
PJ
Guest_Iveforgotmypassword_*

Bearbeitet von PJ156, 17 März 2013 - 02:09 .
Guest_Iveforgotmypassword_*
Iveforgotmypassword wrote...
Or don't forget to vote etc that's pretty tacky too.
One thing though when it ends can you get it to return to the main menu or do you have to run the credits ? I always put in the credits file with my modules just in case as I don't want it to run the cutscene then return to the PC standing in a speak trigger in some green field.
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Guest_Iveforgotmypassword_*
Bearbeitet von Iveforgotmypassword, 19 März 2013 - 09:52 .
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Guest_Iveforgotmypassword_*

Guest_Iveforgotmypassword_*
Iveforgotmypassword wrote...
That's how I build my campaigns with a couple of PC's waiting in a save game at the entrance to the next module.
rs x_create_group(1,3)
PJ156 wrote....
On the plus side I am play testing through the first four mods with three character classes. Fighter type, Cleric and mage. I then have a save game for the end of each mod and can use those for future testing.
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PJ156 wrote...
I am at the point where I wished all conversation in the mod were campaign conversations but my notation is not good enough in the earlier mods.
PJ