Multiplayer Balance Changes Delayed
#101
Posté 03 juillet 2012 - 08:57
Please?
#102
Posté 03 juillet 2012 - 08:57
#103
Posté 03 juillet 2012 - 08:58
Phantoms can ballet dance over proxy mines and not get blown a new gash. They can snipe better than a BW using an aimbot hand cannon oh yeah, and they insta kill u from cloak when ur least expecting it. And on wave 10 and 11 u see dozens of them on the map right before they r*pe your face off.
Lets not forget the infinate smoke screens that prevent u from headshotting or hitting them at all. So ... what could they possibly change to make them even more annoying? What could they do to dimish the fun some more?
Tell u what, im not interested. Maybe i'll play a game that is still fun instead. One that doesn't waste ur time with a sh**ty troll store system. One where ur efforts count over time.
#104
Posté 03 juillet 2012 - 09:00
immanji wrote...
please don't make the phantoms any harder though. LOL, they kill me more than anything.
Agreed. Phantoms are a royal pain; they could be left as is. The rest of them however could use a buff.
#105
Posté 03 juillet 2012 - 09:00
Eric Fagnan wrote...
mrwizeguy wrote...
Whats is that data exactly? full extractions ? times players got downed? average times ? missiles fired per round? Enlight us a bit pleaseEric Fagnan wrote...
This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.
Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.
We have many data sources including waves completed, extractions, player faction choice, time completed, etc. and everything per map. On top of that we have internal playtests and gather feedback from the community through these forums.
Honestly, in my earlier post, and many who posted here Cerberus is selected by choice for opponent because the Geth are cheap, and the Banshee grab is unpredictable.
#106
Posté 03 juillet 2012 - 09:03
KrazyMF wrote...
Air Quotes wrote...
What? OP Phantoms are not enough? Geth need a nerf. Actually not a nerf, but bug fixing! And till you fix those bugs you should nerf them.
Stop buffing enemies! Most of the weapons and some of the powers don't even cut it now! You're rapidly turning this game into a tedious chore to play.
This.
And also, Geth and Reapers are NOT neck and neck as far as difficulty. Your data is flawed from FBWGG spam, Geth are by far the most difficult.
I would rather do Reapers all day every day than end up against the Geth. The Geth are and exercise in frustration.
Also of note, I'm beyond bored with this game because of tedium, if you buff Cerberus to the point of Geth... and by that I mean buff Phantoms... I will just quit at this point. I'm tired of tedium and frustration associated with this game due to bugs and stupid cheap crap like a Phantom's magic palm cannon that is somehow more powerful than the Atlas' giant cannon that is as big as a player.
We have the ability to discount data from Firebase White. If we count FBW, then Geth are by far the easiest faction.
#107
Posté 03 juillet 2012 - 09:04
Speed increase to Guardians + small health bump
Faster RoF to Nemesis - so they can actually kill you themselves
Slight damage increase + faster shield recharge to Engineers
Thats all they need.
The reason I've seen most people consistently agree that they prefer to play them, is because they're the least "cheap" faction of them all, not so much because they're the easiest. Geth may not have "insta-kill" but their amount of stun-lock is so annoying that most people are just sick of them, and Reapers are only particularly bad because of Banshees with their vacuum insta-kills (easily the most frequent insta-kill in the game by far).
Be careful where you go with this buff because people want a "challenge" not "frustration"... too many games fail at this and instead make the difficulty increase merely an exercise in anger management.
#108
Posté 03 juillet 2012 - 09:05
Eric Fagnan wrote...
KrazyMF wrote...
Air Quotes wrote...
What? OP Phantoms are not enough? Geth need a nerf. Actually not a nerf, but bug fixing! And till you fix those bugs you should nerf them.
Stop buffing enemies! Most of the weapons and some of the powers don't even cut it now! You're rapidly turning this game into a tedious chore to play.
This.
And also, Geth and Reapers are NOT neck and neck as far as difficulty. Your data is flawed from FBWGG spam, Geth are by far the most difficult.
I would rather do Reapers all day every day than end up against the Geth. The Geth are and exercise in frustration.
Also of note, I'm beyond bored with this game because of tedium, if you buff Cerberus to the point of Geth... and by that I mean buff Phantoms... I will just quit at this point. I'm tired of tedium and frustration associated with this game due to bugs and stupid cheap crap like a Phantom's magic palm cannon that is somehow more powerful than the Atlas' giant cannon that is as big as a player.
We have the ability to discount data from Firebase White. If we count FBW, then Geth are by far the easiest faction.
But the stunlock
#109
Posté 03 juillet 2012 - 09:06
#110
Posté 03 juillet 2012 - 09:07
#111
Guest_Air Quotes_*
Posté 03 juillet 2012 - 09:08
Guest_Air Quotes_*
#112
Posté 03 juillet 2012 - 09:10
Air Quotes wrote...
Cerberus are a fair game. Except the OP Phantom and dumb Nemesis. So Phantom should get a nerf to the glove gun and Nemesis should get a better A.I. routine. So she actually tries to keep distance and snipe you instead of running into your face like a headless chicken and zigzaging around.
Or an Eviscerator/ Close range weapon
#113
Posté 03 juillet 2012 - 09:11
#114
Posté 03 juillet 2012 - 09:12
Eric Fagnan wrote...
This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.
Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.
OMG!! Instankill, instankill everywere!!! We gonna die!!! WE GONNA ALL DIE IN PAIN!!!
#115
Posté 03 juillet 2012 - 09:12
ryoldschool wrote...
Eric Fagnan wrote...
mrwizeguy wrote...
Whats is that data exactly? full extractions ? times players got downed? average times ? missiles fired per round? Enlight us a bit pleaseEric Fagnan wrote...
This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.
Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.
We have many data sources including waves completed, extractions, player faction choice, time completed, etc. and everything per map. On top of that we have internal playtests and gather feedback from the community through these forums.
Honestly, in my earlier post, and many who posted here Cerberus is selected by choice for opponent because the Geth are cheap, and the Banshee grab is unpredictable.
THIS!!!!
Cerberus is the only ones that seem to play fair (except the Phantoms, they still seem cheap.) Far fewer cheating units on Cerberus. They are the only faction that when you die, you don't feel like the game cheated too much. You feel like it was your fault you died, and you feel like you can do better next time.
With Geth, 4 rockets in your face whenever you come out of cover. Prime canon taking you down to a sliver of health in seconds if you move at all. Edit: The stunlocks. The stupid stunlocks!
Reapers, the cheating Banshee whos hover grab can get you when you are no where near her. This is happening when you are fighting two Brutes, and oh yeah, another Banshee or two.
People play the other two factions less because they are cheap. Don't punish us for that by ruining the only fair faction left. Why don't you try fixing the broken factions.
Oh, never mind. The TC nerf made the game too boring anyway. I'll come back when you fix that.
Modifié par Qeylis, 03 juillet 2012 - 09:17 .
#116
Posté 03 juillet 2012 - 09:17
Eric Fagnan wrote...
KrazyMF wrote...
Air Quotes wrote...
What? OP Phantoms are not enough? Geth need a nerf. Actually not a nerf, but bug fixing! And till you fix those bugs you should nerf them.
Stop buffing enemies! Most of the weapons and some of the powers don't even cut it now! You're rapidly turning this game into a tedious chore to play.
This.
And also, Geth and Reapers are NOT neck and neck as far as difficulty. Your data is flawed from FBWGG spam, Geth are by far the most difficult.
I would rather do Reapers all day every day than end up against the Geth. The Geth are and exercise in frustration.
Also of note, I'm beyond bored with this game because of tedium, if you buff Cerberus to the point of Geth... and by that I mean buff Phantoms... I will just quit at this point. I'm tired of tedium and frustration associated with this game due to bugs and stupid cheap crap like a Phantom's magic palm cannon that is somehow more powerful than the Atlas' giant cannon that is as big as a player.
We have the ability to discount data from Firebase White. If we count FBW, then Geth are by far the easiest faction.
Good to know.
I must agree that reapers and geth aren't neck and neck. Reapers are far more easy to deal with. Normally the teams I fall just don't know how to deal with geths.
I hope the buff is in other units than the phantom. Phantom are the harder thing in cerberus, and they already are annoying enough. I would buff the Atlas, they are easy to deal with...
#117
Posté 03 juillet 2012 - 09:17
Eric Fagnan wrote...
This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.
Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.
No phantom buffs!!!!
ATLAS is a little slow, but making them faster or take more punishment could lead into balance problems.
Nemesis goes crazy in short range, give them a smoke grenade to be used when their enemies gets close and they will be fine.
Guardians are the bane of any SMG user...
Centurions are no marauders, or rocket troopers, but that has to do with the reload cancel of the rocket troopers and the Phaeston C of the Marauders.... I guess breaking Centurions and making them cheap is how bio will make them hurt us.
all in all do 2 of the following
Buff Nemesis with Smokenade and more moving speed.
Buff ATLAS speed by 1% -__-
Increase Centurion base Health and Shields by 5%
Buff Engineers needs to spawm more turrets.
#118
Posté 03 juillet 2012 - 09:18
#119
Posté 03 juillet 2012 - 09:18
Modifié par Qeylis, 03 juillet 2012 - 09:21 .
#120
Posté 03 juillet 2012 - 09:20
Fix the bugs, FIX THE BUGS!And for the love of god stop nerfing everything you see.Don't you realize?You're on your way of losing players rather than making a more solid MP fanbase.Changes for the sake of changes are just plain stupid.
Stop making the game more tedious or in the end you'll be just another company who ruined their MP experince, and remember that cementery is full of games which quite didn't get what their fans wanted.
#121
Posté 03 juillet 2012 - 09:22
Ashen Earth wrote...
How about fixing the Javelin so it's not a 10 ton paperweight?
Please?
Another weight reduction would be nice. I think 2.5 is a fair weight allowance over it's current 2.7.
#122
Posté 03 juillet 2012 - 09:22
And this means that the main assumption is number of games completed, right? Seems like that is biased by a whole host of factors.Eric Fagnan wrote...
We have the ability to discount data from Firebase White. If we count FBW, then Geth are by far the easiest faction.
Ah well. I believe you can make a coherent argument for Cerberus being the "easiest" faction, although really I think it is Reapers if the player can finally put 2 and 2 together and figure the correct target priorities, and also how not to lose 100 IQ points whenever a Banshee shows up.
#123
Posté 03 juillet 2012 - 09:22
#124
Posté 03 juillet 2012 - 09:23
Ledgend1221 wrote...
As long as you don't buff the phantoms, its all good.
ROFL, so true! The phantoms should be dropped down in difficulty, and balance can be maintained adding to the others.
#125
Posté 03 juillet 2012 - 09:23
Thank God the SP, has now (for me of course) an acceptable ending...at leat I can play that, cuz really MP is becoming boring and a hassle, you guys gotta get your act together and create something to keep us going because at this rate,another map and other charachters are not just gonna cut it.We need different mission types....
Modifié par jakal66, 03 juillet 2012 - 09:23 .





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