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Geth are NOT difficult Eric Fagnan, they are CHEAP


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#126
N7Kopper

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Ubergrog wrote...
Here is what I expect:
Phantoms have twice the health, are invincible (more so then normal I mean), and are stagger proof.
Nemesis no longer have to aim to shoot you, and have cover-penetrating shots)
Centurions fire exploding rounds with the force of grenades
Engineers now place six turrets down, all of which are immune to sabotage
Assault Troopers now throw six grenades at once
The Atlas magnet sync kills from across the map.

Oh crap, the Reapers Win difficulty has arrived.

But seriously. There's no way in hell this is a bug, unless it also occurs on Rannoch in the SP.
Makes me wish I could fire three rockets while flying five miles in the sky.
VANGUARD ARTILLERY.

#127
DM Clone 1

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problem with rocket troopers is next: when you enter open part of the map they fire rockets before you enter that space, so when you enter that space there is 3 or 4 rockets mid air ready for impact...

game tracks our speed and movement and predicts general path we take and if you watch carefully RT fire all the time in thin air even if no 1 is around...

solution: adrenaline module

#128
Necrotron

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Geth are not unbeatable, but when it comes to a random Gold match, I always think 'anything, but Geth'.

#129
bendermac

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i start to like reapers more and more. after watching a bunch of "how to play" videos on youtube (thanks zhk) especially against reapers, i get a much better understanding on what to do and what not to do. sure there are moments of "really?" but that's usually when a marauders guns me down really really fast.

but geth? men, they are soooo cheap. they stunlock you just with looking at you or pyros who flame you accross the map. besides, pyros should me some sort of sound when they come closer to you. geth in general are very sneaky and silent. which adds another point to beeing hard and frustrating. how many times have i died because of a pyro sneaking up to me.... urgh... pure cheapness :(

#130
Dr.Sid

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I can live with most of mentioned Geth 'features'. What I hate is the stun chain. It's really hard to realize that Prime all over map has spotted you and picked you for a target. And you simply have to realize just that before the first bullet hits you.

#131
DragonRacer

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Air Quotes wrote...

I would like to trade my rocket launcher for that ML-77 Geth Rocket Troopers have. Just sit in cover and spam it. SMG fire rate, 100% accuracy, no skill needed.


THIS.

I was in a PUG Silver at White last night. I typically stand on the stairway across from the LZ so I can overload/kill anything that jetpacks up behind that fighter jet thing. That lets my teammates focus on killing things everywhere else because they don't have to worry about getting flanked from that side.

The rocket troopers are ridiculous. Watching through the scope on my Mattock, I saw each and every one that landed immediately fire a rocket at my face... while the trooper was actually still standing sideways and not even facing me, half a second after landing. No actual pause to steady itself on the ledge, then turn to face me, get a lock, and THEN fire (like I would need to do if I whipped out my rocket). Nope, just a rocket coming out of the side of the trooper's shoulder, apparently. WHILE IT WAS STUNNED/STAGGERED FROM MY IMMEDIATE USE OF OVERLOAD.

Seriously stupid-looking.

I won't even get on about all the other stuff (Turian Sentinel here, so Captain Stunlock and I know each other intimately). Posted Image

#132
sudocloud

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i don't think its good game design when you have a tactic that removes control from a player. it limits options.

#133
Doc-Jek

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I really only find myself having a lot of trouble with Geth when I use a character with decreased mobility (Krogan, Batarian). This is obviously because of the stunlock. The Geth turrets appearing behind you is frustrating too, but nothing that isn't beatable.

#134
Riot Inducer

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Completely agreed on this, the Geth are not challenging they are cheap in that they break logic and the established game rules. Fighting them is an exercise in frustration it is not a challenge.

Here if I was to fix the Geth but still keep them a challenge this is how I'd have gone about it.
1. Rocket Troopers can no longer fire in any and all directions nor can they "double tap" their rockets or fire while stunned/incapacitated
2. Hunters can no longer fire while stunned/incapacitated & their shots no longer stagger
3. Decrease Primes RoF and reduce their Turret damage
4. Pyros now have range that matches the visual effect of their weapon but can now fire through cover and knock players out of cover.

With these changes Hunters and Rocket troops would not be nearly the pain they are now as they are the worst offenders of the Geth's cheap moves. Primes can still pummel you and are deadly at range but the reduced RoF gives players a chance to seek cover in between barrages, additionally the reduced turret damage stops them from being more dangerous than being flanked by a trooper. Finally Pyros now have range accurate to its appearance but can now knock players from cover if they do get close enough making them a bigger threat while simultaneously killing the "grab sprees" that tend to happen when Geth try to swarm a player in cover.

#135
Dorje Sylas

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Every time I play a Krogan I agree with this thread. Geth are just cheap, stun locking, stun-ignoring, range defying (Pyros), jerks. That's what makes them hard.

#136
Samurai Knecht

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OP I agree with everything you said, and I have said the same in several threads before now. With no disrespect intended to BioWare, I feel that the Geth, while certainly not unbeatable by any means, are just cheap on any difficulty now, and the buff has only undermined their efforts to solve the FBWGG problem. Some people feel that the only way to fight Geth on Gold and not rage out is FBW. All that was needed was a Geth unit that could throw grenades, either Geth Troopers themselves like Cerberus Troopers or an entirely new Geth Grenadier unit, and that would have solved a lot of issues without the controversial game mechanics like stunlock.

Again they aren't hard, just cheap.

#137
Blind2Society

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+1

Rocket troopers - instant targeting, auto aim and rocket spam.

Hunters - So much wrong here I won't even bother being specific.

Pyros - Way too much range and they can evade even though they are armored.

Primes - Overpowered turrets and they can place more than one at a time. Their autocannon is also annoying but they need to have something.

#138
Pho Kadat

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As a player of characters who have no ability to roll, I agree that Geth are cheaters and they have been reported. Now, I anxiously await their incoming banhammer.

Seriously though, despite the abundant annoyance of stunlocking I actually enjoy fighting Geth.

#139
Mr_Adlib

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Like others have said in this topic, there are certain characters and classes that freaking annihilate Geth despite them being cheap. But you can't just play as any character and do well, which I think is the main problem people are having. If I play as a GE or QFI, Geth literally become a joke. Even on Gold and even with Hunters shooting you while stunned and Primes sniping you as soon as you're within their line of site.

However, if you role a Krogan that isn't a Battlemaster, Vorcha, Batarian, or Turian, you're going to have more difficulties. Almost to the point where these characters are unplayable against Geth because you'll be stunlocked into oblivion.

#140
tinler

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LandoCalrisian wrote...


I don't think the geth are cheap at all. If banshees were replaced by primes, reapers would be easier. If phantoms were replaced by hunters, cerberus would be easier...


Of course Reapers would be easier with Primes.  Primes are basically beefed up Ravagers. 

On a one to one trade, I'll take the Hunter, but Phantoms are supposed to be higher classed enemies.  I'd take one Phantom over three Hunters, though.

Geth, just like all the other enemies in MP are very predictable in their individual actions, so it's just a matter of player skill to see the hunters early enough, not let the pyros get too close, and don't stand so close to primes that they spawn turrets behind you (turrets all fall with a single tech power anyways, so if you keep them in front of you, you wipe them all out with chain overload and instead of attacking you, the prime is busy respawning them). Also, the rocket troopers tend to keep you honest and behind cover.


What skill do you need to see hunters when you can just chain overload?  
Or god forbid, you want to play as a non-tech class?

Modifié par tinler, 05 juillet 2012 - 05:25 .


#141
Guest_Air Quotes_*

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I'm always wondering. Do Bioware staff members play against geth at all? And if they do, are they blind not to see the obvious bugs in Geth faction? And absolutely ****ty mechanics? Or do they think that we are stupid and won't notice them?

Geth are as cheap/buggy as can possibly be. EVERY unit except basic trooper have something wrong about them.

Abusing the rocket glitch doesn't sound so bad when playing against these scumbags.

#142
DragonRacer

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Air Quotes wrote...

I'm always wondering. Do Bioware staff members play against geth at all? And if they do, are they blind not to see the obvious bugs in Geth faction? And absolutely ****ty mechanics? Or do they think that we are stupid and won't notice them?

Geth are as cheap/buggy as can possibly be. EVERY unit except basic trooper have something wrong about them.

Abusing the rocket glitch doesn't sound so bad when playing against these scumbags.


Bwa-ha! I'm pretty sure those geth rocket troopers are abusing the missile gitch!

#143
tonnactus

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Achire wrote...

Geth belong to the "Pinnacle Station" school of game design.


Pinnacle station wasnt unfair.

#144
Nelzeben

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Agreed. Reapers I can deal with, I just wish they fixed/changed the Banshee's magnet hands, but Geth on Gold are only ever frustrating, even if the match is successful in the end.

To hear them say Geth and Reapers are about equal in difficulty is disappointing. It makes me think that they don't want to change anything about the Geth and also that they want to make Cerberus more difficult. (=cheaper, apparently.) The recent buff won't achieve that, but who's to say they won't buff them again.

#145
Miriad

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I had a very strange issue with a rocket tonight. I was just inside the top doorway on giant and the entire geth planet was coming up the ramp. I poke my head around the corner, and just in do that a Quarian in one of the windows dies. A rocket trooper had fired a rocket at him and almost as it went through the windows it did an almost 110 degree turn and hit me square in the mouth. My assumption is now that somehow, someway, the missles will re target! Whaaaaaaaaaaaat?

#146
neurovore

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In truth, the Geth obey a certain design logic, however warped. Having played many of BioWare's games since Baldur's Gate 2, I've had time to observe. Sadly, BioWare's primary solution to increasing difficulty has been increasing numbers. In ME2, a heavy mech could already take you down in a matter of seconds, same with Scions, a pile of husks could pummel you to death just as easily. So increasing numbers wasn't enough anymore. So they added instakills. Now, Geth seemed too easy, and I am guessing it was thought that it was because they had no instakills. Enter Hunter buff. To me, they look like an attempt at making an instakill unit... by making them unstoppable as they're pounding on you with their GPS. It might have been a conscious design choice.

Now, I agree that the Geth are cheap, but I'd avoid overkill when tuning them. Like... Remove stagger from Hunters' GPS, and see how that affects the whole. I think that is perhaps the biggest thing for myself at this time. Rocket Troopers and Primes would lose a lot of their danger that way, and would probably feel less cheap. If that's not enough, remove their stagger immunity. Next, fix double/triple missiles...

#147
kevchy

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I just came to say that I joined a match in progress today, and got toasted by a bunch of Pyros the second I gain control of my character.