DGMockingJay wrote...
nitefyre410 wrote...
And that's what was wrong with the Extended cut..
"you would not know them and there not enough time to explain"
Oh god damn it Bioware.
"Thematic and Symbolic coherence are the project of narrative cohernence, not subsitutes."
^ This guy gets it ... why is it so hard for Mac Walters to understand.
If they wanted to the Crucible and the Catalyst they should have set up with some DLC at the end of 2
and made the entire plot of 3 about finding out more about what they are and the only thing that can explain is Prothean VI that is used as an excuse for us fight and lose to Kei Leng.
Agreed. The crucible and Catalyst seems like a a corner cut to me. Something hat writers used so they dont have to think too much about how to extend the plot... But there is no place for those in the story. 
its not that they're bad ideas its that they so poorly executed that it gives one a head ache. They're actually not half bad ideas ... especailly the Crucible as a Thanatos Gambit by the Creators of that Catalyst because they ran out time. The problem is these things take more than 10 minutes at the end of the game to set up.
We had Tuchunka, Surakesh , Mars, Palaven, Rannoch, Thesia , the Citadel - we should have trying to find Prothean archives from all over Galaxy. Holding off the Reapers, in a mad race to get this infromation before Cerebus while uniting the Galaxy.
ME 3 plot is very bare bones... but that all of Bioware's plots are very bare bones.. with a lot of side quest filler.
Then add some romanitic subplots and the crew sub plots... easily Game of Year if not game of the Decade... but Bioware rushed it and did not take care that was needed. This is what we are left a pile of wasted potentail.
Modifié par nitefyre410, 03 juillet 2012 - 10:44 .