Multiplayer Balance Changes Delayed
#126
Posté 03 juillet 2012 - 09:23
I hope you guys don't go overboard with them. They might be the easiest faction, but they are already the most varied and fun imo when it comes to the way they fight.
I can see it now...
Bioware: Made Atlas/Phantom sync-kills random like Banshee.
My Batarian: Curse you!
#127
Posté 03 juillet 2012 - 09:24
Can you make them public?Eric Fagnan wrote...
mrwizeguy wrote...
Whats is that data exactly? full extractions ? times players got downed? average times ? missiles fired per round? Enlight us a bit pleaseEric Fagnan wrote...
This week's balance changes will be delayed. We're working to get them out as soon as possible but they won't be showing up today.
Among other things, this week we're looking at bumping up the difficulty of Cerberus a little since our data shows that they are by far the easiest faction on all difficulty levels and have been for quite some time. The Geth and Reapers, on the other hand, are neck and neck for difficulty.
We have many data sources including waves completed, extractions, player faction choice, time completed, etc. and everything per map. On top of that we have internal playtests and gather feedback from the community through these forums.
I m sorry to say this but i think you got it wrong here ..(not talking about the cerberus buff)
I consider myself one of the most dedicated MP fans and i challege BW to publish my online hours of gameplay.
I also want to state that all the recent changes have disappointed to a degree i started thinking about quiting.
Just to say clearly i would rather pay a subscription rather than have this husle every week in order to make the game "packs/equipment" dependant , fair and square.
#128
Posté 03 juillet 2012 - 09:25
Ashen Earth wrote...
How about fixing the Javelin so it's not a 10 ton paperweight?
Please?
It's a geth weapon, would be interesting if geth had a weight benefit from the purely geth weapons...the javelin being the only one that isn't light happens to be very heavy.
#129
Posté 03 juillet 2012 - 09:25
Cerby need a few balance tweaks, true. Guardians shield could do with more DR or just give them a base armour bar for their shield, which is instantly removed if someone removes the shield itself. Nemesis are stupidly easy, albeit annoying, in that they refuse to do anything close range and they will never kill you unless you take a hit first from something else to knock your shield away. Centurians seem pretty underpowered too considering their counterparts, marauders with their Phaeston XXVIIIs and rocket troopers 2/3 barrel rocket launchers, so they could do with a buff but that would seem sufficient on a whole buff wise in my opinion.
Phantoms need a slight nerf however, they are in no way, shape or form "in a good spot" as they are currently the crux of the entire cerby enemy base. They are more deadly than the atlas, worth less than an atlas in terms of wave limit and it just feels like they are the real boss, making the atlas the sub-boss. When it comes to having 2 atlas or 2 phantoms on the map, most people would rather the atlas' as they are nowhere near as cheap (though that said, their rail gun could do with giving an indication as to when it fires, I never know it's going to until I start losing health...) Tone down their hand cannon, it should not be as powerful as a prime's cannon, and make the invincibility to powers when they do the hand shield simply be a 75% DR from all powers. Still be a very deadly enemy but will also be significantly less cheap. That combined with the rest of the weaker spots getting a buff should even up Cerb from being reliant on phantoms and also be more challenging.
#130
Posté 03 juillet 2012 - 09:25
#131
Posté 03 juillet 2012 - 09:25
On the other hand I do have to agree with those pointing out that a lot of Geth difficulty is due to their mechanics being either a bit broken or weird: Staggered Hunter tricks and Rocket Troopers double-tapping and firing sideways are great examples. I suspect that if those behaviours are glitches and those glitches get fixed, the Geth will require either additional units (YES PLEASE) or changes to compensate.
Another reason I play Cerberus: Good diversity without teleporting sync-kill units. So I'm looking forward to the changes. Challenge is nice especially as I rank up my gear.
#132
Posté 03 juillet 2012 - 09:25
Kyerea wrote...
Ashen Earth wrote...
How about fixing the Javelin so it's not a 10 ton paperweight?
Please?
Another weight reduction would be nice. I think 2.5 is a fair weight allowance over it's current 2.7.
The Javelin weighs 2.4 at rank X.
That doesn't fix the real issue with the Javelin being unable to kill anything with fewer shots than a Widow using the exact same setup, despite being heavier. (Widow weighs 2.0)
If the weight is going to be lowered, it should be decreased at all ranks not just lower levels, because as it stands it's pretty much useless even at rank X.
Modifié par Ashen Earth, 03 juillet 2012 - 09:29 .
#133
Posté 03 juillet 2012 - 09:26
#134
Posté 03 juillet 2012 - 09:26
Nerfs:
Nerf Phantom's gun.
Nerf Cerberus Engineer Turret RoF(90%-85% compared to now)
Buffs:
Buff Atlas Rockets (larger splash damage AoE, same power as before, or if possible, same power with damage falloff based on range)
Buff Guardian Movespeed (and if possible, the thickness of the shield, making it harder to penetrate with AP mods or natural AP weapons)
Buff Nemesis RoF (Either give them the ability to double tap OR decrease "lock on" time)
#135
Posté 03 juillet 2012 - 09:26
Oh, and please nerf the dodging of projectile powers. Biotics that use such powers are being severely effected by said dodging.
#136
Posté 03 juillet 2012 - 09:26
Mgamerz wrote...
The changes are delayed because they had a holiday yesterday... I think. Not sure when canada day is.
Also, people don't seem to understand that 'gold' should be difficult. Although I don't find it that difficult.
Was on the 1st, so Sunday. Monday was a day off though, long weekend.
#137
Guest_Air Quotes_*
Posté 03 juillet 2012 - 09:28
Guest_Air Quotes_*
#138
Posté 03 juillet 2012 - 09:28
#139
Posté 03 juillet 2012 - 09:28
How about if the Javelin kills basic enemies in zero shots? Just aim the reticle over them and they drop dead.Ashen Earth wrote...
That doesn't fix the real issue with the Javelin being unable to kill anything with fewer shots than a Widow using the exact same setup, despite being heavier. (Widow weighs 2.0)
#140
Posté 03 juillet 2012 - 09:28
Literally every other class within cerberus is perfectly fine. The reason why your data tells you people do well with them is because the other factions are buggy and in general cheap by EVERY meaning of the word. Let me list off various things that push people to avoid reapers and geth:
Geth:
-Hunters can shoot through their stagger animation
-rocket troops can fire 3-4 rockets within less than seconds of each other
-Rocket troops can fire rockets at you even when the trooper itself was facing the opposite direction
-Prime bullets can curve around corners and sometimes even shoot through walls
-flame units' attacks have bigger hitboxes than the animation shows.
-hunters can stun you, rocket troops can stun you, prime bullets can stun you. When all three are firing at you plus normal units and flame units, you have zero chance of living.
Reapers:
-Banshee magnet grabs. 'Nuff said.
-4 marauders are more deadly than two brutes
-brute sync-kills are WAY too random
-husks can soemtimes magnet grab/hug you, if other units are firing at you, you're gone
Just off the top of my head.
Modifié par codename2o2, 03 juillet 2012 - 09:31 .
#141
Posté 03 juillet 2012 - 09:28
Buff Nemesis RoF (Either give them the ability to double tap OR decrease "lock on" time)
Why? So squishy classes die and die and die? They already take off all shielding with one shot. I realize the game has become all about the shooty classes and overpowered guns, but I'm hoping for some balance.
Modifié par Grumpy Old Wizard, 03 juillet 2012 - 09:28 .
#142
Posté 03 juillet 2012 - 09:29
#143
Posté 03 juillet 2012 - 09:30
codename2o2 wrote...
Literally every other class within cerberus is perfectly fine. The reason why your data tells you people do well with them is because the other factions are buggy and in general cheap by EVERY meaning of the word. Let me list off various things that push people to avoid reapers and geth:
-
This.
#144
Posté 03 juillet 2012 - 09:30
#145
Posté 03 juillet 2012 - 09:30
capn233 wrote...
And this means that the main assumption is number of games completed, right? Seems like that is biased by a whole host of factors.Eric Fagnan wrote...
We have the ability to discount data from Firebase White. If we count FBW, then Geth are by far the easiest faction.
Ah well. I believe you can make a coherent argument for Cerberus being the "easiest" faction, although really I think it is Reapers if the player can finally put 2 and 2 together and figure the correct target priorities, and also how not to lose 100 IQ points whenever a Banshee shows up.
Please, do tell. Explain to us, oh great one, how one avoids the "Magnet" of a Banshee when they are 20 feet away? Tell us, when they teleport right next to us, and we run before they start a melee, but they suck us in anyway? Please, wize master, share your wisdom.
The Banshees cheat. You can try to be as smart as possible, but if someone is cheating, you can't beat them. They should be reported, and banned.
#146
Posté 03 juillet 2012 - 09:31
Grumpy Old Wizard wrote...
Buff Nemesis RoF (Either give them the ability to double tap OR decrease "lock on" time)
Why? So squishy classes die and die and die? They already take off all shielding with one shot. I realize the game has become all about the shooty classes and overpowered guns, but I'm hoping for some balance.
I probably should add, decrease damage to (roughly ~70% of normal) would be a good idea.
#147
Posté 03 juillet 2012 - 09:32
Also make it so they score headshots 100% of the time on gold.
#148
Posté 03 juillet 2012 - 09:33
capn233 wrote...
How about if the Javelin kills basic enemies in zero shots? Just aim the reticle over them and they drop dead.Ashen Earth wrote...
That doesn't fix the real issue with the Javelin being unable to kill anything with fewer shots than a Widow using the exact same setup, despite being heavier. (Widow weighs 2.0)
I'd settle for a serious weight decrease and a damage buff to counter the TC nerf. The damn thing is already impractical to use on anything but an infiltrator, and the TC nerf only made it worse.
The Javelin was never blatantly overpowered, yet it got hit harder than the Krysae in regards to the TC nerf.
#149
Posté 03 juillet 2012 - 09:34
PS - Assault Rifles still need a buff across the board and the N7 Hurricane could stand to have its recoil dialed down. In full Marksman mode with a Turian solider it still kicks up to the ceiling.
#150
Guest_Air Quotes_*
Posté 03 juillet 2012 - 09:35
Guest_Air Quotes_*
Lambda_00 wrote...
Grumpy Old Wizard wrote...
Buff Nemesis RoF (Either give them the ability to double tap OR decrease "lock on" time)
Why? So squishy classes die and die and die? They already take off all shielding with one shot. I realize the game has become all about the shooty classes and overpowered guns, but I'm hoping for some balance.
I probably should add, decrease damage to (roughly ~70% of normal) would be a good idea.
Just give them a true Raptor. Not a Widow in Raptor skin. make em shoot alot with low damage, pin you down and sometimes use the Asassination ability to 1 shot shields as they do now.





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