I ask because I would like to make sure in the future I act accordingly.
Modifié par addiction21, 17 juillet 2012 - 09:27 .
Modifié par addiction21, 17 juillet 2012 - 09:27 .
addiction21 wrote...
I am curious as to what a "average BioWare fan" is. Are there some standards to meet? Are there above and below average BioWare fans?
I ask because I would like to make sure in the future I act accordingly.
Do you play Bioware games as first and foremost a 'romance simulator'?addiction21 wrote...
I am curious as to what a "average BioWare fan" is. Are there some standards to meet? Are there above and below average BioWare fans?
I ask because I would like to make sure in the future I act accordingly.
GodWood wrote...
Do you play Bioware games as first and foremost a 'romance simulator'?addiction21 wrote...
I am curious as to what a "average BioWare fan" is. Are there some standards to meet? Are there above and below average BioWare fans?
I ask because I would like to make sure in the future I act accordingly.
If so then you are the average Bioware fan.
Maclimes wrote...
This poster's sarcasm reminds me: Another defining trait of an average Bioware fan is to tell people that they are wrong for enjoying aspects of a game they don't enjoy.
Like Hawke? You're wrong. Dislike Hawke? You're also wrong.
Enjoy the romance in the game? You're wrong. Don't like the romance? Also wrong.
Like full itemization and stats? Wrong. Like streamlined interfaces and easy action? Wrong. Cinematics? Wrong. Choices? Wrong.
The important thing to remember is that all of your opinions are actually 100% verifable, universally agreed upon fact. Anyone who disagrees is wrong.
Maclimes wrote...
Man, the more and more I think about it, I realize that's exactly what it is.
Rogue/Mage/Warrior .... Import character decisions from game to game ... "RPG" style stats, but no focus on strategy or tactics ... Constant humor (often silly or inappropriate) ... Each game is set in a different country in the larger world ... Focus on collecting items to complete quests, as opposed to performing actions or making decisions ... Downplayed roleplaying in favor of a memorable, personal hero ...
Dragon Age is not the spiritual successor to Baldur's Gate at all ... It's the spiritual successor to Quest For Glory. It just took them a game or two to realize it.
Cimeas wrote...
But Sylvius, the whole point is that Bioware is mainstream now. That is how they have built up as a studio. sure, they could make cheaper games with a smaller team and still profit, but they would have to fire people, which isn't good for anyone really. Every studio wants to expand, and they couldn't do that without aiming for a larger audience.
Right or wrong, I'm certainly not advocating Bioware start laying off people so it can go back to a small company making hardcore RPGs.
Pasquale1234 wrote...
Maclimes wrote...
Man, the more and more I think about it, I realize that's exactly what it is.
Rogue/Mage/Warrior .... Import character decisions from game to game ... "RPG" style stats, but no focus on strategy or tactics ... Constant humor (often silly or inappropriate) ... Each game is set in a different country in the larger world ... Focus on collecting items to complete quests, as opposed to performing actions or making decisions ... Downplayed roleplaying in favor of a memorable, personal hero ...
Dragon Age is not the spiritual successor to Baldur's Gate at all ... It's the spiritual successor to Quest For Glory. It just took them a game or two to realize it.
Excellent points, though I think they're applicable to DA2 rather than DA as a whole. It seems a lot of people enjoyed the antics of smarty-pants Hawke, and weren't real bothered about the lack of any overall goal for the protag.Cimeas wrote...
But Sylvius, the whole point is that Bioware is mainstream now. That is how they have built up as a studio. sure, they could make cheaper games with a smaller team and still profit, but they would have to fire people, which isn't good for anyone really. Every studio wants to expand, and they couldn't do that without aiming for a larger audience.
Right or wrong, I'm certainly not advocating Bioware start laying off people so it can go back to a small company making hardcore RPGs.
The problem is that they completely changed the style of a very successful, critically acclaimed franchise and it tanked. There were quite a few people who cancelled their pre-orders of DA2 (or simply chose not to buy it) once they saw the demo, which means that the reduced sales were not solely because of the other problems with the game, but the overall gameplay and style changes. Net result is that DA2 sold about half as many copies as DAO, and it sure looks to me like a lot of people who bought DA2 likely won't be buying "The Next Thing". They're going to need to reach a lot more new customers in order to make "The Next Thing" financially viable.
And speaking of the franchise, people who are massively disappointed with the direction of a game series are less likely to invest in any of the other associated media. Why continue to invest interest in a game world when the devs have made it clear that they're not going to make any more games I can play?
Another way to grow a business is to start another franchise. Heck, they could have created some new series set in Thedas, in a different age, with fixed or semi-fixed protags, and made them all voiced, cinematic, paraphrased dialog wheel, what have you. Then they would have had another spin-off franchise, and still left the original Dragon Age - and quite possibly its fan base - intact. Instead, those who are still around cover a very broad spectrum in tastes and preferences, and it is impossible to satisfy all of them.
Cimeas wrote...
No one's denying that Dragon Age 2 was bad, but I think it's time to step back and see *why* it failed. On the BSN, everyone likes to blame DA2's failure on their own personal reasons.
.
.
.
SOME of these reasons are more valid than others. Each individually or combined may have stopped some from liking/purchasing the game, but there are a few key reasons why the game did poorly IMHO.
Cimeas wrote...
But Sylvius, the whole point is that Bioware is mainstream now. That is how they have built up as a studio. sure, they could make cheaper games with a smaller team and still profit, but they would have to fire people, which isn't good for anyone really. Every studio wants to expand, and they couldn't do that without aiming for a larger audience.
Right or wrong, I'm certainly not advocating Bioware start laying off people so it can go back to a small company making hardcore RPGs.
Cimeas wrote...
No one's denying that Dragon Age 2 was bad, but I think it's time to step back and see *why* it failed. On the BSN, everyone likes to blame DA2's failure on their own personal reasons.
Like variety of locations? DA2 failed because it didn't have enough places
Like protagonist with personality? DA2 failed because Hawke was boring
Like race customization? DA2 failed because it didn't let you decide your race
Like origins? DA2 failed because it didn't have origins
Like silent protagonist? DA2 failed because it didn't have a silent protagonis
Like better endings? DA2 failed because the ending wasn't fleshed out
Like long games? DA2 failed because it didn't have enough content
Like more 'concise' games? DA2 failed because it was full of filler-fighting
Like action combat? DA2 failed because you still had auto-target, click to auto-attack combat
Like tactical combat? DA2 failed because they removed the tactical camera
Like more companions? DA2 failed because there weren't enough companions
Like more colorful art style? DA2 failed because it had a darker art style
SOME of these reasons are more valid than others. Each individually or combined may have stopped some from liking/purchasing the game, but there are a few key reasons why the game did poorly IMHO.
Maclimes wrote...
Based on the sales numbers, DA2 was a commercial success.
Modifié par batlin, 18 juillet 2012 - 02:05 .
Guest_sjpelkessjpeler_*
Pasquale1234 wrote...
Cimeas wrote...
No one's denying that Dragon Age 2 was bad, but I think it's time to step back and see *why* it failed. On the BSN, everyone likes to blame DA2's failure on their own personal reasons.
.
.
.
SOME of these reasons are more valid than others. Each individually or combined may have stopped some from liking/purchasing the game, but there are a few key reasons why the game did poorly IMHO.
Agreed.
What I expect is going to happen, though, is that they are going to address a few things that they felt were obvious flaws (recycled maps, lack of choice) and toss a bone toward a couple of other areas (improve paraphrasing, changeable iconic looks) and otherwise continue as is. That may capture the attention of those who generally like (or would have if they had bought it) the current gameplay style, but it will do nothing to bring back the DAO fans who bailed because they don't like the gameplay changes. It will also usher out quite a few other people who can't play / accept this direction.
So, they'll be bringing forth the 3rd installment in a series for a fanbase that is deeply divided, with many who have left or are on their way out the door. I can't imagine a riskier way to try to grow a business.
In the real wordl, sure. But there I can control for variables and repeat experiements again and again with tiny variations to see what happens. CRPGs don't grant me anything like that much freedom (and they probably can't, nor should they have to).Maclimes wrote...
This is the second time in a week that I've been forced to wonder how you managed to survive to get wherever you are today. Do you not know how to learn by doing?
I don't understand what you mean.Simple comprehension?
An "indication" isn't nearly precise enough. A rigid definion, universally applied, would be necessary to determine how those lines are going to be delivered.Did you not see the soft green olive branch, the goofy smiling mask, or the glowing red fist and get an indication of what they mean?
What does +138 Cold resistance do? Where would I find that in the UI?Also, the stats tell you how they work. You just have to hover over them.
Everything learnable is learnable from a book.I think you'll find that the vast majority of humanity learns better by doing, not by simply reading about it.
I never played that. I avoided Adventure games once I realised I just didn't like them.What about Quest For Glory? I think that game series is the absolute best comparison to DA2 I've ever seen. It's an Action/Adventure game, with RPG elements. Set protagonist, but you make his decisions as he goes (what little "decisions" there are in QFG, anyway).
In addition, I'd like them to admit it. If they are intentionally making games that are no longer roleplaying games, I want them to say so, rather than continuing to call them something they are not.Also, I suppose that's the ultimate argument here. Bioware is moving the DA series away from RPG, more towards Adventure. It's up to your personal preference whether or not that's a good thing.
Every bureaucracy wants to expand - that doesn't make expansion a good thing.Cimeas wrote...
But Sylvius, the whole point is that Bioware is mainstream now. That is how they have built up as a studio. sure, they could make cheaper games with a smaller team and still profit, but they would have to fire people, which isn't good for anyone really. Every studio wants to expand, and they couldn't do that without aiming for a larger audience.
BioWare already routinely undergoes a "reduction in force" when they complete projects.Right or wrong, I'm certainly not advocating Bioware start laying off people so it can go back to a small company making hardcore RPGs.
Modifié par Sylvius the Mad, 18 juillet 2012 - 07:32 .
Maclimes wrote...
Cimeas wrote...
No one's denying that Dragon Age 2 was bad, but I think it's time to step back and see *why* it failed. On the BSN, everyone likes to blame DA2's failure on their own personal reasons.
Like variety of locations? DA2 failed because it didn't have enough places
Like protagonist with personality? DA2 failed because Hawke was boring
Like race customization? DA2 failed because it didn't let you decide your race
Like origins? DA2 failed because it didn't have origins
Like silent protagonist? DA2 failed because it didn't have a silent protagonis
Like better endings? DA2 failed because the ending wasn't fleshed out
Like long games? DA2 failed because it didn't have enough content
Like more 'concise' games? DA2 failed because it was full of filler-fighting
Like action combat? DA2 failed because you still had auto-target, click to auto-attack combat
Like tactical combat? DA2 failed because they removed the tactical camera
Like more companions? DA2 failed because there weren't enough companions
Like more colorful art style? DA2 failed because it had a darker art style
SOME of these reasons are more valid than others. Each individually or combined may have stopped some from liking/purchasing the game, but there are a few key reasons why the game did poorly IMHO.
See, that's the main problem. I liked the voiced protagonist. I didn't mind the lack of origins. I liked the art style. Whereas someone else didn't like these things, but maybe they enjoyed some of the aspects I didn't. So, what Bioware has to figure out, is WHICH elements are truly bad, and which are just disliked by a vocal minroity of forum goers. Let's face it, if you read this forum, you'd think that DA2 was a huge flop. Not at all true. Based on the sales numbers, DA2 was a commercial success.
BobSmith101 wrote...
You have CC but you can't create your own character.
Cutlasskiwi wrote...
BobSmith101 wrote...
You have CC but you can't create your own character.
See, I have never been able to create my own character in a BioWare game. None of their games have ever come close to the tabletop freedom so I never try because that would only lead to great disappointment. I've always seen it as BioWare's character that I get to control at a certain point in their life and modify to a certain extent.
So when people say things like remove the CC and make it a fixed protagonist like Geralt I always shake my head. Because I still play BioWare games the same way I always have and the CC have always been there. The only difference I can find is that my playstyle is more supported now (3rd person).
Cimeas wrote...
No one's denying that Dragon Age 2 was bad, but I think it's time to step back and see *why* it failed. On the BSN, everyone likes to blame DA2's failure on their own personal reasons.
Like variety of locations? DA2 failed because it didn't have enough places
Like protagonist with personality? DA2 failed because Hawke was boring
Like race customization? DA2 failed because it didn't let you decide your race
Like origins? DA2 failed because it didn't have origins
Like silent protagonist? DA2 failed because it didn't have a silent protagonis
Like better endings? DA2 failed because the ending wasn't fleshed out
Like long games? DA2 failed because it didn't have enough content
Like more 'concise' games? DA2 failed because it was full of filler-fighting
Like action combat? DA2 failed because you still had auto-target, click to auto-attack combat
Like tactical combat? DA2 failed because they removed the tactical camera
Like more companions? DA2 failed because there weren't enough companions
Like more colorful art style? DA2 failed because it had a darker art style
SOME of these reasons are more valid than others. Each individually or combined may have stopped some from liking/purchasing the game, but there are a few key reasons why the game did poorly IMHO.
Modifié par bEVEsthda, 18 juillet 2012 - 11:24 .
Modifié par bEVEsthda, 18 juillet 2012 - 11:38 .
bEVEsthda wrote...
I greatly fear that DA3 eventually will prove that Bioware went with 'A'. I also think they're prone to gravitate towards 'A' by their own bias. The feed-feedback-back we've got from Bioware sofar is very sparing, but certainly worrying. I've tried many times to warn about only listening to criticism from people who like DA2 (or only criticism DA2 fans agree with). But I've seen preciously few signs that they seriously consider concerns, voiced only by people who emphatically disliked DA2. The most we've got sofar, is the 'fingertip' (or fingernail tip) of the 'customizable' iconic armour.
I think it might be fair enough that they don't want to tell us anything before they have anything to show. We're not getting forward anyway, so it has to be that way. I suppose. But doesn't that mean that they have already committed themselves then?
I've said this many times before, and I'll say it again: DA2 didn't fail because of flaws. It failed because of the type of game it wanted to be.
Xilizhra wrote...
Honestly, if they went with B in your summation, it seems like they'd remove a lot of the things that I, and other people who did like DA2, actually liked about the game more than DAO. It's entirely possible that by trying to be more like DAO, they'd alienate DA2 fans. Is that really a smarter move than trying to keep the people they have while expanding it enough to draw a few others back in?
Modifié par BobSmith101, 18 juillet 2012 - 12:52 .