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Why do people keep insisting that conventional victory is possible?


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#101
Enhanced

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Urdnot Amenark wrote...

Enhanced wrote...

Whatever666343431431654324 wrote...

Urdnot Amenark wrote...

You know, this might actually be a good time to use the data that TIM acquired on the weaknesses of the Reapers. At the very least, we know that certain Reapers (Destroyers if I remember correctly) have an exploitable weakness that definitely can end some of them way quicker than normal. 


That is another big advantage we have over the Reapers, beyond a much larger production capacity. We can improve our technology and tactics.

For us to improve technologically, we simply have to continue to develop our understanding of Reaper technology. The Reapers aren't technologically improving at all. If a war stretches out years, giving us countless new samples of Reaper technology, we will catch up to some significant degree.

Heck, I could see us obliterating the Reapers inside a few years. Yes, most sentients would die, because even after we achieved military superiority, we have numerous fixed positions to defend while the Reapers are the Mongols of old. However, eventually the Reapers would be winnowed down and our military supriority would become overwhelming.


Since the reapers are organic/synthetic beings, the only way to fully understand their tech (if it's even possible) is to sarcifice and experiment on intelligent living organisms (like TIM was doing).  The governments probably wouldn't be willing to that.


We already have husks and other indoctrinated monsters for that. Not to mention the data obtained from their experiments with Paul Grayson, who was basically the first real "human reaper". 


That probably wouldn't be enough. Indoctrinated beings are not reapers. They are just controlled by reapers.  To understand the reapers tech, we would have to understand their harvesting process and how they create new reapers. The most effective way to do that is to attempt to copy the process.

Modifié par Enhanced, 03 juillet 2012 - 02:49 .


#102
Jackums

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spiros9110 wrote...

Dean_the_Young wrote...

Because they're mad, Hanar.



#103
Whatever42

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spiriticon wrote...

100 years is a short amount of time in the eyes of the universe actually.

And also, in the history of humankind, humans have always fought humans. Their own kind. So conventional victories are possible because you know the strengths and advantages of being a human. Build a wall tall enough and it's a good enough defense cause humans can't fly. The Reaper's are a complete unknown entity until the events of ME1.  Information is power and Shepard's cycle has too little.


Conventional victories happen because you bring more force to the battle or you apply your force better. Ultimately, though, no matter how bad your generals, if you significantly outproduce your opponent in arms then you'll win. 

If I bring more firepower to a fight than it really doesn't matter if I understand you or not.

#104
Urdnot Amenark

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Enhanced wrote...

Urdnot Amenark wrote...

Enhanced wrote...

Whatever666343431431654324 wrote...

Urdnot Amenark wrote...

You know, this might actually be a good time to use the data that TIM acquired on the weaknesses of the Reapers. At the very least, we know that certain Reapers (Destroyers if I remember correctly) have an exploitable weakness that definitely can end some of them way quicker than normal. 


That is another big advantage we have over the Reapers, beyond a much larger production capacity. We can improve our technology and tactics.

For us to improve technologically, we simply have to continue to develop our understanding of Reaper technology. The Reapers aren't technologically improving at all. If a war stretches out years, giving us countless new samples of Reaper technology, we will catch up to some significant degree.

Heck, I could see us obliterating the Reapers inside a few years. Yes, most sentients would die, because even after we achieved military superiority, we have numerous fixed positions to defend while the Reapers are the Mongols of old. However, eventually the Reapers would be winnowed down and our military supriority would become overwhelming.


Since the reapers are organic/synthetic beings, the only way to fully understand their tech (if it's even possible) is to sarcifice and experiment on intelligent living organisms (like TIM was doing).  The governments probably wouldn't be willing to that.


We already have husks and other indoctrinated monsters for that. Not to mention the data obtained from their experiments with Paul Grayson, who was basically the first real "human reaper". 


That probably wouldn't be enough. Indoctrinated beings are not reapers. They are just being controlled by reapers.  To understand the reapers tech, we would have to understand their harvesting process and how they create new reapers. The most effective way to do that is to attempt to copy the process.


Aww you're right. Lawson noted that in his logs. I think Shepard would be able to figure out through the Catalyst once s/he encountered it.

#105
malakim2099

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Because, frankly, up to that point in the game, OP... this franchise was based a lot on the fact that Shepard does what everyone else (including her own squadmates) consider to be impossible.

Now, is it impossible to defeat the Reapers conventionally? I would say no. Highly improbable? Oh yes, it is. I don't think a conventional victory option would be easy... get out the multiplayer as you'll probably need at least 10K EMS, IMHO, to even think about it. But with Shepard's track record of doing stunts like this, I would say that it's more unrealistic in the context of the game franchise to say that Shepard can't defeat the Reapers "conventionally" somehow.

NOTE: By conventionally I mean something other than Catalyst Space Magic. Maybe telling the little brat that hey, we made some improvements on this design before triggering a massive "self-destruct" code that overrides the Reaper systems or something. Similar to Destroy, but it leaves our allies alone. Or even just something that kills the barriers of the Reaper ships for a good minute or two, which would probably be all the time needed.

If Jeff Goldblum can hack the alien invaders with a Macbook, I'm pretty sure Tali with her Omnitool (or EDI, which is what she's DESIGNED to do) can fiddle her way into Reaper systems.

Modifié par malakim2099, 03 juillet 2012 - 02:56 .


#106
Extort

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 And why do you people keep arguing about it?

#107
Urdnot Amenark

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Extort wrote...

 And why do you people keep arguing about it?


Because debates are good for discussion; at least this isn't like the hate-filled Keep/Destroy Collector Base arguments.

#108
malakim2099

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Urdnot Amenark wrote...

Extort wrote...

 And why do you people keep arguing about it?


Because debates are good for discussion; at least this isn't like the hate-filled Keep/Destroy Collector Base arguments.


Or more recently, the pro/anti-IT arguments.

#109
BerzerkGene

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spiriticon wrote...

BerzerkGene wrote...
You can't know we don't have the numbers. At least 100 years means there
would be significant forces for an entire century to keep the whole
reaper fleet at bay. That is not a short amount of time.
As for
conventional victories again greater forces, its been done. Far more
than you would think. Human history is littered with them. Granted, it
was ground wars. But the combined military minds of the galaxy should be
able to come up with a plan. a better plan than they did, anyway
If you take out the biggest chunk, at
earth, including harbinger, the rest of them wouldn't pose as much of a
threat because they wouldn't be as massed.
As to how that could be achieved i have already made several points as to how. The main point being thanix cannons.


100 years is a short amount of time in the eyes of the universe actually.

And also, in the history of humankind, humans have always fought humans. Their own kind. So conventional victories are possible because you know the strengths and advantages of being a human. Build a wall tall enough and it's a good enough defense cause humans can't fly. The Reaper's are a complete unknown entity until the events of ME1.  Information is power and Shepard's cycle has too little.


Short for the universe, long for most of the races. In the ME universe according to TIM, in the past 100 years humanity advanced farther than the past 10,000. With the pooled resources and some of the greatest minds in the galaxy working together, an entirely new weapon could be developed.

I'm not talking about that, i'm talking about battles on open plains, hills, things like that. We know the stengths of the reapers. We know their advantages.
Strengths- All of them should have at least a couple thousand years combat experience, the Catalyst knows it all, so should in theory be able to counter every single possible strategy flawlessly. However, he doesn't.
-Their size lets them ram right through huge ships.
-Their guns are extremely powerful.
-Indoctrination
-Extremely manouverable for their size
-Powerful kinetic barriers
Advantages
-Need no fuel, resources or rest
-Should have total control over the relays, but don't

While thats not a full list thats enough you need to know on how to kill them. They're tough, not invincible. Initially, in ME1, just Sovereign was incredibly strong, but he still needed the Geth to help him. This was when no one knew if they had any limitations or weaknesses. They do.

#110
Urdnot Amenark

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malakim2099 wrote...

Because, frankly, up to that point in the game, OP... this franchise was based a lot on the fact that Shepard does what everyone else (including her own squadmates) consider to be impossible.

Now, is it impossible to defeat the Reapers conventionally? I would say no. Highly improbable? Oh yes, it is. I don't think a conventional victory option would be easy... get out the multiplayer as you'll probably need at least 10K EMS, IMHO, to even think about it. But with Shepard's track record of doing stunts like this, I would say that it's more unrealistic in the context of the game franchise to say that Shepard can't defeat the Reapers "conventionally" somehow.

NOTE: By conventionally I mean something other than Catalyst Space Magic. Maybe telling the little brat that hey, we made some improvements on this design before triggering a massive "self-destruct" code that overrides the Reaper systems or something. Similar to Destroy, but it leaves our allies alone. Or even just something that kills the barriers of the Reaper ships for a good minute or two, which would probably be all the time needed.


This is what I'm talking about. It's improbable, but not impossible.

#111
Urdnot Amenark

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malakim2099 wrote...

Urdnot Amenark wrote...

Extort wrote...

 And why do you people keep arguing about it?


Because debates are good for discussion; at least this isn't like the hate-filled Keep/Destroy Collector Base arguments.


Or more recently, the pro/anti-IT arguments.


Man, it's been a while since I've been up here. This has to be my third account - changed emails so I deleted the others because of problems registering ME3. 

I'll have to check that out.

#112
jancz89

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I did some counting myself, just about approximate number of ships (including fighters and interceptors) and in the end the result was 1:496 meaning 1 alliance ship (ship of organics or geth) against 496 reaper ships sooooo..... nothing to do here, there is just no way reapers could be defeated conventionaly, there isn't even 1 million ships in the united alliance fleets and there is x-million reaper ships soooo no chance at all

#113
BerzerkGene

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jancz89 wrote...

I did some counting myself, just about approximate number of ships (including fighters and interceptors) and in the end the result was 1:496 meaning 1 alliance ship (ship of organics or geth) against 496 reaper ships sooooo..... nothing to do here, there is just no way reapers could be defeated conventionaly, there isn't even 1 million ships in the united alliance fleets and there is x-million reaper ships soooo no chance at all

For starters, thats extremely bad math.
At the most there would be about 300000 Reaper ships. That is being extremely generous.
If you think theres something even near that number, that would be incorrect. If they actually had nearly 500 for every 1 of the galaxiy's, the war would be lost in less than a month.

Modifié par BerzerkGene, 03 juillet 2012 - 03:08 .


#114
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Because its like North korea fighting against the USA, military victory is impossible without any kind of super weapon

#115
DungeonHoek

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The Mad Hanar wrote...

I'm willing to listen if you're willing to look at the evidence that it's extremely unlikely...

-It took a good chunk of the Alliance fleet to take down Sovereign, while he wasn't fighting back

-It took a good chunk of the Quarian fleet to take down the Rannoch Reaper, while he wasn't fighting back

-It took the galaxy's biggest Thresher Maw and a good amount of luck to take down the Tuchanka Reaper, and it was a small one.

-The galaxy's best military, the Turians, were being decimated, so much so that Palaven had to be fully evacuated.

-Hammer was being overrun on Earth. It would also take just a few Reapers to decimate the ground forces, really.

-The Migrant Fleet is made up of mostly civilian ships

-The Alliance Fleet was weakened during the Sovereign/Geth attack

-It's been said or implied many times that the Salarians and Asari aren't built for conventional war.

-The Reaper force at Earth wasn't the entire Reaper force, and they were still winning.

-It takes one Reaper to take out 10 of our ships and it takes ten of our ships to take out a Reaper...

Well guys?


I'm going to TRY and respond to this as best I can, I'm very tired. And eloquence and major discussion is not really up there for me when I should probably be sleeping. But I'll humor you since I've seen you around and I don't think your a bad guy.

1. The Alliance fleet that took on Sovereign was unprepared in any fashion to deal with what they were facing. They were equipped for fighting with the other races. Its the Gundam Wing effect. In short, the regular Mechs seemed weak and pathetic because they were built and equipped to fight each other which they were perfectly fine for. But against 5 war machines that were designed to conquer a PLANET, they fell short and made those 5 war machines look invincible though they were not. But by the time of ME3, this problem has been solved by equipping said ships with the enemies own weaponry.

2. The Rannoch Reaper, really, I personally believe they made it tougher then it appeared for gameplay purposes. Someone probably went "Hey, lets have Shepard fight a REAPER, that will be COOL!" and then everyone went with it. And they figured out how to do it. But like any good video game fight, left logic at the door cause if you pwn the boss in one shot, its no fun. Because really, it shouldn't have taken so many shots from an ENTIRE FLEET to take down a single "small" Reaper when the lore alone states that (I think) 4 dreadnaughts can take out a Sovereign sized Reaper. (Again I think, tired, need to check at some point to confirm)

3. The fact that a really big Thresher Maw smacked around and dragged a "small" Reaper to its death underground doesn't help show how "unstoppable" they are, or that they can't be fought conventionally. It shows that they can be over-powered and bludgeoned to death. And that ships, which dwarf both of them, should be able to over-power them. If anything, its good proof of that.

4. The Turians were caught with their pants down for being stubborn, "Ah yes, Reapers, we have dismissed this claim" rings a familiar bell. Much like most races. Except that they fought back, and held pretty hard. Even though they lost ground. Once they had the Krogans help however, as I recall, they pushed the Reapers back. Doesn't seem like the Reapers are so unstoppable there either. Just really tough.

5.If I recall, they faced a Reaper directly as a ground squad. Every time Shepard himself had to do that. Short of the Rannoch Reaper at the end, he had to avoid that because of the death beams. Ground troops VS Reapers, unless they have something powerful like Cains, not exactly the best of plans.

6. And yet the Migrant fleets actions toasted a Reaper. That's some civilian ships. Oh yes, they have Thanix cannons, don't they?, I remember hearing or reading something while playing that they ordered in and retrofitted them onto all the ships. Civie and dreadnaught alike.

7. Yeah, they lost ships and good men. And as I recall, your actions during ME3 aid in restoring the fleet. But, hey, what does it matter with the way the game is written?

8.Taking a page from real life, the Viet Cong were hardly conventional, and they forced our American troops into such a position that we had to withdraw. Unconventional warfare can be devestating if applied correctly. And of course, written well.

9. Earth got hit hard and fast, somehow taken by surprise. I blame the writing. But in the end, you had Reaper's and their ground forces tromping on earth, and forcing alliance forces to keep falling back. The ships in orbit that didn't get away, clearly destroyed. Pretty much it looks like those who could run, ran. Leaving everyone else behind to fight while Shepard is left to try to save them and the rest of the universe.

10. And the question on my mind is exactly how many Reapers are there really?, it always looked like a few hundred and reaching no greater then a thousand. Assuming 1 Reaper was actually made per cycle.

Now right off the bat, I'm gonna say that, the writing is the real problem. The means to defeat the Reapers are right there, built into the very fabric of Mass Effect universe. The Thanix cannon's are charged particle weapons, CP weapons in fiction are very powerful weapons that work as a two fold attack. An energy attack and a solid physical attack.

Matter is charged with energy and at the same time super heated, and when fired, the energy tears through things like shields, and the matter keeps pounding and melting away at the target until the weapon ceases firing. Not much is able to stand up to these types of weapons.

And in Mass Effect, the Thanix Cannon's fire near the speed of light. That makes them EXTREMELY powerful charged particle weapons.

Reapers have many powerful attributes, that is very true. But their real strength, the so called "Undefeatable" status, comes from their shields. Kinetic Barriers, really strong ones.

We've all seen it, you take out those shields and their bodies are no stronger then any other ship out there. As when Sovereign's shields were taken out, the Normandy only needed two missiles to destroy it. The fleets fire otherwise wasn't hitting Sovereign at the time of its destruction.

And there is no evidence that Harbringer, or any other Reaper is designed any differently then Sovereign on a basic level short of size.

I'd go as far to say that other theories floating around like hitting them with Cain's would work, as that is nuclear devestation focused on specific points. It pretty much one shotted the Reaper Larva, and probably would have if it wasn't a boss/game play mechanic. But to what I was saying, shields in fiction don't do well when you focus alot of damage on one spot.

Furthering my point, the cyclonic shields from ME2, they specifically pointed out in their design that it worked to deflect damages away so they can stand up better for when you go to deal with the Collectors and their juggernaut of a ship. Litterally diverting it away, spreading it out and allowing it to brush off like a reed bending in the wind.

My oldest friend has often said "The tree that stands against the wind will break, The reed that bends with the wind does not snap" and that applies here at least to a degree.

And time and time again in the lore it pops up that certain things should be able to do certain things. Like that Volus bomber ship, that is said to be able to char an entire planet 3 times over. Well, that's planetary destruction. How can a Reaper actually stand up against that?.

And for that matter, the Mass Relays, if firing a weapon while in FTL will cause a planet destroying devestation wave. What happens when you disable the safeties, load up small ships with targeting VI's and such, and aim them at Reapers for an FTL suicide bombing?. I doubt they can withstand that kind of impact.

Especially when COMET struck a Reaper and "KILLED" IT.

But I digress, I see coventional victory as possible. Mass Effect has always been about achieving the impossible. The Reapers are fierce opponents yes, and they should be by all rights. The galaxy should be very damaged even if they are defeated. The problem however lies within the writing itself. I'm leaning towards Mac and Casey being the ones behind this. But there is definetly a conflict there where the Reapers are "unbeatable" because someone wrote it so, and where they are beatable because someone else wrote it so, and the very contents of Mass Effect support said outcome.

#116
BerzerkGene

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Rhz wrote...

Because its like North korea fighting against the USA, military victory is impossible without any kind of super weapon

Thats an extremely bad comparison. Korea has no where near the tech the usa does, barring small stuff. Not to mention the ban on their research.
The Reapers are tough, but when you have weapons comparable, they're significantly less tough.

#117
egnit

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Whatever666343431431654324 wrote...

egnit wrote...

Bottom line is this: The Reapers control the Citadel. Even if they retreat from Earth, they take the Citadel with them. If they control the Citadel they control the relays. Like Vigil said, they can isolate every system in the galaxy. They can control who uses what relay and when.

How then do the organics coordinate? How do they build? How does the massive superfleet at earth not starve and die? The centers of galactic civilization are burning. Where are there dreadnaughts going to be built? How are the materials needed to make them going to be transported? Where are the people coming from that will crew them? How are you going to research and disseminate tactics and data when you can't use the relays to coordinate or transport?

All the Reapers have to do is obliterate the rest of the galaxy while the assembled fleets on Earth try to figure out how to survive.

If the control the Citadelm and they do, there is literally no way to win the war against the reapers without an X factor; in this case The Crucible. While its something that the game designers seem to have forgotten about from Mass Effect 1 (not the only thing either), the Citadel is the key to winning the war.


First, we have FTL travel so we are not 100% dependent on the relays.

Second, the protheans built relays. I suspect we could build our own with some serious research. As Liara's "dad" said, we've just been too lazy. Heck, blow up the existing relays to slow down the Reapers and then start building our own, smaller relays. 

Third, we have "quantum communicators" for instantaneous communications. 

Fourth, people are only necessary for command and control and research. Frankly, we don't need massive crewed vessels. We're building Reaper killers. Hech, slap a Geth AI in a small, Thannix equipped ship and hide it until you have a million of them.

Fifth, large population centres are not required for production. Production is automated. Want to feed a million people. Find a suitable planet, drop down some plant manager and some robots and wait a year for production to pick up. Want a dreadnaught or a Thannix equipped flying Geth Reaper Killer then just find a dark moon somewhere, drop down some robots and start building.

We are only really limited by our access to necessary resources. But the galaxy is huge. I can't forsee the Reapers being able to control that. If they tried, they'd probably be so spread out to be very vulnerable.

Frankly, the Reapers don't have a chance without the element of surprise.


First: Yes, we do have FTL, but it is extremely inefficient and would exhaust eezo supplies and take decades to get someplace in a hurry. The species of the galaxy have come to rely on the technology of the relays, its something the reapers count on. Without the relays, organics are sunk.

Second: The Protheans built one relay. A single one-way relay. I'm certain the species could build relays, but that would require massive efforts in man and material that, without the current mass relays, isn't getting anywhere anytime soon.

Third: Quantum Entaglement is a great method of communication, provided everyone has it, and they don't. To comunicate on that scale every supply world would have to have one. Every foundry. Every research station. There just aren't that many in the galaxy, and I think most of them are actually with the fleets at Earth.

From the codex:
"When a pair of quantum-entangled particles is separated, a change to
one particle will affect the other instantaneously, wherever it lies in
the universe. QECs exploit this effect to transmit binary data any
distance. Two pairs of entangled particles are necessary for
transmission and reception.
While QEC technology is extremely expensive and difficult to
produce, it offers two enormous advantages. First, it allows
instantaneous communication over any distance without reliance on the
network of comm buoys, which is limited due to the sheer volume of
space. Further, destruction of buoys hampers a foe’s military
intelligence; comm buoys are the first targets of raiders in wartime.
Second, quantum communications cannot be intercepted between source and
destination, allowing no "wiretaps."
Unfortunately, QECs cannot replace the galactic civil
communications infrastructure. First, they have extremely limited
bandwidth. A single entangled particle can only transmit a single qubit
(quantum bit) of data at once. Second, the system’s exclusively
point-to-point nature precludes peer-to-peer networking and data
dissemination through the galactic extranet.
The most strategically appropriate military application of QECs
is at the headquarters level. Each Alliance colony would maintain a QEC
at its military headquarters and each fleet flagship in its CIC. All the
pairs for these would be located at a central facility within Arcturus
Station. During an attack, a facility would signal Arcturus to transmit
its information to every other fleet and colony. However, destruction of
the comm center at Arcturus would collapse the entire network."

Fourth: With the geth and AI, yeah, you have a valid point. I think an organic would be better, but I will concede that uploading Geth to ships would work. Just have to hope you didn't kill them all off and nix that option.

Fifth: Construction of a car is extremely difficult. It requires multiple factories all building pieces in tande, to be assembled. It can take several years to build a seaworthy ship and that's a hundred times more complicated. Imagine how long it would take to build a dreadnaught? With the relays intact and no galactic war straining things it took the Alliance years to build a dreadnaught. They would have a) gather all the resources they need to fabricate the construction facilities, ship, and maintanace for the drones that will build the ship. B) Actually travel, at FTL, to this location, c) Build a plant to contruct the parts d) build the ship itself. They have to do all that and then wait for the ship to not only be constructed, but for it to travel back to the fleet. What you suggest is a logistical nightmare, and that's even without taking into account indoctrinated spies or even building the machines that will operate on their own to build the ships.

Yes, the galaxy is huge beyond reason. Its even larger when you have to travel at FTL. Alpha Centari is our closest neigbbor at around 4 light years away. According to the Mass Effect Wiki : "The exact FTL speeds at which starships of the modern galaxy travel are unknown. It is noted, however, that Reapersare believed to be capable of traveling nearly 30 light-years within a
24-hour period, and that this rate is roughly twice wha tCitadel starships are capable of traveling." 
That means travelling at 15 light years in 24 hours, it would take about 6 hours to get to the next system.

Without the relays to ease logistics, its almost a forgone conclusion that the reapers win. With the Mass relays, the galaxy has a chance.

#118
a load of stanton

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Gweedotk wrote...


It just isn't possible guys. The cycle has existed for millions of years, with races always fighting back as hard as they could. The Reapers have almost certainly faced losses in these cycles, but they have never been defeated.



in all the other cycles the relays were shut down and races and planets had to fight on there own in this cycle the relays are not shut down and the galaxy can organize major resistance 

#119
BerzerkGene

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DungeonHoek wrote...

8.Taking a page from real life, the Viet Cong were hardly conventional, and they forced our American troops into such a position that we had to withdraw. Unconventional warfare can be devestating if applied correctly. And of course, written well.

I just wanted to point out that we Australians helped out there, and we out Viet Conged the Viet Cong. To quote one of the leaders, they were terrified of us. "Worse than the Americans were the Australians. The Americans style was
to hit us, then call for planes and artillery. Our response was to break
contact and disappear if we could. The Australians were more patient
than the Americans, better guerilla fighters, better at ambushes. They
liked to stay with us instead of calling in the planes. We were more
afraid of their style." Sorry i just love that quote.

But to all your other points, including this? You win!

#120
Zero132132

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Because people are stupid. They don't realize that this is exactly what galactic society has been DOING for the entire game, and that we've been getting wrecked. They also don't get that Reapers win one-on-one with any ship that we have, and that there are WAY more of them than there are of us.

People insist it because they hate the ending. That's all there is to it. It's wishful thinking. EXTREMELY wishful thinking.

#121
BerzerkGene

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egnit wrote...
First: Yes, we do have FTL, but it is extremely inefficient and would exhaust eezo supplies and take decades to get someplace in a hurry. The species of the galaxy have come to rely on the technology of the relays, its something the reapers count on. Without the relays, organics are sunk.

Third: Quantum Entaglement is a great method of communication, provided everyone has it, and they don't. To comunicate on that scale every supply world would have to have one. Every foundry. Every research station. There just aren't that many in the galaxy, and I think most of them are actually with the fleets at Earth.

Fifth: Construction of a car is extremely difficult. It requires multiple factories all building pieces in tande, to be assembled. It can take several years to build a seaworthy ship and that's a hundred times more complicated. Imagine how long it would take to build a dreadnaught? With the relays intact and no galactic war straining things it took the Alliance years to build a dreadnaught. They would have a) gather all the resources they need to fabricate the construction facilities, ship, and maintanace for the drones that will build the ship. B) Actually travel, at FTL, to this location, c) Build a plant to contruct the parts d) build the ship itself. They have to do all that and then wait for the ship to not only be constructed, but for it to travel back to the fleet. What you suggest is a logistical nightmare, and that's even without taking into account indoctrinated spies or even building the machines that will operate on their own to build the ships.

Yes, the galaxy is huge beyond reason. Its even larger when you have to travel at FTL. Alpha Centari is our closest neigbbor at around 4 light years away. According to the Mass Effect Wiki : "The exact FTL speeds at which starships of the modern galaxy travel are unknown. It is noted, however, that Reapersare believed to be capable of traveling nearly 30 light-years within a
24-hour period, and that this rate is roughly twice wha tCitadel starships are capable of traveling." 
That means travelling at 15 light years in 24 hours, it would take about 6 hours to get to the next system.

Without the relays to ease logistics, its almost a forgone conclusion that the reapers win. With the Mass relays, the galaxy has a chance.


The relay point is moot until the Reapers bother to shut them down, even then, the  Normandy has an IFF which would let it use the relays if they only let reapers through. It would also make a really good chance to study them even if you couldn't get through.

The QE thing seems rather odd, as everyone seems to have them and the Normandy can connect to multiple locations, not just one, like in ME2. Then theres the thing on Earth, which seems to have about a dozen just in the local area. Either that or its easy to set up.

Production: Really, you don't think robotics and automation would have advanced? You could have a bunch of VI's do everything. They build the crucible in a couple months, which makes dreadnoughts look like toys and was meant to be so complex no one knew what the hell it did. There was a limit on dreadnoughts so they were not made at any great haste. If war was imminent, then i bet they would make them in weeks to months.

#122
dirty console peasant

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 because it is
social.bioware.com/forum/1/topic/355/index/12878011

#123
DungeonHoek

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BerzerkGene wrote...

DungeonHoek wrote...

8.Taking a page from real life, the Viet Cong were hardly conventional, and they forced our American troops into such a position that we had to withdraw. Unconventional warfare can be devestating if applied correctly. And of course, written well.

I just wanted to point out that we Australians helped out there, and we out Viet Conged the Viet Cong. To quote one of the leaders, they were terrified of us. "Worse than the Americans were the Australians. The Americans style was
to hit us, then call for planes and artillery. Our response was to break
contact and disappear if we could. The Australians were more patient
than the Americans, better guerilla fighters, better at ambushes. They
liked to stay with us instead of calling in the planes. We were more
afraid of their style." Sorry i just love that quote.

But to all your other points, including this? You win!


Interesting, I never knew that. What they don't teach in school...

But thank you.

#124
Luxure

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Zero132132 wrote...

Because people are stupid. They don't realize that this is exactly what galactic society has been DOING for the entire game, and that we've been getting wrecked. They also don't get that Reapers win one-on-one with any ship that we have, and that there are WAY more of them than there are of us.

People insist it because they hate the ending. That's all there is to it. It's wishful thinking. EXTREMELY wishful thinking.


You're one of those people I don't want to live on my planet anymore. We need to be united if we want a better future. And for that, we need to change our way of thinking. Stop thinking of everyone else as like they're "full" stupid and try to communicate, to understand, come to an agreement, whatever it needs to be done so we can work together. Together for a better future ( I don't know where I've heard this one before ).

#125
Rhz

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BerzerkGene wrote...

Rhz wrote...

Because its like North korea fighting against the USA, military victory is impossible without any kind of super weapon

Thats an extremely bad comparison. Korea has no where near the tech the usa does, barring small stuff. Not to mention the ban on their research.
The Reapers are tough, but when you have weapons comparable, they're significantly less tough.


well ok, lets see what codex says

The Reapers are technologically superior to the organic species of the galaxy.
Reaper power sources seem to violate known physical laws.
The main gun on a Reaper capital ship dwarfs that of the Alliance's
Everest-class dreadnoughts.
Precise targeting computers and correctors also
give the Reaper weapons a longer effective range than organics'
dreadnoughts or cruisers.

That last sentence is pretty important, as its wrongly shown in the final space battle, the reapers could obliterate sword fleet before they get close enough to make precise shots to cut off tentacles. And the thanix canon is according to the codex a miniaturized version of Sovereign's gun, I dont know if that fits the term "compareable"

Modifié par Rhz, 03 juillet 2012 - 03:33 .