PsychoticBiotic wrote...
Buff the Atlas and Guardians, but PLEASE leave Phantoms alone.
Gotta agree with you on that one. I swear if they do buff the phantom, she'll be doing biotic stabs across the damn map. That's just me exaggerating but yeah.
PsychoticBiotic wrote...
Buff the Atlas and Guardians, but PLEASE leave Phantoms alone.
Major Durza wrote...
They are probably just going to make phantoms spawn in hordes. Expect many more 4-phantom death charges! All of them with the palm shields of invincibility.
Now my Reegar will be a mandatory weapon against Cerberus after these changes take effect.
The Krauser wrote...
PsychoticBiotic wrote...
Buff the Atlas and Guardians, but PLEASE leave Phantoms alone.
Gotta agree with you on that one. I swear if they do buff the phantom, she'll be doing biotic stabs across the damn map. That's just me exaggerating but yeah.
RecoonHoodie wrote...
Edalborez wrote...
Fitness isn't bugged. One thing to note that isn't commonly known is that Biotic Charge gives damage resistance for 4 seconds. Potentially messes up tests.RecoonHoodie wrote...
If i am right bio checks this thread now please see this video
.
Its proving that phoenix fitness is bugged, and there is something wrong with him. And no thats not false video. For me it seems the phoenix classes gets downed a lot faster than other clases. And no, its not about the smash and lash animation. Something with the fitnes is bugged, because as soon i get out of cover i am down in 1 second (gold).
I looked at other threads and can agree with that. But my personal expirience (Phoenix ADEPT) shows that this character dies a lot. I've play a lot with asari adept (not justicar). If i am right she has no damage resistance bonuses. So i always spec her 6/6/6/4/4. That means 700 health and 700 shields. I can stay from 2 to 4 seconds shooting (behind cover) and then go back to cover for shields to recover, but when i play phoenix, the moment i get out of cover my shields are down. Instantly and he is specced 0/6/6/6/6 that is 825/825. I just cant understand it. Maybe it has something to do with a big body hit area or something like that but i feel something is wrong with him and i am sure about it.
Guest_death_for_sale_*
RecoonHoodie wrote...
If i am right bio checks this thread now please see this video
.
Its proving that phoenix fitness is bugged, and there is something wrong with him. And no thats not false video. For me it seems the phoenix classes gets downed a lot faster than other clases. And no, its not about the smash and lash animation. Something with the fitnes is bugged, because as soon i get out of cover i am down in 1 second (gold).
Modifié par death_for_sale, 04 juillet 2012 - 01:05 .
Big Bad wrote...
Well, I guess we'll just have to agree to disagree on that one. I just find geth to be far more frustrating than the reapers. With the reapers, the only really frustrating thing IMO is getting insta-killed by a Banshee immediately after being revived or using a medigel.
With the geth, you've got the constant stun-locking, flamethrowers with ridiculously long reach, the crazy prime turrets and those goddamn hunters.
Modifié par Immortal Strife, 04 juillet 2012 - 01:40 .
With all due respect, phantoms are a mess.Eric Fagnan wrote...
We feel that Phantoms are in a good spot right now so we won't be changing them.
MotherlessHotChick wrote...
I have a better idea, how about you fix the vanguard glitches
Eric Fagnan wrote...
We feel that Phantoms are in a good spot right now so we won't be changing them.
XoningOut wrote...
I will place not one... but TWO TURRETS! HAAHAHAHAHAHAAA
1337haxwtg wrote...
I have enough trouble finding decent players for gold to begin with. I do not welcome enemy buffs. I do welcome taking power away from the Phantoms and giving it to other enemies, for a nice balance.
NO. NO. NO.JLoco11 wrote...
Cerberus really is the easiest enemy to beat... All you need is 1 Asari in the room and it's that simple.
Easiest suggestions to make them more difficult:
Give 2 enemy types Armor to replace or in addition to shield. Either the Centurion, Nemesis, Guardian or Engineer that way stasis can't affect them.
Increase Atlas walking speed.
Have Nemesis fire off a few shots like a Ravager (maybe even a stun lock effect)
FlamboyantRoy wrote...
While we're at it. How about we buff the Geth? Maybe the Reapers? I think we should nerf player damage across the board as well as health/shields. Also, limit the players to only being able to use common/uncommon weapons. How about putting a time limit on every round? Say 1:30secs, if all enemies aren't cleared you either lose the equipment you brought, the enemies get buffed, or how about if the mission ends and your 15k/30k/75k credits gets taken away? If the player doesn't have enough credits, give them a negative balance with interest.
You see? I've given you a more efficient way of getting more of those nice micro transactions you seem to love so much.It only requires honesty, something you've seemed to lack ever since you jumped in the sack with EA.
Hell, you may even have time to actually fix bugs that have PLAGUED this game since it's inception.
^^^ I'm extremely genuine. I believe that these changes would be absolutely fantastically amazing for your game, Bioware.
Modifié par SapientesGladio, 04 juillet 2012 - 02:35 .