bEVEsthda wrote...
Cimeas wrote...
TL;DR it's funny that in Mass Effect, many people's favorite character is their own Shepard. But in Dragon Age: Origins, it's a VOICE-ACTED companion, like Morrigan or Leliana, because they had personality, whereas the Warden didn't.
I don't interpret it that way at all. And I think there are a few alternate interpretations.
1: The Warden is so custom, that it's pointless to make comparisons to other characters. It doesn't even enter peoples' minds to do so. Shepard, otoh, is more just another Bioware character, just like the others. If anything, I'd say that puts us in FF land.
2:...
3:...
Yeah, and you know what, I completely agree that there are two very different types of players in this discussion. Those, perhaps those who would write fan-fiction, who want to create their 'own' character and story in the world, and those who want to play a kind of tactical interactive movie, where their choices still affect the world at large, but more elements of the player character are set in stone.
Bioware has to decide which fanbase they cater for. Also, I think you have to realise that many players might have played DA:O despite preffering VO'd main characters. I know I did, because I won't let one thing put me off a game. At the same time, many players who like VO'd protagonists may NOT have played DA2 because it was a bad game in other elements.
Things I want back from the 'Old Bioware':
-More choices that affect gameplay
-Larger areas to explore
-Conversation skills (coercion, intimidate etc..)
-Ability to talk your way out of combat
-More ambiguity in dialogue (no icons next to conversation wheel)
-Tactical Camera for those difficult boss fights
-Companion gear slots
Things I don't want back from the 'Old Bioware':
-Slow combat (keep pausing, but I like fast-paced, less boring if you're dungeon crawling styled combat)
-Silent protagonist (Bioware writes excellent dialogue, lets give characters and great actors voices to express it)
-12 different armor slots per character (give every player and every companion a helm, an armor and maybe an 'accessory', I don't understand why we need gloves, boots, necklace, two rings etc..)
-Boring main story. (no more 'go to four places then save the world' kind of story)





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