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Willpower for two handed warriors?


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#1
TheLeafy

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 I've beaten the game a couple times on NM now with both a mage and a rogue, but never really made use of either of the 2H warriors who join your party. From what I hear, 2H is a tree highly dependent on skill usage, which makes me believe that Willpower might be a decent investment for a 2H character- PC or otherwise.
However, I don't know whether it's worth it in terms of the opportunity cost of taking Willpower instead of Strength (after STR is at 40 or so) or Dexterity. From what I can see, it looks as if getting a fistful of Willpower and wearing light armor would enable some serious talent spam. So, a couple questions:

-Exactly how much does one point of Strength/Dexterity add to Attack/Damage/Defense etc?
-How does this relate to the Attribute Modifier characteristic attached to weapons- what does it do? (Eg. 1.25 for mauls)
-Is there some way to increase attack/damage in a way to make up for this loss?

Thanks for your time.

Modifié par TheLeafy, 15 décembre 2009 - 11:02 .


#2
TheLeafy

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Never mind. Edits apparently only show up after I've foolishly made a double post. :<

Modifié par TheLeafy, 15 décembre 2009 - 11:03 .


#3
Rainen89

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No, you get plenty of stamina frow raw fade and various gear, you do not put points into willpower. You dump into strength, that's it.

Dex is not needed unless you want to lower his damage for tanking, but it's not needed. Chasind Great Maul is the best weapon in the game, it's damage is as high as starfang, higher contribution and most importantly has armor pen, armor pen is the best stat ever for 2h.

Modifié par Rainen89, 15 décembre 2009 - 11:05 .


#4
Dolomite808

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For 2H, you need high str, and decent will power.



Dex is for dual wielders.



And yes, the great maul is better due to the str contibution.



Str adds to both attack and damage, so you won't really need to do much to increase your attack once your strength gets high enough.

#5
Dolomite808

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Rainen89 wrote...

No, no, no you get plenty of stamina frow raw fade and various gear, you do not put points into willpower. You dump into strength, that's it.



I totally disgree.  The highest DPS for 2H is via spamming the sunder skills at every cooldown.  Willpower is a good investment for a 2H warrior.

#6
Darth_Shizz

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TheLeafy wrote...

 I've beaten the game a couple times on NM now with both a mage and a rogue, but never really made use of either of the 2H warriors who join your party. From what I hear, 2H is a tree highly dependent on skill usage, which makes me believe that Willpower might be a decent investment for a 2H character- PC or otherwise.
However, I don't know whether it's worth it in terms of the opportunity cost of taking Willpower instead of Strength (after STR is at 40 or so) or Dexterity. From what I can see, it looks as if So, a couple questions:

-Exactly how much does one point of Strength/Dexterity add to Attack/Damage/Defense etc?
-How does this relate to the Attribute Modifier characteristic attached to weapons- what does it do? (Eg. 1.25 for mauls)
-Is there some way to increase attack/damage in a way to make up for this loss?

Thanks for your time.


- Str = 0.5 attack, 1 damage*str modifier
  Dex = 0.5 attack, 1 defence

- The strength modifier does exactly that, modifies the strength stat. for every 1 point of strength, you'll get 125%/110% of the damage from mauls/greatswords respectively. (i.e. 60 str whilst wielding a maul would equate to 60*1.25 = 75. You'll gain the equivalent of 75 strength's worth of damage).

- Buffs would be your best bet. In all honesty though, assuming you grab the right gear, you'll never NEED to dump too many points into willpower. I believe my 2 hander has around 22 after fade/gear with the rest into strength. He has zero stamina problems with the gear he uses. In fact, I usually have the stamina left over every fight to toss out a meaty final blow. 

On a side note, bear in mind that death blow has now been fixed :D

#7
Sylvius the Mad

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2Hers do benefit tremendously from willpower. They do more damage, and also do adequate crowd control, by spamming talents. Indomitable is also invaluable.



If you want your 2Her simply to tank, however, don't bother with Willpower and just load up on Dexterity.

#8
Rainen89

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Dolomite808 wrote...

Rainen89 wrote...

No, no, no you get plenty of stamina frow raw fade and various gear, you do not put points into willpower. You dump into strength, that's it.



I totally disgree.  The highest DPS for 2H is via spamming the sunder skills at every cooldown.  Willpower is a good investment for a 2H warrior.


Right, it is and it's necessary i'm saying you'll get more than enough from all of the stamina gearin the end. Especially if you go templar. There's plenty of armor that contributes to stamina to the point where you can maintain sunder arms/armor each time it's off cooldown and still hit like a mad man.

The only way I could see it being absolutely necessary is in the beginning because yes your stamina pool til you're at two treaties is rather low, but your damage is low regardless due to no Chasind Great Maul. You can add to it if you really want to, it's just unnecessary.

Modifié par Rainen89, 15 décembre 2009 - 11:12 .


#9
aerathnor

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The two sunder skills are definitely your bread and butter. 2 hits each with a chance to crit=win. As far as WP goes, nah, never added to it and my fellow does just fine. In the rare instance I do run out of WP I just pop Indominable being that it increases auto attack damage. The immunity to stun and KB are pretty win too.

#10
Dolomite808

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Rainen89 wrote...

Dolomite808 wrote...

Rainen89 wrote...

No, no, no you get plenty of stamina frow raw fade and various gear, you do not put points into willpower. You dump into strength, that's it.



I totally disgree.  The highest DPS for 2H is via spamming the sunder skills at every cooldown.  Willpower is a good investment for a 2H warrior.


Right, it is and it's necessary i'm saying you'll get more than enough from all of the stamina gearin the end. Especially if you go templar. There's plenty of armor that contributes to stamina to the point where you can maintain sunder arms/armor each time it's off cooldown and still hit like a mad man.

The only way I could see it being absolutely necessary is in the beginning because yes your stamina pool til you're at two treaties is rather low, but your damage is low regardless due to no Chasind Great Maul. You can add to it if you really want to, it's just unnecessary.



Fair enough, I suppose.  I'm not advocating spending a lot in will power, but personally, I wouldn't totally ignore it either.

#11
Invalidcode

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Fair enough, I suppose.  I'm not advocating spending a lot in will power, but personally, I wouldn't totally ignore it either.


Depends on play style and party setup also. Pure str build & str+willpower build both works.

Mine's pure str build with stamina gear and a rejuv mage bot. 415 stamnia at around level 21, no point invested in willpower. Pretty sure I was spamming sunders, sweep, warcry all the time.

#12
TheLeafy

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Darth_Shizz wrote...
On a side note, bear in mind that death blow has now been fixed :D

Fixed how? Is it known exactly how much of a bonus it provides now?

Also, are there 2H skills that're really worth (ab)using besides the Sunder line?

EDIT: It would also be worth knowing what modes stack. Eg. does Indomitable stack with Berserk, Precise Striking, and Blood Thirst?

Modifié par TheLeafy, 15 décembre 2009 - 11:22 .


#13
Dolomite808

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Invalidcode wrote...



Fair enough, I suppose.  I'm not advocating spending a lot in will power, but personally, I wouldn't totally ignore it either.


Depends on play style and party setup also. Pure str build & str+willpower build both works.

Mine's pure str build with stamina gear and a rejuv mage bot. 415 stamnia at around level 21, no point invested in willpower. Pretty sure I was spamming sunders, sweep, warcry all the time.



Cool, I like to do that with a couple of sustained's running as well.  Powerful swings+berserk+bloodlust+haste= wrecking machine.

#14
Darth_Shizz

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As others have said, it's not a necessity to stack will. What IS important however, is stamina management. I only ever start out with indomitable running on my character (unless I know 100% that there are no enemies with any stuns/knockdowns around). By the end of the fight, I'll have blood thirst/precise striking/powerful swings/berserker all running. The key is to find the right time to activate each. The sunders will benefit from extra crit percentage, whereas critical and mighty won't. You could, for example, make your first activated skill mighty blow (+attack and guaranteed critical on hit), then activate precise striking (doesn't interrupt the swing timer), then toss out a critical followed by activating blood thirst (animation cancel). At this point, you'll have increased speed for auto attacks, on top of over 12.5%+ more critical (depending on level) that'll benefit the sunders' double hits. Of course, chances are you'll want to get your + damage sustains up before using a majority of activated talents, so don't be too afraid to drop your stamina roof whilst you still have a full stamina bar...just be sure to try and get the most out of it.

#15
Dolomite808

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TheLeafy wrote...

Darth_Shizz wrote...
On a side note, bear in mind that death blow has now been fixed :D

Fixed how? Is it known exactly how much of a bonus it provides now?

Also, are there 2H skills that're really worth (ab)using besides the Sunder line?


2H sweep is fantastic as is pommel strike.

The Critical strike and the other top most activated strike (I forget the name) are both pretty much on demand crits, but I could see someone passing them up, even though, personally, I love them.

#16
Darth_Shizz

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TheLeafy wrote...

Darth_Shizz wrote...
On a side note, bear in mind that death blow has now been fixed :D

Fixed how? Is it known exactly how much of a bonus it provides now?

Also, are there 2H skills that're really worth (ab)using besides the Sunder line?

EDIT: It would also be worth knowing what modes stack. Eg. does Indomitable stack with Berserk, Precise Striking, and Blood Thirst?


Well, it's working as intended now. The amount of stamina restored is dependant on creature rank. I'm not entirely sure of the exact figures, but I think it ranges from around +40 on normal mobs, all the way up to the hundreds for bosses. I'd advise you do a search for the exact numbers though.

Modifié par Darth_Shizz, 15 décembre 2009 - 11:27 .


#17
konfeta

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Woah, 40? Holy ****.

#18
Invalidcode

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Willpower investment is not a bad idea, but really depends on how many/what kind of upkeep you are paying.



If you run 4, 5 sustains at once you are going to have a huge upkeep even with the best stamina gear you will need some investment in willpower. 2-3 sustains only than you are looking at a lite upkeep and low fatigue, then you don't have to put much in willpower.



Also armor choice plays an important part in fatigue, if you use Wade's dragonskin (medium) or the Heavy armor you will have a very low fatigue (even going to minus).

Mix & match you will get more raw stamina but higher fatigue.

#19
TheLeafy

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Related, then:



What about Templars? Does taking this specialization justify a higher-than-otherwise willpower investment? What, exactly, are 'dispellable effects'? How much of a bonus is the 'large bonus to mental resistance'? How much mana does Righteous Strike drain? Is Holy Smite worth the talent investment?



SO MANY QUESTIONS RAAAAAWR

#20
OneBadAssMother

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Fixed deathblow has eliminated any need for warriors to put stuff in willpower.



Also, are there 2H skills that're really worth (ab)using besides the Sunder line?




After a while you can pretty much solo tons of mobs cycling through sweep and warcry while sundering the hell outta them for focused damage.

#21
Dolomite808

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Templar doesn't add in any sustains so your good there, and the AoE dispell is situational(btw it dispells helpful buffs from you and then baddies IIRC), I believe the bonus to mental resistance is +10(but I'm probably wrong), I have no idea how much mana is burned, and YES, holy smite is the main reason to be a templar, IMO.

#22
Invalidcode

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TheLeafy wrote...

Related, then:

What about Templars? Does taking this specialization justify a higher-than-otherwise willpower investment? What, exactly, are 'dispellable effects'? How much of a bonus is the 'large bonus to mental resistance'? How much mana does Righteous Strike drain? Is Holy Smite worth the talent investment?

SO MANY QUESTIONS RAAAAAWR


Drain mana isn't that useful, cleanse aura is great, bouns is 20 mental resistance (can't confirm atm sry). Holy smite is decent, big stamina cost but it is a ranged AOE stun that does damage(not much but damage is damage), no Friendly fire.

Not too bad a choice for 2h warrior imo especially your other memeber can't dispel magic. One of the best thing is that it allows you to wear this:

Knight Commander's Plate
18.38
armor 26.25%
fatigue
+5 willpower
+40% spell resistance
+10 mental resistance

#23
LynxAQ

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You will have more than enough skill points + some to get every 2 handed talent plus full talents from 2 specialisations and all warrior talents. It is just a matter of which you get first.



Note that a 2 handed warrior needs alot of micro-management to be affective. Its not like playing a cunning/dex backstabbing rogue where you switch on momentum, stand behind the enemy and faceroll to high dps.



I always take the templar dispel. It is very useful when those annoying genlock emmisaries decide to crushing prison my mage. You can use it to dispel crushing prison from your mage or any other party member should your mage be to pre-occupied to cast dispel. Or it works out even better when running a no mage squad. In those cases very handy to have 2 warriors both with cleanse.



I prefer the full out strength option on 2 handed but I do put my dexterity to 14 (then you get 4 more from the fade for 18) to get disengage. Disengage will save your life alot. Also I sometimes put 1 point (depending on race) into cunning so I can get coersion. Depending what I am roleplaying. After that everything in strength. Gear gives you more than enough stamina to last plus a rejuvinate from a mage, plenty.

#24
Alex475

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Invalidcode wrote...

Willpower investment is not a bad idea, but really depends on how many/what kind of upkeep you are paying.

If you run 4, 5 sustains at once you are going to have a huge upkeep even with the best stamina gear you will need some investment in willpower. 2-3 sustains only than you are looking at a lite upkeep and low fatigue, then you don't have to put much in willpower.

Also armor choice plays an important part in fatigue, if you use Wade's dragonskin (medium) or the Heavy armor you will have a very low fatigue (even going to minus).
Mix & match you will get more raw stamina but higher fatigue.



I'm using the Juggernaut armor complete set which gives a bonus to something, and in the mission you go down some caves somewhere in orsammare, deeproads or something I was almost 60% fatige and it was tough as hell to beat all the darkspawn and creatures down there runing low on the yellow bar thing, now I know I need to get back to the camp more often to rest up but that mission is pretty long and there's a lot of enemies, so willpower would help avoid it than?

#25
Rainen89

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Dolomite808 wrote...

Templar doesn't add in any sustains so your good there, and the AoE dispell is situational(btw it dispells helpful buffs from you and then baddies IIRC), I believe the bonus to mental resistance is +10(but I'm probably wrong), I have no idea how much mana is burned, and YES, holy smite is the main reason to be a templar, IMO.


Actually it's the free 40% spell immunity (not mental resistance.) that is the main reason to be one. It's more than 10, the buff cleanse is amazing even if it gets rid of your buffs temporarily, not having your party neutralized by paralysis/prison there is no equal. Berserker is nice but final blow will rid you of all sustainable abilities when used, so I'm not a huge fan. Even then The plate you get, Spellward, various helms, and most importantly the belt from Mage tower eliminates any need for a lot of stamina, the raw fade bonuses is just icing on the cake. The only time I ever had stamina issues is when I rotated final blow, and it wasn't that great honestly. 246 damage for ALL my stamina when frankly at the end collectively sunder arms/armor is doing roughly 200 damage. Anyway, yeah I like the templar spec. Very nice, Holy smite is amazing for neutralizing ranged in general. Ser Cauthrien would suck so much without that spell.

Modifié par Rainen89, 16 décembre 2009 - 12:02 .