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Starting BG2 again, what do you think about my party


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#101
goblinsly1

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I just know that there are soo many new things i am gonna try....but not right away. I hate Irenicus Dungeon, everytime i come out of it, i feel like i am high. Soo the next time i play bg2, i am gonna run out of it as fast as i can.
But once i am out, oh god am i gonna try different things.
For instance, uptil now enemies did toy with me. Someone immune to acid cast some acid spell on him that hits everyone around for small damage every round. Now .... lets say i find someone or a group who is not immune to fire damage. I summon a bunch of fire elementals. Till now i never found them to be usefull, i even found that mountain bears much more usefull. They atack extremely fast and if you happen to get an enemy stunned, he is dead in mere seconds. But, they arent immune to fire. Fire elementals are. Soo what do i do ?

Get 5 fire elementals and 2 or 3 tank chars in the heart of the battle. Those 2 or 3 tanks are offcourse immune to fire aswell. Now cast multiple fire spells on them. I like that spell that deals 1-4 damage per level of caster every round....and other spells. Now this sounds like nothing and it is. But for once i would like an enemy to run away from my nasty cloud and feel good in my cloud....

#102
Mr Spidey

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You should consider the mod called Dungeon-be-gone.
http://www.pocketpla...id=98&Itemid=79

Teleports you right to the end of the dungeon, reducing the bore of crawling through goblins, mephits, wimpy dwarves and wussy thieves quite a bit. Don't always use it myself, but every now and again it's nice to get a head start.

As for your fire stunt, it is indeed one way of turning a level battle field into a fairly sloped one. The spell you're talking about is Incendiary Cloud, and it is indeed mighty fun. It just suffers quite a bit from sharing level 8 with Horrid Wilting.

Another element to consider is lightning. It's not as easy to get several characters immune to lightning since a certain cloak isn't found until ToB due to SCS2, but there's still a cloak of "****** off lightning bolts" (occasionally also known as the Cloak of Reflection) in SoA, which offers 100% lightning resistance, and the combination of the Dragon Scale Helm, the Dragon Scale Shield, and a pair of Boots of Grounding should take you to 100% as well. There's also the potion of absorbtion and I could've sworn that there's also a mage spell "Protection from Lightning", which probably stacks just find with a priest scroll of the same name.

With a couble of lightning immune tanks serving as speedbumps, all you have to do is use those wands of lightning bolts at an angle so the bolts will bounce off walls as much as possible. When the wands run low, sell them and steal them back. No need to ever memorize the spell.

Obviously you can also make a tank cold immune and then carpet bomb the area with cone of cold and ice storms. And the Shadow Dragon Scales offers 50% acid immunity, so add a priest scroll of Protection from Acid on top of that and AoE acid spammers end up wasting their time. And you can cast a few Death Fogs yourself and smile as the enemy are eaten alive by the acid. Of course DF only does 8 damage a round, but it adds up.

Cloudkill does poison damage, or so the description says, so technically it should also be viable to distribute wands of cloudkill to your arcane types and then have someone with the Periapt of Proof Against Poison decoy an enemy into the cloud. Cast enough cloudkills and anything not outright immune will feel the love.

#103
ScotGaymer

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Fireball is so my favourite spell lol...

I love cloudkill if only because it is REALLY useful in taking out Firkragg the Dragon.

EDIT:
Actually gotta ask. How does one avoid being slaughtered by Wail of the Banshee?

Modifié par FitScotGaymer, 22 juillet 2012 - 11:08 .


#104
goblinsly1

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As much as dungeon be gone is empting, i wont use it. I found out that if i complete the dungeon, that HIGH when i get out is worth an hour or soo of suffering.

Since it has a save vs death, i would assume that a protection spell that protects from all forms of death magic would help here. A high save helps also, there are certain items that improve a type of save, i am certain there is one for death magic aswell. Its funny, i basicly never used wail of the banshee, for instance, greater mallison and wail of banshee to kill minor enemies. But then again by the time you get the banshee, i dont think there are many minor enemies. Maybe those stalkers Draconis summons but i think they can be a victim of AOE spells i throw in that dragons face.

Yes....AOE effects...i am going to have soo much fun. As much as it is said that many enemies are immune to fire and many have high resistance...it is true. But since there are soo many good fire spells, sometimes it is better to use fire spells on an enemy that has 60% fire resistance then use spells of other elements to which he has 0 resistance. I mean compare incendiary cloud and horrid wilting. While the later is indeed one of the best spells in bg2, incendiary cloud does as much damage in 2 rounds and lasts for a while. Just thinking here.....during time stop, damage from AOE lasting effects remains ? This could be extremely powerfull.

Btw one thing. Is there any document prepared for printing that has all the accurate information in it ? All the tables, spell descriptions, etc. My booklet, god save her and give her respect, has many incorect thingys in her. I would love to print something accurate, as much information as possible soo i can read it when i have time, get some good ideas, combos, etc.

#105
Mr Spidey

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Hmm... Just checked and it turns out that both the level 4 cleric spell "Protection from Lightning" and the level 5 mage spell of the same name protects 100% from lightning. If one wishes to have fun with lightning bolts, it certainly is possible.

@ Scot
Wail of the Banshee is a necromantic death-dealing AoE spell that allows a save. Spell Immunity: Necromancy should do the trick and the cleric spell Death Ward should also work. There's also the potion of magic shielding, which adds 50% magic resistance and prevents you from failing saving throws for the duration. Finally, there's protection from magic scrolls, but they're probably a massive overkill. If all else fails, stack your saving throws. And don't forget that potions of invulnerability adds a flat +5 to all saves.

@ Goblinsly

You're right that Incendiary Cloud potentially does more damage than Horrid Wilting, but it does so over time. It takes two rounds for it to even match a HW, and three rounds to surpass it. And enemies may avoid it by simply moving out of the cloud. That detracts from the spell. Add to this that it does fire damage, whereas HW does much more useful magic damage.

Combining IC with Time Stop might work, and it just might also be quite funny, but using a level 9 spell to make enemies suffer a level 8 spell? That's rather costly in spell slots. But as I said previously, the important thing isn't economics. While economy of spells plays a role, what really matters is whether or not the gameplay is fun.

Regarding accurate documentation, unfortunately there is no such thing. There's the spell reference at Sorcerers.net, which has a lot of good notes on spells (though I'm sure SCS2 may get in the way here and there). Game Banshee has a list of all the vanilla equipment in the game as well as locations. If you want to be dead sure you've got the right tables, including the changes made by mods, you'll probably need to use Near Infinity and check the 2da files for your game.

#106
goblinsly1

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I...am.....afraid, just like Apophis once said ( he came back though, legendary bastard...)

I think it was played on insaine, judging by the number of demons spawned. He is playing SCS2 and ascension, though he skipped some parts of Tactics and included some i wont ( he has that nasty throwing spear from poison fight ). Watching this video makes me freakin scared, this is just scary and frustrating and hard and impossible and all...

On the other hand it makes me think that there is still a lot about bg2 i have to learn. Lets face it, basicly all of my TOB fight till now were basicly kensei/mage, time stop, hack them till they die. Now that is bad for teaching new things and well, its funny, abazigal fight i had to reload like 5 times before those 2 dragons killed some of my chars before i cast timestop, because i was too lazy to protect them, i just hid them. Soo yes, i have lots to learn, combos, each char individualy, etc. I always thought it is easier to solo then do it with 6 chars. Yes, its easier to protect solo char but as far as killing goes, i watched a solo fight against mellisan, it took forever to kill her. When this guy ganged her with i think 4 chars....it went away quickly.

#107
Gate70

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What impresses me most (across episodes 5, 6, 7) is the planning that has gone into it and how everything remains under control. Presumably a battle fought many times to get to that level of awareness of what each character must do and where they have to stand.

The series of timestops and scrolls at the start plus volume of Mordys' swords is something I just wouldn't do...and yet maybe that is what has to be done to come out on top.

#108
goblinsly1

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Indeed ! I see soo many mistakes i have done in the past. Just to name a few....i never used scrolls. Basicly i just used 1 scrolls and that is protection from magic, i just couldnt kill Kangaxx any other way. And here we see soo many scrolls.....it kind of makes low number of level 9 spells unimportaint....i mean, by the end of TOB, if i am lucky, aerie will have what, 1 level 9 spell ? Useless. But if she carries some time stops....also haerdalis will carry time stops...basicly i will have 4 chars capable of casting time stop.

I never used maze or imprison. I surely will now. I never used spell imunity, i will now.

The only thing i see wrong in this video, if any....is that he forgot to cast remove fear near the end..and he spent too much time kiling demons while he clearly should gang on Mellisan with 5 chars while letting 1 char + summons keep demons busy. Also i am thinking, is there no better way for killing Yaga Shura ? I know harm spell has been nerfed to do damage but, is there no better way ? Maybe Arrows that take 30% of health away ? Or something like that ? Also, if Yaga has 99% protection to all kinds of physical damage, how did he manage to do 15 damage soo many times ?

Also 1 last thing. During my battles, many times balthazar died and therefor i restarted the game, no one is left behind. But then, last time i saw Bodhi killed in a battle and she was alive when the solar came. Meaning even if balthazar falls, he will be brought back to life by Solar.

Indeed, there is a lot to learn, but the easiest way seems to be using time stops to kill the 5 all at once. Basicly get them all to near death and then kill them all in a time stop. Because as you can see in a video, killing Yagashura while crazy melissan runs around is pain in the....

ps: why didnt he use dominate demon, that ascension spell he gets ?

#109
ScotGaymer

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You can recruit Balthazar?

Really?

I didn't know that! lol.

God I am really a terrible BG fan aren't i?

#110
Gate70

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It is a long time since I did more than a quick Ascension final battle and fair to say I never got that proficient at it but my understanding below from the dim and distant past.

goblinsly1 wrote...
Indeed, there is a lot to learn, but the easiest way seems to be using time stops to kill the 5 all at once. Basicly get them all to near death and then kill them all in a time stop. Because as you can see in a video, killing Yagashura while crazy melissan runs around is pain in the....

I think the scripting triggers Melissan after so many deaths (2 or 3 of them) and any timestop is interrupted at that point so it is best to get them all near death and then any survivors can be cleared up before they help Melissan too much. Yaga Shura is possibly the safest as he is melee only, easily distracted and a plodder. This sort of attention to detail indicated to me that the player knew exactly what they were doing and able to act on it.

goblinsly1 wrote...
Also i am thinking, is there no better way for killing Yaga Shura ? I know harm spell has been nerfed to do damage but, is there no better way ? Maybe Arrows that take 30% of health away ? Or something like that ? Also, if Yaga has 99% protection to all kinds of physical damage, how did he manage to do 15 damage soo many times ?

Ascension scripts the earlier Yaga Shura battle to have his invulnerability wear off slowly, it may be similar here - ussnorway asked that question in the minimal reload thread recently & I couldn't answer it.

goblinsly1 wrote...
ps: why didnt he use dominate demon, that ascension spell he gets ?

I believe you spend a few seconds to gain control when you could be doing other things and as soon as you control the demon she controls it straight back  meaning your time is totally wasted and hers is not.

FitScotGaymer wrote...
You can recruit Balthazar?

Not in the standard game, Ascension introduces it depending upon alignment, persuasion, etc. From memory he helps a lot as he can heal, disrupt, be active in timestop, run 3 laps before you can blink etc.

Modifié par Gate70, 24 juillet 2012 - 10:38 .


#111
goblinsly1

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Melissan returns as soon as you kill one of them.
I think Yaga has this protections all of the time in last battle. If you ask me i would go and finish him off first. Why ? Even though Sendei and that bow girl are very dangerous, they can be killed quickly.....i mean look at the video, it took him ages to kill Yaga and he can only thank to his skill and luck that he way able to survive with Melissan running around.
I will have to check but i think spells that do lots of times the small amount of damage would be good for him. Why ? Well if he has poison resistance 99%, everything will do him 1 damage, no matter how large the amount of original damage. Soo if you for instance strike him with a weapon that will do 1 damage every second, for next xy rounds, that would be great. But well, i will let it rest, there is a long way to Yaga and i plan to master all my 6 chars before i get to Yaga.

#112
Flamedance

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FitScotGaymer wrote...

You can recruit Balthazar?

Really?

I didn't know that! lol.

God I am really a terrible BG fan aren't i?


You need high reputation, good alignment and  a decent charisma and Wisdom score to recruit him. He's very useful, since he's immune to Time Stop.

Even more fun is recruiting Bodhi (!), which you can also do in Ascension. You need  low rep and an evil alignment for that. If you're rep is too high, you'll need to kill one of the citizens of Amkethran to be able to recruit her. She's one hell of an ally due to her level draining abilities.

#113
goblinsly1

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Lets leave this insaine battle aside for a while and lets return to SOA. I am having second thoughts about keeping Yoshimo from the start until spellhold. The reason is, he will take my experience and as i saw those ascension battles, i am really gonna need every last point of experience. Even more because when i get to the last battle, aerie will barely get level 9 spells. Thats not such a problem because i have scrolls and this is the first time i am gonna use scrolls in BG2 and i am gonna USE them big time...but still.
As you know i do lots of quests before i leave for spellhold. And it just seems ok this way, the quests i do like this offer me lots of challange and underdark also proves challange even though i am higher level. I do those normal quests like dearnise, druid groove, both dragons, a lich or two, katana battle, unseeing eye.....well basicly i do most of the quests, exept Kangaxx and that sick undead group in bridge. I dont know, it just seems better this way. When i finaly leave the underdark, i feel like the battle is in full motion and its time to press the attack. It would just feel stupid that i came out of underdark, running after irenicus and then i would settle down and do all the quests. But like i said its up to everyone, thats why bg2 is soo awesome but we are getting away from the point...
Does anyone know how much experience i would lose because of having Yoshimo right from the starts ( as oposed to taking him when i leave for spellhold ? ). Its really not much when you divide it among other characters ( if it is 1 mil, thats only 200k for each char which is nothing but still... ).
Soo let me know if its better to leave him if i want more exp....even though he gets exp from traps and unlocks.
Another thing...since i need exp and if i left Yoshi in cooper coronet.....i could recruit other chars and do their personal quests. I mean, this is legit, right ? For instance recruit Anomen and do his personal quest right away and then throw him out ? And same with other characters ? Thats not cheating i hope ?

Ok, tell me what you think. You can also tell me how soon you go to spellhold. I mean, am i missing something here ? Are the monsters level scalable aka do they adapt to your level ? Because the way i play now, do most of the quests and go to underdark then.....its hard all the way, even though i am high level, underdark is hard, beholders and illith offer challange, drow aswell.....i even doubt that i could do all those battles if i was much lower level. Also when you come out of underdark, you are soo strong that all those quests like dearnese, groove and 2 dragon dungeons would be too easy.....if u dont belive me, check the videos of the guy playing ascension, he has videos of SOA aswell. He went to spellhold almoast right away and when he came back those side quest battles were a laugh, too easy...and hes using SCS2 !

#114
Humanoid_Taifun

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goblinsly1 wrote...
Does anyone know how much experience i would lose because of having Yoshimo right from the starts ( as oposed to taking him when i leave for spellhold ? ). Its really not much when you divide it among other characters ( if it is 1 mil, thats only 200k for each char which is nothing but still... ).

Are you planning on taking Imoen along?
Because if you are, then you'd better hurry to Spellhold quickly. Otherwise she might be a few crucial levels behind.
Otherwise, I'm guessing the maximum amount of XP you can collect in chapter 2/3 is about 2M. How much of that is quest XP (which is given to each character individually) I cannot say.
Going with 5 guys would definitely be an improvement XP-wise that could be felt until the end of the game - for casters, that is. Warriors don't gain all that much from more levels, besides more HLAs.

this is legit, right ?

What exactly do you want us to tell you?
"This is the wrong way to play your game. Your character should really be a [correct choice], and the only proper guild to pay for transit to spellhold is [correct choice] and if you don't arm your guys with [correct choice], then you are really a douchebag."

from theFreeDictionary
cheat  (chImage IPBt)v. cheat·ed, cheat·ing, cheats v.tr.1. To deceive by trickery; swindle: cheated customers by overcharging them for purchases.2. To deprive by trickery; defraud: cheated them of their land.3. To mislead; fool: illusions that cheat the eye.4. To elude; escape: cheat death.v.intr.1. To act dishonestly; practice fraud.2. To violate rules deliberately, as in a game: was accused of cheating at cards.3. Informal To be sexually unfaithful: cheat on a spouse.4. Baseball To position oneself closer to a certain area than is normal or expected: The shortstop cheated toward second base.n.1. An act of cheating; a fraud or swindle.2. One who cheats; a swindler.3. A computer application, password, or disallowed technique used to advance to a higher skill level in a computer video game.4. Law Fraudulent acquisition of another's property.5. Botany An annual European species of brome grass (Bromus secalinus) widely naturalized in temperate regions.

You are not using a cheat code.
Who could possibly disallow you a certain playstyle? (Mind you, there are some modders that actually try to, most notably the guy behind Improved Anvil)
The only person you could possibly deceive or steal from or lie to... is... You, actually.
The only person you have to consult about whether or not something is within the lines in a single player game is also YOU.
(My personal rule is that if I can explain why my character is doing it - in character - then it's okay. Otherwise it is not.
Personally, I am also making a distinction between cheating (as in using cheat codes) and cheating (as in deceiving somebody). One thing is about changing the game to what I think it is supposed to be. The other one is dishonest behavior.

We usually use the word cheesy (or cheap) to describe techniques that make battles easier than they are supposed to be without offering a real explanation besides engine limitations.
Examples:
Talk Exploit: You know a guy who is still shown as friendly needs to get killed next. While most of your dudes get the order to attack, one is commanded to talk to them. This command is overruled 2 seconds later however as you command your guy to move back a few steps. Then you tell him again to talk to your would-be-enemy. As he approaches him, the poor opponent suddenly drops dead. His AI was tricked into neutrality despite your attacks by simply locking him into a conversation.
For me, this would equate a cheat. I actually feel betrayed by myself. This is not Baldur's Gate I am playing, this is just watching tiny animations of medieval dudes swing swords into the general direction of another tiny animation until the latter one dies. I bereft myself of the game.

Staff of the Magi: Attack. [Pause] Click on Staff. [Unpause] Attack. [Pause] Click on Staff. [Unpause] Attack. [Pause] Click on Staff. [Unpause] Attack. [Pause] Click on Staff. [Unpause] Attack.
By my judging: Cheese. While it is somehow conceivable that the enemy might be helpless against an invisible enemy (though not to the extent that they would just stand around and do nothing), it is not very fun, nor all that challenging nor balanced.

[Ctrl] [R]: On the mage that in my opinion should neither fear an ambush at this moment nor be inclined to waste his limited magical powers to his defenses at this point since he probably would not need them anyways.
In my opinion: Completely justified. As I see it, he never had the spells running in the first place. I only removed a bug!

Are the monsters level scalable aka do they adapt to your level ?

From a certain level onwards, every random undead group contains a lich. This is an important difference, as liches are quite powerful. They are immune against weapons +2 and they cast Time Stop as an opener.

#115
Mr Spidey

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On Yoshi
On one hand it's really silly to have him eat experience when he's going to end up dead anyway. That makes it really annoying to keep him in the party. On the other hand, let's look at your pre-Imoen party. A fighter->mage dual class, Minsc, Jaheira, Aerie, Haer'Dalis. Two spellswords, a grunt, a pure caster, and the rogue variant of spellswords, a bard. There's *nothing* to even begin relieving the annoyance of not having a thief to fix traps and open doors and chests.

It's not that you're going to lose much experience due to unlocking chests and removing traps*, but if you don't have him them every so often you'll walk head first into occasionally really painful traps, and neither Aerie nor Jaheira will have heal spells any time soon. And you never know what awesome spell scroll might be randomly spawned inside that chest that Minsc can't bash open. In other words, it's really much nicer to do various quests with a thief around.

Me, I'd junk H'D, as I've done in every single playthrough to date, and use Jan (or even Nalia) instead, but that's just me. Or heck, use the mod L1NPCs and turn Viconia into an thief/cleric multiclass. But you're not me and you've chosen to include H'D, in which case you're totally theifless without Yoshi.

*Edit: And as Taifun says, the experience gain of being less party members isn't insignificant. And both your protagonist and Aerie could really use that experience. Of course, the more experience you get, the more Imoen is going to lag behind. Personally I fix that via SetCurrentXP but some might consider that a cheat.

On rotating NPCs to do all their personal stuff
Seems quite fair to me. If your group is only five man strong and you bump into Keldorn then it only makes sense that you soon after take a quiet stroll through the southern part of the Government district. NPCs are quest givers just like anyone else, it just takes a bit longer to make them give you that quest.

On when to go to Brynnlaw
I try to leave some of the quests for when I come back from the Underdark, mostly because I think it's unfair towards Imoen if she can't participate in some of the fun. Unfortunately I really want some decent gear before I start bumbling about in the Underdark. Usually that just leaves Windspear Hills and some misc stuff for post-Underdark, but in my current game I don't need the gauntlets of dex and so I can skip the Unseeing Eye until I get back.

Obviously those remaining things become quite a lot easier after the Underdark, but on the other hand, if you do all the quests before you hit the Underdark then you'll probably reach a level where the SCS-improved Underdark almost feels quite fair.
 

Modifié par Mr Spidey, 28 juillet 2012 - 02:20 .


#116
goblinsly1

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Tnx for all the great replies,

Yoshi is a goner as soon as i am out of irenicus dungeon, i will take him along when i go to spellhold.
I will do quests of NPCs.
I will probably do most of the quests before i go to spellhold to get imoen, her level was never a problem soo thats fine.
Doing quests like 2 dragon dungeons after i come back from spellhold just isnt worth it, they will not prove enough challange, if i do them as a low level, they sure do, countless reloads on dragon fights is fun. :)

#117
goblinsly1

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Btw i am not really sure if i will be able to kill the lich in gate district. Unlike the lich near the "unseeing eye area" and those 2 liches in umar hills......which should be doable.....lich in gate district is in such a small area. Liches in Umar hills have lots of area around them, therefor you can use some summons, spread your chars around soo bad effects dont hit them all at once, etc....sure, i could do it when i come back from underdark but well, i kind of want that long sword and i dont plan to use undead or protection from magic scrolls ever, unless in last battle in TOB if needed ( gloves go off when talking about melissan...i hate her ! )

#118
morbidest2

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goblinsly1 wrote...

Btw i am not really sure if i will be able to kill the lich in gate district. Unlike the lich near the "unseeing eye area" and those 2 liches in umar hills......which should be doable.....lich in gate district is in such a small area. Liches in Umar hills have lots of area around them, therefor you can use some summons, spread your chars around soo bad effects dont hit them all at once, etc....sure, i could do it when i come back from underdark but well, i kind of want that long sword and i dont plan to use undead or protection from magic scrolls ever, unless in last battle in TOB if needed ( gloves go off when talking about melissan...i hate her ! )


One strategy, if you have someone who can cast a 6th level spell, or have scrolls for Pierce and Acid Fog, is to cast Pierce so that Lich will be attacked by his gated Demon after losing PFE, then cast Acid Fog, and get your whole party out of the tomb fast. Count off the appropriate # of rounds while you are healing your party, and then storm back in to hopefully find a dead (dead!) or greatly weakened Lich, and finish the job. Daystar is indeed a nice weapon to take to Spellhold, and is worth gambling the 2 scrolls.

#119
goblinsly1

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Well thats cheesy but if we edit it a bit, it wont be cheesy heh. This hole the lich lives in....can be entered by individual characters, right ? Only 1character can enter ?
I am pretty sure i can cast level 6 spells before i go to spellhold, otherwise scrolls are the answer. I was sure you need level 8 spells to damage liches, if you can damage them with level 6 spells that isnt a problem anymore. Using SCS2 though...

#120
Humanoid_Taifun

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With SCS2 there will be an energy wall trapping you with the lich until it's dead. And yes, liches only need level 6 spells to be hit. With SCS2, Breach will hit them regardless (if you installed it that way).

#121
goblinsly1

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Well i will have to think about installing that. It ruins the feeling of liches being well, badass and if it only concerns liches i probably wont install it. But if there are some other monsters .... like melissan who also get certain protections....

Hmm wall trapping, thats good. But can individual characters enter or does it have to be the whole party ?

#122
goblinsly1

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Btw i just got an idea. If multiplayer was a bit tweaked/moded/edited, there could be multiplayer 1 on 1 battles or even 6 on 6 battles. For instance, kensei/mage could go 1 on 1 with berserker/mage .... there could be a tournament or something...

#123
goblinsly1

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Something importaint. My berserker/mage.....i checked some forums and most ppl seem to dual at 9 and dont really like the idea of 12 or 13. You get your full character back a lot sooner if you dual at level 9 but hmm. I had a character before, Kensei/mage dualed at level 9. And i had a really bad thaco, i think i never got it to lower then 0. It was a big pain. And keep in mind that Kensei as it is has a better thaco then Berserker.

If i am not mistaken K/M 9 vs 13 level is 9 vs 4 THACO and B/M 9 vs 13 is 12 vs 8.
Ok, soo this 8 is barely any better then my last kensei at level 9. But lets just say that i will use berserker rage ( i agree though that this is same as saying...my priest will cast some thaco improving spell on kensei, but for the sake of argument, lets just say that berserker is just angry 99% of the time and that berserker rage is part of him ).
Soo this gets my level 13 berserker down to basic thaco of 6. Add +1 from gauntlet and we are at 5. Sadly there are no bracers that would help with thaco, no armor aswell since while casting spells i can only wear that weak armor. But to be honest, this two slots will still help. Maybe later on i can even wear that gauntlet for extra half attack, combined with half attack i get at level 13 and improve haste, that sure will be worth it.

Now why 9 instead of 13 ? Well this is how i feel. I dont care if it takes the whole SOA to get my full char back. I will be playing SCS2 and 2 hardest battles are end of SOA and end of TOA. I think i should have my whole char back at the end of SOA ( right ? ) and since i hate mellisan very much, i am pretty sure i will need a strong character at the end of TOA.
Again, i am really not bothered by having a "weak mage" for most of the SOA ( no mage is ever weak mkay). I will have 5 other characters soo i wont really miss melee power much. And i think this 4 levels of berserker will help me more then 2 levels of mage would help me ( thats how much i get with an extra 1kk exp ).

Btw, Aerie and Jaheira are getting HLA when both of their classes combined reach 3kk exp ? This means i can pick dragons breathe long before aerie can cast level 9 spells ( this would be stupid though since i couldnt cast it anyway.....but there are some other good HLAs exept level "8" priest spells and level "10" mage spells. This is sweet, much better then having to wait until aerie is like 22/25 ( if ever she will be ).

How much exp per char can i expect with SCS2, completeting EVERYTHING the game has to offer but not using cheap tactics ( soo no resting where mobs respawn to kill them, no fire giant kiling on saradush wall, no learning/deleting/learning of spells ).

And how much money can i collect without stealing/selling ? I would like to buy as many items as possible to stuch them inside my bag, for just incase moments. Usualy if i got about 300.000 gold by stealing/selling that was usualy enough for the whole game ( and i didnt pick up any random items and sell them ). Can i get 300.000 gold the legal way ?

#124
Humanoid_Taifun

Humanoid_Taifun
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goblinsly1 wrote...
Something importaint. My berserker/mage.....i checked some forums and most ppl seem to dual at 9 and dont really like the idea of 12 or 13. You get your full character back a lot sooner if you dual at level 9 but hmm. I had a character before, Kensei/mage dualed at level 9. And i had a really bad thaco, i think i never got it to lower then 0. It was a big pain. And keep in mind that Kensei as it is has a better thaco then Berserker.

I personally would never make a kensai(9) dualclass. In my opinion the kensai needs a few levels under his belt to justify the limitations.

Dualing at level 9 rather than level 13 means your THAC0 is worse by 4 points (12 vs 8).
If you give your level 9 berserker Crom Faeyr into his left hand, and a nice weapon +5 in his right hand, you're already at 0. Add in specialization bonuses and possible bonuses from equipment and Berserking (Gauntlets and Helmet of Balduran) and you're at -4. If you have a cleric (and/or a mage) in your group you can improve this further with buffs.
Mind you, this means you can hit enemies of AC -6 with the best possible odds. (of course, guys like Abazigal have a base AC of -12)

Sadly there are no bracers that would help with thaco,

Why do you think that?
The Gauntlets of Extraordinary Specialization (which you mention) will probably fall into your hands at the very end of the game, but until then, there's the Gauntlets of Weapon Expertise or the Gauntlets of Weapon Skill (both THAC0 -1).

no armor aswell since while casting spells i can only wear that weak armor.

The only armor a mage really wants to wear is the Robe of Vecna (but maybe a different caster in your group has called dibs on that?).

Now why 9 instead of 13 ? Well this is how i feel. I dont care if it takes the whole SOA to get my full char back.

A powergamer will always choose to dualclass as late as possible. I once dualed a kensai at level 24. Please do not think that it is necessary to go that far just because it is possible. For every dualclass you have to ask yourself what mixture you want, how much fighter and how much mage, and then you have to ask yourself what you are willing to sacrifice for that.
If you really want a melee powerhouse, then maybe you should not dualclass at all. Have you thought about multiclasssing? It is possible to add a kit to a multiclass build.

2 levels of mage

That very much depends, does it not?
Levels 31 and 30 for example are not very important to a mage.

Btw, Aerie and Jaheira are getting HLA when both of their classes combined reach 3kk exp ? This means i can pick dragons breathe long before aerie can cast level 9 spells

Mage HLAs (with the exception of the extra spells per day) are only available once the mage can cast them.

How much exp per char can i expect with SCS2, completeting EVERYTHING the game has to offer but not using cheap tactics ( soo no resting where mobs respawn to kill them, no fire giant kiling on saradush wall, no learning/deleting/learning of spells ).

I don't really think it's more than in the standard game.
I'd reckon (with a full party) about 3.5M in SoA and about 3M in ToB for a total of 6.5M, possibly 7M XP.

And how much money can i collect without stealing/selling ? I would like to buy as many items as possible to stuch them inside my bag, for just incase moments. Usualy if i got about 300.000 gold by stealing/selling that was usualy enough for the whole game ( and i didnt pick up any random items and sell them ). Can i get 300.000 gold the legal way ?

Sure you can. I have recently gone over to not selling any unique items and keep a stash of gems around (for roleplaying purposes), and I still can buy just about everything I need.

#125
goblinsly1

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Tnx for your reply,

I still think level 13 will be fine. Its better then 9, but not too high, soo i should get back on track before the last battle. I wont be able to cast level 9 spells with my main during the last battle, which is bad, but again, those levels should come in handy during the last battle in TOB.

As far as Crom Faeyr goes...it will be shared between main and haerdalis ( one will wear it, one will wear  that 22 str girdle. 

Btw with weapons, if you have 2 weapons, each adding +5 to thaco, that is not +10 on every attack, right ? Its +5 on main hand attack and +5 on offhand attack, right ? Ok, soo we said 8 is basic. 25 str is worth 7, soo we are on 1. I now think that adding 3 profs into a weapon is worth it, difference between 2 and 3 points is extra 2 thaco ( correct me if i am wrong ). Soo we are already on -1. Now add in both weapons, probably both of them will add +5 thaco, which means weare already on -6 ( -4 on offhand ). Now we add that -1 thaco from gloves and we are at -7 ( -5 ). Berserker rage -9 ( -7 ). And well, this is quite enough i think ( lets say i have spells to back me up if needed ). Now that i think of it, even -5 ( -2 ) should be enough should i level at level 9....damn, now i just cant decide....i wont really need many levels for HLA, and after level 20, mage doesnt really get that better. I mean even an extra level 9 spell is worth less then extra health, lower thaco and extra half attack ( afterall, in the last battle of TOB i plan to have soo many  scrolls with me that touching my spellbook will be needed only during time stops ). Soo yea i think level 13 is worth it, SOA is childs play anyway exept for last battle.

Also, how many attacks will i be able to attain if i dual at 13 ? When i go from 4 to 5 points in a weapon, i go from 3/2 to 2, which should bring me what ? As a fighter i get 2 attacks, weapon adds 2 or what ? Thats 4 ? And an offhand weapon thats together 5 ? Am i doing this right ?

Forgot that bracers and gauntlets use the same slot. That is good because if gauntlets of +1 thaco go there, then i can use girdle for something like str. improve ( CF and girdle will be given between haerdalis and main, that long sword of 22 str might also be used, though it kind of sucks otherwise, exept for str bonus ).

As far as robe of vecna goes......yes. I always hated Clerics because compared to mage spellbook they look sad, and because i always used a mage with vecna, they basicly just sat back while mage dished out a million spells. This time i want a Cleric that is as fast as al bundy in bed. Aerie will probably have by far the biggest spellbook. It will take a while before she gets in alacricity ( probably late in TOB ) but she will be ready for the last battle. SCS2 moves vecna to tob anyway. A huge killer but also i think its very good. Because uptil now even when i had party of 6, i was basicly 99% of the time using just the one wearing vecna, and the others had just one roll. Stay alive and carry items. This time i will be forced to use them all and well this will pay off in last TOB battle, because i will probably get to know my characters well and know how to keep them alive, etc.

Since vecna goes to aerie, my main will probably wear that  robe of the good archmagi, gives some armor class ( worthless though since i am a mage aka stoneskins and pfmw etc, AC is really useless ), 5% magic resistance thats always good and 1 to saving throws.

As far as money thingy goes, i am happy. I really want to buy almoast everything, as long as it kind of makes sence. Soo basicly there is almost no situation where i can get surprised. I will even collect those tree fruits at the end of SOA that instantly recover all your health, i just saw the other day in a SCS2 last tob battle video that someone used them, well, since its not a cheat, why not !

Btw are there many situations where you can get some extra legit experience ? I completed this game probably like 10 times, but still the only thing i remember is that 2 tunels at sendeis enclave where in 1 you have spiders and in the other you have slaves, soo you clean 1 tunels and then clean the other aswell ( not that you gain much experience.....but still ). Oh, resting in places where mobs get spawned is out of the question.

The last question.....i plan to have 5 npcs until i get imoen, that gives me 1 spot for whoever is needed for his personal quest. I plan to do most if not all quests of NPCs. For instance, i will clear the graveyard area of all mobs for exp. Then i will go pick Korgan and bring him for extra exp ( dont want to share mob kill exp with him ) to complete his quest, and edvin also. I plan to do quest for Anomen aswell and Keldorn ( i want him to stay with his family lol ). Will i be able to do most of this quests by just picking the NPCs and rest with them ? I dont want to drive them around for hours and share experience with them ....

And the last question, that big mansion in bridge district. If i remember correct, you go there if u are doing the priest stronghold quest. I wont be doing this, since i plan only fighter and mage quest. Are there good guys or the bad guys ? If its the bad guys, i might just go there, kill everyone and loot their place. I can always use the extra exp.

As far as HP on level up goes, i might have to use that tweak to get neverwinter nights style, that means in 1D10 you get somewhere between 5 and 10 ( as oposed to between 1 and 10 ). I dont know but the last time i rolled, i got chars with like 50hp and i am talking about fighters......i just cant do SCS2 like this.....i dont want ultra high hp though, like max on each level up.....i want something fair. For instance fighters begin with like 70hp and are about 120hp near the end of the game.....How do you ppl cope with that when you play insaine ?