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Finally got the harrier


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#51
Disciple888

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GallowsPole wrote...

There is not a single combo/class/weapon ideally suited for 'every' scenario. If you are soloing, sure, its helpful to have a weapon that can stagger, necessary? NO. In a team of four and capable players, Ill stick with the stopping power of my Paladin and whatever powers I am currently using. Arguing over which weapon is best is like arguing over if the sun is going to rise or not. Its never the wepaon, only the person behind it.


Who said it's necessary?  I just said the best weapons do decent damage and stagger, and outlined my criteria.  Other ppl are going on about something, I don't know what, it's all very hazy.

Modifié par Disciple888, 03 juillet 2012 - 12:07 .


#52
Kronner

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Disciple888 wrote...

Batarian soldier has a staggering power plus grenades.  Bad example.

 

Does not change the fact that Harrier does not stagger. Again, you cherry pick like crazy.


Disciple888 wrote...
Black widow is okay.  I use it on my Salarian inf for fun, not because it's optimal.  Even then I have to pack a scorpion sidearm for the late wave phantom spawn.


Well, the only thing this shows is that you are not a good sniper since phantoms cause you a problem you can't handle with just BW. Does not mean that the weapon is not excellent.

#53
UKStory135

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Give it to your QME, he has to hang around the ammo boxes to get grenades anyway, so he can tear stuff up with it.

#54
Disciple888

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Um no four phantoms flipping around in ur face makes the black widow useless?  Cherry picking?  Lol, I already outlined my criteria.

Modifié par Disciple888, 03 juillet 2012 - 12:10 .


#55
NinthGeorgesw

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Disciple888 wrote...


Um no.  Four phantoms flipping around in your face means the black widow is useless.


If you're sniping, you shouldn't get yourself into a position where you are surrounded by four of them. Sniper rifles are more effective at range, in case you didn't realise.

Modifié par NinthGeorgesw, 03 juillet 2012 - 12:12 .


#56
Disciple888

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Kronner, you're calling it one of the best weapons because apparently it has good dps (I guess since you're not very clear on parameters). Dps is a terrible in-game metric.

#57
Disciple888

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NinthGeorgesw wrote...

Disciple888 wrote...


Um no.  Four phantoms flipping around in your face means the black widow is useless.


If you're sniping, you shouldn't get yourself into a position where you are surrounded by four of them. Sniper rifles are more effective at range, in case you didn't realise.


I like being able to handle any range because teammates often **** up spawns.

#58
Kronner

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Disciple888 wrote...

Kronner, you're calling it one of the best weapons because apparently it has good dps (I guess since you're not very clear on parameters). Dps is a terrible in-game metric.


I did not even mention DPS. IMHO Harrier is one of the best weapons due to great combination of accuracy, damage, quick reload, fast RoF and weight.

#59
Disciple888

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Kronner wrote...

Disciple888 wrote...

Kronner, you're calling it one of the best weapons because apparently it has good dps (I guess since you're not very clear on parameters). Dps is a terrible in-game metric.


I did not even mention DPS. IMHO Harrier is one of the best weapons due to great combination of accuracy, damage, quick reload, fast RoF and weight.


By damage and rof, u mean dps right?  Its burst damage is mediocre.  Accuracy is whatever, I suppose u mean range?  The range is good.  Weight?  It's heavy.  All in all, an okay weapon.

Modifié par Disciple888, 03 juillet 2012 - 12:18 .


#60
Lucius Aelius

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I think the problem here is the difference in the value people attribute to staggering, and while you can do without it, sometimes it can be extremely useful. Thing is for Disciple888, he plays very aggressively, rushing spawns and whatnot, and a stagger ability can be the difference between handling the spawn fine on his own, or getting stunlocked himself and needing to rage gel/ wait for someone to res him. 9 out of 10 times I've seen him handle them on his own anyway, but once in a while you're almost certain to need to stagger something that's coming at you in order to save your life, and if you can't it gets you. It isn't about it being necessary to win, it's about not going down as much because you're better prepared to handle any situation. I think Disciple has a very high bar for what he calls a great weapon, and the ability to stagger is so helpful that it elevates the greatness of any weapon far above what it would otherwise be. I agree with him that stagger should be based on damage and any gun should be able to do it, but as it is I can't help but also agree that anything unable to stagger is at a severe disadvantage to anything that can.

As for the initial statement, Disciple already knows I agree with him, the Harrier definitely needs a buff to its capacity. Apart from also letting all weapons stagger based on damage, I think that's all the buff it would need, but it really does need a lot more ammo, no doubt about it. And what's with it being more stable out of cover than it is when fired from in cover? I have to say it seems like a glitch, meaning the Harrier isn't supposed to be quite as stable as it is now, which definitely is a detractor and makes that gun in need of even more of a buff if/when they fix it.

#61
TCGwasHERE

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Disciple888 wrote...

Kronner wrote...

Disciple888 wrote...

Kronner, you're calling it one of the best weapons because apparently it has good dps (I guess since you're not very clear on parameters). Dps is a terrible in-game metric.


I did not even mention DPS. IMHO Harrier is one of the best weapons due to great combination of accuracy, damage, quick reload, fast RoF and weight.


By damage and rof, u mean dps right?  Its burst damage is mediocre.  Accuracy is whatever, I suppose u mean range?  The range is good.  Weight?  It's heavy.  All in all, an okay weapon.


no.  just no.

burst damage?  don't burst hold the damn trigger it has tremendous accuracy and/or range.
Bioware immediately made the weapon heavier after releasing it b/c they knew how good it was.  if it was still light, it would be on a majority of my classes and everyone elses.  only the Saber X can compete with the Harrier ONE as far as assault rifles go.  

please go ahead and try to tell me the graal is better for fighting an atlas or banshee, please.

#62
Mr. Heavy

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I just wish it had more reserve ammo. I'm told you get 10 ammo per level, so by the time you get it to X it should be fine. What I would recommend is that BW give lv1 50 extra ammo, and then give 5 ammo per level instead of 10.

#63
Lucius Aelius

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Atlases and Banshees aren't the problem, it's all the other stuff shooting at you while you're dueling said Atlas/Banshee. Once you have all the other stuff cleared out, any weapon can finish off the last boss(es). Honestly "trash" enemies are usually the ones you have the most to worry about, they may go down easy, but they'll take you down just as easily if you let them.

#64
TCGwasHERE

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Lucius Aelius wrote...

I think the problem here is the difference in the value people attribute to staggering, and while you can do without it, sometimes it can be extremely useful. Thing is for Disciple888, he plays very aggressively, rushing spawns and whatnot, and a stagger ability can be the difference between handling the spawn fine on his own, or getting stunlocked himself and needing to rage gel/ wait for someone to res him. 9 out of 10 times I've seen him handle them on his own anyway, but once in a while you're almost certain to need to stagger something that's coming at you in order to save your life, and if you can't it gets you. It isn't about it being necessary to win, it's about not going down as much because you're better prepared to handle any situation. I think Disciple has a very high bar for what he calls a great weapon, and the ability to stagger is so helpful that it elevates the greatness of any weapon far above what it would otherwise be. I agree with him that stagger should be based on damage and any gun should be able to do it, but as it is I can't help but also agree that anything unable to stagger is at a severe disadvantage to anything that can.

As for the initial statement, Disciple already knows I agree with him, the Harrier definitely needs a buff to its capacity. Apart from also letting all weapons stagger based on damage, I think that's all the buff it would need, but it really does need a lot more ammo, no doubt about it. And what's with it being more stable out of cover than it is when fired from in cover? I have to say it seems like a glitch, meaning the Harrier isn't supposed to be quite as stable as it is now, which definitely is a detractor and makes that gun in need of even more of a buff if/when they fix it.


I've played with Disciple before and if he isn't using a GI wielding a GPS it seems like going down is a hobby.  

The Harrier is easily one of the best guns in the game.  it's just a fact.  

in this video 
 everyone has a reegar and a harrier, weapons that dont stagger but have insane kill times.  staggeing is over rated, if you have a good gun and you dont miss often your enemy(ies) will die.

#65
TCGwasHERE

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Mr. Heavy wrote...

I just wish it had more reserve ammo. I'm told you get 10 ammo per level, so by the time you get it to X it should be fine. What I would recommend is that BW give lv1 50 extra ammo, and then give 5 ammo per level instead of 10.


you get 2 ammo per level, fairly sure

#66
Lucius Aelius

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^Uhhh... Someone lied to you, Harrier only gets 2 extra bullets per level, total of one extra clip at X. In other words jack $@&#.

#67
Lucius Aelius

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Damn, ninja'd....

#68
Disciple888

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Atlases just have monster health. They're not a big threat. Banshees are not as lethal as phantoms or pyros. Sure they can ohk occasionally if they jump farther than what u measured, but they only come two at a time, and u can just kite until they stop charging before unloading.

@lucius - dude where were u? I had some seriously terrible pugs lol. Wish u coulda seen 'em. Solo'd a pizza delivery wave 10 cuz everyone bled out, thank god it was reapers.

#69
Disciple888

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Interesting tcg. I don't remember playing with u at all. If ur on right now we'll play a few games.

#70
rmccowen

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Disciple888 wrote...

Honestly you're not missing out on much. Either it needs a significant damage buff via cloak, rush, or marksman, or it needs an overall ammo buff to be effective.

You must be playing with a different Harrier than I am. Mine is a beast, even at level I; the lack of spare ammo is the only thing keeping it even remotely balanced.

#71
Disciple888

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Lol that video is vorcha versus reapers

#72
InTheZone

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Disciple888 wrote...

TCGwasHERE wrote...

it can kill brutes in one clip with cloak or adrenaline rush. it's perfectly fine


Exactly.  That's why it needs a buff.


???

#73
Lucius Aelius

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Sorry, fell asleep, it's been interfering with constant gaming (this whole sleep thing), but I have to say I feel well rested, I should try it more often. I'll work on taking a nap later so I won't get tired as early tonight.

And anyway in regards to Disciple going down a lot as a non GI, I can't say as I've noticed that to be the case, he goes down every now and then but mainly it's other people I'm reviving with him holding the line (and the way he charges spawn points, even as a Drell Adept vs. Geth, the shocking thing is when he only goes down every now and then, usually better (a lot better) than I can manage with such a squishy character).

#74
Variasaber

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Disciple888 wrote...

1337haxwtg wrote...

I can't believe people are saying it needs a buff. It is easily the best AR in the game.

Sure, maybe it could use more reserve ammo, but it is a killing machine.


Not really.  The gun is good only on a few classes which already are good with guns.

It's good on all classes. But you're right, it really shines on the weapon-proficient classes... a Turian can pull some real space magic with it. Also given a Turian's accuracy, they can line up very consistent headshots with it, which helps a lot with the ammo issue by dropping enemies with that much fewer rounds.

Modifié par Variasaber, 03 juillet 2012 - 12:58 .


#75
Mr. Heavy

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TCGwasHERE wrote...

Mr. Heavy wrote...

I just wish it had more reserve ammo. I'm told you get 10 ammo per level, so by the time you get it to X it should be fine. What I would recommend is that BW give lv1 50 extra ammo, and then give 5 ammo per level instead of 10.


you get 2 ammo per level, fairly sure


Hmm I know one fellow on my friends list who won't be getting rez'd any time soon.<_<  That's frustrating though.  2 ammo?  Seriously insufficient.