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Mass effect 1 is still the Best of the trilogy


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#251
o Ventus

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tonnactus wrote...

Most of them were a waste. Only those for removing "protections" were worth it. (tech powers)

Being an adept in Mass Effect 2 only singularity and warp were actually decent(. But completly worthless against ymir mechs and geth primes.


This is patently false, unless you were playing on a high difficulty.


What thinking? Rock, paper scissors? Shields(smg,overload), Barrier(warp,smg), armor(heavy pistol,sniper,incinerate)

Thats it with the "thinking". Every child could do this. With more evolutions regarding powers,the new weight system,the weapon mods, there is far more thinking involved at least on  how to build a character then before.


ME3 is the EXACT SAME, literally the only difference is that rapid-fire weapons no longer have a damage multiplier against shields and barriers. Every weapon has at least 1 mod that is completely pointless and defeats the purpose of the weapon (Melee stunner, SMG scope, etc). The weight system only serves to punish more firepower based classes like the Soldier, while simultaneously buffing and overpowering casters like the Adept. 


Why?


Because half the time the non-BE detonations don't even trigger, even if you know for a fact that you use the correct power combinations. BE's are about the only ones that are consistent.

As an Adept you can go through the entire game on Insanity blowing sh!t up without ever pausing and with absolutely zero consequences.


What consequences Mass Effect 2 has? Make a mistake. Go in cover,regerate shield and health in seconds. Thats its.


What consequence does ME3 have? Make a mistake, open power wheel (thus pausing the game and allowing for insta-heals if it isn't hotkeyed), regenerate (with your free damage resistance while healing).

#252
wafflez

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ME1 was brilliant, IMO the most replayable out of the three and definitely the most memorable. I've still got fond memories of joyriding in the mako.

#253
FlamingBoy

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I am a personally a ME2 kind of guy being my favorite and all, Mass effect 1 is excellent, and I have extremely mixed feelings about ME3 some of those being of betrayal, and pain, and suffering

but anyway, one good thing about ME2 was the sheer number of choices you get to make and the promise of them affecting the both the end game and the next game, while we know now it had very little effect in me3, that was not the fault of the excellent ME2

#254
tonnactus

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o Ventus wrote...


This is patently false, unless you were playing on a high difficulty.

I did. And i dont see why a higher difficulty should make some powers completly useless.


Every weapon has at least 1 mod that is completely pointless and defeats the purpose of the weapon (Melee stunner, SMG scope, etc).


cdn.ammoland.com/files/wp-content/uploads/2010/06/LaserLyte-NAA-Pistol-Bayonet-1.jpg
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Exist in real life and i dont know why they defeats a purpose of those weapons either.



The weight system only serves to punish more firepower based classes like the Soldier, while simultaneously buffing and overpowering casters like the Adept.


How?




Why?

Because half the time the non-BE detonations don't even trigger, even if you know for a fact that you use the correct power combinations. BE's are about the only ones that are consistent.


Tech bursts always trigger and the other ones(cyro and fire explosion) are also consistent.



What consequence does ME3 have?


Dead in a lot more cases. All you needed in Mass Effect was patience.(and the liberal use of heavy weapons)

Modifié par tonnactus, 10 juillet 2012 - 10:52 .


#255
grey_wind

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[quote]tonnactus wrote...

[quote]grey_wind wrote...

Biotic and Tech powers were useful in ME2 as well.
[/quote]

Most of them were a waste. Only those for removing "protections" were worth it. (tech powers)

Being an adept in Mass Effect 2 only singularity and warp were actually decent(. But completly worthless against ymir mechs and geth primes. [/quote]
The tech powers were used to remove shields and damage synthetics, which is exactly what you expect tech powers to do. Biotic powers attacked armour, barriers and health. It actually required you to think about which power you deployed against an enemy and what was the most efficient way of defeating them. As a result, you had to build your squad and choose your weapons in accordance to the enemy type you were fighting as well. Any element of this is gone in ME3 where you can take anyone with any powers and bullrush through any enemy type without a scratch.
[quote]
[quote]
You simply had to know when to use them and when not to. In ME3 you can brainlessly discharge any power at an enemy and it will do some form of damage - the ME3 powers only seem more useful because deploying them requires less thinking.
[/quote]

What thinking? Rock, paper scissors? Shields(smg,overload), Barrier(warp,smg), armor(heavy pistol,sniper,incinerate)

Thats it with the "thinking". Every child could do this. With more evolutions regarding powers,the new weight system,the weapon mods, there is far more thinking involved at least on  how to build a character then before.
[/quote]
Power evolutions are too limited to have any noticeable effect in combat unless you completely suck at it. Weapon mods are the only thing that require you to think about how you're building your weapons. In actual combat, you can brainlessly spam powers and fire any weapon and you'll still do fine. In ME2 there was always the danger of running out of ammo and being at a massive disadvantage if you picked the wrong team or used the wrong powers with certain enemy types.

[quote]
[quote]
Tech and biotic bursts were cool in concept but terrible in execution.
[/quote]
Why?
[/quote]
Because you can spam them every two seconds. It makes the already easy combat even more broken. I can go through the entire game combining warp and singularity and blow every enemy away without lifitng my gun on insanity.

[quote]
[quote]
As an Adept you can go through the entire game on Insanity blowing sh!t up without ever pausing and with absolutely zero consequences.
[/quote]

??
What consequences Mass Effect 2 has? Make a mistake. Go in cover,regerate shield and health in seconds. Thats its.
[/quote]
When I mean consequences, I mean to basically being overpowered. There is nothing to offset the fact that Adepts can just spam buttons to win the entire game, whereas classes like the Soldier have to work more for the same result.

[quote]
[quote]
The grenades are also a joke. Enemy grenades do far more damage to you and have a far greater impact radius than your own grenades.
[/quote]

Then you made something wrong. There are enough vids on you tube that show how devastating all types of grenades are.
[/quote]
I don't care how devastating grenades are. It doesn't change the fact that their targetting system is rubbish and that enemy grenades are far more powerful than yours.

[quote]




[quote]Enemies flanked you in ME2 as well, though I'll give it to you that ME3 does it better.[/quote]
They didnt. They not go beyond a specific point in the map. Somewhere they just stop.

And only some of them did(slow,easy to kill shotgunners)
[/quote]
Actually they did, especially on the higher difficulties. There was a very annoying tendency the Collectors had of moving right behind you while you were busy focusing on Harbinger and murdering you as soon as you were vulnerable. But as I've said, ME3 does it better anyway.
[quote]
[quote]
The wieght system is the biggest problem with ME3's combat. It's so horrendously broken that it should never have even been implemented. It completely nerfs classes that rely on weapons (like the Soldier) while overpowering the "spellcasters" (like Adepts and Vanguards) to ludicrous degrees.[/quote]

Why the weight system nerf soldiers who dont have a lot worthwile active powers to begin with?

[/quote]
The weight system nerfs Soldiers because now they've lost access to the one thing that made them unique: being able to use every weapon at maximum efficiency. Now Soldiers are limited to the same weapons as every other class, and because they have no powers, they're at an immediate disadvantage to a class that can pack a black widow and also spam bitoic explosions. See my point?

Modifié par grey_wind, 10 juillet 2012 - 10:54 .


#256
o Ventus

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tonnactus wrote...

I did. And i dont see why a higher difficulty should make some powers completly useless.


There's your problem. Remind me how this is a fault of the game again?


Exist in real life and i dont know why they defeats a purpose of those weapons either.


Congratulations on making a comparison between real life, where something like that may be useful, to a video game, where the combat is built around the concept of balance. Remind me why I should take you seriously again?



How?


I don't see your point.

Tech bursts always trigger and the other ones(cyro and fire explosion) are also consistent.


Unless my game is broken (hint: it isn't), fire and cryo explosions are horrifically inconsistent. Tech bursts and BE's work 99% of the time. Remind me how this makes ME3's combat better than ME2's if half of the new mechanics don't always trigger?


Dead in a lot more cases. All you needed in Mass Effect was patience.(and the liberal use of heavy weapons)


How convenient of you to cut out the part of my post that counters yours.

Modifié par o Ventus, 10 juillet 2012 - 10:54 .


#257
Demadrio

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I've never been particularly big on video games, but I've been a huge fan of science fiction — and particularly of space opera — for longer than I can remember. Which is why I bought Mass Effect in the first place: everything I read suggested it was written by sci-fi fans for sci-fi fans.

And it is. It has the look and feel of a classic space opera. It's chock full of shout-outs to great science fiction (Star Wars, Star Trek, Firefly, Aliens, Starship Troopers, The Twilight Zone, and more). It's got intersting characters and worldbuilding on a par with Lucas, Heinlein or Asimov.

And the big bad had the ultimate villain voice — not just the classic low growl, but with an extra, metallic resonance that really loosens up the sphinctre. The kind of voice that just needs to be written out in bold type. :D

Then the sequels came along, seemingly geared much more toward "mainstream" gamers than sci-fi fans.

Yes, combat mechanics are smoother, but now you have to keep realoading "thermal clips", which just hapen to be lying around even when there's no plausible reason for doing so.

Yes, there's deeper character interaction with your squadmates, but ME2 gave you twice as many, and only Grunt, Tali and Garrus have both armor and a helmet. (I'm perfectly fine with Jack wearing nothing but slacks and a harness bra on board ship, but in battle it's ridiculous — where does she keep her shield generator?)

Probing for resources? The quick surveys and the Mako excursions were much more interesting.

But it's also the change in visual style. Some of the destinations still had the space-opera feel to them (particularly Illium, the heretic base, Purgatory, and in its own way Omega) but so many of the environments in ME2 were grimy, rusted-out ruins that, along with the thermal clips, really made the game feel more like a modern-day, wartorn-streets kind of game. ME3 was better about that, but still didn't have the full-on space-operaness of ME1.

The other thing I really appreciate with the original Mass Effect is that it didn't oversexualize the female characters. Sure, you got a strip club, but then nearly everybody either lampshades it or gets mocked for enjoying it. Ashley's hairdo may not be glamorous, but it's practical. None of the women have particularly large or accentuated breasts except Matriarch Benezia, and that's a shout-out to her voice actor.

In the sequels, Miranda has a perma-wedgie just to show off her arse, Everyone gets bigger, more prominent breasts for ME3, and Ashely's redesign makes her look too much like early-2000's Michael Jackson (not to mention no soldier would ever, EVER let her hair cover her face like that).

So even with all its flaws, Mass Effect remains the best game in the triolgy for me. Now, if you'll excuse me, my newest Shepard needs to get the hell off Noveria.

#258
tonnactus

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grey_wind wrote...

The tech powers were used to remove shields and damage synthetics, which is exactly what you expect tech powers to do.


Crowd control(sabotage,damping) like they did in the first game and do they do now again. Debuffing.(cyro blast)
Slowing them down.



Biotic powers attacked armour, barriers and health. It actually required you to think about which power you deployed against an enemy and what was the most efficient way of defeating them.

Insanity. Most enemys with "protections".(even animals...)
Use singularity. Shoot protection away. Use warp. Boom. Rinse and repeat. Throw, shockwave, slam-> waste of time.
Only pull was usefull sometimes to deal with the remainings of the biotic explosion.
The arc projector was more usefull then any squadmates because all of them had absurd long cooldowns for their powers and were dead more often then not.

 In ME2 there was always the danger of running out of ammo and being at a massive disadvantage if you picked the wrong team or used the wrong powers with certain enemy types.


I never run out of ammo in Mass Effect 2. Dead enemies droped clips and they were plentifull in any location at any difficulty

Because you can spam them every two seconds. It makes the already easy combat even more broken. I can go through the entire game combining warp and singularity and blow every enemy away without lifitng my gun on insanity.

You seem to have a special version of singularity because for most players it doesnt detonate armored foes...(and neither shielded ones)
Also one of the promises of for the adept class in Mass Effect was to play the game without firing the gun,remember?
Was possible,but tiresome and slow without variation unlike in the third game.



When I mean consequences, I mean to basically being overpowered. There is nothing to offset the fact that Adepts can just spam buttons to win the entire game, whereas classes like the Soldier have to work more for the same result.

If it is work to equip just a heavy damaging gun like the claymore,activating adrenaline rush and making headshots with the help of time dilation...
Unlike powers,enemies dont dogde bullets very often.

I don't care how devastating grenades are. It doesn't change the fact that their targetting system is rubbish and that enemy grenades are far more powerful than yours.

What grenades did you used ? I didnt had any problems with any of them.(neither targeting nor damage)



The weight system nerfs Soldiers because now they've lost access to the one thing that made them unique: being able to use every weapon at maximum efficiency. Now Soldiers are limited to the same weapons as every other class, and because they have no powers, they're at an immediate disadvantage to a class that can pack a black widow and also spam bitoic explosions.


Someone either spam biotic explosions or use a black widow. With adrenaline rush, soldiers get a massive weapon damage boost and time dilation for easy headshots. Things classes that depend of powers dont get.

Modifié par tonnactus, 10 juillet 2012 - 11:48 .


#259
tonnactus

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o Ventus wrote...


Congratulations on making a comparison between real life, where something like that may be useful, to a video game, where the combat is built around the concept of balance.

Now tell me: Where is the problem with a mod for a pistol that increases melee damage? Or a scope for an smog that increases accuracy and stability. In game.


I don't see your point.

Point is that the human soldier class in hand of skilled players still outscore adepts and engineers by a wide margin.




Unless my game is broken (hint: it isn't), fire and cryo explosions are horrifically inconsistent.




I post i vid that proves the opposite and you still claim that?

Modifié par tonnactus, 10 juillet 2012 - 11:48 .


#260
The Spamming Troll

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tonnactus i think what your saying is pretty obvious.

i think your being trolled?

(funny, this is honestly the first time ive tried calling someone out on being a troll. whatever, its funny to me.)

Modifié par The Spamming Troll, 10 juillet 2012 - 11:50 .


#261
The Heretic of Time

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1. Anyone else missing the mako?

I don't.

2. Did anyone else notice that the facial animations and lip syncing are actually better in mass effect 1 or is that just me?

It's just you.

3. Which mass effect game in the trilogy is your favorite ?  and why?

ME1 is by far my favorite. ME1 actually had a solid story with a coherend plot. The game had a good start, middle, climax and end and the whole look and feel of ME1 was revolutionary back in 2007.
ME2 was mediocre at best and ME3 is just... well... bad...

4. The reapers where machines then they became cyborg terminator rip offs. What happend?  (please answer)

Mac Walters and EA happened. Other than that? I don't know. Lots of speculation from everyone! :wizard:

5. What the hell happend to MY shepards story in mass effect 3 ?  Bioware said it was their story of MY shepard....WTF?

Shepard was no longer your character since ME2. From that point it should have been pretty clear that Shepard is EA's character now.

#262
Seboist

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ME1 was definitely the best story and setting wise. It was even possible to have a non-generic and non-PC Shepard that could vote for Terra Firma, deliberately kill the council to ensure human dominance and have a femshep argue in favor of human "white man's burden" to Kaidan. ^_^

Then came ME2 and the comic book and looney tunes idiocy came at full throttle.

#263
tonnactus

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The Spamming Troll wrote...

tonnactus i think what your saying is pretty obvious.

i think your being trolled?


I guess so.

#264
G1MEE50K

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ME1 was a groundbreaking classic. It's definitely my favorite of the series and NEVER gets old for me. I've always played it on the xbox but gonna get it on the PC tomorrow :D

#265
Peranor

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My vote goes to Mass Effect 2 for being the best game in the trilogy.

Mass Effect 3 may steal the 1# spot if it gets Dinosaur DLC.
Otherwise ME3 will end up on 10th place

#266
Giga Drill BREAKER

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tobin1455 wrote...

Mass effect 1 is still the Best of the trilogy


True story.


and I'm being srs

#267
krasnoarmeets

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DinoSteve wrote...

tobin1455 wrote...

Mass effect 1 is still the Best of the trilogy


True story.


and I'm being srs


Seconded or how many other numbers

#268
incinerator950

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No, for the twelfth time.

#269
squee365

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I sure did love those copy and pasted buildings.

#270
Guest_Calinstel_*

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squee365 wrote...

I sure did love those copy and pasted buildings.

Though the above was stated with sarcasm, I agree with the actual quote.

What do people expect?  20 manufactures of building for frontier worlds?
What we got is exactly what I would expect.  A standardized model.

The Catalog reads:
Self contained Survey and Exploration, Model number 003
Roomy enough for 6 standard sized all environment ground effect transports with room for full crews and storage for extended stays even on extremely hostile planets.

Funny how no one is screaming about the repeated and unimaginative reusing of container living spaces.  Even on fully populated planets, the same standard container style housing is used in ME2 and 3.

ME1 was trying to be medium-hard sci-fi.  True, it failed in a few areas but in the buildings used on non-populated planets, it stayed true to reality.  At least in my opinion it did.

#271
KotorEffect3

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After 20 hours I got sick of the same theme on normandy and driving the mako on the same barren planets to the same warehouse or bunker over and over again. I loved ME 1 at the time and it is probably still in my top ten. But the game's age and flaws are showing now with the sequels as both sequels blow ME 1 out of the water.

The real quesiton which sequel is better? ME 2 had the huge squad, the top of the line DLC, and the polish. Pretty much anything one would want in a game. ME 3 has the best combat, the most intensity and urgency (reaper invasion) and it had the largest stakes. Take your pick.

#272
BlackCat

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ME 2 was epic to me, and my favorite of the three games, but there's something about ME 1. It's partly the sense of exploration, and the transitions (like elevators) which keep you immersed. I loved the ability to be dropped on a planet, without being prompted by the journal, and "discover" a mission.

Although the graphics are inferior, missions like the one on Luna felt so vivid, the surroundings looked so realistic.

In ME 3, the universe feels more insular for some reason.

Modifié par Cat71, 16 juillet 2012 - 08:45 .


#273
elitecom

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Calinstel wrote...Funny how no one is screaming about the repeated and unimaginative reusing of container living spaces.  Even on fully populated planets, the same standard container style housing is used in ME2 and 3.

Good point and I believe hyporcrisy is the word here. Some may also just dislike the exploration and use that as one of the excuses for why they don't like it. 

#274
BadJustice

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For me it was Mass Effect 2.
ME1 was good but I ME2 immediately hooked me in, I think it wasn't until Virmire I started really enjoying ME1.

ME3 was awesome to because it was more familiar with ME2 but there wasn't enough options and too much auto-scripted.

#275
Aviditie

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I just played the EC for the first time. They may not admit they changed the ending, but they did. And I'm really glad. At least finishing the game isn't that dreaded shotgun to the stomach that it was before, even if the stupid circular logic is still there. And if it had been the first ending I saw, I would have thought the catalyst was a stupid story plot out of nowhere, but I wouldn't have hated the game so thoroughly as to make the others unplayable and to make replaying ME3 something I couldn't bear thinking about ever doing.

Unfortunately, I did play the first ending and it still has left such a bad taste for video games. I honestly wonder if I'll ever truly recover. And it's not like it's a favor cuz TV is just filled w nothing but stupid and let's face it I'm never going outside. ;-) Anyway, if they had to miss with an ending so badly, why did it have to be ME? And the EC shows that they are totally capable of putting together something somewhat satisfying, even with the stupid plot.

Ok... I'll stop with EC/first ending rant. I'm just out of date with no place to really leave this.

OT: ME 1 is the game that made me really love video games. I've played it so often it's ridiculous. I'll never forget the adrenaline rush I got chasing Saren through the Citadel. None of the other ME games gave me that.