Sir JK wrote...
The concern is thus about losing narrative control, rather than cinematics themselves, if I understand you correctly? The fear that you'll have less input over what and how to roleplay your character because of the specific techniques employed.
I can symapthize, but I do not think you should blame the cinematic approach. After all, how a story is told is shaped by what story it is. That fundament goes back to the very beginning of storytelling itself. You don't tell a joke the same way you tell a ghost story.
It is the story, not the medium, that should limit your choices.
You're spot on about narrative control, but the effect isn't that cinematics are a poor way to tell a story (far from it), but that using cinematics leads directly to a reduction of player agency in the story.
While a cinematic is in full flow, the player rarely has the opportunity to intervene and say "No, hang on, my character shouldn't be doing (x, y, z)", and because in a cinematic game a lot of the critical plot points invariably will be cinematically displayed - often leaving you with a fait accompli.
There's no reason that this *has* to happen, but because its more expensive and time consuming to construct multiple cinematic and/or voiced sequences to allow for player agency as opposed to creating multiple text dialogue paths, the reality is that there ends up being a trade-off between either an increase in costs or a reduction in choices / opportunities to input for the player, and reduction in choices has always won out so far.
That doesn't impact the storytelling one iota, but it does tend to change the way that the player is able to interact with the story - hence the accusations that VO / cinematic leads are "Bioware's character, not my character".
The idea for Hawke suited a voiced and cinematic approach - it was just (IMO) a very bad decision for the DA franchise as a game, rather than as a storytelling medium.
Skyrim, which avoided cinematics and player voice acting, was a stonking hit. Whilst being a different type of RPG, and not necessarily the right model for Bioware to copy, if nothing else its an indication that the established wisdom that VO and cinematics is a progressive step towards improving game quality and game sales is, quite possibly, a load of horse manure.
Modifié par Wozearly, 03 juillet 2012 - 09:58 .





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