1Parmenides wrote...
in KOTOR it was fun being an evil dark side sith. With this game, it's hard to be evil without being an adolescent hooligan.
This comment is genuinely bemusing. KOTOR evil was all about kicking puppies and shoving granny in front of a bus for laughs. DAO evil is more about what serves you best right now. If you mean the comedy murder knife options, okay, I'll cede you that. It's not what I'd consider a choice in an "evil" playthrough though. Maybe a "Let's RP Johnny the Homicidal Maniac" playthrough.
By comparison, the reward for goodness in this game is about what you get in real life: good feelings and occasionally improved opinions. In KOTOR, refusing a reward just meant "please convert the credits into XP, thanks."





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