LinksOcarina wrote...
I'm sorry, i'm calling bull**** on this one. The space magic was strong in Mass Effect 1. REALLY strong if you add up all the clues and how the plot devices worked, from using beacons to leave visions on people, to having an Asari transfer a cipher from a PLANT MONSTER onto you through a mind meld, and so forth...
thats not space magic?
ME is a sci-fi game not Rainbow Six.
Ocarina I'm calling bull**** on you.
1. The beacons were left by protheans. In ME3 Javik states that his people communicate and trade large amounts of information through sensory. So it only makes sense that they would leave a warning encrypted this way. Javik also says that it seems to him that communication was still primitve in this cycle.
2. The Cypher was not from the THORIAN (not plant monster, get your lore right) It was used to interpret prothean language so it was not just a confusing flash like what Shep first saw on eden prime. Plus it make most sense that an Asari was to give this to Shep. The Asari did have Prothean technology that they were not sharing with the rest of the Citadel races, which would explain why Asari are on top of the galaxy, their intelligence, longevity of life, and their ability to communicate information through linking minds. All of those qualities are very similar to Prothean. To top it all off Javik mentions that his people saw the potential in the Asari so they "guided" them when necessary.
Its not space magic.





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