BobSmith101 wrote...
What if you don't want to create an emergent narrative ? Or you don't even have any idea what that is?
You don't need to know what it is in order to create one.
And if you specifically want to avoid any emergent narrative, I have to wonder why you're playing a game rather than reading a book.
Cimeas wrote...
I just can't, you know? I can't have the same amount of fun when I make up the story than when I don't. It just feels less interesting. Kind of like if I write a story, I already know what will happen, so I will hardly be on the edge of my seat when I'm reading it. I have played NWN and Baldur's Gate, and quite frankly I prefer it [ ME style].
Do you replay the games? If the only narrative you get out a game is the authored narrative, and you want to be on the edge of your seat, then you can only ever get that once.
But I can get that again and again. I don't know when I start the game how it's going to turn out for this character. I don't know what personal challenges he'll face. I don't know exactly what decisions he will make. And I don't
know whether he will succeed. One Warden might view Morrigan as an
antagonist, while another might view her as an ally. The same could be
true for Alistair, or the Wardens generally, or for Arl Howe, or Cailan, or Loghain, or the elves. When I create an emergent narrative, every trip through the game is a different story, and they all keep me on the edge of my seat.
Dragon Age: Origins sold 4.2 million copies because it was a fantastic game, not because millions of people were begging for RPGs to go back to the 'old ways'.
I think we can all agree that BioWare should go back to making fantastic games. I'd be interested to see them do that with a voiced PC to see how it works.
And to be honest, ME wasn't bad. The paraphrasing was a problem, but it wasn't a huge problem, and the voice for MaleShep was completely incompatible with my playstyle, but FemShep's voice was pretty good. And ME's RPG mechanics were decent. There was stat-driven aiming - open exploration... I liked Mass Effect. The growing pains with the voice made it my least favourite BioWare RPG to that point, but I hoped they'd iron those out.
They didn't. Everything ME did badly has gotten worse, and they discarded all of the good parts of ME1 in the subsequent ME games. Similarly, the voice in DA2 was done less well, I think, that it was in either of ME or ME2 (I have not played ME3).
In fact MANY review sites called the lack of protagonist voice acting 'jarring', especially when compared to Mass Effect.
I don't really understand why DAO was ever compared to Mass Effect. They're very different games.
So it's time to accept that the 'cinematic style' was NOT what caused the game to fail, not after the success of equally (if not more) cinematic games like ME, TW2 and DE:HR.
The implementation of the cinematic style in D2 is what caused it to fail for me. I didn't much care about the reused areas. I didn't care about the directionless plot (in fact, I think that was a good feature). It was simply that hawke wasn't mine to control - that's what broke DA2.
If BioWare can somehow make a PC who does what I tell him, then I'll be happy, regardless of how that is done.
Modifié par Sylvius the Mad, 22 juillet 2012 - 01:34 .