bEVEsthda wrote...
Bioware has been dropping the ball. Over and over again.
The ME3 ending is just horribly bad. In almost every manner an ending can be bad. The two worst manners, the deus ex, and rendering the entire story irrelevant, couldn't be fixed by the EC and weren't. But the rest was. The talent was suddenly back
But precisely this makes the ME3 ending a mystery. It simply cannot have been the ending ME was originally conceived to be going towards. That's quite impossible. So something happened. I'm almost dying with curiosity to find out what, but I suppose we'll never know (the rumours I've picked up don't make any sense at all, so I strongly doubt them, just internet lies). I suppose a reasonable guess, is that they ran out of planning/resources, possibly due to the multiplayer component, and the very heavy load of the burden, to fix it, was put on a person with underdeveloped 'story teller'-skills.
The good side of this, is that we'll never see anything like it again. It's still exasperating for me though, that Bioware recently, repeatedly have seemed so unaware of what's important. They spend so much effort and talent, and then they just waste it all on some important detail, because they couldn't be bothered, like. Or like no one making decisions understand it's important.
In a way, it walks hand in hand with EA ownership. But if we quickly ditch that conspiracy theory, which isn't very fruitful to explore here anyway, we see that it also walks hand in hand with this obsession with cinematics and voice acting.
Those things don't really add anything at all, to the most important part of a game, any game - which is gameplay. I, personally, would go farther - they don't add anything at all, period. And yet, suddenly, it's all that Bioware seem to be about. SWtOR is almost crazy. It's a good game and deserves better reception than it has got, but still - a MMORPG for watching endless, cinematic, voice acted dialogues? A MMORPG? - I mean...
I get this strong feeling, that a lot of involved persons think that the only thing they have to provide is a movie, broken up with combat stints. Combat is supposed to be the gameplay.
So what I'm saying, is that I suspect this cinematic-mantra, that Bioware nowadays lives with, is hurting all other aspects of their games. In particular I suspect that some bad, overriding decisions are made, just because they have to, because no 1 concern is always about cinematics.
Place roleplay, gameplay and story in the focus again.
By all means continue experimenting with cinematics, if you think it's so hot. But stop making it the focus. Don't ever 'explain' a lack of a feature, or a poor feature, or a flaw, with wordings that start with "for a cinematic game,.."
If cinematics solutions clash with gameplay features, it's the cinematic solutions which should be slashed.
Even for a maker of "cinematic" games, cinematics should be the fourth concern. Not the only. Not the first.
Firstly, I'd like to point out Mass Effect 3 is not a Deus Ex Machina ending. If you read sci-fi, then you know the definition behind this. If you paid attention to the writing, you saw this coming since ME1. They showed it all through the three games and the themes with how powerful the Reapers were.. At the beginning of ME3, they established a super weapon is being made. Therefore, ME3 can't be a Deus Ex Machina ending because you expect it. The same thing with the trilogy, you can't say it's a Deus Ex Machina ending for the trilogy because they stayed consistent with the writing all throughout the franchise. They showed you no other way. It was never a surprise.
Secondly, I don't agree that cinematics are hurting their games. I think it goes back to fundamental problems. Personally, I want them to keep expanding off the cinematic approach because it creates more immersion for me as a player. I'd even argue, from a RP aspect, it's even better. At least for me.
Lastly, you make an assumption that cinematics are hurting their games. The problem with this is we don't know what goes on in development. I do think Bioware focuses too many resources in certain areas. Is cinematics one of these areas? I can't say for sure. I don't know what budget or resources Bioware has at their disposal either.
I'm just curious, what do you think is being hurt from the gameplay standpoint because of cinematics?
Modifié par deuce985, 03 juillet 2012 - 06:33 .