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The penetration bonus from AP ammo applies to only 1 of 2 equipped weapons, the one that you have in your hands at the start of the match. (at least on PC, don't know of consoles)


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#51
Red the Aloof

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Creakazoid wrote...

Red the Aloof wrote...
So the bug only affects the penetration of AP Ammo but does NOT affect the damage bonus of using AP ammo. Every other ammo with it's associated damage bonus and its effects still apply to both weapons with no penalty.


Does it affect the armor reduction (weakening) effect? That's perhaps the biggest selling point of some of these ammos.


I'm not sure, I'll have to test that.

#52
PolisMassa

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Any results?

#53
Creakazoid

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Do we have any conclusions on the armor reducing effects? From day-to-day use I haven't been able to draw any decisive conclusions myself. I do run with an Eagle I (my lowest level weapon)  as my sidearm now when using my Harrier III since this thread has me spooked.

Modifié par Creakazoid, 07 août 2012 - 04:55 .


#54
tcbo1les

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Hmmm, kinda makes sense now, some days I just can't survive a gold match and others I can kill everything in a reasonable time frame.. I was thinking it was lag or a hosting issue... just shows we don't know what we don't know.. mabe the nerf on my lv2 typoon is not as much as an issue as the AP ammo (or any other ammo type) not working if I use a higer level secondary weapon...

#55
Red the Aloof

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To be honest, I'm not sure how to test warp effectiveness against armor. I'm going to recruit one of my friends to partake in my experiment. :(

#56
WestLakeDragon

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This is an informative thread, but please shorten the title, and just reference it in the OP instead.

#57
ajburges

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Maybe this is why my typhoon sucks so much post nerf. Damn it Bioware, try fixing some of these bugs before nerfing weapons. Typhoon was not op when compared to pirrana with AP ammo.

#58
NuclearTech76

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How bout if both the weapons are at the same level?

#59
LegacyOfTheAsh

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ajburges wrote...

Maybe this is why my typhoon sucks so much post nerf. Damn it Bioware, try fixing some of these bugs before nerfing weapons. Typhoon was not op when compared to pirrana with AP ammo.


I was about to say the same thing myself. If Bioware would spend less time "balancing" the MP, a lot of these bugs may very well be patched by now. Now I understand that patches do have to come in bulk because it's more efficient/cost effective but the game has been out for five months now and things like the SMG ULM have been broken since day one. That can stay broken for half the year, but the Typhoon can get nerfed twice in in less than a month before I even get it. Not angry, just slightly annoyed/befuddled.

Modifié par LegacyOfTheAsh, 07 août 2012 - 07:27 .


#60
tcbo1les

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NuclearTech76 wrote...

How bout if both the weapons are at the same level?


I am thinking the weapon you have in your hands when you land in a match will be the one using the AP ammo type.. Posted Image

#61
Learn To Love Yourself

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It's funny I should come across this thread again. I posted on it earlier and actually did some solo testing on it yesterday.

Originally: Used a Harrier VII & Piranha X. Higher level weapon is your "primary weapon," the one you start out with in your hands. This weapon will receive the full bonus. I had AP Ammo III at the time. Full penetration with Piranha, but Harrier had trouble even going through Guardian shields.

Also tested vs Reapers Harrier VII w/ Hurricane II. The Harrier had full AP. Hurricane did significantly less damage to armored units than when equipped alone.

Testing done yesterday: Revenant X w/ Piranha X. Revenant was primary gun. I thought that maybe if they were the same level, they would both equally get the ammo power. Since it was just a solo, I just equipped AP Ammo II.
Result: Revenant shredded Guardians through Shield. Piranha struggled through a clip to kill one Guardian and did little damage to the other.

Based on this, I deduced that, even with equal level guns, the ammo power will be significantly weakened for your "secondary" gun.

I have found this to be true with disruptor ammo, too. Demolisher w/ Harrier VII & Piranha X w/ Disruptor III. Piranha shocked enemies often. I don't even remember the Harrier shocking enemies at all, even after burst firing and waiting. Perhaps it does too much damage to be able to finally get the shock effect. Maybe it reduces it to Disruptor rounds I. Not sure.

#62
Red the Aloof

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All the other ammo effects should still apply correctly, even the warp ammo reducing armor as well. This bug only effects the penetration bonus on AP ammo for the most part.

Warp ammo still applies to both weapons and both weaken armor with no penalty.

As for the thread name, the original poster is no longer a frequent visitor of the forums. I'll thought it would be better to keep this thread alive with all of it's information intact rather then create a new one.

Edit: I will attempt, when given the time, to check if the effect applying frequency is diminished with another weapon. I also need a better method of testing warp ammo.

Modifié par Red the Aloof, 05 septembre 2012 - 07:30 .


#63
Learn To Love Yourself

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Red the Aloof wrote...

All the other ammo effects should still apply correctly, even the warp ammo reducing armor as well. This bug only effects the penetration bonus on AP ammo for the most part.

Warp ammo still applies to both weapons and both weaken armor with no penalty.

As for the thread name, the original poster is no longer a frequent visitor of the forums. I'll thought it would be better to keep this thread alive with all of it's information intact rather then create a new one.


Well, either I have had bad luck with disruptor ammo, or it applies here too and potentially to all ammo.  Piercing and Disruptor are simply the easiest to test.

Incendiary and cryo both burn and freeze/chill at level 1.  I guess you could test the DOT of Incendiary and the freeze time of Cryo, but the armor weakening for Cryo and Warp would be harder to test.

I'll try Disruptor again with a Saber (mine is low level), since it applies ammo powers well and a higher level shotgun.  I'll post my results if I remember to

Really, why would it be different with AP ammo only?  It boggles my mind.  It would make more sense to me if a glitch like this applied universally. 

#64
ask83

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Hopefully the next patch (if it ever comes out) addresses this

#65
peddroelm

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this might be what happened with corlist and his typhoon test if he had a second gun (he had a low level phoon)

Modifié par peddroelmz, 27 août 2012 - 03:39 .


#66
BouncyFrag

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Reading this makes me :pinched:, then =], and finally :mellow:.

#67
Relix28

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I can confirm that this bug is also present on Xbox.

I opened a thread about the said issue about 5 months ago, and it's still present afaik. 

#68
CmnDwnWrkn

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It's on PS3 as well. So many bugs in this game...

#69
BouncyFrag

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A small work around, I suppose, if you are using two weapons is to equip the 2nd gun with the AP mod to ensure armor penetration. So when you start a match, which gun will you have equipped first for any given gun combo?

#70
corlist

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Conclusion
1: Weapon with highest level is held first.
2: Weapons of same levels are judged based on this.
    AR > SG > SR > SMG > HP
3: Rarity doesn't influence anything.

Tests

If not stated, the level of the weapon is X.

Type
Avenger > Shuriken
Avenger > Mantis
Avenger > Katana
Avenger > Predator

Mantis < Katana
Mantis > Predator
Mantis > Shuriken

Katana > Predator
Katana > Shuriken

Shuriken > Predator

Harrier III > Indra III

Rarity
Avenger > Raptor
Avenger > Widow
Avenger > Carnifex
Avenger > Claymore
Avenger > Hornet

Misc
Javelin IX > Harrier III
Shuriken X > Harrier III

Modifié par corlist, 28 août 2012 - 04:46 .


#71
omegamantis113

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BouncyFrag wrote...

A small work around, I suppose, if you are using two weapons is to equip the 2nd gun with the AP mod to ensure armor penetration. So when you start a match, which gun will you have equipped first for any given gun combo?


I am pretty sure the top weapon on the loadout screen is the one you start the mission with. Much simpler than remembering the above post.

#72
corlist

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omegamantis113 wrote...

I am pretty sure the top weapon on the loadout screen is the one you start the mission with. Much simpler than remembering the above post.


Not always. It only shows you the type sequence. Obviously the weapon level is still the main factor.
A good point, regardless.

#73
omegamantis113

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corlist wrote...

omegamantis113 wrote...

I am pretty sure the top weapon on the loadout screen is the one you start the mission with. Much simpler than remembering the above post.


Not always. It only shows you the type sequence. Obviously the weapon level is still the main factor.
A good point, regardless.


We really shouldn't have to worry about stuff like this. Made me have to change loadouts completely on some of my characters. :(

#74
Learn To Love Yourself

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omegamantis113 wrote...

corlist wrote...

omegamantis113 wrote...

I am pretty sure the top weapon on the loadout screen is the one you start the mission with. Much simpler than remembering the above post.


Not always. It only shows you the type sequence. Obviously the weapon level is still the main factor.
A good point, regardless.


We really shouldn't have to worry about stuff like this. Made me have to change loadouts completely on some of my characters. :(

I don't believe this is true.  I'll have to double check, but from memory, the weapons are displayed according to the weapon heirarchy as if they were all equal levels (AR>SG>SR>SMG>HP) regardless of weapon level.
Could be wrong though.

#75
Kenadian

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corlist wrote...

Conclusion
1: Weapon with highest level is held first.
2: Weapons of same levels are judged based on this.
    AR > SG > SR > SMG > HP
3: Rarity doesn't influence anything.

Tests

If not stated, the level of the weapon is X.

Type
Avenger > Shuriken
Avenger > Mantis
Avenger > Katana
Avenger > Predator

Mantis < Katana
Mantis > Predator
Mantis > Shuriken

Katana > Predator
Katana > Shuriken

Shuriken > Predator

Harrier III > Indra III

Rarity
Avenger > Raptor
Avenger > Widow
Avenger > Carnifex
Avenger > Claymore
Avenger > Hornet

Misc
Javelin IX > Harrier III
Shuriken X > Harrier III


Thanks, it's good to know the priority ranking for 1st and 2nd weapons.