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Multiplayer Balance Changes Delayed


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#401
ErrorTagUnknown

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I would recommend increasing the speed at which Guardians can move. Their slow speed negates any advantage they have. Maybe add some shields to them


wait..... but Guardians have huge s....... what?!

#402
Olivia Wilde

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The reason why Guardians don't have "shields" as in blue defense things

is because then pull wouldn't register on them (or somesuch)

so instead their health would have to be increased

#403
D.Shepard

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Christpuncher wrote...


I would recommend increasing the speed at which Guardians can move. Their slow speed negates any advantage they have. Maybe add some shields to them


wait..... but Guardians have huge s....... what?!


I would recommend to make Atlas fly capable... just a joke Posted Image

#404
Hoz_Hun

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- Make Cerberus throw 3 to 4 grenades at once instead of 1.
(Then if you manage to evade one there are a few to roll in it's blast)
- Make grenades kill instantly.
(Then the all team could be whipped out for good)
- Make Phantoms immune to Stasis.
- Add the ability to the Phantoms to teleport like Banshees.
(What? Be happy about it they will use these annoying gun less)
- Guardian shields can't be shot trough. And can't be pull of.
- BE now charge up the Atlas shield instead of damaging it.
- Atlas speed increase 150%
- Turrets get 200% shield, and now can be move.
- Turrets get Tactical Cloak ability.
- All Cerberus person now have a brand new equipment, so now all of them see trough the Infiltrator TC.
- Infiltrators now priority one targets, especially on Objective duties.

Any more Idea? So, now who wants to play against Cerberus?

(Just joking do not do this...)

#405
Achire

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Sovereign24 wrote...

I can't believe people are complaining about them making Gold harder.

It's the highest level of difficulty in the game. It's supposed to be hard.


Every time they buff the enemies, the classes and guns that currently are not good on Gold get left further behind. The continous power creep and enemy buffs to compensate are not a major problem for veteran players, but will drive away the few new players still joining up. For the casual players, grinding to stand still is not that appealing of a business model either, and is transparently designed to push real money transactions on people who don't play as much.

Everyone knows Cerberus are the easiest enemy. The problem is that many were expecting the tedious bull**** that is the entire Geth faction to be toned down. Instead, the Geth are held up as some sort of paragon of balance that Cerberus should strive to be. Last time they buffed an enemy faction, they just kept buffing and buffing and then stealth-buffing some more (patch 1.03). The precedent Bioware themselves have set is abysmal.

Could Cerberus use some rebalancing so that they are not reliant on two enemies to do everything? Yes. But that should also include toning down the infinitely respawning Wave 10/11 Phantom Quartet. We don't know what the balance changes are yet. However the message Bioware is sending, that Geth are balanced and Cerberus needs to be brought up to that level, and the precedent they have set before are terrible. This is why people are protesting.

Difficulty is good, if you have the gameplay to back it up so that the player only has themselves to blame when they fail. Making enemies bullet sponges that kill you in a couple of hits is not. This is why Demon's Souls is the best game of this console generation, while ME3's Gold Difficulty mostly resembles Pinnacle Station.

Modifié par Achire, 04 juillet 2012 - 10:16 .


#406
Clayless

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Right ok I'll post some buffs they could do to Cerberus that's serious this time:

Give Guardian's blue shields and increase their movement speed a tad (about 20%).

Make Centurions bulkier. They're supposed to be the leaders of the troops, make them a priority target.

#407
Olivia Wilde

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Increase in "health" or equivilent is likely what we're actually talking about

The nemesis are fine the way they are they are supposed to be a support unit

hence why they basically seem to have a "shield gate" that prevents them from one shotting you if your shields are up

my batarian soldier or FQE get shot by one..each loses their shields and only thier shields?

The Batarian has 1238 shields and 30% damage protection..the FQE has 990 shields

Modifié par Millafan4526, 04 juillet 2012 - 10:19 .


#408
yarpenthemad21

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Achire wrote...



Every time they buff the enemies, the classes and guns that currently are not good on Gold get left further behind.


could you tell me which classes and guns aren't good on gold? 

#409
Olivia Wilde

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Our_Last_Scene wrote...

Right ok I'll post some buffs they could do to Cerberus that's serious this time:

Give Guardian's blue shields and increase their movement speed a tad (about 20%).

Make Centurions bulkier. They're supposed to be the leaders of the troops, make them a priority target.


giving Guardians Blue shields would mean they couldn't be one shot killed with Sniper rifles on gold

buffing their health instead is the better answer (they are still basically "minions"

#410
Clayless

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Millafan4526 wrote...

Our_Last_Scene wrote...

Right ok I'll post some buffs they could do to Cerberus that's serious this time:

Give Guardian's blue shields and increase their movement speed a tad (about 20%).

Make Centurions bulkier. They're supposed to be the leaders of the troops, make them a priority target.


giving Guardians Blue shields would mean they couldn't be one shot killed with Sniper rifles on gold

buffing their health instead is the better answer (they are still basically "minions"


Well about a 30% health increase and a 20% movement speed increase then.

30% might seem like a lot but really who has trouble with Guardians these days?

#411
kevchy

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As long as they don't buff the Phantom or increase the rate of the Engineers dropping turrets....

#412
Bushido Effect

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This is stupid. I'm sorry. But does the staff plan to keep tweaking each week for the rest of the year? or two years from now? Why not just find a happy balance for MP and leave it alone at some point?

Does this suggest that BW didn't fully test MP balance before release, and are now using players to try it out? I mean even COD and BF3 don't get tweaked every 7 days, and ME3 has been since launch..

#413
Poison_Berrie

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Achire wrote...
Last time they buffed an enemy faction, they just kept buffing and buffing and then stealth-buffing some more (patch 1.03). The precedent Bioware themselves have set is abysmal. 

What are they stealth buffs people keep refering to? Or they real or just things people imagine were buffs.
Because the buffing I can actually verify (in the balance changes) seem legitmate and perhaps even needed changes.

@Bushido Effect: The balance changes are usually small changes and often not that numerous. Whereas in general long awaited balance changes are often long lists with big changes.

Modifié par Poison_Berrie, 04 juillet 2012 - 10:38 .


#414
Clayless

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Bushido Effect wrote...

This is stupid. I'm sorry. But does the staff plan to keep tweaking each week for the rest of the year? or two years from now? Why not just find a happy balance for MP and leave it alone at some point?

Does this suggest that BW didn't fully test MP balance before release, and are now using players to try it out? I mean even COD and BF3 don't get tweaked every 7 days, and ME3 has been since launch..


COD gets tweaked quite a lot, and in general the tweaks they do to those games are big which would make it about the same as Biowares tweaks.

Also, COD is horrible imbalanced, with some guns just dominating the rest.

#415
darkpassenger2342

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im gonna guess that many of the people that have a problem with "tweaking" have never played an mmo of any sort.

#416
PaperAlien

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Oh oh, I know! Let's give the Atlas the ability to transform into/from Fighter Mode, like the Vikings in Starcraft 2. In fighter mode, they would fire volleys of 10 missiles every 2 seconds, and move at cloaked hunter speed!

#417
Bushido Effect

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Our_Last_Scene wrote...

Bushido Effect wrote...

This is stupid. I'm sorry. But does the staff plan to keep tweaking each week for the rest of the year? or two years from now? Why not just find a happy balance for MP and leave it alone at some point?

Does this suggest that BW didn't fully test MP balance before release, and are now using players to try it out? I mean even COD and BF3 don't get tweaked every 7 days, and ME3 has been since launch..


COD gets tweaked quite a lot, and in general the tweaks they do to those games are big which would make it about the same as Biowares tweaks.

Also, COD is horrible imbalanced, with some guns just dominating the rest.


Not that often, I speak from my Black ops experience, as that was the last COD I played regularly (my fav), not MW3.  Also BF3.

I just can't see BW doing this every 7 days for the next year or two.  For ex. at some point Blops was settled, no more updates at all once all DLC was out, And it gelt great overall, hence it was my favorite COD. 

#418
sareth_65536

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my ideas for buffing cerberus: http://social.biowar.../index/12534908

#419
Achire

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yarpenthemad21 wrote...

Achire wrote...



Every time they buff the enemies, the classes and guns that currently are not good on Gold get left further behind.


could you tell me which classes and guns aren't good on gold? 


Batarian Sentinel, Drell Vanguard, Krogan Soldier, Krogan Sentinel, Turian Soldier, Female Quarian Engineer, Human Adept... All Gold viable, yet the same amount of effort put into another class would provide significantly better results.

The second part of the question is clearly not serious.

@Poison_berrie: Stealth buffs in 1.03 include Primes putting down two turrets instead of one, significantly sped up sync kill animations, Hunters that can shoot while incapacitated and rapid-fire Geth Rocket Troopers.

Modifié par Achire, 04 juillet 2012 - 11:21 .


#420
Clayless

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Bushido Effect wrote...

Our_Last_Scene wrote...

COD gets tweaked quite a lot, and in general the tweaks they do to those games are big which would make it about the same as Biowares tweaks.

Also, COD is horrible imbalanced, with some guns just dominating the rest.


Not that often, I speak from my Black ops experience, as that was the last COD I played regularly (my fav), not MW3.  Also BF3.

I just can't see BW doing this every 7 days for the next year or two.  For ex. at some point Blops was settled, no more updates at all once all DLC was out, And it gelt great overall, hence it was my favorite COD. 


Black Ops still had horrible imbalanced weapons, suck as the AK47u and the FAMAS.

#421
Poison_Berrie

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Achire wrote...

Batarian Sentinel, Drell Vanguard, Krogan Soldier, Krogan Sentinel, Turian Soldier, Female Quarian Engineer, Human Adept... All Gold viable, yet the same amount of effort put into another class would provide significantly better results.

When equiped right I've topped the boards with a Turian Soldier on Gold quite regularly.

@Poison_berrie: Stealth buffs in 1.03 include Primes putting down two turrets instead of one, significantly sped up sync kill animations, Hunters that can shoot while incapacitated and rapid-fire Geth Rocket Troopers.

Those last two are very likely bugs.

#422
Hellfire257

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Don't buff their health or weapons. Make them smarter and more coordinated.

Modifié par Hellfire257, 04 juillet 2012 - 11:31 .


#423
Poison_Berrie

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Hellfire257 wrote...

Don't buff their health or weapons. Make them smarter and more coordinated.

Unfortunatly I don't think that's within the scope of these balance changes. I agree though, they should work in conjunction with each other.

#424
archangelV

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Mgamerz wrote...

The changes are delayed because they had a holiday yesterday... I think. Not sure when canada day is.
Also, people don't seem to understand that 'gold' should be difficult. Although I don't find it that difficult.


Can you solo gold if not it's difficult, by definition.

Modifié par archangelV, 04 juillet 2012 - 11:49 .


#425
dumdum2

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Everyone who will go from playing the Single Player campaign to try MP for the first time will think "What the hell?". Enemies behave differently from the SP, powers work differently, weapons work differently. It can be both a good or a bad thing, but I'm sure that a lot of players who are new to the MP still have a hard time getting extraction on bronze vs Cerberus.

Why change MP all the time because of players who's got no life? You're not really making it harder for experienced players, you're only making it harder for new players which means there's a higher risk that they won't enjoy the MP experience. And why should you not have enemies that are easier than others? It gives the players a chance to decide what their gaming experience will be like.

Balance = nerf and buff all things so that they in the end are equal in almost every aspect