David Gaider wrote...
jillabender wrote...
My impression is that Bioware recognizes that the dialogue wheel system needs work. Although I can't speak for Bioware, it sounds like they're willing to work on refining the system – they just feel that recreating certain aspects of the silent-PC style with a voiced protagonist simply isn't possible, and that trying to do so would take away from the advantages offered by a voiced PC.
This is completely correct.
MerinTB wrote...
Damn you, AP, for making wheels, timers and intent acceptable to me. [smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]
What I love here is that we've got more than a few people who typically prefer an unvoiced protagonist except for the way it was done in Alpha Protocol. So, I'm curious to know what BioWare perceives as the greatest advantages offered by a voiced protagonist?
Personally, I think that not having a timed dialogue wheel and offering intent rather than actual lines/paraphrases results in a lot being lost in terms of roleplaying and cinematic presentation when it comes to voiced protagonists. (Based on previous responses, the cinematic presentation seems to be a big drawcard for BioWare's push to a voiced protagonist, though I've never seen it stated explicitly.)
How many people sat debating left and right whether to perform particular actions in the ME series or in DA2? I'd wager a lot. Gamers can and do specifically sit there thinking "hrm, I wonder what will happen if I do this?" In AP, you get
none of that because you
have to make a decision
right away, so therefore you have to roleplay what you think you would do. No metagaming. In addition, you get a smooth conversation flow that doesn't stop for a minute while they player makes up their mind. Lastly, and potentially even more importantly, it makes conversation feel like a more integrated part of gameplay because the player no longer gets to go "oh, it's a dialogue/cinematic, I can just kick back and relax because I'm not going to have to do anything."