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Multiplayer Balance Changes Delayed


456 réponses à ce sujet

#1
Eric Fagnan

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This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.

Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.

#2
Guest_Aotearas_*

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I knew it!

#3
Ledgend1221

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As long as you don't buff the phantoms, its all good.

#4
xxrpggamemanxx

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Surprise! :D

#5
The Waffle Cat

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Saw that one coming

#6
Zehtuka

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Fix the nemesis I would say, they're a joke.

Modifié par Zehtuka, 03 juillet 2012 - 08:02 .


#7
immanji

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please don't make the phantoms any harder though. LOL, they kill me more than anything.

#8
puldalpha

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NO! I must go another day without my precious drug...i mean balance changes.

#9
PsychoticBiotic

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Buff the Atlas and Guardians, but PLEASE leave Phantoms alone.

#10
Wordlywisewiz

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Buff nemesis make them 1 shot you on gold

#11
BYC

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Buff away. Harder = more fun!

#12
Guest_Air Quotes_*

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What? OP Phantoms are not enough? Geth need a nerf. Actually not a nerf, but bug fixing! And till you fix those bugs you should nerf them.

Stop buffing enemies! Most of the weapons and some of the powers don't even cut it now! You're rapidly turning this game into a tedious chore to play.

#13
WARMACHINE9

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Great so now cerberus is going to cheat too. Like the phantom wasn't bad enough, or the smoke grenade spamming,or the constant dodging of biotics, or the regular grenade spamming. I will admit they are the easiest to fight but its probably due more to the fact that  they aren't Broken like the geth. Also maybe they could post the changes if they know what they are ? Pretty please with a asari on top?

Modifié par WARMACHINE9, 03 juillet 2012 - 08:08 .


#14
Brymfyre

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And don't add more combat engineers please :)

#15
SilentRich

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Phantoms.........easy to kill........this is some kind of amazing joke right.

#16
Eric Fagnan

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We feel that Phantoms are in a good spot right now so we won't be changing them.

#17
exxtrooper

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Well that's the drop, time to move on to a new game.

#18
mrcanada

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Geth aren't difficult, just cheap. Reapers are only difficult due to Banshees.

As far as Cerberus goes, I would recommend increasing the speed at which Guardians can move. Their slow speed negates any advantage they have.  Maybe add some shields to them as well so they can't be one shotted/lined up and taken out. The units that kill the most for them would be Phantoms and the Engineer's turrets. I would probably increase the speed at which Atlas's can move as well, maybe give their bullets piercing properties?

Modifié par mrcanada, 03 juillet 2012 - 08:06 .


#19
MIA115

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Please dear God of Buffs and Nerfs, spare us the pew-pewing and lightning-like speed of the Phantoms. In Fagnan's name we pray; amen.

#20
TenmaTaro

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Phantom
- (Gold) Hand cannon damage increased to [100000000+]
- Removed melee strike. Now Phantom insta-kills the second she is close enough.

#21
RNG God

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No offense, mighty Fagnan, but are the delayed balance changes becoming somewhat of a weekly ritual? Happened a few times now I think/

#22
Wordlywisewiz

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Eric can we get the stat values on the level 4 consumable?

#23
Domnuxx

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Eric Fagnan wrote...

We feel that Phantoms are in a good spot right now so we won't be changing them.


Phew, dodged that bullet.

#24
Guest_BrookNone_*

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Eric Fagnan wrote...

This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.

Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.

Hi Eric,

Would you mind giving a brief explanation of how your team measures difficulty? Number of successful (and/or complete) extractions per difficulty level (B/S/G)?

Thanks.

[Edited for spelling]

Modifié par BrookNone, 03 juillet 2012 - 08:07 .


#25
Guest_Aotearas_*

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Ledgend1221 wrote...

As long as you don't buff the phantoms, its all good.


Get rid of their complete damage immunity when in their stance, tone down their handcannon damage, increase their barrier strenght and health.

Increase Guardian health by a good lot, so that not everything with AP capabilities kills them in seconds, thus strenghtening their intended purpose.

Decrease the Nemesis' fire-delay and increase their rate of fire so they are actually a threat.


Those changes should make Cerberus tough enough.