BobSmith101 wrote...
Working within a background is standard for PnP. Rarely will the DM let you just make up anything you like.
But it still doesn't come close to the freedom I get with a real live DM.
It's how much the games impose on the present that has changed. For example.
In ME2 Shepard sees Talis face. The player does not.
In DA2 Hawke greets a bunch of people the player has never seen before.
In ME3 it opens with a character you have never seen before even though Shepard seems to know them.
DA2 has huge "black outs" where Hawke dissapears for years but does not change. Like going into a stasis chamber.
Paraphrase - unless you are the type that speaks without thinking, what you say should never come as a suprise.
Ok, so Hawke greets a bunch of people the player has never seen before. Isn't that true for every other game? I didn't know any of the characters when I first started a Dalish origin or any of the other origins.
The 'missing years' is a problem in DA2. I had hoped that we would get a DLC to fill them in. As was the paraphrases. But they are looking into making it better and hopefully they will.
While it's not going to bother someone who 3rd persons. It does represent a very fundamental shift to requiring 3rd person to rationalise it.
If you are going that far, you may as well fix the character and push out the advantages of the cinematics and paraphrasing to drive the story rather than give the character multiple ways to say the same thing.
Yes, that is the difference (as I see it). There have always been two ways to play a BioWare game, 1st and 3rd person. Now it seems that BioWare has decided to go for the 3rd person. There is no need to fix the character completely but if they did they need to do branching story better than they do now, IMO. Actually, they should do that anyway.
..need coffee now.





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