Eain wrote...
Lol the xbox variant was essentially just a simon says sequence of four colours, so I guess they wanted to make it more challenging.
Tbh I found the PC variant easy too. Usually all you have to do is spin your cursor to the opposite side of the disk and then wait at most a second for all the lines to open up for a straight path into the core. It doesn't really require any maneuvering at all and if you spend more than 3 seconds on one of these you're doing it wrong.
The ME2 minigames are easy aswell. Connecting the circuits, well... I can dream that circuitboard in my sleep now so just from where the nodes are positioned I can already tell how I'm supposed to connect them. The hacking one is more boring because sometimes you have to wait for lines of code to scroll by before the segment you need actually comes along.
ME3 has no mini-games, but then "not having" seems to be the name of the game there. ME3 has no minigames, no real sidequests, no galaxy exploration, no player agency, no middle options in dialogue wheels, not enough dialogue wheels, no choice in when to do which mission, nothing of that.
So yay.
:|
^ This. You can just spin to the other side of the disc using A or D and wait for the straight shot in. After a while it'll become second nature. Don't use the mouse on PC -- it's just frustrating.
I liked the ME2 minigames, though I can forsee that "planet fondling" is probably going to make you crazy. I found them a nice change of pace, especially the door hack one. And sometimes I just wanted to take a break from shooting people, kick back and listen for the sweet tick of eezo. Stumbling over an N7 mission in the process was awesome.
I really missed door hack minigames in ME3. Watching Shepard auto-hack the door took just about the same amount of time and was boring. I found the system scanning both aggravating and tedious. I wanted to land and secure the goodies myself, not play space Pac-Man.





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