dunno, but if you've basic knowledge in modeling you won't need one. i noticed in your posts that you're adapting custom models to your needs so i would say that you already got the skills. a lod model is, simply put, your detailed model with fewer polygons which will be blended in if your in-game camera reaches a defined distance from the object. this is where the city hak fails. there are no lod models so the engine hast to render thousands of polygons every frame, even from far away if the view distance of your area won't clip them.
in almost every case a model in nwn2 is a multipart model made of different meshes. collision meshes, main model mesh and two lod level named after your main model mesh but with the suffix _L01 and _L02. if your model is a static one like a house you could use automatic processes (like pro optimizer within max) to create your lod levels. edge loops of a static model ain't that important so it could work. an animated low poly creatures need special edge loops which no process gets right, in this case you have to create them manually. simply removing edges, placing tris and so forth will do the job. personally i prefer to create them manually all the time.
you can also read further explanation here.
Tales from the Lake of Sorrows - Campaign thread
Débuté par
PJ156
, juil. 03 2012 10:56
#101
Posté 25 avril 2013 - 05:54
#102
Posté 25 avril 2013 - 09:19
I have had to rebuild three areas from scratch so progress slowed considerably. I am testing again now and will be finished the playthrough this weekend I hope. Then it's the final fixes and we will see where we go from there.

This is an underground area for Last Days of the Raven. I have kept the old branding with the celtic bird for this one because that thing took me hours in paint and I wanted to wheel it out one last time.

This is the old trade road between Leilon and Neverwinter. It has fallen into disuse since the new road was built eighty years ago, and many of the buildings assciated with it lie in ruins along it path. The adventurers here are about to visit one such ruin.
You have got to love this toolset
PJ

This is an underground area for Last Days of the Raven. I have kept the old branding with the celtic bird for this one because that thing took me hours in paint and I wanted to wheel it out one last time.

This is the old trade road between Leilon and Neverwinter. It has fallen into disuse since the new road was built eighty years ago, and many of the buildings assciated with it lie in ruins along it path. The adventurers here are about to visit one such ruin.
You have got to love this toolset
PJ
Modifié par PJ156, 25 avril 2013 - 09:20 .
#103
Guest_Iveforgotmypassword_*
Posté 25 avril 2013 - 10:57
Guest_Iveforgotmypassword_*
Looking good.., I actually was hunting around for modules to play as I have to make another city now and needed to recharge before starting it but I decided to wait for this one instead and plod on with what I was doing.
As for the toolset the one thing I think it needs is a "brain plugin" so you could create things as fast as you think them.. But I think that's the impending city creation and its need for peasants, merchants and another tavern talking !
As for the toolset the one thing I think it needs is a "brain plugin" so you could create things as fast as you think them.. But I think that's the impending city creation and its need for peasants, merchants and another tavern talking !
#104
Posté 25 avril 2013 - 06:07
Well if playtesting is anything to go by, this should fill a good thirty hours
Just some balance issues in the last mod to sort out.
Right now it's all too easy and that is difficult. I know it all too well, if I balance it hard for me then others may struggle.
PJ
Just some balance issues in the last mod to sort out.
Right now it's all too easy and that is difficult. I know it all too well, if I balance it hard for me then others may struggle.
PJ
#105
Guest_Iveforgotmypassword_*
Posté 25 avril 2013 - 07:43
Guest_Iveforgotmypassword_*
Don't worry about me and balance I know how to cheat, first thing I do with any mod is put in a respawn if it hasn't got one then if the going gets tough console in some goodies. Only one I ever quit on was Fanglewood as that was just too much for me..
#106
Posté 26 avril 2013 - 06:38
Posting to get the spammer post off showing for the modules from the main forum.
#107
Posté 27 avril 2013 - 12:35
Yeah, Fanglewood has its hard spots thats for sure 
I am testing the last but one module now. Its complete I am realy only polishing and setting uip a save gave to check balance on the last module.
Just for interest I have played with the up and down stairs on two tile sets to give the effect below.
Tis but a small thing but it creates interest in an area.

PJ
I am testing the last but one module now. Its complete I am realy only polishing and setting uip a save gave to check balance on the last module.
Just for interest I have played with the up and down stairs on two tile sets to give the effect below.
Tis but a small thing but it creates interest in an area.

PJ
#108
Posté 27 avril 2013 - 01:36
I really love the lighting in these last few interiors!
#109
Posté 27 avril 2013 - 02:07
Thanks, Quite early on I got an interior set or two off the vault then made one that I liked based on what I saw.
I don't have shadows on for the most part so the shadows you see are created with the dirt floor VFX. They make a huge difference to an area indoor and out.
I have recently played with resizing some of these and changing the colour. There is a lot you can do with the vfx but I am saving that for my next project.
PJ
I don't have shadows on for the most part so the shadows you see are created with the dirt floor VFX. They make a huge difference to an area indoor and out.
I have recently played with resizing some of these and changing the colour. There is a lot you can do with the vfx but I am saving that for my next project.
PJ
#110
Posté 27 avril 2013 - 03:04
#111
Posté 27 avril 2013 - 04:35
#112
Posté 27 avril 2013 - 05:50
Imageshack resizes those pics so much the text is almost illegible, but I recognise the poem anyway. It's a good one. I have some favourite epitaphs of my own, so I'd say it's okay to have them.
#113
Posté 27 avril 2013 - 06:11
I see what you mean, that one is do not stand by my grave and weep I think. I can't see it properly either ...
PJ
PJ
#114
Guest_Iveforgotmypassword_*
Posté 27 avril 2013 - 07:52
Guest_Iveforgotmypassword_*
My favorite's "beneath this sod lies another."
#115
Posté 27 avril 2013 - 09:20
heh, I just googled that.
I have long since decided that my headstone shall simply say my name and under that:
"Best before"
and the date I finally park myself.
PJ
I have long since decided that my headstone shall simply say my name and under that:
"Best before"
and the date I finally park myself.
PJ
#116
Posté 27 avril 2013 - 09:34
That's a real expiration date!
#117
Posté 27 avril 2013 - 11:22
#118
Posté 29 avril 2013 - 08:38
Just very cool screens... Very cool.
#119
Posté 29 avril 2013 - 11:00
Thank you CF,
PJ
PJ
#120
Posté 29 avril 2013 - 11:03
#121
Posté 30 avril 2013 - 04:00
That looks ominous.
Good luck with the final push! I've been reading through the more recnt posts to get caught up. A thirty hour campaign, sounds like something AAA developers would be envious of these days.
Good luck with the final push! I've been reading through the more recnt posts to get caught up. A thirty hour campaign, sounds like something AAA developers would be envious of these days.
#122
Posté 30 avril 2013 - 05:11
"Better part of valor! Better part of valor!"
#123
Posté 30 avril 2013 - 09:14
That's roughly what one of the npc's says 
Thanks Dorateen .. not long to go now ... I hope.
PJ
Thanks Dorateen .. not long to go now ... I hope.
PJ
#124
Posté 03 mai 2013 - 06:15
Done and done ...
It is on the IGNvault and the neverwintervault and it will be on Nexus at some point this weekend.
Phew, time to take a beak from the tool set I think.
*two minutes passes*
Right, that's done back to the tools.
PJ
Footnote: Heh, it sounds like someone has a small motorbike parked in my front garden this morning. Turns out that's my hard drive ... Might be time for a new one.
It is on the IGNvault and the neverwintervault and it will be on Nexus at some point this weekend.
Phew, time to take a beak from the tool set I think.
*two minutes passes*
Right, that's done back to the tools.
PJ
Footnote: Heh, it sounds like someone has a small motorbike parked in my front garden this morning. Turns out that's my hard drive ... Might be time for a new one.
Modifié par PJ156, 03 mai 2013 - 06:18 .
#125
Guest_Iveforgotmypassword_*
Posté 03 mai 2013 - 07:44
Guest_Iveforgotmypassword_*
Congratulations I'll download the Nexus version later so I can endorse it... That is of course depending if it's up to standards or not
.
It's the top of my list to play but I've got to finish what I'm doing with my mod first ( city that I wrote myself into ) as it;'s taking too long and otherwise I'll never complete it. But as soon as it's done I'll clear out my override and start throwing stones at sheep ( I hope you provide slings for the far away ones) !
It's the top of my list to play but I've got to finish what I'm doing with my mod first ( city that I wrote myself into ) as it;'s taking too long and otherwise I'll never complete it. But as soon as it's done I'll clear out my override and start throwing stones at sheep ( I hope you provide slings for the far away ones) !





Retour en haut











