nicodeemus327 wrote...
JironGhrad wrote...
nicodeemus327 wrote...
Having to restart the game every hour or so is not because of this. It's because of memory leaks.
I don't know why people insist on peddling this garbage. It's clearly not a memory leak. A memory leak affects every user regardless of system configuration. My memory usage has never exceeded 1.4Gb out of 2Gb. If it were leaking I should have slowdowns and crashes to desktop, but this runs far more stablely than Fallout 3 ever has. I've only crashed once, entering the Landsmeet cutscene and reloading the save immediately prior to that went on with no problems. Note, that I've run the game for more than 60 hours at a stretch without seeing a load time over 45 seconds (which is the same as it always is in certain areas).
That's not true at all. It could very well be a memory leak. All a memory leak is just some data that doesn't get released back to the system. The game doesn't have to continuously leak memory. It’s very dependent on where the leak is and what's being leaked.
Also memory leaks can occur because of system specific configurations. A lot of memoery leaks happen because of drivers.
EDIT: Spelling and stuff.
It would still affect everyone though. And since I've never had to restart for slow loads it's not affecting me... and there are plenty of other posts who've had no issues with it either.
"A memory leak or leakage in computer science is a particular type of memory consumption by a computer program where the program is unable to release memory it has acquired. A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program source code; however, many people refer to any unwanted increase in memory usage as a memory leak, even if this is not strictly accurate."
So even if the PR or QA guy says "memory leak" until we hear it from the programmers... calling a tail a leg doesn't make it something you can stand on.





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