BobSmith101 wrote...
Problem with DA is it played its big card from the start. The Wardens the Blight. Nothing is really going to measure upto that in epicness...
I think this is right, to a point. While that was their "big card," it also was the prefect environment to get everyone used to their new world, peoples, situations, and ways of life. If they had started with the mage/templar war, the other two races wouldn't really care very much, or be that involved, and there wouldn't be a reason to learn about them.
I suppose you could argue that they could have used the Qunari in place of the Blight, saving the Blight as a final world threatening culmination after a series of games. However, I think they are trying to present the Qunari in a more ambiguous light than as a "big bad" we need to defeat, so their gradual introduction via DAO Sten and then the events in DA2 (including MotA) seemed to fit well to me. Really, the darkspawn threat is the only thing that everyone (in Thedas) can get behind, because everyone is potentially threatened by it.
Now that I think about it, they could have gone a similar route as Neverwinter Nights: a very localized threat (the plague) that brings you into the world in a specific nation, which then takes you to other parts as you move on in the story.
If they had used the content in The Stolen Throne as the jumping off point for this, I could see the game series developing in a similar way: (1) you start off with the war with Orlais, which has you moving around the country, including through parts of the Deep Roads; (2) now that war is over, the next game is similar to content in DA2 where the focus is the mage/templar conflict and introducing the Qunari; (3) perhaps that goes on into the third game with a final culmination of the mage/templar issue; (4) the next game might be a side step into Tevinter, and can bring in the Qunari full-force, (5) and then after traveling all around, getting to know Thedas very well, you play your trump card: the Blight, in which you have to then bring in all of these disparate groups and have them work together to defeat the ultimate evil.
All of that said, I think the mage/templar and Qunari problems have great potential for "epicness," it just depends on how they do it, and whether there will be lasting ramifications, on par with those caused by Andraste herself.
Modifié par nightscrawl, 22 juillet 2012 - 01:51 .