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Uh yeah.... 100% CPU usage at main menu?


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#26
JironGhrad

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nicodeemus327 wrote...

JironGhrad wrote...

nicodeemus327 wrote...

Having to restart the game every hour or so is not because of this. It's because of memory leaks.


I don't know why people insist on peddling this garbage.  It's clearly not a memory leak.  A memory leak affects every user regardless of system configuration. My memory usage has never exceeded 1.4Gb out of 2Gb. If it were leaking I should have slowdowns and crashes to desktop, but this runs far more stablely than Fallout 3 ever has. I've only crashed once, entering the Landsmeet cutscene and reloading the save immediately prior to that went on with no problems. Note, that I've run the game for more than 60 hours at a stretch without seeing a load time over 45 seconds (which is the same as it always is in certain areas).


That's not true at all. It could very well be a memory leak. All a memory leak is just some data that doesn't get released back to the system. The game doesn't have to continuously leak memory. It’s very dependent on where the leak is and what's being leaked.

Also memory leaks can occur because of system specific configurations. A lot of memoery leaks happen because of drivers.

EDIT: Spelling and stuff.


It would still affect everyone though. And since I've never had to restart for slow loads it's not affecting me... and there are plenty of other posts who've had no issues with it either.

"A memory leak or leakage in computer science is a particular type of memory consumption by a computer program where the program is unable to release memory it has acquired. A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program source code; however, many people refer to any unwanted increase in memory usage as a memory leak, even if this is not strictly accurate."

So even if the PR or QA guy says "memory leak" until we hear it from the programmers... calling a tail a leg doesn't make it something you can stand on.

#27
nicodeemus327

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JironGhrad wrote...
It would still affect everyone though. And since I've never had to restart for slow loads it's not affecting me... and there are plenty of other posts who've had no issues with it either.

"A memory leak or leakage in computer science is a particular type of memory consumption by a computer program where the program is unable to release memory it has acquired. A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program source code; however, many people refer to any unwanted increase in memory usage as a memory leak, even if this is not strictly accurate."


This particular problem may not be a memory leak. I'll admit that. However saying that memory leaks affect all users regardless of configuration is just plain false. It depends on where the memory leak is in the code and if that code gets executed.

EDIT: Stupid quotes.

Modifié par nicodeemus327, 16 décembre 2009 - 04:03 .


#28
JironGhrad

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I agree, that it's code related. But this is a game... and the fact that some people keep getting it, restart after restart clearly indicates that if it were a leak it's not only in one place. It's more likely something with the CPU coding (given that CPU affinity fixes the problem for some people as does switching CPUs) which would make it something other than a leak.

#29
nicodeemus327

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JironGhrad wrote...

I agree, that it's code related. But this is a game... and the fact that some people keep getting it, restart after restart clearly indicates that if it were a leak it's not only in one place. It's more likely something with the CPU coding (given that CPU affinity fixes the problem for some people as does switching CPUs) which would make it something other than a leak.


It's entirely possible the game has multiple leaks. They can be anywhere even in the CPU coding.

#30
JironGhrad

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nicodeemus327 wrote...

JironGhrad wrote...

I agree, that it's code related. But this is a game... and the fact that some people keep getting it, restart after restart clearly indicates that if it were a leak it's not only in one place. It's more likely something with the CPU coding (given that CPU affinity fixes the problem for some people as does switching CPUs) which would make it something other than a leak.


It's entirely possible the game has multiple leaks. They can be anywhere even in the CPU coding.


I'd still consider this to be a fallacy.  You're suggesting that I (and others) somehow missed so much that we never experienced a leak?  Something wrong with the CPU code explains the issue but leakage doesn't explain behavior like this.

#31
Apex Sammoth

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JironGhrad wrote...

nicodeemus327 wrote...

JironGhrad wrote...

I agree, that it's code related. But this is a game... and the fact that some people keep getting it, restart after restart clearly indicates that if it were a leak it's not only in one place. It's more likely something with the CPU coding (given that CPU affinity fixes the problem for some people as does switching CPUs) which would make it something other than a leak.


It's entirely possible the game has multiple leaks. They can be anywhere even in the CPU coding.


I'd still consider this to be a fallacy.  You're suggesting that I (and others) somehow missed so much that we never experienced a leak?  Something wrong with the CPU code explains the issue but leakage doesn't explain behavior like this.




Jiron I really enjoy some of the help you give out but, you spend a lot of time arguing with people about what it is. The Reality is you really don't know for sure either. You are guessing just like the rest. AKA: troubleshooting.  The Only people who knows what the REAL problem is and what’s causing it is BIOWARE. As it should be it is there game not ours.

#32
nicodeemus327

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JironGhrad wrote...

I'd still consider this to be a fallacy.  You're suggesting that I (and others) somehow missed so much that we never experienced a leak?  Something wrong with the CPU code explains the issue but leakage doesn't explain behavior like this.


I'm not saying all performances decreases are because of memory leaks. However, there are memory leaks in this game that do cause a performance decrease. Whatever problem you are referring to may not be caused by a memory leak. I admitted as much. However one of the properties of memory leaks you mention is just false.

Also it could very well be a memory leak that's causing the behavior you linked.

Modifié par nicodeemus327, 16 décembre 2009 - 04:34 .


#33
JironGhrad

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Well, perhaps but the only way to reliably troubleshoot a series of issues is to eliminate the myths. Is it necessary for me to argue over and over that it's not a memory leak? Maybe not, but then when people say "memory leak" they just figure they can't work around it and so they won't bother trying any of the workarounds. If even 1 person is able to play because they tried the CPU affinity fix or one of the other fixes instead of saying "oh... it's a memory leak... bummer, guess I'll wait for a fix". Then I've not wasted the time I spent here instead of playing.

#34
nicodeemus327

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Make sure you add this to your list of myths for me then.

JironGhrad wrote...

A memory leak affects every user regardless of system configuration.


You can also add the 100% CPU usage to the list of myths as well.

Modifié par nicodeemus327, 16 décembre 2009 - 04:38 .


#35
JironGhrad

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nicodeemus327 wrote...

Make sure you add this to your list of myths for me then.

JironGhrad wrote...

A memory leak affects every user regardless of system configuration.


You can also add the 100% CPU usage to the list of myths as well.


Cute.  But if there's a leak, every time any user does whatever triggers the leak, they get it.  System configuration doesn't matter, if there's a leak, if you do whatever it is that causes the leak, you get it.  So it affects "everyone".  I've been through this game twice now (once online and once off) on two different PCs and my wife is going through on a 3rd.  All different characters all different parties (my 1st playthrough I was a "good" Human noble" warrior, the 2nd was an "evil" dwarf commoner rogue, the wife is playing a city elf mage.) and I've never been able to get it to slow down load times or anything else.

#36
nicodeemus327

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JironGhrad wrote...

Cute.  But if there's a leak, every time any user does whatever triggers the leak, they get it.  System configuration doesn't matter, if there's a leak, if you do whatever it is that causes the leak, you get it.  So it affects "everyone".  I've been through this game twice now (once online and once off) on two different PCs and my wife is going through on a 3rd.  All different characters all different parties (my 1st playthrough I was a "good" Human noble" warrior, the 2nd was an "evil" dwarf commoner rogue, the wife is playing a city elf mage.) and I've never been able to get it to slow down load times or anything else.


You don't seem to understand what i'm saying. Not every user will trigger a leak and leaks may occur because of a driver.

There's plenty of code that only gets executed because of specific system configurations. It's entirely possible for a leak to be in that code.

EDIT: I hate these forums.

Modifié par nicodeemus327, 16 décembre 2009 - 04:54 .


#37
JironGhrad

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nicodeemus327 wrote...

JironGhrad wrote...

Cute.  But if there's a leak, every time any user does whatever triggers the leak, they get it.  System configuration doesn't matter, if there's a leak, if you do whatever it is that causes the leak, you get it.  So it affects "everyone".  I've been through this game twice now (once online and once off) on two different PCs and my wife is going through on a 3rd.  All different characters all different parties (my 1st playthrough I was a "good" Human noble" warrior, the 2nd was an "evil" dwarf commoner rogue, the wife is playing a city elf mage.) and I've never been able to get it to slow down load times or anything else.


You don't seem to understand what i'm saying. Not every user will trigger a leak and leaks may occur because of a driver.

There's plenty of code that only gets executed because of specific system configurations. It's entirely possible for a leak to be in that code.

EDIT: I hate these forums.


You clearly missed reading my 2nd to the last post.  Further, you can't actually work around a leak.  But if CPU affinity fixes some portion of the "leakage" then it's not really a leak. I'm done here.

#38
nicodeemus327

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JironGhrad wrote...

You clearly missed reading my 2nd to the last post.  Further, you can't actually work around a leak.  But if CPU affinity fixes some portion of the "leakage" then it's not really a leak. I'm done here.


You’re certainly being mature. So you’re gonna continue to spread myths because you don’t want to be wrong?

You can work around memory leaks. I've done it before by upgrading (or downgrading) drivers and changing my configuration (ie using opengl instead of directx).

#39
orpheus333

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From what i've seen on my computer with DA running all cores are active in some way. If it only utilises 2 core surely they would appear at 100% constantly the others would be idle save for background tasks? This isn't the case for me. If you're running single core then I get why it would be at 100%. Otherwise through my own experiences the game runs fine and appears well optimized on my machine.

#40
nicodeemus327

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andyr1986 wrote...

From what i've seen on my computer with DA running all cores are active in some way. If it only utilises 2 core surely they would appear at 100% constantly the others would be idle save for background tasks? This isn't the case for me. If you're running single core then I get why it would be at 100%. Otherwise through my own experiences the game runs fine and appears well optimized on my machine.


It's just the way most games are written. They try to get every free CPU cycle they can. The key word being "free" as in not being used. If you start another program DA shouldn't affect it. If it does then you might have a problem or your system is just too overloaded. I don't recall having any problems alt tabbing between stuff on my computer. I could go windowed mode and tab between a web browser and the game with no problems.

Modifié par nicodeemus327, 16 décembre 2009 - 05:32 .


#41
vertigofm

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Yeah lets make excuses for this problem... It's not like we paid for this product or anything.

#42
Aerundel

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What's the problem? It's 100% CPU at the main menu...and? I have that too, but I have no problem alt-tabbing to run programs, or let those already in the background continue to run. Steam, IMs, browser, Teamspeak, torrents...all fine. There are countless other threads for the memory leak issue if you want to talk about that, but these 100% CPU threads that keep popping up seem pointless to me. Basically nothing is said except to note that you see it at 100%...and that you don't like the way it looks. /shrug



Somebody from Bioware already commented on this in another thread. Something along the lines of having to artificially limit the game by adding in code to not access all available CPU cycles. Have fun searching for that.

#43
vertigofm

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Aerundel wrote...

What's the problem? It's 100% CPU at the main menu...and? I have that too, but I have no problem alt-tabbing to run programs, or let those already in the background continue to run. Steam, IMs, browser, Teamspeak, torrents...all fine. There are countless other threads for the memory leak issue if you want to talk about that, but these 100% CPU threads that keep popping up seem pointless to me. Basically nothing is said except to note that you see it at 100%...and that you don't like the way it looks. /shrug

Somebody from Bioware already commented on this in another thread. Something along the lines of having to artificially limit the game by adding in code to not access all available CPU cycles. Have fun searching for that.


Yes...  Because the resource monitor is just an arbitrary program...   No you moron, I'm annoyed because the game is actually using 100% of the processor- what that does is effect the performance of the computer and game in general.

If it actually NEEDED that...  I wouldn't have a problem.

#44
Aerundel

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There's no need for insults. I'm just making an observation and relaying info I read from weeks back. Take it or leave it.

#45
vertigofm

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Aerundel wrote...

There's no need for insults. I'm just making an observation and relaying info I read from weeks back. Take it or leave it.



So you're telling me Christmas > Hannukah?

#46
insolent_fool

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its not bad or harmful? my pc runs at 100% as soon as DAO opens, even in the menu screen. and yes it is bad and harmful, its not only using more power and reducing the life of my cpu but it generates a ****eload of heat and noise as well as sometimes stuttering with cutscenes.

#47
sean123019

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I had the same problem as the OP except even when I closed the game and updater my cores were still maxed until I rebooted my system. I went to EA technical support and I got this horrible answer.

Greetings,


Thank you again for contacting EA customer support.

Unfortunately
the game is not tested on Windows 7 or 64 bit environment. There is a
work around that you can try but still there is no guarantee about it.
You can try to run the game as administrator, to run the game as
administrator:

Are they allowed to put windows 7 as a "recommended" OS, if they didn't even test the game on it?

What really annoys me is that I gave a very in-depth recall of what I did and what my computer was saying while this was happening. And for all the details I gave to try and get this figured out I was told to run in administrator mode, wow . I even included the DxDiag.txt but still got an email back asking for it again before they can help me. PS I always run admin mode because of old Vista habits.

#48
Randomactss

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On my pc that I think has 8gigs of ram and i7 processor it only uses 10%/

#49
Axelrond

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I have the same problem, when it comes to main menu, cpu usage jumps to %100, and game gets slow near to freeze, doesnt allow to do anything.

I believe its because of the game's exe itself, coz as a hardcore player i can easily say my computer has lot more than it requires. However, vertigofm and i both have AMD proccessors, i guess its a serious bug.

#50
Axelrond

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I found the problem, it comes from auido. vertigofm, disable all the sounds game will run smoothly:)