I've stated that I prefer the hints and variables that are specific to stories and characters to stay hidden. I'd rather have no light/dark, friend/rival, serious/silly or other things shown within the GUI. The same goes for dialog positions and dialog icons.
I liked how Dragon Age: Kirkwall showed the players' tendencies towards certain responses by changing other responses. There was no progress bar that said "your Hawke is more mean than nice" or such, but there was a noticeable effect. There's also the issue with the Arishok, Meredith and Orsino where certain actions tally up with different results without any notice of progression to the player. That's cool IMHO.
At least, I'd like the option to hide that stuff for myself.
Yet when it comes to combat gameplay outside of the story, I want to know the resulting values of stuff.
Now, Dragon Age has that to some extent, but equipping an item and looking to see the changes is tedious and takes me out of the gameplay altogether (story and combat). Instead, I'd like to hover over items and see how the stats change quickly rather than dragging items back and forth. I'd be okay with clicking stuff as long as the item that swaps stays under the pointer/selector.
Just comparing the current stats with the new item requires me to go through calculations to see what the results will be or drag stuff back and forth.
The only problem I see at this time based on Dragon Age: Kirkwall is rings. There are two of them. There has to be a way to see what happens to the total values if the player replaces one versus the other. (Maybe two stat adjustments appear?)
I also want to go further and see the stats reflect the effectiveness of different kinds of attacks based on abilities and their cooldowns.
It's a minor thing that might require more work than it's worth, though. (I know that there are a few people out there that don't want those combat-based numbers at all and go "hard-core" with figuring out what items do on their own. That seems a bit silly to me in a game where different kinds of damage do different things. It seems like too many variables to ever be effective in combat. I wonder if those same players re-roll characters when they die instead of re-load them.)
The Numbers Game (DPS, friendship, influence, etc.)
Débuté par
EricHVela
, juil. 03 2012 05:28
#1
Posté 03 juillet 2012 - 05:28





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