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Tales from the Lake of Sorrows - Campaign thread


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#126
PJ156

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Thanks Tsongo,

Hehe, there was a reason for that name, it was a holding name which stuck as I just could not think of a better one.

The setting is a glacial valley with thin stony gound. No good for crops so the locals make thier money from wool and derivatives: cloth, dying and rug making mostly.

In the opening few lines the main npc says the area is good for sheep and stone and little else. That's where it came from and it stuck. I just wish there was a sheep model :)

PJ

#127
Tchos

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Congratulations, PJ!

#128
Arkalezth

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Congrats! One of the best module series for NWN2.

#129
Shallina

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Grats on release !

#130
kamal_

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Congrats on release!

#131
OfficerDonNZ

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I bet you're pleased to have it out the door PJ. It's been a long slog me thinks. Keep up the good work. :)

#132
PJ156

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Thanks all, yes I am pleased ...

Now for the next one :0

PJ

#133
Warden001

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Cool, been looking forward to the last module. Do I have to replay the entire campaign though? I recently enough finished module 1-5 and don't have enough free time to start fresh.

#134
Guest_Iveforgotmypassword_*

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If you're going to change your hard drive I recommend sticking all the NWN2 program files and documents on an external hard drive to save on updates etc and then all your settings will be the same. I did it when I changed half my PC and it took minutes rather than hours.

#135
ColorsFade

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PJ - nice man. I downloaded and am going to give it a whirl. Good job mate!

#136
PJ156

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Hello Corby495,

I will be separating the last module out over the next week or so for you to play on its own if you wish. Otherwise if you have a save game from #4 (Dark Days) then you should be able to launch that and the last mod will start up. Give that a try, if it does not work then I can set you up a conversation from the campaign folder that will make it work. If you have not save, then give me a couple of weeks and I will set it up to work from an exported character.

PJ

#137
PJ156

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Tsongo, that is good advice, I have an external hard drive. It's a project for this weekend.

Colorsfade, I hope you enjoy it.

PJ

#138
-Semper-

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gratz on release!
only one little question i noticed while sniffing through your areas: do you left the "has directional light" setting of your interiors activated on purpose? i like to create my indoor areas while fully lit but afterwards i switch the area light off or give it a very dimmed setting to support the atmosphere i want to create. jusk asking because i often notice that in community made modules, and it almost drives me crazy :D

ps: the hak- and campaign files are still corrupted. both winrar and 7zip are giving me extraction errors.

Modifié par -Semper-, 04 mai 2013 - 03:58 .


#139
PJ156

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Hello Semper I have just seen that. I am going to put dropbox links on the vault page in a minute.

I switch it off for some area and not for others. I think it in the later mods where it is switched off more often.

Sometimes the areas get too dark, it really depends on what I am doing with the area.

And if I remember :D

PJ

#140
PJ156

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I just extracted okay with 7.zip for me ... ?

Not happy with that. I would rather it was just broke, then I could look at fixing it :(

PJ

#141
-Semper-

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gave your dropbox links a try and they worked without a flaw. thx for the effort ;)
on to playing!

Modifié par -Semper-, 04 mai 2013 - 07:52 .


#142
PJ156

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No problem at all I hope you have fun, it will pay you back for the excellent placeables I am currently haking onto my new area :)

PJ

#143
Maeniel Celeres

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Congratulations on your release PJ156. Been looking forward to this for a year. Quick question, is the Discord Bastard Sword available in the Module? Want to use it with a Fighter/Bard/Eldritch Knight

#144
PJ156

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It's not but It can be :D

Give me an hour and I will post you a campaign conversation for Last Days of the Raven and the weapon seller will sell it to you in Thunder bay ... for a price of course.

PJ

#145
Maeniel Celeres

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Thanks man, really appreciate it! :-D

#146
PJ156

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Here you go, put this file into the campaign folder.

Sword conversation

You can only buy the sword during last days of the Raven from Peter the weapons merchant on the town square.

It's going to cost you 15000 gold if you choose to buy it, which is cheap for that sword but means you will go without other equipment in that mod where the money is fairly balanced.

Of course you could always just give it to yourself in debug mode but where's the fun in that.

While you are at it check out the description of the weapon seller. I think that all of the minor npcs have their own description. From the attractive to the nose pickers I had quite a lot of fun with the descriptions it would be good to think that someone had read at least one of them (they have not been spell checked BTW). The most fun I think is the lute player in the inn in Leilon who uses a bottle as a slide on her lute strings ....

PJ

Modifié par PJ156, 06 mai 2013 - 02:06 .


#147
PJ156

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Double post nothing to see here :happy:

PJ

Modifié par PJ156, 06 mai 2013 - 02:05 .


#148
Tchos

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I'm one who appreciates descriptions on NPCs and things we interact with in the game. Thanks!

#149
Maeniel Celeres

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Thanks, I always like to read interesting Bios on Characters, so I'll definitely keep an eye out! Thanks, and don't worry I'll manage with the money issue :-)

#150
kevL

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Tchos wrote:

I'm one who appreciates descriptions on NPCs and things we interact with in the game. Thanks!

random note, change entry in Dialog.Tlk to "There is something special about this object."


ps. Gratz P.

pps. Sounds like you should put that Sword dialog up as an add-on wherever the module is available. :)