Air Quotes wrote...
Beliar86 wrote...
zipmeme.com/meme/160861
Seriously, if all the "make it easier" cries are listened to, it will ruin the game for anyone who wants a challenge. Turn down the diffulculty if it's too hard or frustrating. You can't turn it up past gold but you can turn it down. It's unfair to all those who like a challenge. It's not unfair to makes things harder for the high diffulculty because you can turn it down. Understand ya selfish pricks?
Some people constantly confuse fair challenge and cheapness/fake difficulty. If I buff phantoms to one shot you everytime they see you? Instantly. Would that be a challenge? (actually come to think of it - they do that now, almost)
Or if I give Atlas 250k armor. So you would spend 15 minutes on each one spamming warp-throw in cover. Is that a challenge?
Basically what I've said in many places, e.g.:
http://social.biowar...9181/2#12950278Difficulty and challenge do not always work hand in hand. Too difficult, it becomes work instead of fun, and repetitive. Too easy, there is no achievement. We need brain food, not a panicked-fast left click for the mouse. This is one of the biggest reasons why multiplayer balance requires something far different than nerfing and making ultra rares easier to get. Plus Bioware has the maps already...we have the citadel, we have illusive man's base, we have mars, we have the academy, we have a lot of places. Pretty much every map we use now is far bigger and far more potential than we are using...see these:
NOTE: I'd post these as links or images, but the forum seems to have bugs preventing this.
http://postimage.org/image/jxr8sqebz/http://postimage.org/image/77n0fn6dr/http://postimage.org/image/8b74rlr0v/http://postimage.org/image/swlwji8lr/http://postimage.org/image/ptl6g4tn3/If you look at those screen shots, you'll see firebase ghost is huge...other than some far away items, this base is both vertically and horizontally functional and 3D. Imagine if the ladders going up or down were put in place to replace extraction?
Firebase White has vertical extents above the base which the enemy often jumps down from...imagine if we could go to those locations?
Firebase Giant has real estate up above; no screen shot showing it, but near the lower ammo crate, you can see an entire huge garage.
Firebase Jade has many vertical levels not even open, along with entire buildings we can't reach. Single player made a lot more available...imagine retaking it, rather than sitting around shooting at things in close range and never leaving.
Firebase Glacier is even more interesting...have you ever looked through the windows of side rooms? Have you ever noticed that right at the LZ there are stairs which go down much further? This base is fascinating and huge.
If you have ever had that vertical coordinate glitch where you start jumping up and down above and below the base, you'll find several of them are just about an entire city, and more than decal art...meaning that if you had access, the map actually goes there. Firebase Ghost is the best example.
So the maps are already there...they are functional. Some of them have much greater access in single player, and are already capable of pretty much unmodified use. Does this not tempt your exploration curiosity? Can you imagine the goals and how much more fun they would be? Does anyone really think a bit of tweaking to balance through weapon nerf or weapon buff would compete with this? Even if the maps were opened further, balance could still be continued, this would not interfere. But a single map could be as fun as all the maps put together right now. And teams could be forced through both tight spaces with melee and assault troop requirements, as well as long range sniper requirements...teams could mean something. Extraction could mean something...what if rewards go up for each section completed?
Modifié par .458, 03 juillet 2012 - 11:43 .