Aller au contenu

Photo

How to use Hunter Mode Efficiently


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#1
LeonLionHart

LeonLionHart
  • Members
  • 293 messages
 N7 Tactics

 Unit Tactics

A Better Way to use
Hunter Mode

 

I’ve tried this little trick out for myself recently, and
really thought this should be passed on to the ME3 multi-community. I’ll get
right to the point.

If you are a big fan of either the Geth Infiltrator and/or
Engineer, chances are you play with “Hunter-Mode” on at all times. Hunter mode
(even post-balance change) is still an incredibly powerful tool to use.
Depending on specs the Geth classes easily become the dominant classes in terms
of power usage and damage dealt. This however comes with a very pricey
consequence at one’s shields being quite literally cut in half. Even with a
Power Modulator IV in place a Geth unit in hunter mode can subdued rather
quickly.

 

The solution to this problem is to not be in Hunter mode at
all times. When a Geth unit is not in Hunter Mode their shields increase to
full power and can take much more of a beating from enemy fire (Including boss
units). The whole “Glass Cannon” phrase used to describe the Geth is really
only applicable when Hunter-Mode is active. Thus I have made a list of the best
times to be in Hunter-Mode, and the best times to shut the darn thing off!

 

Hunter Mode Should be Active:

 

·       1)  At the beginning of a wave. Geth specced for
range on HM can start each round off with a bang by pinpointing enemy unit
spawn points. This is especially important when Boss units start spawning and
can easily direct the team’s offense in order to cripple the enemy wave early.

 

 

·       2)  When focus firing. If your team is focus firing
on a specific enemy unit you can activate HM, increasing your own damage bonus,
power damage bonus and rate of fire to bring down said unit quicker.

 

 

·       3) When Sniping Boss Units. (Acting as Artillery) There
is a technique to this. When you spot lets say, a Geth Prime coming around the
corner, make sure that he sees one of your other teammates first before he sees
you. (For instance wait for him to lock onto one of your more defensive teammates,
or one that is behind cover) Once he is focused on that, step out into the open
where you can get a clear shot and snipe away! Keep an eye the BU’s attention
and make sure he stays locked onto someone else so that you can rain hell down from
afar. (Great for Heavy Assault and Sniper Rifle wielders who prefer to take out
the more heavily armored boss Units faster)

 

 

·        4) During (Not at the Beginning) of certain
objectives. When trying to sneak past a group of units in order to get to a
hack point, or lead your team through the safest route to pick up an objective;
HM will allow you to see enemy units coming around corners before your teammates
do. You can take point in this way and complete objectives more efficiently

 

 

·        5) When directing a pizza delivery. (If your unit
is specced for HM range 60%) you can greatly aid the burden of your teammate carrying
an objective to extraction. (This works the same way as above) Basically you’d
be acting as a second set of eyes by increasing the survivability if the team.

 

 

·        6) When Carrying the Objective. As long as there
are not too many enemy units around HM will allow you to walk faster than your teammates
due to HM’s mobility increase. (Risky, as you can be downed rather quickly in
HM due to shield decrement)

 

 

·       7)  At the end of a wave. Once most of the enemy has
been wiped up by the team or all objectives have been completed; HM can aid in
weeding out the final few units thus progressing the game to the next wave
faster.

 

 

Hunter Mode Should be OFF:

 

·        1) When an excess of any enemy or group of enemy
units are present. Anytime your team gets swarmed HM should be switched off immediately.
Chances are one or two shots will take you down in HM from advanced units, and
even trooper units can cheap-shot you from afar while your vision is obscured
by the swarm of mobs in your team area.

 

 

·       2)  Anytime you take a heavy hit. When in HM you
should always have one eye on the shield bar. (So be like the chameleon!) One
shot is all it takes to diminish your shields to low levels. This is usually a
precursor to an approaching enemy swarm or squad of boss units, in which case
HM should be off anyway to deal with the higher volleys of projectile coming your
way.

 

 

·        3) Unless the team is focus firing, it should be
off in the presence of Boss Units. Prime’s are the worst about this, but any Boss
units can quickly switch the focus of his attention to your player, and if you
are in HM a few shots could take you out of the game in a heartbeat.

 

 

·       4)  At the Beginning of an objective. HM tends to
obscure the direction cursor that points to objectives. Leave it off until you’ve
located the general area that the objective is in.

 

 

·        5) Anytime you are on your own. HM makes the Geth
unit a walking ceramic vase. Keep it off if you are on your own (Team has died
off, looking for an objective) if you suspect enemy units are near you.

 

 

·        6) Anytime you are out in the open. HM works best
while in cover or behind walls, as it allows you to see through them. Standing
out in the open even if the area seems clear will usually find you downed by
sniper unit off in the distance (Nemesis, Rocket Trooper, Ravager)

 

 

 

There are many more circumstances for HM being on/off; I
just chose to list the top few that I go by the ensure better survivability
when playing as this class. Also, due to HM’s quicker recharge rate, it just
makes sense that you should be able to constantly modify its status based upon
the situation on the battlefield.

 

 

Please feel free to post your comments or suggestions below!
Better yet, join my new group N7 TACTICAL SQUAD, and become an instructor of
ME3 multiplayer mastery. It’s free to join, just click on the pic link in my
sig below.

#2
molecularman

molecularman
  • Members
  • 1 650 messages
You don't really need to switch it ever (well, almost ever) off since knowing the enemy locations can potentially decrease the amount of enemy shots fired at you so much that it completely negates your lessened health.

#3
Kenadian

Kenadian
  • Members
  • 5 031 messages
How to use Hunter Mode.
1) Switch on
2) Never switch off

#4
Kronner

Kronner
  • Members
  • 6 249 messages
Hunter Mode should be on at all times. The only exception is the 1234 capture objective.

#5
Pro Soul Reaper

Pro Soul Reaper
  • Members
  • 14 messages
I like how someone posts an intelligent post, that is good... And I'm guessing either stupid people or little kids post stupid things. I love your post and its great help on gold and silver. Ignore stupid posts.

#6
LeonLionHart

LeonLionHart
  • Members
  • 293 messages

Pro Soul Reaper wrote...

I like how someone posts an intelligent post, that is good... And I'm guessing either stupid people or little kids post stupid things. I love your post and its great help on gold and silver. Ignore stupid posts.


I appreciate your comment, ^_^ however everyone is entitled to their opinion. 

I just find it increases my survivability to switch to and fro from hunter-mode.

If others feel like it should be on at all times, more power to them! 

#7
brian_breed

brian_breed
  • Members
  • 799 messages
All snark aside, your post offers some valuable insight into the use of HM. I'd like to suggest that any time you're playing King of the Hill (the camp and hack objective), you disengage HM - even if you're outside the hack and trying to control / draw fire.

#8
Mozts

Mozts
  • Members
  • 4 491 messages

Kenadian wrote...

How to use Hunter Mode.
1) Switch on
2) Never switch off



#9
Sdrol117

Sdrol117
  • Members
  • 4 338 messages

Kronner wrote...

Hunter Mode should be on at all times. The only exception is the 1234 capture objective.


And only if he is the one capping objectives. 

#10
Methew

Methew
  • Members
  • 1 352 messages
Back when they nerfed HM, I too suggested that HM should be used to work down beefy targets in a hurry, and that it should be left off until such a time.

#11
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Kenadian wrote...

How to use Hunter Mode.
1) Switch on
2) Never switch off

I'm in hunter mode at work right now. I find often find myself still in hunter mode when I close my eyes at night.

#12
LeonLionHart

LeonLionHart
  • Members
  • 293 messages

NuclearTech76 wrote...

Kenadian wrote...

How to use Hunter Mode.
1) Switch on
2) Never switch off

I'm in hunter mode at work right now. I find often find myself still in hunter mode when I close my eyes at night.


Made me lol

#13
Zhuinden

Zhuinden
  • Members
  • 2 480 messages
I think the best way to use it efficiently is by getting all other skills to level 6 instead.
At least you'll maintain your eyesight.

#14
dvjm

dvjm
  • Members
  • 136 messages
Good post, thank you OP.

Apart from anything else, HM isn't that helpful in objective waves as it is so darn hard to see where the blue arrow is with it on.

#15
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

Kronner wrote...

Hunter Mode should be on at all times. The only exception is the 1234 capture objective.


Pretty much this IMO.

#16
Batgang alumni

Batgang alumni
  • Members
  • 219 messages
This is a good idea. Stop hating

#17
Deucetipher

Deucetipher
  • Members
  • 1 357 messages
Personally, I prefer keeping HM on as I feel the wall hack gives more survivability than the missing shields, especially since shield gate remains unaffected. I would say that the analysis shouldn't be HM in a vacuum. The GE and GI have significant differences that should be taken into account. After all, the GI can dump aggro with cloak. Also has higher dps. Being able to dispatch enemies quickly factors into the survivability. In short, I feel you might be correct when applied to GE, but not GI.

#18
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages
I generally only switch it off if I'm in a completely swarmed, about to die situation. At any other time, the ability to see every enemy in the vicinity is too useful to give up. Just learn to take cover and dodge effectively - and knowing exactly what's about to come walking around the corner helps do that. I guess one major exception would be a hack objective in the central courtyard of firebase goddess - there's basically no totally safe cover, and enemies invariably come from all directions, no need for hunter mode to tell you that.

#19
LeonLionHart

LeonLionHart
  • Members
  • 293 messages

Deucetipher wrote...

Personally, I prefer keeping HM on as I feel the wall hack gives more survivability than the missing shields, especially since shield gate remains unaffected. I would say that the analysis shouldn't be HM in a vacuum. The GE and GI have significant differences that should be taken into account. After all, the GI can dump aggro with cloak. Also has higher dps. Being able to dispatch enemies quickly factors into the survivability. In short, I feel you might be correct when applied to GE, but not GI.


It's funny you should say that because I based most of this off of the Geth Infiltrator. That does not make your comment wrong however; we all see things a bit differently.

I feel that it covers both classes efficiently as both Geth units rely on Hunter-Mode to enhance their respective playing styles.

Also, thank you to everyone who supports this post. I appreciate it very much! =]

#20
Kenadian

Kenadian
  • Members
  • 5 031 messages

LeonLionHart wrote...

Pro Soul Reaper wrote...

I like how someone posts an intelligent post, that is good... And I'm guessing either stupid people or little kids post stupid things. I love your post and its great help on gold and silver. Ignore stupid posts.


I appreciate your comment, ^_^ however everyone is entitled to their opinion. 

I just find it increases my survivability to switch to and fro from hunter-mode.

If others feel like it should be on at all times, more power to them! 


I was more trying to be humourous than snarky or childish. I can see your point, that it reduces survivability greatly and could be beneficial to shut it off at certain times. However, I think the benefits from leaving it on outweigh the losses (probably because I keep my GI specced into Fitness, what's this proxy mine?). The extra mobility and movement alone justify this, nevermind the damage.

#21
Princess Rolf

Princess Rolf
  • Members
  • 201 messages
The actual loss in shields, when HM is on, is about one shot from a standard trooper, so there is not much to gain by turning it off, compared to the increased damage, from powers, turrets and weapons...

Modifié par Princess Rolf, 03 juillet 2012 - 05:55 .


#22
LeonLionHart

LeonLionHart
  • Members
  • 293 messages

Kenadian wrote...

LeonLionHart wrote...

Pro Soul Reaper wrote...

I like how someone posts an intelligent post, that is good... And I'm guessing either stupid people or little kids post stupid things. I love your post and its great help on gold and silver. Ignore stupid posts.


I appreciate your comment, ^_^ however everyone is entitled to their opinion. 

I just find it increases my survivability to switch to and fro from hunter-mode.

If others feel like it should be on at all times, more power to them! 


I was more trying to be humourous than snarky or childish. I can see your point, that it reduces survivability greatly and could be beneficial to shut it off at certain times. However, I think the benefits from leaving it on outweigh the losses (probably because I keep my GI specced into Fitness, what's this proxy mine?). The extra mobility and movement alone justify this, nevermind the damage.


I HIGHLY suggest you spend some time with Proximity Mine. That power is absolutely wonderful and boundless in it's uses. It's quite worth ditching fitness for, (nothing against fitness). Which is why I wrote this guide, it pertaines especially to those who don't focus on fitness as much.

The draw-back to non fitness users is the survivability factor. Which is why at that point, Hunter-Mode being on at all times could prove to an issue. Even with wall-hack you can still be shot down by the trooper you didn't see standing just outside of your periphreal. WIthout fitness, it could very well be all it takes to down you.

Not to mention those horrible Geth Turrets, public enemy #1 I swear!

#23
LeonLionHart

LeonLionHart
  • Members
  • 293 messages

Princess Rolf wrote...

The actual loss in shields, when HM is on, is about one shot from a standard trooper, so there is not much to gain by turning it off, compared to the increased damage, from powers, turrets and weapons...


Can you prove this? I feel like I get at least 2-3 more hits before I lose my shields when I turn Hunter-Mode off. 

Even if it was just one hit, that one hit is the difference between you being able to take cover or shot down where you stand.

Modifié par LeonLionHart, 03 juillet 2012 - 05:58 .


#24
Bladedrummer

Bladedrummer
  • Members
  • 544 messages
I understand the utility of this post but I have to disagree.

After you learn to play a "glass cannon" class, the benefits of HM far outweigh the cons. Also by switching it on and off you are messing up your cooldowns and setting yourself up for potential mistakes.

Just mt two cents though.

#25
Bladedrummer

Bladedrummer
  • Members
  • 544 messages

NuclearTech76 wrote...

Kenadian wrote...

How to use Hunter Mode.
1) Switch on
2) Never switch off

I'm in hunter mode at work right now. I find often find myself still in hunter mode when I close my eyes at night.


P.S.: LOL!