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Screen shaking non stop


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41 réponses à ce sujet

#26
Mandalore313

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If it troubles you so much, get away from them.

Complaining about it here is pointless.

#27
drmoose00

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doesn't overload also shake the screen? I think I was playing with two GEs and I couldn't even hit an enemy with my weapon....

#28
jordie3000

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ryanshowseason3 wrote...

Heres an odd one though.

Why in the #$%# does overload shake the ground at the CASTER?!

The effect is across the dang map but the ground shakes at him? wha?

My own explanation that I like to imagine is that the magnetic forces of the entire planet are being summoned by engineers as if they were mighty warlocks spreading their hands to the heaven to bring forth divine lightning. Then I imagine a geth yelling an incantation along with all this and chuckle.


I'll admit it's been a while, but Overload shakes the screen? I don't remember this. 

#29
BouncyFrag

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I wonder if the shaking messes with the enemies targeting. I doubt it though.
*gets one-shoted by a phantom from across the map at the same time of 3 biotic explosions*

#30
Omega2079

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Grumpy Old Wizard wrote...

Smash has to be used within 8 meters of the enemy. You are standing too close.


Melee should work at nine metres.

#31
Bladedrummer

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Eelectrica wrote...

Screen shaking needs to go. Or be isolated to the one doing it.


+1 to this thread. It ruins the game for anyone relying on weapon precision shots.

#32
capn233

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Better solution: add friendly fire.

Adept shaking your screen? Just shoot them.

#33
zRz Tyr

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capn233 wrote...

Better solution: add friendly fire.

Adept shaking your screen? Just shoot them.


I hope your'e joking...

#34
Lee80

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aeryk117 wrote...

Easier solution - please remove the screen shake (from all sources) from the game.

I personally wouldn't call this a nerf request (if anything it's a team buff request), but I find the screen shake quite annoying.


Agreed. 

#35
soldo9149

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stop trying to snipe then, change ur class to be another biotic user and join in on the biotic explosions.

#36
Siliboy

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capn233 wrote...

Better solution: add friendly fire.

Adept shaking your screen? Just shoot them.


You shoot adept, they smash you. Better eh?

#37
ryanshowseason3

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jordie3000 wrote...

ryanshowseason3 wrote...

Heres an odd one though.

Why in the #$%# does overload shake the ground at the CASTER?!

The effect is across the dang map but the ground shakes at him? wha?

My own explanation that I like to imagine is that the magnetic forces of the entire planet are being summoned by engineers as if they were mighty warlocks spreading their hands to the heaven to bring forth divine lightning. Then I imagine a geth yelling an incantation along with all this and chuckle.


I'll admit it's been a while, but Overload shakes the screen? I don't remember this. 


Yes it does. At the caster, even if the target is halfway across the map. It makes no sense the overload creates mini earthquakes at the caster.

#38
Princess Rolf

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Smash is the new Reave....... waoo waoo waoo waoo waoo waoo waoo waoo waoo..........

#39
Yoshiyuki Ly

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KillScreen_ wrote...

I was playing with 2 human adepts with the smash.... can you guys change the game so that the screen only shakes for them? I mean, its almost impossible to aim your gun when the screen won't stop shaking, its really annoying.


But it's realistic! Games must be as realistic as possible in order to be immersive!

#40
SkreeMalicious

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capn233 wrote...

Better solution: add friendly fire.

Adept shaking your screen? Just shoot them.



yes because adding friendly fire makes it alot harder to grief people...

when thinking about adding any mechanic to any game one must first just for arguments sake, assume all players are malicious bullies that are trying to abuse not only the game but the players within it, for the sake of ruining eachothers fun. Then you have to look at your proposed feature and see if there are any ways it can be used for ill will.
If there are, you then have to ask if it is worth implementing, does it make the problem better or worse.
There is a reason even Call of Duty has adopted 'Ricochet' when friendly fire is enabled in hardcore mode. (all damage to allies reflects back to you) 
They have tried alot of things over the years, and know all about the gamer population in general and what they are like.

Modifié par SkreeMalicious, 03 juillet 2012 - 06:33 .


#41
waltervolpatto

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I do not understand entirely.

what about "adapt"? a lot of post are about "The other players do not play like I want/need it"?

yesterday I got in a lobby, (some easy silver games between friend+ one random) The random, no mic, has the new Phoenix Biotic so I loaded the AA. all ready and nobody in the lobby notice that he/she changed to novagard right before ready...

Who cares? I follow him/her around the whole match priming the enemy with warp/stasi as much as i can and we exploded everything (reaper/goddes/silver...). he was avoiding the group for the first wave than he understand the game and play along...

"...adapt..."

#42
YuenglingDragon

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Ha! You might have been playing with me. My Phoenix Adept and my buddy's Human Adept are screen shaking monsters. But we can also kill stuff before you even see it. My brother plays with us all the time with an SI with a Valiant. He doesn't complain, just stands a few meters away. It's not that hard. Maybe stop humping the Adepts and your aim will be better, too.