TheLeafy wrote...
I've beaten the game a couple times on NM now with both a mage and a rogue, but never really made use of either of the 2H warriors who join your party. From what I hear, 2H is a tree highly dependent on skill usage, which makes me believe that Willpower might be a decent investment for a 2H character- PC or otherwise.
However, I don't know whether it's worth it in terms of the opportunity cost of taking Willpower instead of Strength (after STR is at 40 or so) or Dexterity. From what I can see, it looks as if So, a couple questions:
-Exactly how much does one point of Strength/Dexterity add to Attack/Damage/Defense etc?
-How does this relate to the Attribute Modifier characteristic attached to weapons- what does it do? (Eg. 1.25 for mauls)
-Is there some way to increase attack/damage in a way to make up for this loss?
Thanks for your time.
- Str = 0.5 attack, 1 damage*str modifier
Dex = 0.5 attack, 1 defence
- The strength modifier does exactly that, modifies the strength stat. for every 1 point of strength, you'll get 125%/110% of the damage from mauls/greatswords respectively. (i.e. 60 str whilst wielding a maul would equate to 60*1.25 = 75. You'll gain the equivalent of 75 strength's worth of damage).
- Buffs would be your best bet. In all honesty though, assuming you grab the right gear, you'll never NEED to dump too many points into willpower. I believe my 2 hander has around 22 after fade/gear with the rest into strength. He has zero stamina problems with the gear he uses. In fact, I usually have the stamina left over every fight to toss out a meaty final blow.
On a side note, bear in mind that death blow has now been fixed