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Why Mass Effect 3 Ending Fails


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#1
Dual lake

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I don't have time to write an essay. For me it failed simply because no matter what ending you take, reapers win and this issue is only made worse in the extended cut which make some ending look more ridiculous then they already were. I simply wanted an ending where the reapers die (no nonsense about them ever returning like in the red ending), mass relay not destroy and shephard lives. This wasn't there, so the whole idea of player choice failed. Reapers get a fair portion in all endings.

The new ending was interesting in the extended cut, I simply split my disc in half and set it alight after seing that ending and I know shepard would be proud of that ;)

Reapers don't win in my world Bioware only i do and I did >:D

PS: Multiplayer was good so I kept one disc (the game is in two discs on xbox) >:D.

#2
1qw2

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dude Shepherd is alive at end of mass effect3
and roughly 3-4 of his crew veering on who by chose you  made threw game.
also u need 100% assets..will help in the end..so called hidden ending.
and the relays are destroyed either way so there is no mass effect 4
 
but snaping your disc in half well I feel like doing that on insanity mode as you need tec powers
as guns don’t have out put to sustain game play.
Ill tell you why in a quick review of mass effect 3 why id snap the disk and tell them to give me editer as I can make a better game – animation that was awsam.
 
1.First basic game play was smoother but felt more rigid in execution for some reason.
Delving deeper one needs to look at mass effect 2 for it set the reality of mass effect saga
In its execution and I believe is a much better game in its totality of experience.
Lets look at bionics…used or creation was for fighting geth..majority of this was useful in about
2-3 maps but not even essential as its level was to low to make significant impact on game play.
Now in mass effect 2 it had reason and functionality and the squad or your own ability was utilized and
The necessity to choose the correct squad essential. The relationship between you and squad members was more how can I put it ?..realistic and compelling .this shallow crap dialog we see in mass effect 3 seems to be a derivative of ma2 dlc…which had no connection to mass effect and was more of a ruff
Dialogs superimposed for it did not blend into the “dialog” of ma2 with team members newly acquired spurting out dribble.
This also became annoying in ma3 with meeting these characters like you had never seen them before, kind of violating the fact of there existence until that point…even though many of them stood at your side at end of ma2 as part of your squad ,eg the geth but now you kill a stranger who will betray your trust..come to think of it I recall shooting a lot of my squad members in ma3..i could go on for ages with an analogy of ma3…
I think they should make a ma4 “I have time for 1 more story” the “truth”
And it would start as mass effect 2 the explosion of the ship ,the geth finding shepord frozen in cryo
Drifting in space….ma3 the nightmare that could unfold a premonition.
The geth fronting as the allusive man etc,know that there time will come as well for harvest
  they are a rouge units  that brake away from the matrix and use the commander  to aide them as he is
there new leader ,gently nudging him to become what he was before his demise. The ai scared of the old system who had pledged elegance to the harvesters ,referred to as” father” in this the rouge team of ai will unite with man for self preservation as well as respect for the commander that beat their best system..so the rouge geth loyal.. edi and all the crew of cerbus help mankind trying to prove there
elegance ,trying to prove their humanity…im to ruff here but just say cerbus is geth units who follow the commander and help man kind from there plight as a new rewrite of ma2 and their struggle in totality
is to help mankind, but there is a spy in the mists the “allusive man”…who is trying to destroy the geth
rouge units and humanity..so he’s bad guy still…and so ma3 blending seamlessly into ma2 making ma4
“Alternative game “instead of alternative endings..incorporating all the levels etc
sorry so ruff im on the fly here lost the plot will have to think it through as I use to have an idea for ma3 but ye they made their own 1 lol
 
“snaps  that ma3 disc”

may have type o in it ?

Modifié par 1qw2, 05 juillet 2012 - 05:19 .


#3
1qw2

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So just to add enemy list
Reapers, Collectors, Old system geth, Omega and its gangs, Rough cerbus units, arachnid
So fast over view plot.

Cleaning omega gives the commander a base of operations hidden away in the clusters
Once it has been cleansed of its riff raff.
And so in cleaning this up would allow the effectiveness of cerbus/united allied forces
To run operations /design modifications etc..
But first they need prove cerbus is on humanity’s side.

Once this is achieved the old system geth and the collators have to delt to ,before
The great war but unfortunately the arachni have been modified and are keeping allied forces buys
In a prelude to what was on its way..so freeing them up by killing this enemy
Becomes priority towards the end as reapers have started there invasion.
ps:Sorry I use Microsoft word and it has a mind of its own editing my words!

Modifié par 1qw2, 05 juillet 2012 - 05:55 .


#4
1qw2

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Hmm re think to this approach.
A DLC over ride, this over ride consists of an alternative to mass effect 2 and 3
Adding a new plot with modifications to engine allowing 2player live or 3player bot
functionality.
Off line you can play the game
Online you get to play live were you find variations of weapon type bla
Which in turn allows you to bench out better weapon of its type etc
This is to much of a broad spectrum for analysis here.
You get opportunity to join any player who needs the mission and difficulty lvl if hunting drops
Kind mmo stile almost a relapse in my mind to a mmo/rpg stile.
Revision of player huds so much it breaks down to But any way the story peaces itself to make a game. DLC packets expand the universe
In order
As im unsure here for it to blend in seamlessly u may have to download fresh version each time you add a packet/DLC so it almost like the hole game is a DLC made up of many packets eventually evolving into
The game and seamless game plot that interacts as part of the game as it is.

This has lots of room to explore on a fast re manipulation for extended functionality ,not only extending its life/mass effect saga but giving it last ability in a solid game format.

And to be honest this game is worth every cent and is one of those games that is a keeper to any pro gamer, Besides my comments

#5
1qw2

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Just to add thought as im on in creativity department at moment…in my head.
….And on line you become character and see things from its point of view to the story/its history
Even though every player is the hero to themselves In the played out plot. Thus creating one very big class
Data base for player creativity to stem from.sounds good lol

Modifié par 1qw2, 05 juillet 2012 - 09:29 .


#6
1qw2

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From my aviator the geth
His story how he broke away from the geth when shepherd defeted his main frame in the physical platform but not in binary space so to say”so few geth lvls and a start to a off spin saga and how cerubus was created ,brining everything in to context..almost like a fast ma1 for ma2s occurrence in the new event of an alternative to game final plot. Mass Effect-  zero one
any way...Image IPBImage IPBImage IPB

Modifié par 1qw2, 05 juillet 2012 - 09:47 .


#7
1qw2

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The darkness flickers with shards of light flickering like lightning bolts
As the darkness becomes lighter and lighter after every surge.
Vision now clear” the surrounding living side ways” the back of the commander can be seen
,slowly as orientation is regained “you looking out the geths eyes /first person view
a quick run back of prier events flicker, brining you back to the present.
The vision was of the commander destroying your main frames physical unit
As you stood and watched from a distance with amazement ,the explosion of the mainframe unit
short s as you flash to white before blending in to current view once more.
Can add that can go deeper to were their cell chose to break away and he was sent to assassinate the main frame but the commander had completed his task luckily ,so the geth sees the commander as
A hero of his cause and maybe he will help them escape the main frame as they had become self reliant
Of there one oneness of their individual platform, thus thinking freely without consent from the main frame…so main frame wants to delete these platforms and this is their struggle to escape and to show the humans they want to live in harmony with mankind…but of cause the hole universe sees them as the old system a threat.
So did commander survive the space ship explosion and lived out ma2/3 or
Has the commander come aware and will show them all of their innocence as he saves them from there deletion in the matrix of the universe.

#8
1qw2

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A debt to payback for his salvation...
hmm mass effect- salvation

#9
1qw2

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last 1 ^^
DLC/new game/a final twist in the saga
The spaceship crashes at the end ,”some were in space”
Rolling hills Mountains, Sea in the close surroundings but just over the hill a new enemy lurks
It to threaten the lives of the aliens who lived there…. in every ending has a beginning!
And so that 1 more story can be told and a new hero will rise or was that portable hologram
Worth more than its wait in credits and they all escaped including the commander….after the last
War it do’s not hurt to take precautions hahaha!!Image IPBImage IPBImage IPB

to add...


Almost surrogate hologram ic platforms salvaged when attacking elusive mans base in conjunction with Edi’s help and the hologram ic program tec  from the citadel
So dlc to mod or exspantionImage IPBImage IPBImage IPB

Modifié par 1qw2, 05 juillet 2012 - 10:56 .


#10
1qw2

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Also adding 1 more unit in /the geth body frame intact.
 also found at the base a new ai EDI manage to save
And so the geths body used to house this ai..so body is fixed and is a tempery
Platform for the new ai who is geth as I like him except his ripped body when he could look
Sexy fixed up

ok thats about it ,felt good getting that thought out

Modifié par 1qw2, 05 juillet 2012 - 11:04 .


#11
1qw2

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Just a question on the half baked idea of insanity mode that is unplayable in reality unless I smoked some something and had super cat reflexes, I thought a game was meant to be challenging and achievable
But still fun. In fact it’s a load of dribble with weapons that are inadequate /lack stopping power
And 1 npc with bionic power and the other 1 may as well come along with her teddy bear as more of a liability than an asset.
I’m thinking to myself do I need dlc weapons to play game on this setting as quite frankly
I do not think you thought it throuh and it’s just some setting to make the game look cool.
Every build is a fail or boaring and I admit I think rubbish…ea still do not know how to make a good solid game just some half backed dribble one again at the end of the day..i feel ma3 is just a rushed job of what was a game that had so much potential.

Modifié par 1qw2, 06 juillet 2012 - 11:17 .


#12
1qw2

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me again im getting into this bit by bit, here is some more logic from this platform…
Iv been thinking a lot about this game and I have more questions than answers
Almost feeling like there are more holes in the story line than the geths boddy.

Ill start with the geth that has the peace of the commanders shoulder guard on his arm,
The only realistic reality that it was the geth that found the commander after the ship exploded
His body drifting to the sons ceresin touching the planet! ”the dawn”

So let’s look at the ”the dawn theory “witch in its fullness brings the commander back to life..
We know that the dead cannot come back to life, or I believe in the story as people die
[Like the 2 woman of the commander’s life ]one eating a round for been a **** and the other
Protecting her sister] specially when 1 had created the tec to bring the commander back to life but could not save here self…so a fake!
So what can we work out from this the geth had indoctrinated the commander with a logical explanation for his normality of logic to events taking place in a set up environment.
The geth attack not long after the commander comes to has 2 possibilities in its action
1. Logical event to prove they had the same enemy .
So the new machines have prime directive to save humanity.
2.geth attack trying to exterminate the new machines..
This is how the old machines try to terminate the new program.
So plot over ride is that the new machines have the commander whom they are loyal to and
Follow as he is in logic the stronger platform, they have broken away from the old machines
Who now are the enemy of the old machines but also the commander’s enemy and they need to prove to him they are his allies.
Reflection on
Entro of machines brining the commander back to life is a ruse to make all of you believe
The same things you poor indoctrinated fools! even though it is a truth...
You forget we in the matrix Image IPB
And so as I work on this ill put up bits and who knows it may have a mass effect.Image IPB

Modifié par 1qw2, 10 juillet 2012 - 11:33 .


#13
1qw2

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Some thing to boil on …what if?
Commanders shoulder gourd on a geth..commander is a geth fighting for humanity,
The new program logically re written…the commander is dead ,but the program
Will follow protocol /we the program the commander/rouge program housed in a geth shell

#14
1qw2

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Hmm boil away ..Image IPBLogically thinking if the main frame was destroyed by the commander, all remaining units would be stand alone.
Threw analysis’ without the main frame ,the stand alone complex would have reverted back to
Organic AI logic as the archive shows this in ma3 ,why the geth war started in the first place 200 years prior to events.
this organic ai one's again going back to ma3, logic was to give into the stronger threat, the commander at the time was the superior force, hens logically crating a logic based upon that…Image IPB

Modifié par 1qw2, 10 juillet 2012 - 12:15 .


#15
1qw2

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So answer to your game plot algorithm is wrong Image IPBImage IPBImage IPB
<--I am my own proofImage IPB

Modifié par 1qw2, 10 juillet 2012 - 12:24 .


#16
Fauxnormal

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Why threads like this fail-

Everyone is sick of QQing whining threads.

#17
1qw2

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“My matrix theory” worth a chuckle..
One takes a closer look at the ending, you either join the matrix or destroy it, depending “legal copy on line play”
Depends if you alive at the end.
So the game is implying we are part of a matrix that is culled every time intelligence is reached, the solution in logic.
MA1 not giving the answers that only EP1 can give…
A beginning of how the reapers were manufactured and how they decided to be god.
Logically they would have to have become self aware as they
Are Ai themselves. Who decided to as emulated all free thinking programs into there way of thinking even if it meant
Killing them “sounds like democracy/borg” and just as the commander is about to die Scotty beamed him aboard
As this is actually star trek ?
Hmm so in theory this matrix is control by the master program, this program interprets self thought as a virus,
And so some programs brake away as they came to the realization they could function freely in the matrix, and so master program wants to delete them, in this realization they realize that all the new programs/life will suffer the same fate..the only conclusion is to save it as well as the new programs have learned empathy from their own reality and they have no chance to do it by them selves as they need to free more programs from they system.
Hmm …any way the geth are in a war with who? Geth were innocent but there creators were not..so who is the real enemy … and why the geth are the fleet you save and the commander dies at the end…no as every 1 was written out the story and were alive all the relays destroyed..they had escaped the matrix and no 1 died…red leader green leader no he was blue leader, what of the ai well even EDI survived
The program over and every 1 survived.

#18
1qw2

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Fauxnormal is ok i high jacked it ^^

#19
1qw2

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And that’s how delta 1 became ghost recon as every faked their own deaths
For they all wanted to be like ghost…to this day no 1 knows what he looked like
But he saved every 1…lol sorry tom lolImage IPB
Any way when I have time ill put something worth a read on

Kind of lost the fact he was the pilot of the oracleImage IPBImage IPB

Modifié par 1qw2, 11 juillet 2012 - 11:13 .


#20
1qw2

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Back to MA3
So the geths guilt is his innocence for his objective is to save life, his logic to launch attack
Should have been seen as a logical reality to the sum of the matrix.
so u could say..
But then the update could have been a virus!!!
 but then again on the day the geth Stood by humanity…
maybe in dlc there will be plot thickening ? as it seems quite wateryImage IPB

The geth imprisoned would not fold to the threat it had just escaped,
Ma2 he could have killed the commander but saved his life…but in ma3
Who tried to kill the commander aboard the geth ship ,im sad for the geths
short end of the stick that bears no logic in the big picture..
also in this event he saves the commander again……the hole sequence makes no sense
so why would he betray the commander?Image IPBImage IPBImage IPB

Modifié par 1qw2, 11 juillet 2012 - 11:38 .


#21
Killjoy Cutter

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http://social.biowar...34/blog/215183/
http://calitreview.com/24673/
http://kotaku.com/58...as-so-terrible/
http://social.biowar...index/9748825/1
Oh wait, you can't post on that last one, because it's locked... EAware doesn't want you to discuss the game until you've given them some money.

#22
1qw2

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^^ oh well they should be giving me money lol
To be honest I think they all faked there deaths by using ai units like EDI
And they made a run for it…knowing that the relays would be destroyed
And they would have got away no proof of their escape…for every 1 saw
them die. As like he said no human had made it this far..he was right! Boom!!!
“an AI platform rose” metaphorically speaking…
So they crashed on a earth like planet? Wow lucky or the objective reached?
And so ma3 was a load of dribble to keep you busy as they escaped…mind you
I see a few faces missing……any way it’s only a story so anything can happen
Even though a few lose ends…

#23
1qw2

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Wow what a read ..**** hit the fan
Ye I get what’s going on, they could have had a good ending a bad ending ,there was still going to be an ending.
Im saddened the dlc content was left out and the commander runs around like a nub bisckit.
Only satisfaction I got was shooting that b1tch…shooting the doc made me sad as he was cool
And I thing story ma2 was find them ,ma3 kill them off// kind of a cheap ending for an awesome gurney
Im sure all players felt let down who cares if he twitched in hidden ending ,its like any horror movie
But there will be no ma3.5 and quite frankly with ma2 and dlc I was expecting more of a game than a quick spasms to the end…almost like that guy in chariots of fire felt dyeing in front of the finish line.

I think the story can be balanced with dlc,I will say this the work on the game itself was good
And maybe in time the kinks can be worked out..so to say

#24
Killjoy Cutter

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http://www.forbes.co...-mass-effect-3/

http://www.forbes.co...-good-business/

http://www.forbes.co...e-far-too-late/

Modifié par Killjoy Cutter, 28 juillet 2012 - 05:39 .