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Will race selection come back?


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22 réponses à ce sujet

#1
Dasher1010

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Even beyond humans, elves and dwarves, there should be some regional/ethnic differences for humans/elves, particularly since humans were the most played race in DAO and making a black Hawke in DA2 sucked since he'd never look right.

Think along the lines of Ferelden, Orlesian, Rivaini, Tevinter, Antivan and Nevarran as subraces for humans that all have specific bonuses and elves have Orlesian Dalish Elf, Antivan City Elf and Tevinter Elf.

Dwarves and Qunari would onyl have one variety since the DAO metric data shows that players didn't play dwarves all that often and there are only two dwarven cities anyway.

And please, give us some decent dark skin tones for Rivainis.

#2
GodWood

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No.

Elves, dwarves and kossith need different voice-actors and humans from different lands would have different accents and thus would need different voice-actors.

Hooray for voiced protaganists!

#3
Dasher1010

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GodWood wrote...

No.

Elves, dwarves and kossith need different voice-actors and humans from different lands would have different accents and thus would need different voice-actors.

Hooray for voiced protaganists!


Just do one for humans, one for elves and one for dwarves. They all come from the same land but have different ancestry.

Modifié par Dasher1010, 03 juillet 2012 - 06:17 .


#4
Cribbian

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If the origin of the character is the same regardless of race having only one VA isn't a problem.

#5
WardenWade

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I hope it will come back...I feel as though I'm seeing it discussed more and more lately, and though it hasn't yet been determined one way or another the devs continue to touch base with the players about it as an option (one in which Mr. Gaider recently commented that cost (such as VAs) appears to be less an issue than perhaps expected, in fact).

For my part, many of the race and class permutations (many mages, city elves, dwarves and so on) in DA:O and especially DA2 had as it was similar accents and pitch (there were deep-voiced elves and higher-pitched dwarves, for example). If needed, one voice actor for male and one for female characters seems like it would be workable IMO.

EDIT: If it helps, here is the link to the thread in which Mr. Gaider addresses the potential for returning this option.

http://social.biowar...dex/12615734/11

Modifié par WardenWade, 03 juillet 2012 - 12:35 .


#6
wsandista

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No. Cinematics and voiced PC will happen so race options are too costly now.

#7
Flamingdropbear

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Hope so, but wouldn't put money on it.

#8
Guest_Faerunner_*

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I hope so. What is a role-playing fantasy game if you cannot role-play fantasy races?

WardenWade wrote...

EDIT: If it helps, here is the link to the thread in which Mr. Gaider addresses the potential for returning this option.

http://social.biowar...dex/12615734/11


I hope so. It would mean a lot to so many players if the option returned.

#9
Pasquale1234

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WardenWade wrote...

EDIT: If it helps, here is the link to the thread in which Mr. Gaider addresses the potential for returning this option.

http://social.biowar...dex/12615734/11


From that, it sounds like cinematics are just as much the culprit as VA.  Well, that and the need to write the game in a way that would provide some race-based reactions from the game world.

Faerunner wrote...

I hope so. What is a role-playing fantasy game if you cannot role-play fantasy races?


Excellent point.

#10
Jerrybnsn

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I got a firm "we'll see" from one of the top dogs on this very issue. So, yes. And if it doesn't come true I'll continue to remind him that he "promised".

#11
WardenWade

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Pasquale1234 wrote...

WardenWade wrote...

EDIT: If it helps, here is the link to the thread in which Mr. Gaider addresses the potential for returning this option.

http://social.biowar...dex/12615734/11


From that, it sounds like cinematics are just as much the culprit as VA.  Well, that and the need to write the game in a way that would provide some race-based reactions from the game world.


I very much like the idea of solid reactions from the world based on the player's race (and origin), to really make it matter  :)  And the comment, IIRC, mentioning voice acting made it seem perhaps like less of a stumbling block than I, for my part, had expected.  Though the final word on this is still being debated, issues like cinematics and VAs have begun to be chewed over by the devs and the answer hasn't become "no."  I like to see that as a hopeful sign for the the next DA game  :)

Modifié par WardenWade, 04 juillet 2012 - 01:50 .


#12
WardenWade

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Faerunner wrote...

I hope so. What is a role-playing fantasy game if you cannot role-play fantasy races?

WardenWade wrote...

EDIT: If it helps, here is the link to the thread in which Mr. Gaider addresses the potential for returning this option.

http://social.biowar...dex/12615734/11


I hope so. It would mean a lot to so many players if the option returned.


I hope so too :)  It sounds like they're thinking about it, and about options...that's truly heartening.

#13
WardenWade

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Jerrybnsn wrote...

I got a firm "we'll see" from one of the top dogs on this very issue. So, yes. And if it doesn't come true I'll continue to remind him that he "promised".


"We'll see" is definitely better than "no."  IMO that's a good sign at this point :)

#14
Guest_Rojahar_*

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GodWood wrote...

No.

Elves, dwarves and kossith need different voice-actors and humans from different lands would have different accents and thus would need different voice-actors.


Why?  It's not like Fenris had an "elf voice".  If Gideon Emery had voiced a human character instead of an elf, would people have been crying "But he sounds like an elf!"

Modifié par Rojahar, 04 juillet 2012 - 01:56 .


#15
syllogi

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A city elf would sound just like the humans around them, as would a topsider dwarf. I would not be opposed to always having an Orlesian accent, for instance, if I could choose my race.

It's not so much the accents, I gather, as the origin stories, animations in cinematics, and no longer having three models (six if you count each gender) for every type of armor available.

#16
GodWood

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Rojahar wrote...
Why?  It's not like Fenris had an "elf voice".  If Gideon Emery had voiced a human character instead of an elf, would people have been crying "But he sounds like an elf!"

I've always thought Fenris' voice was far too deep for an elf. I remember the first time I heard him speak I actually started laughing because of how ridculous it looked to me.

Didn't care enough to make a big deal about it though.

Anyways, truth be told, the whole "can't have a shared voice" is a Bioware excuse, not mine. If they did do it Icn't say I'd be supportive of it but I wouldn't campaign against it.

#17
Direwolf0294

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GodWood wrote...

No.

Elves, dwarves and kossith need different voice-actors and humans from different lands would have different accents and thus would need different voice-actors.

Hooray for voiced protaganists!


Whilst that might be true for people coming from different countries, it's certainly not true for races. Why would a human from Orlais sound very different from an elf from Orlais? 

#18
Soulmourne

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I truly hope that DA3, will resemble DAO alot more then DA2. I fully embraced the DAO concept with different backgrounds/races. I remember how immersed ( Correctly spelled? ) i was with especially the dwarf noble origin.. Some of the best gaming experience ive had in a singlerplayer game by far.
Just one of the things i missed in DA2.

DAO : 300+ hours played.

DA2 : <-30 hours played

Modifié par Soulmourne, 04 juillet 2012 - 08:23 .


#19
Guest_PurebredCorn_*

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I hope so. Even if it's only one other option besides being human. I would love a kossith choice, but damn, I'd be happy with *a-ny-thing*.

#20
mitthrawuodo

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If they didn't include dwarves in the options and had kossith instead could that solve the animation and cinematic issues as the kossith, elf and human are all roughly similar that it could work hopefully.

Otherwise I hope that even if you can't change what place you came from you can have different social backgrounds (noble, city born, farm born, etc)

#21
Fortlowe

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I would like it to return, but not at the expense of a voiced protagonist. That will take a LOT of studio time to get all the audio, and the discs themselves only hold so much data. Hard for me to see this happening, though I would very much like it to.

Once EA executes its all digital distribution plan, well if the franchise is still viable by then (hopefully), I would EXPECT, not just hope, for it to be included as a hallmark of the franchise from then on.

Modifié par Fortlowe, 04 juillet 2012 - 09:15 .


#22
Fast Jimmy

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I'd be fine with one VA for female, all races and one VA for male, all races. Maybe use a little voice synthesizer technology to make the elves voices slightly (SLIGHTLY) higher and then equally smaller amount lower for the dwarves.

The problem I think isn't the VA anymore, since the suggestion I just gave has been proposed nearly five million times, but the fact that they would have to accommodate the story accordingly. In DA:O, being a Grey Warden took precedence over your race, where other NPCs and the such realized that during a Blight, you were more than just your race and background. To accomplish such a thing again and be allowed to handwave the fact that dwarves hardly are ever seen on the surface or that elves are second-class citizens most people are xenophobic against is... problematic.

Modifié par Fast Jimmy, 04 juillet 2012 - 11:12 .


#23
Fortlowe

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I hope you're right and a voiced protagonist isn't the problem. I fear the problem only begins with securing a VA, though. Space on the disc and time in the studio are also concerns. I don't know if there will be enough of either to permit multiple origins and still provide the ocean deep narrative (to, of course make up for the lack of depth and scrapping of expansion of the let installment) we are probably in for in the next installment. A fair, if not ideal, trade if you ask me.