Sir JK wrote...
Realmzmaster wrote...
None of Bioware's games are turn based . Starting with BG all have been realtime with pause. The reason the spells and abilities(feats) did not have cooldowns is because it used the methods in D & D where you had a limited number of spells per level and they had to be memorized. Once a spell was used it was gone until it was re-memorized. Feats were always on.. Bioware has never made a turn based game.
Actually, BG, KoTOR and NWN were all turned based. While the game seamlessly transitioned between turns (unless you triggered a autopause at the end of every turn) everything was run through a turn by turn basis. For instance, you could only cast one spell per turn and in melee there were x numbers of attacks per turn.
This is not in place for the DA series.
Then Bioware must have written their manuals wrong because it says in all three mauals realtime with the ability to pause. Auto pausing allows the gamer to simulate turn based. (Page 18 of the BG2 manual) The auto pause has to be turned on in the options otherwise the only way to stop the game from realtime is to hit the pause button or space bar to issue commands.
True turn based is TOEE (Temple of Elemetal Evil) and POR:Myth Drannor (Pool of Radiance). Only one enemy or party member is allowed to act based on initiative at any time.
In BG and above all combatants are executing at the same time. BG and above are based on personal initative round of six seconds and a turn of 10 rounds or 60 seconds.
That applies to each party member. So all are in realtime acting at the same time. (Page 70 of the BG manual).
You can tell that BG and above are realtime because in a turn based game time stops if a character'sinentory is opened it does not in BG and above the action continues.
NWN use the same realtime modification as BG1 and BG2. The fact that rounds and turns are used to describe events does not matter because the action does not happen the way it does in a turn based game.
Contrast that with the TOEE manual on page 22 where it talks about the Initative bar. It states:
The Initative Bar appears along the top of the screen when combat begins. Each combatent's portrait appears on the bar in the order of highest initative roll, from left to right. Each protrait will highlight when it is that character's turn to act. When the last combatant in the round has acted, the next round begins and the first character on the bar takes his next turn.
That next character can be different depending on what has occurred in the previous round. Was a combatant killed, helded, controlled etc.
POR (Pool of Radiance:Ruins of Myth Drannor) manual page 66-67 describes turn base by using initative with a timer. The order of combat is based on initative roles like TOEE except a green line timer is used to count down the time you have to act for that party member. If you do not act in time the action goes to the next combatant in the initative line.
This is turn based. BG and above are not.
Modifié par Realmzmaster, 26 juillet 2012 - 05:05 .