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Starting BG2 again, what do you think about my party


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#76
Mr Spidey

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Anyway, we're not going to resolve this, I'm guessing, so I'm going to once again offer that we simply drop further discussion. That means WE BOTH stop discussing it. Is that acceptable, Scotty?

@ Goblinsly

Should the hidden bonuses of items be fixed? Well, yes and no, because we don't know the developer intent, and so long as it's not horribly broken, what's really there to fix? I could agree with writing the actual abilities into the item description, though.

Should you be allowed to use everything that SCS didn't pull out of the game? Well, if you ask me, HELL YEAH!! SCS is crazy enough as it is. Remember that mages suddenly got about ten times smarter and twenty times more annoying. Remember that you don't have anything to shield you against beholders now. Remember that mind flayers teleport. Remember that enemy grunts might decide to not just target your grunts but actually head for the backline crew. Remember that the enemy AI knows exactly what items you have, potentially even better than you do.

As for traps, they're great, but they're supposed to be. Many of the improved scenarios presumably guard against traps by throwing fodder onto them first. You can probably still kill enemies by making them hostile and luring them, but don't count on them cooperating.

Yes, they did fix the clone quickslot issue. No more one infinite one shot items.

And finally, I think it's good that you're already identifying with your PC. But don't take it too far or the waiting time will be unbearable and then you might end up feeling a bit burned out once you start playing. That would be a shame, after all the planning that you're doing.

#77
Mr Spidey

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And if I remember correctly, could be wrong here (warning: statement is not a statement of fact and is subject to error!), but you can help him "get better" and become a much nicer person...?

Indeed. The challenge is getting that far without giving in to the urge to let him be the party mine sweeper. Personally I have a favorite spot in the Slum sewers. :-)

#78
goblinsly1

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Fitscottgaymer: Well if you completed it with ascension, i dont really think its much harder with scs2, dont even think its possible...at least on insaine where mellisan randomly spawns about 50 demons or soo in a second ( you seriously have to see that, if you havent yet ...  ). If anything i would expect the last fight to be easier. Why ? SCS2 is supposed to play fair and let me be honest, nothing about mellisan is fair. But i suspect that last fight to be fun. I mean she goes away, then you battle 5 characters. If you kill 1, you spawn her and you can restart. The trick is to get all 5 of them to near death and then, if possible kill them all in 1 time stop. Yaga shura is tricky, with nerfed Harm spell and all. But it will be fun, soo much challange. Its funny, the last time i played i got soo frustrated i spawned like 50 skeleton warriors with mirror image. And i lost LOL. They all got pwned rofl. Easy and fair fight ? I think not. :P
I like this comic, but i havent played with Aerie much, i might have used her the first time i played the game but i dont remember it anymore. But i expect Haerdalis to take care of her in *all* ways,soo she will not be nagging me about her wings too much. 

MrSpidey: thats exactly how i feel about games nowadays. There are some good ones, for instance nwn and dragon age series isnt that bad, dragon age 2 on hardest difficulty gave me some challange. But nothing comes close to BG2 in ANY way ( and yes, that means graphic aswell ).
SCS2 brings many new things but still. I remember Tactics made beholders a pain in the arse even with shield. They came and pwned me in melee with poison attack and stuff like that. And mind f*ckers teleported in tactics aswell. For instance if you closed the doors and left some poison effect in the room, they teleported to you. I think even if u didnt do anything, just closed the doors in order to seperate them, they teleported.
I want a real challange, thats why, like i mentioned i will play a lot more fair then before, cheating and cheese will be avoided as much as possible ( no erase and relearn spell for lots of exp, no ghost fire giant for exp, no sell/steal for invinite money, no million skulltraps - only used that in last SOA battle....i am even thinking whether that spell that makes an image of u that can cast spells is cheating...potentialy that means as many spells as i want. Make image, cast spells, destroy him, make another image, etc. ).
Yeah, i have to hold myself back, otherwise i am getting a heart attack before i get the time to play hehehe.

ps: i think you two would make a lovely NPCs in baldurs gate 3. I see lots of interesting banter and interactions. You guys are cool, im having fun in this topic. :happy:

#79
ScotGaymer

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I wonder if any mods fix the Haer'Dalis/Aerie romance? Ya know so that it is completed?

I am fairly certain (Warning: Unsure. This is not a statement of absolute fact, and subject to Error.) that the vanilla Aerie/Haer'Dalis romance isn't "completed"...?

I was sure that Crom Faeyr does a lightning damage thingey... Hmm. Or is that just the Hammer of Thunderbolts that preceeds it?
I must have been mis remembering lol.

Modifié par FitScotGaymer, 17 juillet 2012 - 12:34 .


#80
ussnorway

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1.Traps: @goblinsly1 has stated that he doesn’t like them and more power to him but I’m wondering if thats a personal preference (like hating Druids) or if it’s based on miss information?

Traps are part of the standard game placed there on purpose by the developers as a balance for the Thief classes... remember that a mage of equal level can literally stop time or call down a meteorite to smite his foes.

Q are traps powerful boss killers in the vanilla game?

A yes absolutely but so are a lot of other things, more because the vanilla bosses don’t try to defend themselves... the idea that traps are an “I win with no save” device is a myth. :wub:

Typically traps do physical, fire or poison damage that can be mitigated or even stopped with the correct defences, ‘Protection From Energy’ is the standard way to survive a ‘Spike Trap’ but there are lots of others... cool uses for ‘Otiluke's Resilient Sphere’ are famously cheesy I’ll admit.

2. AFAIA Haer'Dalis/Aerie can go off together (resolved) or both stay with you but the romance is off.

3. “Arrows of Dispell” are still in the game but you can’t buy them from shops until Tob.

p.s. Only basic SCS plays fair, anything with improved in the name has some cheese about it & the tactics options are all wildcards... you could argue that the ability to add or remove these components separately makes it (relatively) fair but that depends on how you define fairness.

#81
goblinsly1

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Well i we will see about traps, not that any char will have much time anyway, but maybe...
I still think boss-es need a bit of cheese, afterall they are bosses. And lets face it, when you are fighting a single enemy, like Draconis, who is not immune to time stop, its just too easy. 4 of my chars will be able to cast time stop ( Haerdalis with scrolls, even though i am saving them for Mellisan ), you remove his defences and then unleash hell. Soo if he is to be a bit of a challange, he has to usesome cheese. Btw, i will try to win as many battles as i can without timestop. Why ? Because Mellisan fight wont use timestops, remember, she is immune to time stop, therefor i need as much training as possible.

I think its good that enemies in SCS2 can see what u wear, your stats, etc. Like i said, i can do the same thing. And it would be extremely stupid if an enemy would be atacking in ranged the person wearing that arrow deflecting shield. It doesnt make the shield useless, far from it. But it can, for instance, protect the weakest char in my parts, in this case minsc, from physical damage. Shield takes care of ranged and his boots of speed and running takes care of melee. I say weakest because all other characters have a spell that protects from physical damage.

#82
AnonymousHero

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ussnorway wrote...
3. “Arrows of Dispell” are still in the game but you can’t buy them from shops until Tob.


Yes you can. The fletcher in Waukeen's promenade has 40 (?).

(Just to be clear: I'm running with SCS2, but I'm pretty sure they're there even in vanilla.)

ussnorway wrote...
p.s. Only basic SCS plays fair, anything with improved in the name has some cheese about it & the tactics options are all wildcards... you could argue that the ability to add or remove these components separately makes it (relatively) fair but that depends on how you define fairness.


Unless someone can come up with a definition of "cheese" that everyone can agree on, it's pretty pointless to debate whether SCS2 is cheesy or not.

To call e.g. SCS2 demi-liches cheesy is -- to my mind -- to misuse the term. They're difficult and you can't kill them trivially with a few well-known spell combos (as you can with vanilla demi-liches), but AFAICT they don't actually use any spell combos or other tactics/tricks which are not available to players.

#83
ussnorway

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Does scs have Improved demilich?

I know of Spiders, Golems, Fiends & vampires & scs Removes Arrows of Dispelling from stores but it is an option you can chose not to use... or do you mean there are still 40 in that shop?

#84
Mr Spidey

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To call e.g. SCS2 demi-liches cheesy is -- to my mind -- to misuse the term. They're difficult and you can't kill them trivially with a few well-known spell combos (as you can with vanilla demi-liches), but AFAICT they don't actually use any spell combos or other tactics/tricks which are not available to players.

A ranged "save at -5 or die" level draining spell that they can cast on top of their one spell per round? On top of knowing exactly which character has which item and what buffs every character has? That does seem just a bit cheesy to me. I realise that demi-liches are optional and that they're not meant to be killed, but there's tough as nails and there's borderline ridiculous.

I'll happily admit that SCS2 is probably much less cheesy than the Tactics encounters, but still, having beholders steal items and whatnot? Having mind flayers teleport at will? Opening doors I get, but teleport?

Ultimately it becomes a nightmare to play with a full party since everything zooms in on the less buffed party member, meaning every fight ends up being a micro nightmare. Unless you're soloing, in which case there's only one party member to worry about, that being the one with all the potions, all the scrolls, all the gear. And then a beholder disappears, all the buffs go *poof*, and then Charname dies.

Okay, maybe cheese isn't the best word. How about ridiculously masochistic and anger-inducing? But I suppose there's a target segment for everything. While I'm more of a laid-back chicken gamer, there's probably someone out there who have wet dreams about a no reload solo wizard slayer with the full monty from Tactics, Ascension, and SCS2, and on insane.

Personally, I just like to win, at least some of the time, so I don't do no reloads and I'm holding back a bit on the difficulty mods. :-)

Modifié par Mr Spidey, 17 juillet 2012 - 02:30 .


#85
silenceall

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FitScotGaymer wrote...

I wonder if any mods fix the Haer'Dalis/Aerie romance? Ya know so that it is completed?

I am fairly certain (Warning: Unsure. This is not a statement of absolute fact, and subject to Error.) that the vanilla Aerie/Haer'Dalis romance isn't "completed"...?

I was sure that Crom Faeyr does a lightning damage thingey... Hmm. Or is that just the Hammer of Thunderbolts that preceeds it?
I must have been mis remembering lol.


I don't know if either ever had a +1 electric damage prior to patching /fixpack, but they certainly don't in any install I've ever had.  Perhaps you are thinking of a different hammer?  I believe Ribald sells a +2 Hammer that has +1 Electrical damage.  I think there was also one to be looted somewhere in SOA (under stairs after the beholders/gauths on way to Amaunator's Temple in Unseeying Eye quest?)...

#86
goblinsly1

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To be honest, i am not installing this because of bosses. With Tactics
Bodhi was quite hard in both fights, dragons were quite hard, Maevar
encounter with Tactics was crazy hard, what is quite funny is that with
SCS2, with less exp and almoast no gear it seemed quite easy, wasnt
maevar in SCS2 supposed to be same as in Tactics ???
Anyway mypoint is, i am not looking for stronger bosses, hell, are you crazy, stronger Mellisan then in Ascension ?
But
what i did hate about Tactics and Ascension...even though they improved
most if not all enemies, it still felt like fighting a bunch of goblins
with a dragon here and there. I know bosses are supposed to be much
stronger but still, if i come into a dungeon, i want resistance all the
way, not like, slice and dice and fall asleep, and then bump into dragon
and wake up and die. And i can assure you that SCS2 brings that. I only
played it for a few hours but what i figured out:

- slavers quest was quite hard. Normaly when i played it i entered from outside the slums, but this time i just went directly from coppers coronet. And right when u come into slavers compound you get attacked. With almoast no gear and low level it was damn hard. Right away hit by spells, from the right coming a strong melee, ranged weapons all around...even when i beat that, all other encounters inside that compound were hard, like those 2 mages. I LOVED that, even though it was probably harder also because like i said, my gear sucked and i was low level with no good spells.

- Yuan-ti mages - wtf ? I actualy loaded an earlier load when doing astral prison because i just wasnt able to kill them and it was getting frustrating, with avoiding the darned holes, getting pwned by spells, etc.

- Raksasha: killing the one under temple district was very hard, took me loads of time. But 3 of them in druid groove....now that is what i call frustrating. I had to reload probably about 30 times...finaly got them but figured out i got them by cheese ( one of them wasnt attacking ). Had to reload and finaly got them fair and square. As much as druid groove otherwise is f*cking easy, it comes after other quests because of this 3 ugly motherf*ckers.

- Dearnise is another area that is just too easy. With Tactics i remember it being very hard, trolls pwned me and the last fight was unbelivably hard. It is possible though that because i used all characters smarter it was easier but i am not sure, i hope scs2 didnt nerf it.

- There were some dissapointments in difficulty but yuantis, raksashas, slavers quest all made up for it. Besides, some of the quests have to be easier in order to get items and experience. I plan to get strong before i go to astral prison, visit 3 raksashas, not to mention kill 2 dragons and a lich or two. I plan to kill 2 dragons before i go to underdark, i also plan to kill a lich or two. But Kangaxx and twisted rune will wait until i come back. Now why wait for twisted run and kangax but visit dragons ? Well, first, kangaxx is probably near impossible, you cant hide with characters since he uses that sh*t of a teleport spell which i hate ( its distance cant be real.....basicly it works all over the map ) and once he gets chars not immune to his spells, we are dead. And since part of playing is not allow anyone to get mazed, imprizoned or killed ( because it breaks things, like romances, etc. ), its hard. Twisted rune is hard. Well soo are dragons BUT, dragon is 1 enemy. This means that if you play smart, weak characters can run around and he cant catch them. You can concentrate on him and with the right protections, its possible to win.

God, i miss bg2. :crying:

#87
Grond0

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goblinsly1 wrote...
- Dearnise is another area that is just too easy. With Tactics i remember it being very hard, trolls pwned me and the last fight was unbelivably hard. It is possible though that because i used all characters smarter it was easier but i am not sure, i hope scs2 didnt nerf it.

If you've got the improved trolls component active in SCS2 you should find it a nice challenge.

#88
AnonymousHero

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ussnorway wrote...
Does scs have Improved demilich?


Yes.

ussnorway wrote...

I know of Spiders, Golems, Fiends & vampires & scs Removes Arrows of Dispelling from stores but it is an option you can chose not to use... or do you mean there are still 40 in that shop?


The removal is a component. If you don't install it, the arrows are still there (as they would be in vanilla.)

#89
goblinsly1

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I will remove the arrows for sure.

And i am sure scs2 does nerf trolls a bit compared to Tactics. Spirit trolls are still a bit annoying with their spells but certanly not as much as i remember. Now you just summon a fire elemental or two, send them in and then blast the motherf****** with a bunch of fire spells like fireballs.
Trolls are easy but soo is the head troll. Or maybe i am better at bg2 then i was....

#90
Mr Spidey

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The Tactics de'Arnise finale is borderline insane. You couldn't win against TorGal in a straight up fight and were pretty much forced to cheese the hell out of him, since he'd almost certainly pick one character to attack and then never change his target.

Thus you'd have the entire party blasting with ranged weapons except for the one with a mad psycho-troll in close pursuit, who would be running in big circles. Kind of ridiculous but at least it was possible to win that way.

#91
goblinsly1

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Well i wouldnt call running away cheese, minsc will run all the time, like a hamster in a wheel. But yeah it was hard. What i didnt like in Tactics was all those extra weapons who made it even more unstable. For instance that green katana, if enemy targeted you the right way, everything went in a look and killed him. And that stunning spear....I prefer SCS2, even though evidently it nerfs dearnise and maevar.

#92
Mr Spidey

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Yeah, the acid katana was ridiculous. Just let everybody acid splash themselves to death, and the AI had no idea what the heck was going on. Then again, considering just how cheesy Kuroisan (or whatever his name was) was, with a ton of item-based spell-buffs, I don't think getting a good drop from his was unfair. The acid katana just went a bit overboard.

#93
goblinsly1

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Dont get me wrong, Tactics was an awesome mod and probably best of its kind for many years, i just think now is the time of SCS2, i mean it even includes parts of tactics but fixes them i guess.

#94
ScotGaymer

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Not gonna try n talk u outta SCS2 goblinsly1. Just saying - much respect.

Lol.

#95
goblinsly1

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I insist you play SCS2 aswell. This topic could then live on as an SCS2 jelling and cursing ground. Also advices and stuff. :D

#96
Tiglath-Pileser

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goblinsly1 wrote...
SCS2 jelling and cursing


That reminds me of my SCS1 adventure, fighting Shadow Druids in Jaheira's quest in BG1NPC Project. I ended up in battle against four fire elementals, around twenty dire wolves and a dozen of bears, with Shadow Druids casting insect plague, call lightning and protected by iron skins. My party's average level was four. Joy.

#97
polytope

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Tiglath-Pileser wrote...

That reminds me of my SCS1 adventure, fighting Shadow Druids in Jaheira's quest in BG1NPC Project. I ended up in battle against four fire elementals, around twenty dire wolves and a dozen of bears, with Shadow Druids casting insect plague, call lightning and protected by iron skins. My party's average level was four. Joy.


A lot of people have this complaint, but SCS (I and II) simply use an algorithm to assign spellcasters a number/choice of spells appropriate to their level; so some creatures will end up much more powerful if their level is not adjusted downward by "hand" (Nevaziah the lich for instance is deliberately reduced in level).

Generally speaking, it might not be such a good idea to use SCS along with quest mods that add creatures who use vanilla game scripts (for these are the only ones modified) and are buffed in statistics/level... It shouldn't break anything if you do, but you can end up with a situation like the one you described.

#98
Tiglath-Pileser

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Don't get me wrong, I wasn't really complaining and I understand how this situation occured (or rather you confirmed my suspicions). Actually, it was quite funny being surprised like that and not believing my own eyes ("...fire elementals?...Really?...I can't even harm them with my current weapons, lol!"). And I ended up winning the fight anyway - by hiding in a cave, lol. The druids chased me, summons were left behind, call lightning couldn't hit me and I managed to kill them. It was a fun and refreshing experience, intended by the authors or not, and I learned more about the game thanks to it.

#99
ScotGaymer

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Yeah I had a similar experience with SCS1.

I got BG1 and modded it beyond recognition before I even touched it lol. Hit the big mod sites for advice/tutorials and whatnot. SCS1 kept being recced so I installed it on a sorta default install.

And the game kept crushing me. Seriously destroying me. It took me 7 attempts to kill the Ogre of Gender Bending. 7! lol.

Eventually I got the hang of it and got thru the game, and crushed Sarevok (the bastard!) beneath my boot. Woot!

Decided I could play BG2 with SCS2 cos id played the first game and mod together; and I literally couldn't get out of Irenicus' dungeon. I got so frustrated and upset I gave up and went back to "vanilla" BG2.
Well I say Vanilla; I modded it with BG2 Fixpack, and BG2 tweaks. And Ascension.

Had much more fun with it without SCS2.

#100
silenceall

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Missed this the last time I was here...

The challenge is getting that far without giving in to the urge to let him be the party mine sweeper. Personally I have a favorite spot in the Slum sewers. :-)


VERY funny (and true)!