[quote]tonnactus wrote...
[quote]grey_wind wrote...
Biotic and Tech powers were useful in ME2 as well.
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Most of them were a waste. Only those for removing "protections" were worth it. (tech powers)
Being an adept in Mass Effect 2 only singularity and warp were actually decent(. But completly worthless against ymir mechs and geth primes. [/quote]
The tech powers were used to remove shields and damage synthetics, which is exactly what you expect tech powers to do. Biotic powers attacked armour, barriers and health. It actually required you to think about which power you deployed against an enemy and what was the most efficient way of defeating them. As a result, you had to build your squad and choose your weapons in accordance to the enemy type you were fighting as well. Any element of this is gone in ME3 where you can take anyone with any powers and bullrush through any enemy type without a scratch.
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You simply had to know when to use them and when not to. In ME3 you can brainlessly discharge any power at an enemy and it will do some form of damage - the ME3 powers only seem more useful because deploying them requires less thinking.
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What thinking? Rock, paper scissors? Shields(smg,overload), Barrier(warp,smg), armor(heavy pistol,sniper,incinerate)
Thats it with the "thinking". Every child could do this. With more evolutions regarding powers,the new weight system,the weapon mods, there is far more thinking involved at least on how to build a character then before.
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Power evolutions are too limited to have any noticeable effect in combat unless you completely suck at it. Weapon mods are the only thing that require you to think about how you're building your weapons. In actual combat, you can brainlessly spam powers and fire any weapon and you'll still do fine. In ME2 there was always the danger of running out of ammo and being at a massive disadvantage if you picked the wrong team or used the wrong powers with certain enemy types.
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Tech and biotic bursts were cool in concept but terrible in execution.
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Why?
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Because you can spam them every two seconds. It makes the already easy combat even more broken. I can go through the entire game combining warp and singularity and blow every enemy away without lifitng my gun on insanity.
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As an Adept you can go through the entire game on Insanity blowing sh!t up without ever pausing and with absolutely zero consequences.
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??
What consequences Mass Effect 2 has? Make a mistake. Go in cover,regerate shield and
health in seconds. Thats its.
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When I mean consequences, I mean to basically being overpowered. There is nothing to offset the fact that Adepts can just spam buttons to win the entire game, whereas classes like the Soldier have to work more for the same result.
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The grenades are also a joke. Enemy grenades do far more damage to you and have a far greater impact radius than your own grenades.
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Then you made something wrong. There are enough vids on you tube that show how devastating all types of grenades are.
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I don't care how devastating grenades are. It doesn't change the fact that their targetting system is rubbish and that enemy grenades are far more powerful than yours.
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[quote]Enemies flanked you in ME2 as well, though I'll give it to you that ME3 does it better.[/quote]
They didnt. They not go beyond a specific point in the map. Somewhere they just stop.
And only some of them did(slow,easy to kill shotgunners)
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Actually they did, especially on the higher difficulties. There was a very annoying tendency the Collectors had of moving right behind you while you were busy focusing on Harbinger and murdering you as soon as you were vulnerable. But as I've said, ME3 does it better anyway.
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The wieght system is the biggest problem with ME3's combat. It's so horrendously broken that it should never have even been implemented. It completely nerfs classes that rely on weapons (like the Soldier) while overpowering the "spellcasters" (like Adepts and Vanguards) to ludicrous degrees.[/quote]
Why the weight system nerf soldiers who dont have a lot worthwile active powers to begin with?
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The weight system nerfs Soldiers because now they've lost access to the one thing that made them unique: being able to use every weapon at maximum efficiency. Now Soldiers are limited to the same weapons as every other class, and because they have no powers, they're at an immediate disadvantage to a class that can pack a black widow and also spam bitoic explosions. See my point?
Modifié par grey_wind, 10 juillet 2012 - 10:54 .