MystEU wrote...
I found Reapers to consistently be a lot worse than Geth personally.
This. Geth are still easy to me. -shrug-
MystEU wrote...
I found Reapers to consistently be a lot worse than Geth personally.
Guest_Air Quotes_*
LandoCalrisian wrote...
Tech classes kick Geth ass.
You can hack basically every enemy when you play against geth.
Energy drain works best when facing Geth.
No instakill/permadeaths when facing geth.
No grenades when facing geth.
Lack of grenades and instakillers make camping strategies against geth much more viable than vs cerberus or reapers.
I don't think the geth are cheap at all. If banshees were replaced by primes, reapers would be easier. If phantoms were replaced by hunters, cerberus would be easier...
Geth, just like all the other enemies in MP are very predictable in their individual actions, so it's just a matter of player skill to see the hunters early enough, not let the pyros get too close, and don't stand so close to primes that they spawn turrets behind you (turrets all fall with a single tech power anyways, so if you keep them in front of you, you wipe them all out with chain overload and instead of attacking you, the prime is busy respawning them). Also, the rocket troopers tend to keep you honest and behind cover.
Air Quotes wrote...
I would like to trade my rocket launcher for that ML-77 Geth Rocket Troopers have. Just sit in cover and spam it. SMG fire rate, 100% accuracy, no skill needed.
Shampoohorn wrote...
Agreed.
Rockets that fly out of a rocket trooper's *** interfere with my immersion in the game.
Air Quotes wrote...
I would like to trade my rocket launcher for that ML-77 Geth Rocket Troopers have. Just sit in cover and spam it. SMG fire rate, 100% accuracy, no skill needed.
DirtySHISN0 wrote...
Anyone ever get the weird prime turret thing where you shoot it and blow it up, but then when you shoot at enemies behind the position the turret was in your shots get blocked by an invisible wall?
Grinds my gears.
Modifié par underm1nd, 03 juillet 2012 - 11:49 .
stilly1 wrote...
(snipped)
Actually primes will instakill you, I dont understand why people believe otherwise.
Lee80alabama wrote...
Air Quotes wrote...
I would like to trade my rocket launcher for that ML-77 Geth Rocket Troopers have. Just sit in cover and spam it. SMG fire rate, 100% accuracy, no skill needed.
Those rockets have magic too, it's the only thing that seems to bring my sound back if the game decides to glitch all the sound out. Standing around waiting for a magic sound healing rocket is full of lol's
Modifié par Falcon365, 04 juillet 2012 - 12:34 .
Me too. To biotics they may be a nightmare, but to techs they're actually the easiestMystEU wrote...
Fortunately I like playing tech users more than Biotics so Geth are lulz
Falcon365 wrote...
Agreed, they're stupid cheap and not fun.
I personally think they need to be nerfed back to their original difficulty but have their wave budgets for regular troopers significantly increased. Get rid of the stupid staggering, get rid of the rocket spam, get rid of the excessive dodging. I want to fight a vast, merciless army of machines that slowly advances and applies constant pressure with no sense of self-preservation, weak individually but strong in number.
What I don't want is to play an entire match following the same pattern over and over with 0 problems whatsoever, then suddenly I get hit with a cheap double rocket and everything goes to hell because the geth are bunch of stupid cheating babies. That's not fun, that's the computer going "HAHA, GOTCHA" and giving you a big middle finger.
Cerberus and reapers have their own problems for sure, but at least they have interesting ways of making you adapt your tactics. They certainly don't approach the level of cheapness associated with geth.
Edit: In case this wasn't clear, I'm saying that the geth buffs were a terrible decision and the last thing anyone wants is to see it happen to Cerberus. We want challenge and variety, not frustration.
DirtySHISN0 wrote...
Anyone ever get the weird prime turret thing where you shoot it and blow it up, but then when you shoot at enemies behind the position the turret was in your shots get blocked by an invisible wall?
Grinds my gears.
Falcon365 wrote...
Agreed, they're stupid cheap and not fun.
I personally think they need to be nerfed back to their original difficulty but have their wave budgets for regular troopers significantly increased. Get rid of the stupid staggering, get rid of the rocket spam, get rid of the excessive dodging. I want to fight a vast, merciless army of machines that slowly advances and applies constant pressure with no sense of self-preservation, weak individually but strong in number.
What I don't want is to play an entire match following the same pattern over and over with 0 problems whatsoever, then suddenly I get hit with a cheap double rocket and everything goes to hell because the geth are bunch of stupid cheating babies. That's not fun, that's the computer going "HAHA, GOTCHA" and giving you a big middle finger.
Cerberus and reapers have their own problems for sure, but at least they have interesting ways of making you adapt your tactics. They certainly don't approach the level of cheapness associated with geth.
Edit: In case this wasn't clear, I'm saying that the geth buffs were a terrible decision and the last thing anyone wants is to see it happen to Cerberus. We want challenge and variety, not frustration.